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| | GpuTexturePool (id< MTLDevice > metalDevice, MTLTextureDescriptor *descriptor) |
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| id< MTLTexture > | take () const |
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| std::array< ObjCObjectHandle< id< MTLTexture > >, 3 > | textureCache |
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◆ GpuTexturePool()
| juce::CoreGraphicsMetalLayerRenderer::GpuTexturePool::GpuTexturePool |
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id< MTLDevice > |
metalDevice, |
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MTLTextureDescriptor * |
descriptor |
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) |
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inline |
◆ take()
| id< MTLTexture > juce::CoreGraphicsMetalLayerRenderer::GpuTexturePool::take |
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| ) |
const |
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inline |
◆ textureCache
| std::array<ObjCObjectHandle<id<MTLTexture> >, 3> juce::CoreGraphicsMetalLayerRenderer::GpuTexturePool::textureCache |
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private |
The documentation for this class was generated from the following file: