#include <juce_OpenGL_windows.h>
◆ Locker() [1/5]
| juce::OpenGLContext::NativeContext::Locker::Locker |
( |
NativeContext & |
ctx | ) |
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|
inlineexplicit |
◆ Locker() [2/5]
| juce::OpenGLContext::NativeContext::Locker::Locker |
( |
NativeContext & |
ctx | ) |
|
|
inlineexplicitprotected |
◆ Locker() [3/5]
| juce::OpenGLContext::NativeContext::Locker::Locker |
( |
NativeContext & |
ctx | ) |
|
|
inlineexplicit |
◆ Locker() [4/5]
| juce::OpenGLContext::NativeContext::Locker::Locker |
( |
NativeContext & |
nc | ) |
|
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inline |
◆ ~Locker()
| juce::OpenGLContext::NativeContext::Locker::~Locker |
( |
| ) |
|
|
inline |
◆ Locker() [5/5]
| juce::OpenGLContext::NativeContext::Locker::Locker |
( |
NativeContext & |
ctx | ) |
|
|
inlineexplicit |
◆ cglContext
| CGLContextObj juce::OpenGLContext::NativeContext::Locker::cglContext |
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private |
◆ lock
| const ScopedLock juce::OpenGLContext::NativeContext::Locker::lock |
The documentation for this struct was generated from the following files: