/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2017 - ROLI Ltd.

   JUCE is an open source library subject to commercial or open-source
   licensing.

   By using JUCE, you agree to the terms of both the JUCE 5 End-User License
   Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
   27th April 2017).

   End User License Agreement: www.juce.com/juce-5-licence
   Privacy Policy: www.juce.com/juce-5-privacy-policy

   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).

   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.

  ==============================================================================
*/

namespace juce
{

extern ComponentPeer* createNonRepaintingEmbeddedWindowsPeer (Component&, void* parent);

//==============================================================================
class OpenGLContext::NativeContext
{
public:
    NativeContext (Component& component,
                   const OpenGLPixelFormat& pixelFormat,
                   void* contextToShareWith,
                   bool /*useMultisampling*/,
                   OpenGLVersion)
    {
        dummyComponent = new DummyComponent (*this);
        createNativeWindow (component);

        PIXELFORMATDESCRIPTOR pfd;
        initialisePixelFormatDescriptor (pfd, pixelFormat);

        auto pixFormat = ChoosePixelFormat (dc, &pfd);

        if (pixFormat != 0)
            SetPixelFormat (dc, pixFormat, &pfd);

        renderContext = wglCreateContext (dc);

        if (renderContext != 0)
        {
            makeActive();
            initialiseGLExtensions();

            auto wglFormat = wglChoosePixelFormatExtension (pixelFormat);
            deactivateCurrentContext();

            if (wglFormat != pixFormat && wglFormat != 0)
            {
                // can't change the pixel format of a window, so need to delete the
                // old one and create a new one..
                releaseDC();
                nativeWindow = nullptr;
                createNativeWindow (component);

                if (SetPixelFormat (dc, wglFormat, &pfd))
                {
                    deleteRenderContext();
                    renderContext = wglCreateContext (dc);
                }
            }

            if (contextToShareWith != nullptr)
                wglShareLists ((HGLRC) contextToShareWith, renderContext);

            component.getTopLevelComponent()->repaint();
            component.repaint();
        }
    }

    ~NativeContext()
    {
        deleteRenderContext();
        releaseDC();
    }

    bool initialiseOnRenderThread (OpenGLContext& c)
    {
        context = &c;
        return true;
    }

    void shutdownOnRenderThread()           { deactivateCurrentContext(); context = nullptr; }

    static void deactivateCurrentContext()  { wglMakeCurrent (0, 0); }
    bool makeActive() const noexcept        { return isActive() || wglMakeCurrent (dc, renderContext) != FALSE; }
    bool isActive() const noexcept          { return wglGetCurrentContext() == renderContext; }
    void swapBuffers() const noexcept       { SwapBuffers (dc); }

    bool setSwapInterval (int numFramesPerSwap)
    {
        jassert (isActive()); // this can only be called when the context is active..
        return wglSwapIntervalEXT != nullptr && wglSwapIntervalEXT (numFramesPerSwap) != FALSE;
    }

    int getSwapInterval() const
    {
        jassert (isActive()); // this can only be called when the context is active..
        return wglGetSwapIntervalEXT != nullptr ? wglGetSwapIntervalEXT() : 0;
    }

    void updateWindowPosition (Rectangle<int> bounds)
    {
        if (nativeWindow != nullptr)
            SetWindowPos ((HWND) nativeWindow->getNativeHandle(), 0,
                          bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight(),
                          SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOOWNERZORDER);
    }

    bool createdOk() const noexcept                 { return getRawContext() != nullptr; }
    void* getRawContext() const noexcept            { return renderContext; }
    unsigned int getFrameBufferID() const noexcept  { return 0; }

    void triggerRepaint()
    {
        if (context != nullptr)
            context->triggerRepaint();
    }

    struct Locker { Locker (NativeContext&) {} };

private:
    struct DummyComponent  : public Component
    {
        DummyComponent (NativeContext& c) : context (c) {}

        // The windowing code will call this when a paint callback happens
        void handleCommandMessage (int) override   { context.triggerRepaint(); }

        NativeContext& context;
    };

    ScopedPointer<DummyComponent> dummyComponent;
    ScopedPointer<ComponentPeer> nativeWindow;
    HGLRC renderContext;
    HDC dc;
    OpenGLContext* context = {};

    #define JUCE_DECLARE_WGL_EXTENSION_FUNCTION(name, returnType, params) \
        typedef returnType (__stdcall *type_ ## name) params; type_ ## name name;

    JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglChoosePixelFormatARB,  BOOL, (HDC, const int*, const FLOAT*, UINT, int*, UINT*))
    JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglSwapIntervalEXT,       BOOL, (int))
    JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglGetSwapIntervalEXT,    int, ())
    #undef JUCE_DECLARE_WGL_EXTENSION_FUNCTION

    void initialiseGLExtensions()
    {
        #define JUCE_INIT_WGL_FUNCTION(name)    name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name);
        JUCE_INIT_WGL_FUNCTION (wglChoosePixelFormatARB);
        JUCE_INIT_WGL_FUNCTION (wglSwapIntervalEXT);
        JUCE_INIT_WGL_FUNCTION (wglGetSwapIntervalEXT);
        #undef JUCE_INIT_WGL_FUNCTION
    }

    void createNativeWindow (Component& component)
    {
        auto* topComp = component.getTopLevelComponent();
        nativeWindow = createNonRepaintingEmbeddedWindowsPeer (*dummyComponent, topComp->getWindowHandle());

        if (auto* peer = topComp->getPeer())
            updateWindowPosition (peer->getAreaCoveredBy (component));

        nativeWindow->setVisible (true);
        dc = GetDC ((HWND) nativeWindow->getNativeHandle());
    }

    void deleteRenderContext()
    {
        if (renderContext != 0)
        {
            wglDeleteContext (renderContext);
            renderContext = 0;
        }
    }

    void releaseDC()
    {
        ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc);
    }

    static void initialisePixelFormatDescriptor (PIXELFORMATDESCRIPTOR& pfd, const OpenGLPixelFormat& pixelFormat)
    {
        zerostruct (pfd);
        pfd.nSize           = sizeof (pfd);
        pfd.nVersion        = 1;
        pfd.dwFlags         = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
        pfd.iPixelType      = PFD_TYPE_RGBA;
        pfd.iLayerType      = PFD_MAIN_PLANE;
        pfd.cColorBits      = (BYTE) (pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits);
        pfd.cRedBits        = (BYTE) pixelFormat.redBits;
        pfd.cGreenBits      = (BYTE) pixelFormat.greenBits;
        pfd.cBlueBits       = (BYTE) pixelFormat.blueBits;
        pfd.cAlphaBits      = (BYTE) pixelFormat.alphaBits;
        pfd.cDepthBits      = (BYTE) pixelFormat.depthBufferBits;
        pfd.cStencilBits    = (BYTE) pixelFormat.stencilBufferBits;
        pfd.cAccumBits      = (BYTE) (pixelFormat.accumulationBufferRedBits + pixelFormat.accumulationBufferGreenBits
                                        + pixelFormat.accumulationBufferBlueBits + pixelFormat.accumulationBufferAlphaBits);
        pfd.cAccumRedBits   = (BYTE) pixelFormat.accumulationBufferRedBits;
        pfd.cAccumGreenBits = (BYTE) pixelFormat.accumulationBufferGreenBits;
        pfd.cAccumBlueBits  = (BYTE) pixelFormat.accumulationBufferBlueBits;
        pfd.cAccumAlphaBits = (BYTE) pixelFormat.accumulationBufferAlphaBits;
    }

    int wglChoosePixelFormatExtension (const OpenGLPixelFormat& pixelFormat) const
    {
        int format = 0;

        if (wglChoosePixelFormatARB != nullptr)
        {
            int atts[64];
            int n = 0;

            atts[n++] = WGL_DRAW_TO_WINDOW_ARB;   atts[n++] = GL_TRUE;
            atts[n++] = WGL_SUPPORT_OPENGL_ARB;   atts[n++] = GL_TRUE;
            atts[n++] = WGL_DOUBLE_BUFFER_ARB;    atts[n++] = GL_TRUE;
            atts[n++] = WGL_PIXEL_TYPE_ARB;       atts[n++] = WGL_TYPE_RGBA_ARB;
            atts[n++] = WGL_ACCELERATION_ARB;
            atts[n++] = WGL_FULL_ACCELERATION_ARB;

            atts[n++] = WGL_COLOR_BITS_ARB;  atts[n++] = pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits;
            atts[n++] = WGL_RED_BITS_ARB;    atts[n++] = pixelFormat.redBits;
            atts[n++] = WGL_GREEN_BITS_ARB;  atts[n++] = pixelFormat.greenBits;
            atts[n++] = WGL_BLUE_BITS_ARB;   atts[n++] = pixelFormat.blueBits;
            atts[n++] = WGL_ALPHA_BITS_ARB;  atts[n++] = pixelFormat.alphaBits;
            atts[n++] = WGL_DEPTH_BITS_ARB;  atts[n++] = pixelFormat.depthBufferBits;

            atts[n++] = WGL_STENCIL_BITS_ARB;       atts[n++] = pixelFormat.stencilBufferBits;
            atts[n++] = WGL_ACCUM_RED_BITS_ARB;     atts[n++] = pixelFormat.accumulationBufferRedBits;
            atts[n++] = WGL_ACCUM_GREEN_BITS_ARB;   atts[n++] = pixelFormat.accumulationBufferGreenBits;
            atts[n++] = WGL_ACCUM_BLUE_BITS_ARB;    atts[n++] = pixelFormat.accumulationBufferBlueBits;
            atts[n++] = WGL_ACCUM_ALPHA_BITS_ARB;   atts[n++] = pixelFormat.accumulationBufferAlphaBits;

            if (pixelFormat.multisamplingLevel > 0
                  && OpenGLHelpers::isExtensionSupported ("GL_ARB_multisample"))
            {
                atts[n++] = WGL_SAMPLE_BUFFERS_ARB;
                atts[n++] = 1;
                atts[n++] = WGL_SAMPLES_ARB;
                atts[n++] = pixelFormat.multisamplingLevel;
            }

            atts[n++] = 0;
            jassert (n <= numElementsInArray (atts));

            UINT formatsCount = 0;
            wglChoosePixelFormatARB (dc, atts, nullptr, 1, &format, &formatsCount);
        }

        return format;
    }

    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
};


//==============================================================================
bool OpenGLHelpers::isContextActive()
{
    return wglGetCurrentContext() != 0;
}

} // namespace juce
