OpenCV  4.1.1-pre
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Camera Calibration and 3D Reconstruction

The functions in this section use a so-called pinhole camera model. More...

Collaboration diagram for Camera Calibration and 3D Reconstruction:

Modules

 Fisheye camera model
 
Definitions: Let P be a point in 3D of coordinates X in the world reference frame (stored in the
matrix X) The coordinate vector of P in the camera reference frame is:

 
 C API
 

Classes

struct  cv::CirclesGridFinderParameters
 
class  cv::LMSolver
 Levenberg-Marquardt solver. More...
 
class  cv::StereoBM
 Class for computing stereo correspondence using the block matching algorithm, introduced and contributed to OpenCV by K. More...
 
class  cv::StereoMatcher
 The base class for stereo correspondence algorithms. More...
 
class  cv::StereoSGBM
 The class implements the modified H. More...
 

Typedefs

typedef CirclesGridFinderParameters cv::CirclesGridFinderParameters2
 

Enumerations

enum  {
  cv::LMEDS = 4,
  cv::RANSAC = 8,
  cv::RHO = 16
}
 type of the robust estimation algorithm More...
 
enum  {
  cv::CALIB_CB_ADAPTIVE_THRESH = 1,
  cv::CALIB_CB_NORMALIZE_IMAGE = 2,
  cv::CALIB_CB_FILTER_QUADS = 4,
  cv::CALIB_CB_FAST_CHECK = 8,
  cv::CALIB_CB_EXHAUSTIVE = 16,
  cv::CALIB_CB_ACCURACY = 32
}
 
enum  {
  cv::CALIB_CB_SYMMETRIC_GRID = 1,
  cv::CALIB_CB_ASYMMETRIC_GRID = 2,
  cv::CALIB_CB_CLUSTERING = 4
}
 
enum  {
  cv::CALIB_NINTRINSIC = 18,
  cv::CALIB_USE_INTRINSIC_GUESS = 0x00001,
  cv::CALIB_FIX_ASPECT_RATIO = 0x00002,
  cv::CALIB_FIX_PRINCIPAL_POINT = 0x00004,
  cv::CALIB_ZERO_TANGENT_DIST = 0x00008,
  cv::CALIB_FIX_FOCAL_LENGTH = 0x00010,
  cv::CALIB_FIX_K1 = 0x00020,
  cv::CALIB_FIX_K2 = 0x00040,
  cv::CALIB_FIX_K3 = 0x00080,
  cv::CALIB_FIX_K4 = 0x00800,
  cv::CALIB_FIX_K5 = 0x01000,
  cv::CALIB_FIX_K6 = 0x02000,
  cv::CALIB_RATIONAL_MODEL = 0x04000,
  cv::CALIB_THIN_PRISM_MODEL = 0x08000,
  cv::CALIB_FIX_S1_S2_S3_S4 = 0x10000,
  cv::CALIB_TILTED_MODEL = 0x40000,
  cv::CALIB_FIX_TAUX_TAUY = 0x80000,
  cv::CALIB_USE_QR = 0x100000,
  cv::CALIB_FIX_TANGENT_DIST = 0x200000,
  cv::CALIB_FIX_INTRINSIC = 0x00100,
  cv::CALIB_SAME_FOCAL_LENGTH = 0x00200,
  cv::CALIB_ZERO_DISPARITY = 0x00400,
  cv::CALIB_USE_LU = (1 << 17),
  cv::CALIB_USE_EXTRINSIC_GUESS = (1 << 22)
}
 
enum  {
  cv::FM_7POINT = 1,
  cv::FM_8POINT = 2,
  cv::FM_LMEDS = 4,
  cv::FM_RANSAC = 8
}
 the algorithm for finding fundamental matrix More...
 
enum  cv::HandEyeCalibrationMethod {
  cv::CALIB_HAND_EYE_TSAI = 0,
  cv::CALIB_HAND_EYE_PARK = 1,
  cv::CALIB_HAND_EYE_HORAUD = 2,
  cv::CALIB_HAND_EYE_ANDREFF = 3,
  cv::CALIB_HAND_EYE_DANIILIDIS = 4
}
 
enum  cv::SolvePnPMethod {
  cv::SOLVEPNP_ITERATIVE = 0,
  cv::SOLVEPNP_EPNP = 1,
  cv::SOLVEPNP_P3P = 2,
  cv::SOLVEPNP_DLS = 3,
  cv::SOLVEPNP_UPNP = 4,
  cv::SOLVEPNP_AP3P = 5,
  cv::SOLVEPNP_IPPE = 6,
  cv::SOLVEPNP_IPPE_SQUARE = 7
}
 
enum  cv::UndistortTypes {
  cv::PROJ_SPHERICAL_ORTHO = 0,
  cv::PROJ_SPHERICAL_EQRECT = 1
}
 cv::undistort mode More...
 

Functions

double cv::calibrateCamera (InputArrayOfArrays objectPoints, InputArrayOfArrays imagePoints, Size imageSize, InputOutputArray cameraMatrix, InputOutputArray distCoeffs, OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs, OutputArray stdDeviationsIntrinsics, OutputArray stdDeviationsExtrinsics, OutputArray perViewErrors, int flags=0, TermCriteria criteria=TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, DBL_EPSILON))
 Finds the camera intrinsic and extrinsic parameters from several views of a calibration pattern. More...
 
double cv::calibrateCamera (InputArrayOfArrays objectPoints, InputArrayOfArrays imagePoints, Size imageSize, InputOutputArray cameraMatrix, InputOutputArray distCoeffs, OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs, int flags=0, TermCriteria criteria=TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, DBL_EPSILON))
 
double cv::calibrateCameraRO (InputArrayOfArrays objectPoints, InputArrayOfArrays imagePoints, Size imageSize, int iFixedPoint, InputOutputArray cameraMatrix, InputOutputArray distCoeffs, OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs, OutputArray newObjPoints, OutputArray stdDeviationsIntrinsics, OutputArray stdDeviationsExtrinsics, OutputArray stdDeviationsObjPoints, OutputArray perViewErrors, int flags=0, TermCriteria criteria=TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, DBL_EPSILON))
 Finds the camera intrinsic and extrinsic parameters from several views of a calibration pattern. More...
 
double cv::calibrateCameraRO (InputArrayOfArrays objectPoints, InputArrayOfArrays imagePoints, Size imageSize, int iFixedPoint, InputOutputArray cameraMatrix, InputOutputArray distCoeffs, OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs, OutputArray newObjPoints, int flags=0, TermCriteria criteria=TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, DBL_EPSILON))
 
void cv::calibrateHandEye (InputArrayOfArrays R_gripper2base, InputArrayOfArrays t_gripper2base, InputArrayOfArrays R_target2cam, InputArrayOfArrays t_target2cam, OutputArray R_cam2gripper, OutputArray t_cam2gripper, HandEyeCalibrationMethod method=CALIB_HAND_EYE_TSAI)
 Computes Hand-Eye calibration: \(_{}^{g}\textrm{T}_c\). More...
 
void cv::calibrationMatrixValues (InputArray cameraMatrix, Size imageSize, double apertureWidth, double apertureHeight, double &fovx, double &fovy, double &focalLength, Point2d &principalPoint, double &aspectRatio)
 Computes useful camera characteristics from the camera matrix. More...
 
bool cv::checkChessboard (InputArray img, Size size)
 
void cv::composeRT (InputArray rvec1, InputArray tvec1, InputArray rvec2, InputArray tvec2, OutputArray rvec3, OutputArray tvec3, OutputArray dr3dr1=noArray(), OutputArray dr3dt1=noArray(), OutputArray dr3dr2=noArray(), OutputArray dr3dt2=noArray(), OutputArray dt3dr1=noArray(), OutputArray dt3dt1=noArray(), OutputArray dt3dr2=noArray(), OutputArray dt3dt2=noArray())
 Combines two rotation-and-shift transformations. More...
 
void cv::computeCorrespondEpilines (InputArray points, int whichImage, InputArray F, OutputArray lines)
 For points in an image of a stereo pair, computes the corresponding epilines in the other image. More...
 
void cv::convertPointsFromHomogeneous (InputArray src, OutputArray dst)
 Converts points from homogeneous to Euclidean space. More...
 
void cv::convertPointsHomogeneous (InputArray src, OutputArray dst)
 Converts points to/from homogeneous coordinates. More...
 
void cv::convertPointsToHomogeneous (InputArray src, OutputArray dst)
 Converts points from Euclidean to homogeneous space. More...
 
void cv::correctMatches (InputArray F, InputArray points1, InputArray points2, OutputArray newPoints1, OutputArray newPoints2)
 Refines coordinates of corresponding points. More...
 
void cv::decomposeEssentialMat (InputArray E, OutputArray R1, OutputArray R2, OutputArray t)
 Decompose an essential matrix to possible rotations and translation. More...
 
int cv::decomposeHomographyMat (InputArray H, InputArray K, OutputArrayOfArrays rotations, OutputArrayOfArrays translations, OutputArrayOfArrays normals)
 Decompose a homography matrix to rotation(s), translation(s) and plane normal(s). More...
 
void cv::decomposeProjectionMatrix (InputArray projMatrix, OutputArray cameraMatrix, OutputArray rotMatrix, OutputArray transVect, OutputArray rotMatrixX=noArray(), OutputArray rotMatrixY=noArray(), OutputArray rotMatrixZ=noArray(), OutputArray eulerAngles=noArray())
 Decomposes a projection matrix into a rotation matrix and a camera matrix. More...
 
void cv::drawChessboardCorners (InputOutputArray image, Size patternSize, InputArray corners, bool patternWasFound)
 Renders the detected chessboard corners. More...
 
void cv::drawFrameAxes (InputOutputArray image, InputArray cameraMatrix, InputArray distCoeffs, InputArray rvec, InputArray tvec, float length, int thickness=3)
 Draw axes of the world/object coordinate system from pose estimation. More...
 
cv::Mat cv::estimateAffine2D (InputArray from, InputArray to, OutputArray inliers=noArray(), int method=RANSAC, double ransacReprojThreshold=3, size_t maxIters=2000, double confidence=0.99, size_t refineIters=10)
 Computes an optimal affine transformation between two 2D point sets. More...
 
int cv::estimateAffine3D (InputArray src, InputArray dst, OutputArray out, OutputArray inliers, double ransacThreshold=3, double confidence=0.99)
 Computes an optimal affine transformation between two 3D point sets. More...
 
cv::Mat cv::estimateAffinePartial2D (InputArray from, InputArray to, OutputArray inliers=noArray(), int method=RANSAC, double ransacReprojThreshold=3, size_t maxIters=2000, double confidence=0.99, size_t refineIters=10)
 Computes an optimal limited affine transformation with 4 degrees of freedom between two 2D point sets. More...
 
void cv::filterHomographyDecompByVisibleRefpoints (InputArrayOfArrays rotations, InputArrayOfArrays normals, InputArray beforePoints, InputArray afterPoints, OutputArray possibleSolutions, InputArray pointsMask=noArray())
 Filters homography decompositions based on additional information. More...
 
void cv::filterSpeckles (InputOutputArray img, double newVal, int maxSpeckleSize, double maxDiff, InputOutputArray buf=noArray())
 Filters off small noise blobs (speckles) in the disparity map. More...
 
bool cv::find4QuadCornerSubpix (InputArray img, InputOutputArray corners, Size region_size)
 finds subpixel-accurate positions of the chessboard corners More...
 
bool cv::findChessboardCorners (InputArray image, Size patternSize, OutputArray corners, int flags=CALIB_CB_ADAPTIVE_THRESH+CALIB_CB_NORMALIZE_IMAGE)
 Finds the positions of internal corners of the chessboard. More...
 
bool cv::findChessboardCornersSB (InputArray image, Size patternSize, OutputArray corners, int flags=0)
 Finds the positions of internal corners of the chessboard using a sector based approach. More...
 
bool cv::findCirclesGrid (InputArray image, Size patternSize, OutputArray centers, int flags, const Ptr< FeatureDetector > &blobDetector, const CirclesGridFinderParameters &parameters)
 Finds centers in the grid of circles. More...
 
bool cv::findCirclesGrid (InputArray image, Size patternSize, OutputArray centers, int flags=CALIB_CB_SYMMETRIC_GRID, const Ptr< FeatureDetector > &blobDetector=SimpleBlobDetector::create())
 
Mat cv::findEssentialMat (InputArray points1, InputArray points2, InputArray cameraMatrix, int method=RANSAC, double prob=0.999, double threshold=1.0, OutputArray mask=noArray())
 Calculates an essential matrix from the corresponding points in two images. More...
 
Mat cv::findEssentialMat (InputArray points1, InputArray points2, double focal=1.0, Point2d pp=Point2d(0, 0), int method=RANSAC, double prob=0.999, double threshold=1.0, OutputArray mask=noArray())
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Mat cv::findFundamentalMat (InputArray points1, InputArray points2, int method=FM_RANSAC, double ransacReprojThreshold=3., double confidence=0.99, OutputArray mask=noArray())
 Calculates a fundamental matrix from the corresponding points in two images. More...
 
Mat cv::findFundamentalMat (InputArray points1, InputArray points2, OutputArray mask, int method=FM_RANSAC, double ransacReprojThreshold=3., double confidence=0.99)
 
Mat cv::findHomography (InputArray srcPoints, InputArray dstPoints, int method=0, double ransacReprojThreshold=3, OutputArray mask=noArray(), const int maxIters=2000, const double confidence=0.995)
 Finds a perspective transformation between two planes. More...
 
Mat cv::findHomography (InputArray srcPoints, InputArray dstPoints, OutputArray mask, int method=0, double ransacReprojThreshold=3)
 
Mat cv::getDefaultNewCameraMatrix (InputArray cameraMatrix, Size imgsize=Size(), bool centerPrincipalPoint=false)
 Returns the default new camera matrix. More...
 
Mat cv::getOptimalNewCameraMatrix (InputArray cameraMatrix, InputArray distCoeffs, Size imageSize, double alpha, Size newImgSize=Size(), Rect *validPixROI=0, bool centerPrincipalPoint=false)
 Returns the new camera matrix based on the free scaling parameter. More...
 
Rect cv::getValidDisparityROI (Rect roi1, Rect roi2, int minDisparity, int numberOfDisparities, int SADWindowSize)
 computes valid disparity ROI from the valid ROIs of the rectified images (that are returned by cv::stereoRectify()) More...
 
Mat cv::initCameraMatrix2D (InputArrayOfArrays objectPoints, InputArrayOfArrays imagePoints, Size imageSize, double aspectRatio=1.0)
 Finds an initial camera matrix from 3D-2D point correspondences. More...
 
void cv::initUndistortRectifyMap (InputArray cameraMatrix, InputArray distCoeffs, InputArray R, InputArray newCameraMatrix, Size size, int m1type, OutputArray map1, OutputArray map2)
 Computes the undistortion and rectification transformation map. More...
 
float cv::initWideAngleProjMap (InputArray cameraMatrix, InputArray distCoeffs, Size imageSize, int destImageWidth, int m1type, OutputArray map1, OutputArray map2, enum UndistortTypes projType=PROJ_SPHERICAL_EQRECT, double alpha=0)
 initializes maps for remap for wide-angle More...
 
static float cv::initWideAngleProjMap (InputArray cameraMatrix, InputArray distCoeffs, Size imageSize, int destImageWidth, int m1type, OutputArray map1, OutputArray map2, int projType, double alpha=0)
 
void cv::matMulDeriv (InputArray A, InputArray B, OutputArray dABdA, OutputArray dABdB)
 Computes partial derivatives of the matrix product for each multiplied matrix. More...
 
void cv::projectPoints (InputArray objectPoints, InputArray rvec, InputArray tvec, InputArray cameraMatrix, InputArray distCoeffs, OutputArray imagePoints, OutputArray jacobian=noArray(), double aspectRatio=0)
 Projects 3D points to an image plane. More...
 
int cv::recoverPose (InputArray E, InputArray points1, InputArray points2, InputArray cameraMatrix, OutputArray R, OutputArray t, InputOutputArray mask=noArray())
 Recover relative camera rotation and translation from an estimated essential matrix and the corresponding points in two images, using cheirality check. More...
 
int cv::recoverPose (InputArray E, InputArray points1, InputArray points2, OutputArray R, OutputArray t, double focal=1.0, Point2d pp=Point2d(0, 0), InputOutputArray mask=noArray())
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
int cv::recoverPose (InputArray E, InputArray points1, InputArray points2, InputArray cameraMatrix, OutputArray R, OutputArray t, double distanceThresh, InputOutputArray mask=noArray(), OutputArray triangulatedPoints=noArray())
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
float cv::rectify3Collinear (InputArray cameraMatrix1, InputArray distCoeffs1, InputArray cameraMatrix2, InputArray distCoeffs2, InputArray cameraMatrix3, InputArray distCoeffs3, InputArrayOfArrays imgpt1, InputArrayOfArrays imgpt3, Size imageSize, InputArray R12, InputArray T12, InputArray R13, InputArray T13, OutputArray R1, OutputArray R2, OutputArray R3, OutputArray P1, OutputArray P2, OutputArray P3, OutputArray Q, double alpha, Size newImgSize, Rect *roi1, Rect *roi2, int flags)
 computes the rectification transformations for 3-head camera, where all the heads are on the same line. More...
 
void cv::reprojectImageTo3D (InputArray disparity, OutputArray _3dImage, InputArray Q, bool handleMissingValues=false, int ddepth=-1)
 Reprojects a disparity image to 3D space. More...
 
void cv::Rodrigues (InputArray src, OutputArray dst, OutputArray jacobian=noArray())
 Converts a rotation matrix to a rotation vector or vice versa. More...
 
Vec3d cv::RQDecomp3x3 (InputArray src, OutputArray mtxR, OutputArray mtxQ, OutputArray Qx=noArray(), OutputArray Qy=noArray(), OutputArray Qz=noArray())
 Computes an RQ decomposition of 3x3 matrices. More...
 
double cv::sampsonDistance (InputArray pt1, InputArray pt2, InputArray F)
 Calculates the Sampson Distance between two points. More...
 
int cv::solveP3P (InputArray objectPoints, InputArray imagePoints, InputArray cameraMatrix, InputArray distCoeffs, OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs, int flags)
 Finds an object pose from 3 3D-2D point correspondences. More...
 
bool cv::solvePnP (InputArray objectPoints, InputArray imagePoints, InputArray cameraMatrix, InputArray distCoeffs, OutputArray rvec, OutputArray tvec, bool useExtrinsicGuess=false, int flags=SOLVEPNP_ITERATIVE)
 Finds an object pose from 3D-2D point correspondences. More...
 
int cv::solvePnPGeneric (InputArray objectPoints, InputArray imagePoints, InputArray cameraMatrix, InputArray distCoeffs, OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs, bool useExtrinsicGuess=false, SolvePnPMethod flags=SOLVEPNP_ITERATIVE, InputArray rvec=noArray(), InputArray tvec=noArray(), OutputArray reprojectionError=noArray())
 Finds an object pose from 3D-2D point correspondences. More...
 
bool cv::solvePnPRansac (InputArray objectPoints, InputArray imagePoints, InputArray cameraMatrix, InputArray distCoeffs, OutputArray rvec, OutputArray tvec, bool useExtrinsicGuess=false, int iterationsCount=100, float reprojectionError=8.0, double confidence=0.99, OutputArray inliers=noArray(), int flags=SOLVEPNP_ITERATIVE)
 Finds an object pose from 3D-2D point correspondences using the RANSAC scheme. More...
 
void cv::solvePnPRefineLM (InputArray objectPoints, InputArray imagePoints, InputArray cameraMatrix, InputArray distCoeffs, InputOutputArray rvec, InputOutputArray tvec, TermCriteria criteria=TermCriteria(TermCriteria::EPS+TermCriteria::COUNT, 20, FLT_EPSILON))
 Refine a pose (the translation and the rotation that transform a 3D point expressed in the object coordinate frame to the camera coordinate frame) from a 3D-2D point correspondences and starting from an initial solution. More...
 
void cv::solvePnPRefineVVS (InputArray objectPoints, InputArray imagePoints, InputArray cameraMatrix, InputArray distCoeffs, InputOutputArray rvec, InputOutputArray tvec, TermCriteria criteria=TermCriteria(TermCriteria::EPS+TermCriteria::COUNT, 20, FLT_EPSILON), double VVSlambda=1)
 Refine a pose (the translation and the rotation that transform a 3D point expressed in the object coordinate frame to the camera coordinate frame) from a 3D-2D point correspondences and starting from an initial solution. More...
 
double cv::stereoCalibrate (InputArrayOfArrays objectPoints, InputArrayOfArrays imagePoints1, InputArrayOfArrays imagePoints2, InputOutputArray cameraMatrix1, InputOutputArray distCoeffs1, InputOutputArray cameraMatrix2, InputOutputArray distCoeffs2, Size imageSize, InputOutputArray R, InputOutputArray T, OutputArray E, OutputArray F, OutputArray perViewErrors, int flags=CALIB_FIX_INTRINSIC, TermCriteria criteria=TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, 1e-6))
 Calibrates the stereo camera. More...
 
double cv::stereoCalibrate (InputArrayOfArrays objectPoints, InputArrayOfArrays imagePoints1, InputArrayOfArrays imagePoints2, InputOutputArray cameraMatrix1, InputOutputArray distCoeffs1, InputOutputArray cameraMatrix2, InputOutputArray distCoeffs2, Size imageSize, OutputArray R, OutputArray T, OutputArray E, OutputArray F, int flags=CALIB_FIX_INTRINSIC, TermCriteria criteria=TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, 1e-6))
 
void cv::stereoRectify (InputArray cameraMatrix1, InputArray distCoeffs1, InputArray cameraMatrix2, InputArray distCoeffs2, Size imageSize, InputArray R, InputArray T, OutputArray R1, OutputArray R2, OutputArray P1, OutputArray P2, OutputArray Q, int flags=CALIB_ZERO_DISPARITY, double alpha=-1, Size newImageSize=Size(), Rect *validPixROI1=0, Rect *validPixROI2=0)
 Computes rectification transforms for each head of a calibrated stereo camera. More...
 
bool cv::stereoRectifyUncalibrated (InputArray points1, InputArray points2, InputArray F, Size imgSize, OutputArray H1, OutputArray H2, double threshold=5)
 Computes a rectification transform for an uncalibrated stereo camera. More...
 
void cv::triangulatePoints (InputArray projMatr1, InputArray projMatr2, InputArray projPoints1, InputArray projPoints2, OutputArray points4D)
 Reconstructs points by triangulation. More...
 
void cv::undistort (InputArray src, OutputArray dst, InputArray cameraMatrix, InputArray distCoeffs, InputArray newCameraMatrix=noArray())
 Transforms an image to compensate for lens distortion. More...
 
void cv::undistortPoints (InputArray src, OutputArray dst, InputArray cameraMatrix, InputArray distCoeffs, InputArray R=noArray(), InputArray P=noArray())
 Computes the ideal point coordinates from the observed point coordinates. More...
 
void cv::undistortPoints (InputArray src, OutputArray dst, InputArray cameraMatrix, InputArray distCoeffs, InputArray R, InputArray P, TermCriteria criteria)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
void cv::validateDisparity (InputOutputArray disparity, InputArray cost, int minDisparity, int numberOfDisparities, int disp12MaxDisp=1)
 validates disparity using the left-right check. The matrix "cost" should be computed by the stereo correspondence algorithm More...
 

Detailed Description

The functions in this section use a so-called pinhole camera model.

In this model, a scene view is formed by projecting 3D points into the image plane using a perspective transformation.

\[s \; m' = A [R|t] M'\]

or

\[s \vecthree{u}{v}{1} = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1} \begin{bmatrix} r_{11} & r_{12} & r_{13} & t_1 \\ r_{21} & r_{22} & r_{23} & t_2 \\ r_{31} & r_{32} & r_{33} & t_3 \end{bmatrix} \begin{bmatrix} X \\ Y \\ Z \\ 1 \end{bmatrix}\]

where:

Thus, if an image from the camera is scaled by a factor, all of these parameters should be scaled (multiplied/divided, respectively) by the same factor. The matrix of intrinsic parameters does not depend on the scene viewed. So, once estimated, it can be re-used as long as the focal length is fixed (in case of zoom lens). The joint rotation-translation matrix \([R|t]\) is called a matrix of extrinsic parameters. It is used to describe the camera motion around a static scene, or vice versa, rigid motion of an object in front of a still camera. That is, \([R|t]\) translates coordinates of a point \((X, Y, Z)\) to a coordinate system, fixed with respect to the camera. The transformation above is equivalent to the following (when \(z \ne 0\) ):

\[\begin{array}{l} \vecthree{x}{y}{z} = R \vecthree{X}{Y}{Z} + t \\ x' = x/z \\ y' = y/z \\ u = f_x*x' + c_x \\ v = f_y*y' + c_y \end{array}\]

The following figure illustrates the pinhole camera model.

pinhole_camera_model.png
Pinhole camera model

Real lenses usually have some distortion, mostly radial distortion and slight tangential distortion. So, the above model is extended as:

\[\begin{array}{l} \vecthree{x}{y}{z} = R \vecthree{X}{Y}{Z} + t \\ x' = x/z \\ y' = y/z \\ x'' = x' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6} + 2 p_1 x' y' + p_2(r^2 + 2 x'^2) + s_1 r^2 + s_2 r^4 \\ y'' = y' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6} + p_1 (r^2 + 2 y'^2) + 2 p_2 x' y' + s_3 r^2 + s_4 r^4 \\ \text{where} \quad r^2 = x'^2 + y'^2 \\ u = f_x*x'' + c_x \\ v = f_y*y'' + c_y \end{array}\]

\(k_1\), \(k_2\), \(k_3\), \(k_4\), \(k_5\), and \(k_6\) are radial distortion coefficients. \(p_1\) and \(p_2\) are tangential distortion coefficients. \(s_1\), \(s_2\), \(s_3\), and \(s_4\), are the thin prism distortion coefficients. Higher-order coefficients are not considered in OpenCV.

The next figures show two common types of radial distortion: barrel distortion (typically \( k_1 < 0 \)) and pincushion distortion (typically \( k_1 > 0 \)).

distortion_examples.png
distortion_examples2.png

In some cases the image sensor may be tilted in order to focus an oblique plane in front of the camera (Scheimpfug condition). This can be useful for particle image velocimetry (PIV) or triangulation with a laser fan. The tilt causes a perspective distortion of \(x''\) and \(y''\). This distortion can be modelled in the following way, see e.g. [56].

\[\begin{array}{l} s\vecthree{x'''}{y'''}{1} = \vecthreethree{R_{33}(\tau_x, \tau_y)}{0}{-R_{13}(\tau_x, \tau_y)} {0}{R_{33}(\tau_x, \tau_y)}{-R_{23}(\tau_x, \tau_y)} {0}{0}{1} R(\tau_x, \tau_y) \vecthree{x''}{y''}{1}\\ u = f_x*x''' + c_x \\ v = f_y*y''' + c_y \end{array}\]

where the matrix \(R(\tau_x, \tau_y)\) is defined by two rotations with angular parameter \(\tau_x\) and \(\tau_y\), respectively,

\[ R(\tau_x, \tau_y) = \vecthreethree{\cos(\tau_y)}{0}{-\sin(\tau_y)}{0}{1}{0}{\sin(\tau_y)}{0}{\cos(\tau_y)} \vecthreethree{1}{0}{0}{0}{\cos(\tau_x)}{\sin(\tau_x)}{0}{-\sin(\tau_x)}{\cos(\tau_x)} = \vecthreethree{\cos(\tau_y)}{\sin(\tau_y)\sin(\tau_x)}{-\sin(\tau_y)\cos(\tau_x)} {0}{\cos(\tau_x)}{\sin(\tau_x)} {\sin(\tau_y)}{-\cos(\tau_y)\sin(\tau_x)}{\cos(\tau_y)\cos(\tau_x)}. \]

In the functions below the coefficients are passed or returned as

\[(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\]

vector. That is, if the vector contains four elements, it means that \(k_3=0\) . The distortion coefficients do not depend on the scene viewed. Thus, they also belong to the intrinsic camera parameters. And they remain the same regardless of the captured image resolution. If, for example, a camera has been calibrated on images of 320 x 240 resolution, absolutely the same distortion coefficients can be used for 640 x 480 images from the same camera while \(f_x\), \(f_y\), \(c_x\), and \(c_y\) need to be scaled appropriately.

The functions below use the above model to do the following:

Note
  • A calibration sample for 3 cameras in horizontal position can be found at opencv_source_code/samples/cpp/3calibration.cpp
  • A calibration sample based on a sequence of images can be found at opencv_source_code/samples/cpp/calibration.cpp
  • A calibration sample in order to do 3D reconstruction can be found at opencv_source_code/samples/cpp/build3dmodel.cpp
  • A calibration example on stereo calibration can be found at opencv_source_code/samples/cpp/stereo_calib.cpp
  • A calibration example on stereo matching can be found at opencv_source_code/samples/cpp/stereo_match.cpp
  • (Python) A camera calibration sample can be found at opencv_source_code/samples/python/calibrate.py

Typedef Documentation

◆ CirclesGridFinderParameters2

#include <opencv2/calib3d.hpp>

Enumeration Type Documentation

◆ anonymous enum

anonymous enum

#include <opencv2/calib3d.hpp>

type of the robust estimation algorithm

Enumerator
LMEDS 

least-median of squares algorithm

RANSAC 

RANSAC algorithm.

RHO 

RHO algorithm.

◆ anonymous enum

anonymous enum

#include <opencv2/calib3d.hpp>

Enumerator
CALIB_CB_ADAPTIVE_THRESH 
CALIB_CB_NORMALIZE_IMAGE 
CALIB_CB_FILTER_QUADS 
CALIB_CB_FAST_CHECK 
CALIB_CB_EXHAUSTIVE 
CALIB_CB_ACCURACY 

◆ anonymous enum

anonymous enum

#include <opencv2/calib3d.hpp>

Enumerator
CALIB_CB_SYMMETRIC_GRID 
CALIB_CB_ASYMMETRIC_GRID 
CALIB_CB_CLUSTERING 

◆ anonymous enum

anonymous enum

#include <opencv2/calib3d.hpp>

Enumerator
CALIB_NINTRINSIC 
CALIB_USE_INTRINSIC_GUESS 
CALIB_FIX_ASPECT_RATIO 
CALIB_FIX_PRINCIPAL_POINT 
CALIB_ZERO_TANGENT_DIST 
CALIB_FIX_FOCAL_LENGTH 
CALIB_FIX_K1 
CALIB_FIX_K2 
CALIB_FIX_K3 
CALIB_FIX_K4 
CALIB_FIX_K5 
CALIB_FIX_K6 
CALIB_RATIONAL_MODEL 
CALIB_THIN_PRISM_MODEL 
CALIB_FIX_S1_S2_S3_S4 
CALIB_TILTED_MODEL 
CALIB_FIX_TAUX_TAUY 
CALIB_USE_QR 

use QR instead of SVD decomposition for solving.

Faster but potentially less precise

CALIB_FIX_TANGENT_DIST 
CALIB_FIX_INTRINSIC 
CALIB_SAME_FOCAL_LENGTH 
CALIB_ZERO_DISPARITY 
CALIB_USE_LU 

use LU instead of SVD decomposition for solving.

much faster but potentially less precise

CALIB_USE_EXTRINSIC_GUESS 

for stereoCalibrate

◆ anonymous enum

anonymous enum

#include <opencv2/calib3d.hpp>

the algorithm for finding fundamental matrix

Enumerator
FM_7POINT 

7-point algorithm

FM_8POINT 

8-point algorithm

FM_LMEDS 

least-median algorithm.

7-point algorithm is used.

FM_RANSAC 

RANSAC algorithm.

It needs at least 15 points. 7-point algorithm is used.

◆ HandEyeCalibrationMethod

#include <opencv2/calib3d.hpp>

Enumerator
CALIB_HAND_EYE_TSAI 

A New Technique for Fully Autonomous and Efficient 3D Robotics Hand/Eye Calibration [95].

CALIB_HAND_EYE_PARK 

Robot Sensor Calibration: Solving AX = XB on the Euclidean Group [73].

CALIB_HAND_EYE_HORAUD 

Hand-eye Calibration [44].

CALIB_HAND_EYE_ANDREFF 

On-line Hand-Eye Calibration [3].

CALIB_HAND_EYE_DANIILIDIS 

Hand-Eye Calibration Using Dual Quaternions [23].

◆ SolvePnPMethod

#include <opencv2/calib3d.hpp>

Enumerator
SOLVEPNP_ITERATIVE 
SOLVEPNP_EPNP 

EPnP: Efficient Perspective-n-Point Camera Pose Estimation [52].

SOLVEPNP_P3P 

Complete Solution Classification for the Perspective-Three-Point Problem [36].

SOLVEPNP_DLS 

A Direct Least-Squares (DLS) Method for PnP [42].

SOLVEPNP_UPNP 

Exhaustive Linearization for Robust Camera Pose and Focal Length Estimation [74].

SOLVEPNP_AP3P 

An Efficient Algebraic Solution to the Perspective-Three-Point Problem [47].

SOLVEPNP_IPPE 

Infinitesimal Plane-Based Pose Estimation [21]
Object points must be coplanar.

SOLVEPNP_IPPE_SQUARE 

Infinitesimal Plane-Based Pose Estimation [21]
This is a special case suitable for marker pose estimation.


4 coplanar object points must be defined in the following order:

  • point 0: [-squareLength / 2, squareLength / 2, 0]
  • point 1: [ squareLength / 2, squareLength / 2, 0]
  • point 2: [ squareLength / 2, -squareLength / 2, 0]
  • point 3: [-squareLength / 2, -squareLength / 2, 0]

◆ UndistortTypes

#include <opencv2/calib3d.hpp>

cv::undistort mode

Enumerator
PROJ_SPHERICAL_ORTHO 
PROJ_SPHERICAL_EQRECT 

Function Documentation

◆ calibrateCamera() [1/2]

double cv::calibrateCamera ( InputArrayOfArrays  objectPoints,
InputArrayOfArrays  imagePoints,
Size  imageSize,
InputOutputArray  cameraMatrix,
InputOutputArray  distCoeffs,
OutputArrayOfArrays  rvecs,
OutputArrayOfArrays  tvecs,
OutputArray  stdDeviationsIntrinsics,
OutputArray  stdDeviationsExtrinsics,
OutputArray  perViewErrors,
int  flags = 0,
TermCriteria  criteria = TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, DBL_EPSILON) 
)

#include <opencv2/calib3d.hpp>

Finds the camera intrinsic and extrinsic parameters from several views of a calibration pattern.

Parameters
objectPointsIn the new interface it is a vector of vectors of calibration pattern points in the calibration pattern coordinate space (e.g. std::vector<std::vector<cv::Vec3f>>). The outer vector contains as many elements as the number of the pattern views. If the same calibration pattern is shown in each view and it is fully visible, all the vectors will be the same. Although, it is possible to use partially occluded patterns, or even different patterns in different views. Then, the vectors will be different. The points are 3D, but since they are in a pattern coordinate system, then, if the rig is planar, it may make sense to put the model to a XY coordinate plane so that Z-coordinate of each input object point is 0. In the old interface all the vectors of object points from different views are concatenated together.
imagePointsIn the new interface it is a vector of vectors of the projections of calibration pattern points (e.g. std::vector<std::vector<cv::Vec2f>>). imagePoints.size() and objectPoints.size() and imagePoints[i].size() must be equal to objectPoints[i].size() for each i. In the old interface all the vectors of object points from different views are concatenated together.
imageSizeSize of the image used only to initialize the intrinsic camera matrix.
cameraMatrixOutput 3x3 floating-point camera matrix \(A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\) . If CV_CALIB_USE_INTRINSIC_GUESS and/or CALIB_FIX_ASPECT_RATIO are specified, some or all of fx, fy, cx, cy must be initialized before calling the function.
distCoeffsOutput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements.
rvecsOutput vector of rotation vectors (see Rodrigues ) estimated for each pattern view (e.g. std::vector<cv::Mat>>). That is, each k-th rotation vector together with the corresponding k-th translation vector (see the next output parameter description) brings the calibration pattern from the model coordinate space (in which object points are specified) to the world coordinate space, that is, a real position of the calibration pattern in the k-th pattern view (k=0.. M -1).
tvecsOutput vector of translation vectors estimated for each pattern view.
stdDeviationsIntrinsicsOutput vector of standard deviations estimated for intrinsic parameters. Order of deviations values: \((f_x, f_y, c_x, c_y, k_1, k_2, p_1, p_2, k_3, k_4, k_5, k_6 , s_1, s_2, s_3, s_4, \tau_x, \tau_y)\) If one of parameters is not estimated, it's deviation is equals to zero.
stdDeviationsExtrinsicsOutput vector of standard deviations estimated for extrinsic parameters. Order of deviations values: \((R_1, T_1, \dotsc , R_M, T_M)\) where M is number of pattern views, \(R_i, T_i\) are concatenated 1x3 vectors.
perViewErrorsOutput vector of the RMS re-projection error estimated for each pattern view.
flagsDifferent flags that may be zero or a combination of the following values:
  • CALIB_USE_INTRINSIC_GUESS cameraMatrix contains valid initial values of fx, fy, cx, cy that are optimized further. Otherwise, (cx, cy) is initially set to the image center ( imageSize is used), and focal distances are computed in a least-squares fashion. Note, that if intrinsic parameters are known, there is no need to use this function just to estimate extrinsic parameters. Use solvePnP instead.
  • CALIB_FIX_PRINCIPAL_POINT The principal point is not changed during the global optimization. It stays at the center or at a different location specified when CALIB_USE_INTRINSIC_GUESS is set too.
  • CALIB_FIX_ASPECT_RATIO The functions considers only fy as a free parameter. The ratio fx/fy stays the same as in the input cameraMatrix . When CALIB_USE_INTRINSIC_GUESS is not set, the actual input values of fx and fy are ignored, only their ratio is computed and used further.
  • CALIB_ZERO_TANGENT_DIST Tangential distortion coefficients \((p_1, p_2)\) are set to zeros and stay zero.
  • CALIB_FIX_K1,...,CALIB_FIX_K6 The corresponding radial distortion coefficient is not changed during the optimization. If CALIB_USE_INTRINSIC_GUESS is set, the coefficient from the supplied distCoeffs matrix is used. Otherwise, it is set to 0.
  • CALIB_RATIONAL_MODEL Coefficients k4, k5, and k6 are enabled. To provide the backward compatibility, this extra flag should be explicitly specified to make the calibration function use the rational model and return 8 coefficients. If the flag is not set, the function computes and returns only 5 distortion coefficients.
  • CALIB_THIN_PRISM_MODEL Coefficients s1, s2, s3 and s4 are enabled. To provide the backward compatibility, this extra flag should be explicitly specified to make the calibration function use the thin prism model and return 12 coefficients. If the flag is not set, the function computes and returns only 5 distortion coefficients.
  • CALIB_FIX_S1_S2_S3_S4 The thin prism distortion coefficients are not changed during the optimization. If CALIB_USE_INTRINSIC_GUESS is set, the coefficient from the supplied distCoeffs matrix is used. Otherwise, it is set to 0.
  • CALIB_TILTED_MODEL Coefficients tauX and tauY are enabled. To provide the backward compatibility, this extra flag should be explicitly specified to make the calibration function use the tilted sensor model and return 14 coefficients. If the flag is not set, the function computes and returns only 5 distortion coefficients.
  • CALIB_FIX_TAUX_TAUY The coefficients of the tilted sensor model are not changed during the optimization. If CALIB_USE_INTRINSIC_GUESS is set, the coefficient from the supplied distCoeffs matrix is used. Otherwise, it is set to 0.
criteriaTermination criteria for the iterative optimization algorithm.
Returns
the overall RMS re-projection error.

The function estimates the intrinsic camera parameters and extrinsic parameters for each of the views. The algorithm is based on [108] and [11] . The coordinates of 3D object points and their corresponding 2D projections in each view must be specified. That may be achieved by using an object with a known geometry and easily detectable feature points. Such an object is called a calibration rig or calibration pattern, and OpenCV has built-in support for a chessboard as a calibration rig (see findChessboardCorners ). Currently, initialization of intrinsic parameters (when CALIB_USE_INTRINSIC_GUESS is not set) is only implemented for planar calibration patterns (where Z-coordinates of the object points must be all zeros). 3D calibration rigs can also be used as long as initial cameraMatrix is provided.

The algorithm performs the following steps:

  • Compute the initial intrinsic parameters (the option only available for planar calibration patterns) or read them from the input parameters. The distortion coefficients are all set to zeros initially unless some of CALIB_FIX_K? are specified.
  • Estimate the initial camera pose as if the intrinsic parameters have been already known. This is done using solvePnP .
  • Run the global Levenberg-Marquardt optimization algorithm to minimize the reprojection error, that is, the total sum of squared distances between the observed feature points imagePoints and the projected (using the current estimates for camera parameters and the poses) object points objectPoints. See projectPoints for details.
Note
If you use a non-square (=non-NxN) grid and findChessboardCorners for calibration, and calibrateCamera returns bad values (zero distortion coefficients, an image center very far from (w/2-0.5,h/2-0.5), and/or large differences between \(f_x\) and \(f_y\) (ratios of 10:1 or more)), then you have probably used patternSize=cvSize(rows,cols) instead of using patternSize=cvSize(cols,rows) in findChessboardCorners .
See also
calibrateCameraRO, findChessboardCorners, solvePnP, initCameraMatrix2D, stereoCalibrate, undistort

◆ calibrateCamera() [2/2]

double cv::calibrateCamera ( InputArrayOfArrays  objectPoints,
InputArrayOfArrays  imagePoints,
Size  imageSize,
InputOutputArray  cameraMatrix,
InputOutputArray  distCoeffs,
OutputArrayOfArrays  rvecs,
OutputArrayOfArrays  tvecs,
int  flags = 0,
TermCriteria  criteria = TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, DBL_EPSILON) 
)

#include <opencv2/calib3d.hpp>

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ calibrateCameraRO() [1/2]

double cv::calibrateCameraRO ( InputArrayOfArrays  objectPoints,
InputArrayOfArrays  imagePoints,
Size  imageSize,
int  iFixedPoint,
InputOutputArray  cameraMatrix,
InputOutputArray  distCoeffs,
OutputArrayOfArrays  rvecs,
OutputArrayOfArrays  tvecs,
OutputArray  newObjPoints,
OutputArray  stdDeviationsIntrinsics,
OutputArray  stdDeviationsExtrinsics,
OutputArray  stdDeviationsObjPoints,
OutputArray  perViewErrors,
int  flags = 0,
TermCriteria  criteria = TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, DBL_EPSILON) 
)

#include <opencv2/calib3d.hpp>

Finds the camera intrinsic and extrinsic parameters from several views of a calibration pattern.

This function is an extension of calibrateCamera() with the method of releasing object which was proposed in [88]. In many common cases with inaccurate, unmeasured, roughly planar targets (calibration plates), this method can dramatically improve the precision of the estimated camera parameters. Both the object-releasing method and standard method are supported by this function. Use the parameter iFixedPoint for method selection. In the internal implementation, calibrateCamera() is a wrapper for this function.

Parameters
objectPointsVector of vectors of calibration pattern points in the calibration pattern coordinate space. See calibrateCamera() for details. If the method of releasing object to be used, the identical calibration board must be used in each view and it must be fully visible, and all objectPoints[i] must be the same and all points should be roughly close to a plane. The calibration target has to be rigid, or at least static if the camera (rather than the calibration target) is shifted for grabbing images.
imagePointsVector of vectors of the projections of calibration pattern points. See calibrateCamera() for details.
imageSizeSize of the image used only to initialize the intrinsic camera matrix.
iFixedPointThe index of the 3D object point in objectPoints[0] to be fixed. It also acts as a switch for calibration method selection. If object-releasing method to be used, pass in the parameter in the range of [1, objectPoints[0].size()-2], otherwise a value out of this range will make standard calibration method selected. Usually the top-right corner point of the calibration board grid is recommended to be fixed when object-releasing method being utilized. According to [88], two other points are also fixed. In this implementation, objectPoints[0].front and objectPoints[0].back.z are used. With object-releasing method, accurate rvecs, tvecs and newObjPoints are only possible if coordinates of these three fixed points are accurate enough.
cameraMatrixOutput 3x3 floating-point camera matrix. See calibrateCamera() for details.
distCoeffsOutput vector of distortion coefficients. See calibrateCamera() for details.
rvecsOutput vector of rotation vectors estimated for each pattern view. See calibrateCamera() for details.
tvecsOutput vector of translation vectors estimated for each pattern view.
newObjPointsThe updated output vector of calibration pattern points. The coordinates might be scaled based on three fixed points. The returned coordinates are accurate only if the above mentioned three fixed points are accurate. If not needed, noArray() can be passed in. This parameter is ignored with standard calibration method.
stdDeviationsIntrinsicsOutput vector of standard deviations estimated for intrinsic parameters. See calibrateCamera() for details.
stdDeviationsExtrinsicsOutput vector of standard deviations estimated for extrinsic parameters. See calibrateCamera() for details.
stdDeviationsObjPointsOutput vector of standard deviations estimated for refined coordinates of calibration pattern points. It has the same size and order as objectPoints[0] vector. This parameter is ignored with standard calibration method.
perViewErrorsOutput vector of the RMS re-projection error estimated for each pattern view.
flagsDifferent flags that may be zero or a combination of some predefined values. See calibrateCamera() for details. If the method of releasing object is used, the calibration time may be much longer. CALIB_USE_QR or CALIB_USE_LU could be used for faster calibration with potentially less precise and less stable in some rare cases.
criteriaTermination criteria for the iterative optimization algorithm.
Returns
the overall RMS re-projection error.

The function estimates the intrinsic camera parameters and extrinsic parameters for each of the views. The algorithm is based on [108], [11] and [88]. See calibrateCamera() for other detailed explanations.

See also
calibrateCamera, findChessboardCorners, solvePnP, initCameraMatrix2D, stereoCalibrate, undistort

◆ calibrateCameraRO() [2/2]

double cv::calibrateCameraRO ( InputArrayOfArrays  objectPoints,
InputArrayOfArrays  imagePoints,
Size  imageSize,
int  iFixedPoint,
InputOutputArray  cameraMatrix,
InputOutputArray  distCoeffs,
OutputArrayOfArrays  rvecs,
OutputArrayOfArrays  tvecs,
OutputArray  newObjPoints,
int  flags = 0,
TermCriteria  criteria = TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, DBL_EPSILON) 
)

#include <opencv2/calib3d.hpp>

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ calibrateHandEye()

void cv::calibrateHandEye ( InputArrayOfArrays  R_gripper2base,
InputArrayOfArrays  t_gripper2base,
InputArrayOfArrays  R_target2cam,
InputArrayOfArrays  t_target2cam,
OutputArray  R_cam2gripper,
OutputArray  t_cam2gripper,
HandEyeCalibrationMethod  method = CALIB_HAND_EYE_TSAI 
)

#include <opencv2/calib3d.hpp>

Computes Hand-Eye calibration: \(_{}^{g}\textrm{T}_c\).

Parameters
[in]R_gripper2baseRotation part extracted from the homogeneous matrix that transforms a point expressed in the gripper frame to the robot base frame ( \(_{}^{b}\textrm{T}_g\)). This is a vector (vector<Mat>) that contains the rotation matrices for all the transformations from gripper frame to robot base frame.
[in]t_gripper2baseTranslation part extracted from the homogeneous matrix that transforms a point expressed in the gripper frame to the robot base frame ( \(_{}^{b}\textrm{T}_g\)). This is a vector (vector<Mat>) that contains the translation vectors for all the transformations from gripper frame to robot base frame.
[in]R_target2camRotation part extracted from the homogeneous matrix that transforms a point expressed in the target frame to the camera frame ( \(_{}^{c}\textrm{T}_t\)). This is a vector (vector<Mat>) that contains the rotation matrices for all the transformations from calibration target frame to camera frame.
[in]t_target2camRotation part extracted from the homogeneous matrix that transforms a point expressed in the target frame to the camera frame ( \(_{}^{c}\textrm{T}_t\)). This is a vector (vector<Mat>) that contains the translation vectors for all the transformations from calibration target frame to camera frame.
[out]R_cam2gripperEstimated rotation part extracted from the homogeneous matrix that transforms a point expressed in the camera frame to the gripper frame ( \(_{}^{g}\textrm{T}_c\)).
[out]t_cam2gripperEstimated translation part extracted from the homogeneous matrix that transforms a point expressed in the camera frame to the gripper frame ( \(_{}^{g}\textrm{T}_c\)).
[in]methodOne of the implemented Hand-Eye calibration method, see cv::HandEyeCalibrationMethod

The function performs the Hand-Eye calibration using various methods. One approach consists in estimating the rotation then the translation (separable solutions) and the following methods are implemented:

  • R. Tsai, R. Lenz A New Technique for Fully Autonomous and Efficient 3D Robotics Hand/EyeCalibration [95]
  • F. Park, B. Martin Robot Sensor Calibration: Solving AX = XB on the Euclidean Group [73]
  • R. Horaud, F. Dornaika Hand-Eye Calibration [44]

Another approach consists in estimating simultaneously the rotation and the translation (simultaneous solutions), with the following implemented method:

  • N. Andreff, R. Horaud, B. Espiau On-line Hand-Eye Calibration [3]
  • K. Daniilidis Hand-Eye Calibration Using Dual Quaternions [23]

The following picture describes the Hand-Eye calibration problem where the transformation between a camera ("eye") mounted on a robot gripper ("hand") has to be estimated.

hand-eye_figure.png

The calibration procedure is the following:

  • a static calibration pattern is used to estimate the transformation between the target frame and the camera frame
  • the robot gripper is moved in order to acquire several poses
  • for each pose, the homogeneous transformation between the gripper frame and the robot base frame is recorded using for instance the robot kinematics

    \[ \begin{bmatrix} X_b\\ Y_b\\ Z_b\\ 1 \end{bmatrix} = \begin{bmatrix} _{}^{b}\textrm{R}_g & _{}^{b}\textrm{t}_g \\ 0_{1 \times 3} & 1 \end{bmatrix} \begin{bmatrix} X_g\\ Y_g\\ Z_g\\ 1 \end{bmatrix} \]

  • for each pose, the homogeneous transformation between the calibration target frame and the camera frame is recorded using for instance a pose estimation method (PnP) from 2D-3D point correspondences

    \[ \begin{bmatrix} X_c\\ Y_c\\ Z_c\\ 1 \end{bmatrix} = \begin{bmatrix} _{}^{c}\textrm{R}_t & _{}^{c}\textrm{t}_t \\ 0_{1 \times 3} & 1 \end{bmatrix} \begin{bmatrix} X_t\\ Y_t\\ Z_t\\ 1 \end{bmatrix} \]

The Hand-Eye calibration procedure returns the following homogeneous transformation

\[ \begin{bmatrix} X_g\\ Y_g\\ Z_g\\ 1 \end{bmatrix} = \begin{bmatrix} _{}^{g}\textrm{R}_c & _{}^{g}\textrm{t}_c \\ 0_{1 \times 3} & 1 \end{bmatrix} \begin{bmatrix} X_c\\ Y_c\\ Z_c\\ 1 \end{bmatrix} \]

This problem is also known as solving the \(\mathbf{A}\mathbf{X}=\mathbf{X}\mathbf{B}\) equation:

\[ \begin{align*} ^{b}{\textrm{T}_g}^{(1)} \hspace{0.2em} ^{g}\textrm{T}_c \hspace{0.2em} ^{c}{\textrm{T}_t}^{(1)} &= \hspace{0.1em} ^{b}{\textrm{T}_g}^{(2)} \hspace{0.2em} ^{g}\textrm{T}_c \hspace{0.2em} ^{c}{\textrm{T}_t}^{(2)} \\ (^{b}{\textrm{T}_g}^{(2)})^{-1} \hspace{0.2em} ^{b}{\textrm{T}_g}^{(1)} \hspace{0.2em} ^{g}\textrm{T}_c &= \hspace{0.1em} ^{g}\textrm{T}_c \hspace{0.2em} ^{c}{\textrm{T}_t}^{(2)} (^{c}{\textrm{T}_t}^{(1)})^{-1} \\ \textrm{A}_i \textrm{X} &= \textrm{X} \textrm{B}_i \\ \end{align*} \]

Note
Additional information can be found on this website.
A minimum of 2 motions with non parallel rotation axes are necessary to determine the hand-eye transformation. So at least 3 different poses are required, but it is strongly recommended to use many more poses.

◆ calibrationMatrixValues()

void cv::calibrationMatrixValues ( InputArray  cameraMatrix,
Size  imageSize,
double  apertureWidth,
double  apertureHeight,
double &  fovx,
double &  fovy,
double &  focalLength,
Point2d principalPoint,
double &  aspectRatio 
)

#include <opencv2/calib3d.hpp>

Computes useful camera characteristics from the camera matrix.

Parameters
cameraMatrixInput camera matrix that can be estimated by calibrateCamera or stereoCalibrate .
imageSizeInput image size in pixels.
apertureWidthPhysical width in mm of the sensor.
apertureHeightPhysical height in mm of the sensor.
fovxOutput field of view in degrees along the horizontal sensor axis.
fovyOutput field of view in degrees along the vertical sensor axis.
focalLengthFocal length of the lens in mm.
principalPointPrincipal point in mm.
aspectRatio\(f_y/f_x\)

The function computes various useful camera characteristics from the previously estimated camera matrix.

Note
Do keep in mind that the unity measure 'mm' stands for whatever unit of measure one chooses for the chessboard pitch (it can thus be any value).

◆ checkChessboard()

bool cv::checkChessboard ( InputArray  img,
Size  size 
)

#include <opencv2/calib3d.hpp>

Referenced by cv::LMSolver::Callback::~Callback().

Here is the caller graph for this function:

◆ composeRT()

void cv::composeRT ( InputArray  rvec1,
InputArray  tvec1,
InputArray  rvec2,
InputArray  tvec2,
OutputArray  rvec3,
OutputArray  tvec3,
OutputArray  dr3dr1 = noArray(),
OutputArray  dr3dt1 = noArray(),
OutputArray  dr3dr2 = noArray(),
OutputArray  dr3dt2 = noArray(),
OutputArray  dt3dr1 = noArray(),
OutputArray  dt3dt1 = noArray(),
OutputArray  dt3dr2 = noArray(),
OutputArray  dt3dt2 = noArray() 
)

#include <opencv2/calib3d.hpp>

Combines two rotation-and-shift transformations.

Parameters
rvec1First rotation vector.
tvec1First translation vector.
rvec2Second rotation vector.
tvec2Second translation vector.
rvec3Output rotation vector of the superposition.
tvec3Output translation vector of the superposition.
dr3dr1Optional output derivative of rvec3 with regard to rvec1
dr3dt1Optional output derivative of rvec3 with regard to tvec1
dr3dr2Optional output derivative of rvec3 with regard to rvec2
dr3dt2Optional output derivative of rvec3 with regard to tvec2
dt3dr1Optional output derivative of tvec3 with regard to rvec1
dt3dt1Optional output derivative of tvec3 with regard to tvec1
dt3dr2Optional output derivative of tvec3 with regard to rvec2
dt3dt2Optional output derivative of tvec3 with regard to tvec2

The functions compute:

\[\begin{array}{l} \texttt{rvec3} = \mathrm{rodrigues} ^{-1} \left ( \mathrm{rodrigues} ( \texttt{rvec2} ) \cdot \mathrm{rodrigues} ( \texttt{rvec1} ) \right ) \\ \texttt{tvec3} = \mathrm{rodrigues} ( \texttt{rvec2} ) \cdot \texttt{tvec1} + \texttt{tvec2} \end{array} ,\]

where \(\mathrm{rodrigues}\) denotes a rotation vector to a rotation matrix transformation, and \(\mathrm{rodrigues}^{-1}\) denotes the inverse transformation. See Rodrigues for details.

Also, the functions can compute the derivatives of the output vectors with regards to the input vectors (see matMulDeriv ). The functions are used inside stereoCalibrate but can also be used in your own code where Levenberg-Marquardt or another gradient-based solver is used to optimize a function that contains a matrix multiplication.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ computeCorrespondEpilines()

void cv::computeCorrespondEpilines ( InputArray  points,
int  whichImage,
InputArray  F,
OutputArray  lines 
)

#include <opencv2/calib3d.hpp>

For points in an image of a stereo pair, computes the corresponding epilines in the other image.

Parameters
pointsInput points. \(N \times 1\) or \(1 \times N\) matrix of type CV_32FC2 or vector<Point2f> .
whichImageIndex of the image (1 or 2) that contains the points .
FFundamental matrix that can be estimated using findFundamentalMat or stereoRectify .
linesOutput vector of the epipolar lines corresponding to the points in the other image. Each line \(ax + by + c=0\) is encoded by 3 numbers \((a, b, c)\) .

For every point in one of the two images of a stereo pair, the function finds the equation of the corresponding epipolar line in the other image.

From the fundamental matrix definition (see findFundamentalMat ), line \(l^{(2)}_i\) in the second image for the point \(p^{(1)}_i\) in the first image (when whichImage=1 ) is computed as:

\[l^{(2)}_i = F p^{(1)}_i\]

And vice versa, when whichImage=2, \(l^{(1)}_i\) is computed from \(p^{(2)}_i\) as:

\[l^{(1)}_i = F^T p^{(2)}_i\]

Line coefficients are defined up to a scale. They are normalized so that \(a_i^2+b_i^2=1\) .

◆ convertPointsFromHomogeneous()

void cv::convertPointsFromHomogeneous ( InputArray  src,
OutputArray  dst 
)

#include <opencv2/calib3d.hpp>

Converts points from homogeneous to Euclidean space.

Parameters
srcInput vector of N-dimensional points.
dstOutput vector of N-1-dimensional points.

The function converts points homogeneous to Euclidean space using perspective projection. That is, each point (x1, x2, ... x(n-1), xn) is converted to (x1/xn, x2/xn, ..., x(n-1)/xn). When xn=0, the output point coordinates will be (0,0,0,...).

◆ convertPointsHomogeneous()

void cv::convertPointsHomogeneous ( InputArray  src,
OutputArray  dst 
)

#include <opencv2/calib3d.hpp>

Converts points to/from homogeneous coordinates.

Parameters
srcInput array or vector of 2D, 3D, or 4D points.
dstOutput vector of 2D, 3D, or 4D points.

The function converts 2D or 3D points from/to homogeneous coordinates by calling either convertPointsToHomogeneous or convertPointsFromHomogeneous.

Note
The function is obsolete. Use one of the previous two functions instead.

◆ convertPointsToHomogeneous()

void cv::convertPointsToHomogeneous ( InputArray  src,
OutputArray  dst 
)

#include <opencv2/calib3d.hpp>

Converts points from Euclidean to homogeneous space.

Parameters
srcInput vector of N-dimensional points.
dstOutput vector of N+1-dimensional points.

The function converts points from Euclidean to homogeneous space by appending 1's to the tuple of point coordinates. That is, each point (x1, x2, ..., xn) is converted to (x1, x2, ..., xn, 1).

◆ correctMatches()

void cv::correctMatches ( InputArray  F,
InputArray  points1,
InputArray  points2,
OutputArray  newPoints1,
OutputArray  newPoints2 
)

#include <opencv2/calib3d.hpp>

Refines coordinates of corresponding points.

Parameters
F3x3 fundamental matrix.
points11xN array containing the first set of points.
points21xN array containing the second set of points.
newPoints1The optimized points1.
newPoints2The optimized points2.

The function implements the Optimal Triangulation Method (see Multiple View Geometry for details). For each given point correspondence points1[i] <-> points2[i], and a fundamental matrix F, it computes the corrected correspondences newPoints1[i] <-> newPoints2[i] that minimize the geometric error \(d(points1[i], newPoints1[i])^2 + d(points2[i],newPoints2[i])^2\) (where \(d(a,b)\) is the geometric distance between points \(a\) and \(b\) ) subject to the epipolar constraint \(newPoints2^T * F * newPoints1 = 0\) .

◆ decomposeEssentialMat()

void cv::decomposeEssentialMat ( InputArray  E,
OutputArray  R1,
OutputArray  R2,
OutputArray  t 
)

#include <opencv2/calib3d.hpp>

Decompose an essential matrix to possible rotations and translation.

Parameters
EThe input essential matrix.
R1One possible rotation matrix.
R2Another possible rotation matrix.
tOne possible translation.

This function decompose an essential matrix E using svd decomposition [40] . Generally 4 possible poses exists for a given E. They are \([R_1, t]\), \([R_1, -t]\), \([R_2, t]\), \([R_2, -t]\). By decomposing E, you can only get the direction of the translation, so the function returns unit t.

◆ decomposeHomographyMat()

int cv::decomposeHomographyMat ( InputArray  H,
InputArray  K,
OutputArrayOfArrays  rotations,
OutputArrayOfArrays  translations,
OutputArrayOfArrays  normals 
)

#include <opencv2/calib3d.hpp>

Decompose a homography matrix to rotation(s), translation(s) and plane normal(s).

Parameters
HThe input homography matrix between two images.
KThe input intrinsic camera calibration matrix.
rotationsArray of rotation matrices.
translationsArray of translation matrices.
normalsArray of plane normal matrices.

This function extracts relative camera motion between two views observing a planar object from the homography H induced by the plane. The intrinsic camera matrix K must also be provided. The function may return up to four mathematical solution sets. At least two of the solutions may further be invalidated if point correspondences are available by applying positive depth constraint (all points must be in front of the camera). The decomposition method is described in detail in [62] .

Examples:
samples/cpp/tutorial_code/features2D/Homography/decompose_homography.cpp.

◆ decomposeProjectionMatrix()

void cv::decomposeProjectionMatrix ( InputArray  projMatrix,
OutputArray  cameraMatrix,
OutputArray  rotMatrix,
OutputArray  transVect,
OutputArray  rotMatrixX = noArray(),
OutputArray  rotMatrixY = noArray(),
OutputArray  rotMatrixZ = noArray(),
OutputArray  eulerAngles = noArray() 
)

#include <opencv2/calib3d.hpp>

Decomposes a projection matrix into a rotation matrix and a camera matrix.

Parameters
projMatrix3x4 input projection matrix P.
cameraMatrixOutput 3x3 camera matrix K.
rotMatrixOutput 3x3 external rotation matrix R.
transVectOutput 4x1 translation vector T.
rotMatrixXOptional 3x3 rotation matrix around x-axis.
rotMatrixYOptional 3x3 rotation matrix around y-axis.
rotMatrixZOptional 3x3 rotation matrix around z-axis.
eulerAnglesOptional three-element vector containing three Euler angles of rotation in degrees.

The function computes a decomposition of a projection matrix into a calibration and a rotation matrix and the position of a camera.

It optionally returns three rotation matrices, one for each axis, and three Euler angles that could be used in OpenGL. Note, there is always more than one sequence of rotations about the three principal axes that results in the same orientation of an object, e.g. see [86] . Returned tree rotation matrices and corresponding three Euler angles are only one of the possible solutions.

The function is based on RQDecomp3x3 .

Referenced by cv::LMSolver::Callback::~Callback().

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◆ drawChessboardCorners()

void cv::drawChessboardCorners ( InputOutputArray  image,
Size  patternSize,
InputArray  corners,
bool  patternWasFound 
)

#include <opencv2/calib3d.hpp>

Renders the detected chessboard corners.

Parameters
imageDestination image. It must be an 8-bit color image.
patternSizeNumber of inner corners per a chessboard row and column (patternSize = cv::Size(points_per_row,points_per_column)).
cornersArray of detected corners, the output of findChessboardCorners.
patternWasFoundParameter indicating whether the complete board was found or not. The return value of findChessboardCorners should be passed here.

The function draws individual chessboard corners detected either as red circles if the board was not found, or as colored corners connected with lines if the board was found.

Examples:
samples/cpp/tutorial_code/features2D/Homography/pose_from_homography.cpp.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ drawFrameAxes()

void cv::drawFrameAxes ( InputOutputArray  image,
InputArray  cameraMatrix,
InputArray  distCoeffs,
InputArray  rvec,
InputArray  tvec,
float  length,
int  thickness = 3 
)

#include <opencv2/calib3d.hpp>

Draw axes of the world/object coordinate system from pose estimation.

See also
solvePnP
Parameters
imageInput/output image. It must have 1 or 3 channels. The number of channels is not altered.
cameraMatrixInput 3x3 floating-point matrix of camera intrinsic parameters. \(A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\)
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is empty, the zero distortion coefficients are assumed.
rvecRotation vector (see Rodrigues ) that, together with tvec, brings points from the model coordinate system to the camera coordinate system.
tvecTranslation vector.
lengthLength of the painted axes in the same unit than tvec (usually in meters).
thicknessLine thickness of the painted axes.

This function draws the axes of the world/object coordinate system w.r.t. to the camera frame. OX is drawn in red, OY in green and OZ in blue.

Examples:
samples/cpp/tutorial_code/features2D/Homography/homography_from_camera_displacement.cpp, and samples/cpp/tutorial_code/features2D/Homography/pose_from_homography.cpp.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ estimateAffine2D()

cv::Mat cv::estimateAffine2D ( InputArray  from,
InputArray  to,
OutputArray  inliers = noArray(),
int  method = RANSAC,
double  ransacReprojThreshold = 3,
size_t  maxIters = 2000,
double  confidence = 0.99,
size_t  refineIters = 10 
)

#include <opencv2/calib3d.hpp>

Computes an optimal affine transformation between two 2D point sets.

It computes

\[ \begin{bmatrix} x\\ y\\ \end{bmatrix} = \begin{bmatrix} a_{11} & a_{12}\\ a_{21} & a_{22}\\ \end{bmatrix} \begin{bmatrix} X\\ Y\\ \end{bmatrix} + \begin{bmatrix} b_1\\ b_2\\ \end{bmatrix} \]

Parameters
fromFirst input 2D point set containing \((X,Y)\).
toSecond input 2D point set containing \((x,y)\).
inliersOutput vector indicating which points are inliers (1-inlier, 0-outlier).
methodRobust method used to compute transformation. The following methods are possible:
  • cv::RANSAC - RANSAC-based robust method
  • cv::LMEDS - Least-Median robust method RANSAC is the default method.
ransacReprojThresholdMaximum reprojection error in the RANSAC algorithm to consider a point as an inlier. Applies only to RANSAC.
maxItersThe maximum number of robust method iterations.
confidenceConfidence level, between 0 and 1, for the estimated transformation. Anything between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation significantly. Values lower than 0.8-0.9 can result in an incorrectly estimated transformation.
refineItersMaximum number of iterations of refining algorithm (Levenberg-Marquardt). Passing 0 will disable refining, so the output matrix will be output of robust method.
Returns
Output 2D affine transformation matrix \(2 \times 3\) or empty matrix if transformation could not be estimated. The returned matrix has the following form:

\[ \begin{bmatrix} a_{11} & a_{12} & b_1\\ a_{21} & a_{22} & b_2\\ \end{bmatrix} \]

The function estimates an optimal 2D affine transformation between two 2D point sets using the selected robust algorithm.

The computed transformation is then refined further (using only inliers) with the Levenberg-Marquardt method to reduce the re-projection error even more.

Note
The RANSAC method can handle practically any ratio of outliers but needs a threshold to distinguish inliers from outliers. The method LMeDS does not need any threshold but it works correctly only when there are more than 50% of inliers.
See also
estimateAffinePartial2D, getAffineTransform

◆ estimateAffine3D()

int cv::estimateAffine3D ( InputArray  src,
InputArray  dst,
OutputArray  out,
OutputArray  inliers,
double  ransacThreshold = 3,
double  confidence = 0.99 
)

#include <opencv2/calib3d.hpp>

Computes an optimal affine transformation between two 3D point sets.

It computes

\[ \begin{bmatrix} x\\ y\\ z\\ \end{bmatrix} = \begin{bmatrix} a_{11} & a_{12} & a_{13}\\ a_{21} & a_{22} & a_{23}\\ a_{31} & a_{32} & a_{33}\\ \end{bmatrix} \begin{bmatrix} X\\ Y\\ Z\\ \end{bmatrix} + \begin{bmatrix} b_1\\ b_2\\ b_3\\ \end{bmatrix} \]

Parameters
srcFirst input 3D point set containing \((X,Y,Z)\).
dstSecond input 3D point set containing \((x,y,z)\).
outOutput 3D affine transformation matrix \(3 \times 4\) of the form

\[ \begin{bmatrix} a_{11} & a_{12} & a_{13} & b_1\\ a_{21} & a_{22} & a_{23} & b_2\\ a_{31} & a_{32} & a_{33} & b_3\\ \end{bmatrix} \]

inliersOutput vector indicating which points are inliers (1-inlier, 0-outlier).
ransacThresholdMaximum reprojection error in the RANSAC algorithm to consider a point as an inlier.
confidenceConfidence level, between 0 and 1, for the estimated transformation. Anything between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation significantly. Values lower than 0.8-0.9 can result in an incorrectly estimated transformation.

The function estimates an optimal 3D affine transformation between two 3D point sets using the RANSAC algorithm.

◆ estimateAffinePartial2D()

cv::Mat cv::estimateAffinePartial2D ( InputArray  from,
InputArray  to,
OutputArray  inliers = noArray(),
int  method = RANSAC,
double  ransacReprojThreshold = 3,
size_t  maxIters = 2000,
double  confidence = 0.99,
size_t  refineIters = 10 
)

#include <opencv2/calib3d.hpp>

Computes an optimal limited affine transformation with 4 degrees of freedom between two 2D point sets.

Parameters
fromFirst input 2D point set.
toSecond input 2D point set.
inliersOutput vector indicating which points are inliers.
methodRobust method used to compute transformation. The following methods are possible:
  • cv::RANSAC - RANSAC-based robust method
  • cv::LMEDS - Least-Median robust method RANSAC is the default method.
ransacReprojThresholdMaximum reprojection error in the RANSAC algorithm to consider a point as an inlier. Applies only to RANSAC.
maxItersThe maximum number of robust method iterations.
confidenceConfidence level, between 0 and 1, for the estimated transformation. Anything between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation significantly. Values lower than 0.8-0.9 can result in an incorrectly estimated transformation.
refineItersMaximum number of iterations of refining algorithm (Levenberg-Marquardt). Passing 0 will disable refining, so the output matrix will be output of robust method.
Returns
Output 2D affine transformation (4 degrees of freedom) matrix \(2 \times 3\) or empty matrix if transformation could not be estimated.

The function estimates an optimal 2D affine transformation with 4 degrees of freedom limited to combinations of translation, rotation, and uniform scaling. Uses the selected algorithm for robust estimation.

The computed transformation is then refined further (using only inliers) with the Levenberg-Marquardt method to reduce the re-projection error even more.

Estimated transformation matrix is:

\[ \begin{bmatrix} \cos(\theta) \cdot s & -\sin(\theta) \cdot s & t_x \\ \sin(\theta) \cdot s & \cos(\theta) \cdot s & t_y \end{bmatrix} \]

Where \( \theta \) is the rotation angle, \( s \) the scaling factor and \( t_x, t_y \) are translations in \( x, y \) axes respectively.

Note
The RANSAC method can handle practically any ratio of outliers but need a threshold to distinguish inliers from outliers. The method LMeDS does not need any threshold but it works correctly only when there are more than 50% of inliers.
See also
estimateAffine2D, getAffineTransform

◆ filterHomographyDecompByVisibleRefpoints()

void cv::filterHomographyDecompByVisibleRefpoints ( InputArrayOfArrays  rotations,
InputArrayOfArrays  normals,
InputArray  beforePoints,
InputArray  afterPoints,
OutputArray  possibleSolutions,
InputArray  pointsMask = noArray() 
)

#include <opencv2/calib3d.hpp>

Filters homography decompositions based on additional information.

Parameters
rotationsVector of rotation matrices.
normalsVector of plane normal matrices.
beforePointsVector of (rectified) visible reference points before the homography is applied
afterPointsVector of (rectified) visible reference points after the homography is applied
possibleSolutionsVector of int indices representing the viable solution set after filtering
pointsMaskoptional Mat/Vector of 8u type representing the mask for the inliers as given by the findHomography function

This function is intended to filter the output of the decomposeHomographyMat based on additional information as described in [62] . The summary of the method: the decomposeHomographyMat function returns 2 unique solutions and their "opposites" for a total of 4 solutions. If we have access to the sets of points visible in the camera frame before and after the homography transformation is applied, we can determine which are the true potential solutions and which are the opposites by verifying which homographies are consistent with all visible reference points being in front of the camera. The inputs are left unchanged; the filtered solution set is returned as indices into the existing one.

◆ filterSpeckles()

void cv::filterSpeckles ( InputOutputArray  img,
double  newVal,
int  maxSpeckleSize,
double  maxDiff,
InputOutputArray  buf = noArray() 
)

#include <opencv2/calib3d.hpp>

Filters off small noise blobs (speckles) in the disparity map.

Parameters
imgThe input 16-bit signed disparity image
newValThe disparity value used to paint-off the speckles
maxSpeckleSizeThe maximum speckle size to consider it a speckle. Larger blobs are not affected by the algorithm
maxDiffMaximum difference between neighbor disparity pixels to put them into the same blob. Note that since StereoBM, StereoSGBM and may be other algorithms return a fixed-point disparity map, where disparity values are multiplied by 16, this scale factor should be taken into account when specifying this parameter value.
bufThe optional temporary buffer to avoid memory allocation within the function.

◆ find4QuadCornerSubpix()

bool cv::find4QuadCornerSubpix ( InputArray  img,
InputOutputArray  corners,
Size  region_size 
)

#include <opencv2/calib3d.hpp>

finds subpixel-accurate positions of the chessboard corners

Referenced by cv::LMSolver::Callback::~Callback().

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◆ findChessboardCorners()

bool cv::findChessboardCorners ( InputArray  image,
Size  patternSize,
OutputArray  corners,
int  flags = CALIB_CB_ADAPTIVE_THRESH+CALIB_CB_NORMALIZE_IMAGE 
)

#include <opencv2/calib3d.hpp>

Finds the positions of internal corners of the chessboard.

Parameters
imageSource chessboard view. It must be an 8-bit grayscale or color image.
patternSizeNumber of inner corners per a chessboard row and column ( patternSize = cv::Size(points_per_row,points_per_colum) = cv::Size(columns,rows) ).
cornersOutput array of detected corners.
flagsVarious operation flags that can be zero or a combination of the following values:
  • CALIB_CB_ADAPTIVE_THRESH Use adaptive thresholding to convert the image to black and white, rather than a fixed threshold level (computed from the average image brightness).
  • CALIB_CB_NORMALIZE_IMAGE Normalize the image gamma with equalizeHist before applying fixed or adaptive thresholding.
  • CALIB_CB_FILTER_QUADS Use additional criteria (like contour area, perimeter, square-like shape) to filter out false quads extracted at the contour retrieval stage.
  • CALIB_CB_FAST_CHECK Run a fast check on the image that looks for chessboard corners, and shortcut the call if none is found. This can drastically speed up the call in the degenerate condition when no chessboard is observed.

The function attempts to determine whether the input image is a view of the chessboard pattern and locate the internal chessboard corners. The function returns a non-zero value if all of the corners are found and they are placed in a certain order (row by row, left to right in every row). Otherwise, if the function fails to find all the corners or reorder them, it returns 0. For example, a regular chessboard has 8 x 8 squares and 7 x 7 internal corners, that is, points where the black squares touch each other. The detected coordinates are approximate, and to determine their positions more accurately, the function calls cornerSubPix. You also may use the function cornerSubPix with different parameters if returned coordinates are not accurate enough.

Sample usage of detecting and drawing chessboard corners: :

Size patternsize(8,6); //interior number of corners
Mat gray = ....; //source image
vector<Point2f> corners; //this will be filled by the detected corners
//CALIB_CB_FAST_CHECK saves a lot of time on images
//that do not contain any chessboard corners
bool patternfound = findChessboardCorners(gray, patternsize, corners,
if(patternfound)
cornerSubPix(gray, corners, Size(11, 11), Size(-1, -1),
TermCriteria(CV_TERMCRIT_EPS + CV_TERMCRIT_ITER, 30, 0.1));
drawChessboardCorners(img, patternsize, Mat(corners), patternfound);
Note
The function requires white space (like a square-thick border, the wider the better) around the board to make the detection more robust in various environments. Otherwise, if there is no border and the background is dark, the outer black squares cannot be segmented properly and so the square grouping and ordering algorithm fails.
Examples:
samples/cpp/tutorial_code/features2D/Homography/decompose_homography.cpp, samples/cpp/tutorial_code/features2D/Homography/homography_from_camera_displacement.cpp, and samples/cpp/tutorial_code/features2D/Homography/pose_from_homography.cpp.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ findChessboardCornersSB()

bool cv::findChessboardCornersSB ( InputArray  image,
Size  patternSize,
OutputArray  corners,
int  flags = 0 
)

#include <opencv2/calib3d.hpp>

Finds the positions of internal corners of the chessboard using a sector based approach.

Parameters
imageSource chessboard view. It must be an 8-bit grayscale or color image.
patternSizeNumber of inner corners per a chessboard row and column ( patternSize = cv::Size(points_per_row,points_per_colum) = cv::Size(columns,rows) ).
cornersOutput array of detected corners.
flagsVarious operation flags that can be zero or a combination of the following values:
  • CALIB_CB_NORMALIZE_IMAGE Normalize the image gamma with equalizeHist before detection.
  • CALIB_CB_EXHAUSTIVE Run an exhaustive search to improve detection rate.
  • CALIB_CB_ACCURACY Up sample input image to improve sub-pixel accuracy due to aliasing effects. This should be used if an accurate camera calibration is required.

The function is analog to findchessboardCorners but uses a localized radon transformation approximated by box filters being more robust to all sort of noise, faster on larger images and is able to directly return the sub-pixel position of the internal chessboard corners. The Method is based on the paper [26] "Accurate Detection and Localization of Checkerboard Corners for Calibration" demonstrating that the returned sub-pixel positions are more accurate than the one returned by cornerSubPix allowing a precise camera calibration for demanding applications.

Note
The function requires a white boarder with roughly the same width as one of the checkerboard fields around the whole board to improve the detection in various environments. In addition, because of the localized radon transformation it is beneficial to use round corners for the field corners which are located on the outside of the board. The following figure illustrates a sample checkerboard optimized for the detection. However, any other checkerboard can be used as well.
checkerboard_radon.png
Checkerboard

Referenced by cv::LMSolver::Callback::~Callback().

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◆ findCirclesGrid() [1/2]

bool cv::findCirclesGrid ( InputArray  image,
Size  patternSize,
OutputArray  centers,
int  flags,
const Ptr< FeatureDetector > &  blobDetector,
const CirclesGridFinderParameters parameters 
)

#include <opencv2/calib3d.hpp>

Finds centers in the grid of circles.

Parameters
imagegrid view of input circles; it must be an 8-bit grayscale or color image.
patternSizenumber of circles per row and column ( patternSize = Size(points_per_row, points_per_colum) ).
centersoutput array of detected centers.
flagsvarious operation flags that can be one of the following values:
  • CALIB_CB_SYMMETRIC_GRID uses symmetric pattern of circles.
  • CALIB_CB_ASYMMETRIC_GRID uses asymmetric pattern of circles.
  • CALIB_CB_CLUSTERING uses a special algorithm for grid detection. It is more robust to perspective distortions but much more sensitive to background clutter.
blobDetectorfeature detector that finds blobs like dark circles on light background.
parametersstruct for finding circles in a grid pattern.

The function attempts to determine whether the input image contains a grid of circles. If it is, the function locates centers of the circles. The function returns a non-zero value if all of the centers have been found and they have been placed in a certain order (row by row, left to right in every row). Otherwise, if the function fails to find all the corners or reorder them, it returns 0.

Sample usage of detecting and drawing the centers of circles: :

Size patternsize(7,7); //number of centers
Mat gray = ....; //source image
vector<Point2f> centers; //this will be filled by the detected centers
bool patternfound = findCirclesGrid(gray, patternsize, centers);
drawChessboardCorners(img, patternsize, Mat(centers), patternfound);
Note
The function requires white space (like a square-thick border, the wider the better) around the board to make the detection more robust in various environments.

◆ findCirclesGrid() [2/2]

bool cv::findCirclesGrid ( InputArray  image,
Size  patternSize,
OutputArray  centers,
int  flags = CALIB_CB_SYMMETRIC_GRID,
const Ptr< FeatureDetector > &  blobDetector = SimpleBlobDetector::create() 
)

#include <opencv2/calib3d.hpp>

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ findEssentialMat() [1/2]

Mat cv::findEssentialMat ( InputArray  points1,
InputArray  points2,
InputArray  cameraMatrix,
int  method = RANSAC,
double  prob = 0.999,
double  threshold = 1.0,
OutputArray  mask = noArray() 
)

#include <opencv2/calib3d.hpp>

Calculates an essential matrix from the corresponding points in two images.

Parameters
points1Array of N (N >= 5) 2D points from the first image. The point coordinates should be floating-point (single or double precision).
points2Array of the second image points of the same size and format as points1 .
cameraMatrixCamera matrix \(K = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\) . Note that this function assumes that points1 and points2 are feature points from cameras with the same camera matrix.
methodMethod for computing an essential matrix.
  • RANSAC for the RANSAC algorithm.
  • LMEDS for the LMedS algorithm.
probParameter used for the RANSAC or LMedS methods only. It specifies a desirable level of confidence (probability) that the estimated matrix is correct.
thresholdParameter used for RANSAC. It is the maximum distance from a point to an epipolar line in pixels, beyond which the point is considered an outlier and is not used for computing the final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the point localization, image resolution, and the image noise.
maskOutput array of N elements, every element of which is set to 0 for outliers and to 1 for the other points. The array is computed only in the RANSAC and LMedS methods.

This function estimates essential matrix based on the five-point algorithm solver in [71] . [87] is also a related. The epipolar geometry is described by the following equation:

\[[p_2; 1]^T K^{-T} E K^{-1} [p_1; 1] = 0\]

where \(E\) is an essential matrix, \(p_1\) and \(p_2\) are corresponding points in the first and the second images, respectively. The result of this function may be passed further to decomposeEssentialMat or recoverPose to recover the relative pose between cameras.

◆ findEssentialMat() [2/2]

Mat cv::findEssentialMat ( InputArray  points1,
InputArray  points2,
double  focal = 1.0,
Point2d  pp = Point2d(0, 0),
int  method = RANSAC,
double  prob = 0.999,
double  threshold = 1.0,
OutputArray  mask = noArray() 
)

#include <opencv2/calib3d.hpp>

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters
points1Array of N (N >= 5) 2D points from the first image. The point coordinates should be floating-point (single or double precision).
points2Array of the second image points of the same size and format as points1 .
focalfocal length of the camera. Note that this function assumes that points1 and points2 are feature points from cameras with same focal length and principal point.
ppprincipal point of the camera.
methodMethod for computing a fundamental matrix.
  • RANSAC for the RANSAC algorithm.
  • LMEDS for the LMedS algorithm.
thresholdParameter used for RANSAC. It is the maximum distance from a point to an epipolar line in pixels, beyond which the point is considered an outlier and is not used for computing the final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the point localization, image resolution, and the image noise.
probParameter used for the RANSAC or LMedS methods only. It specifies a desirable level of confidence (probability) that the estimated matrix is correct.
maskOutput array of N elements, every element of which is set to 0 for outliers and to 1 for the other points. The array is computed only in the RANSAC and LMedS methods.

This function differs from the one above that it computes camera matrix from focal length and principal point:

\[K = \begin{bmatrix} f & 0 & x_{pp} \\ 0 & f & y_{pp} \\ 0 & 0 & 1 \end{bmatrix}\]

◆ findFundamentalMat() [1/2]

Mat cv::findFundamentalMat ( InputArray  points1,
InputArray  points2,
int  method = FM_RANSAC,
double  ransacReprojThreshold = 3.,
double  confidence = 0.99,
OutputArray  mask = noArray() 
)

#include <opencv2/calib3d.hpp>

Calculates a fundamental matrix from the corresponding points in two images.

Parameters
points1Array of N points from the first image. The point coordinates should be floating-point (single or double precision).
points2Array of the second image points of the same size and format as points1 .
methodMethod for computing a fundamental matrix.
  • CV_FM_7POINT for a 7-point algorithm. \(N = 7\)
  • CV_FM_8POINT for an 8-point algorithm. \(N \ge 8\)
  • CV_FM_RANSAC for the RANSAC algorithm. \(N \ge 8\)
  • CV_FM_LMEDS for the LMedS algorithm. \(N \ge 8\)
ransacReprojThresholdParameter used only for RANSAC. It is the maximum distance from a point to an epipolar line in pixels, beyond which the point is considered an outlier and is not used for computing the final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the point localization, image resolution, and the image noise.
confidenceParameter used for the RANSAC and LMedS methods only. It specifies a desirable level of confidence (probability) that the estimated matrix is correct.
maskThe epipolar geometry is described by the following equation:

\[[p_2; 1]^T F [p_1; 1] = 0\]

where \(F\) is a fundamental matrix, \(p_1\) and \(p_2\) are corresponding points in the first and the second images, respectively.

The function calculates the fundamental matrix using one of four methods listed above and returns the found fundamental matrix. Normally just one matrix is found. But in case of the 7-point algorithm, the function may return up to 3 solutions ( \(9 \times 3\) matrix that stores all 3 matrices sequentially).

The calculated fundamental matrix may be passed further to computeCorrespondEpilines that finds the epipolar lines corresponding to the specified points. It can also be passed to stereoRectifyUncalibrated to compute the rectification transformation. :

// Example. Estimation of fundamental matrix using the RANSAC algorithm
int point_count = 100;
vector<Point2f> points1(point_count);
vector<Point2f> points2(point_count);
// initialize the points here ...
for( int i = 0; i < point_count; i++ )
{
points1[i] = ...;
points2[i] = ...;
}
Mat fundamental_matrix =
findFundamentalMat(points1, points2, FM_RANSAC, 3, 0.99);

◆ findFundamentalMat() [2/2]

Mat cv::findFundamentalMat ( InputArray  points1,
InputArray  points2,
OutputArray  mask,
int  method = FM_RANSAC,
double  ransacReprojThreshold = 3.,
double  confidence = 0.99 
)

#include <opencv2/calib3d.hpp>

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ findHomography() [1/2]

Mat cv::findHomography ( InputArray  srcPoints,
InputArray  dstPoints,
int  method = 0,
double  ransacReprojThreshold = 3,
OutputArray  mask = noArray(),
const int  maxIters = 2000,
const double  confidence = 0.995 
)

#include <opencv2/calib3d.hpp>

Finds a perspective transformation between two planes.

Parameters
srcPointsCoordinates of the points in the original plane, a matrix of the type CV_32FC2 or vector<Point2f> .
dstPointsCoordinates of the points in the target plane, a matrix of the type CV_32FC2 or a vector<Point2f> .
methodMethod used to compute a homography matrix. The following methods are possible:
  • 0 - a regular method using all the points, i.e., the least squares method
  • RANSAC - RANSAC-based robust method
  • LMEDS - Least-Median robust method
  • RHO - PROSAC-based robust method
ransacReprojThresholdMaximum allowed reprojection error to treat a point pair as an inlier (used in the RANSAC and RHO methods only). That is, if

\[\| \texttt{dstPoints} _i - \texttt{convertPointsHomogeneous} ( \texttt{H} * \texttt{srcPoints} _i) \|_2 > \texttt{ransacReprojThreshold}\]

then the point \(i\) is considered as an outlier. If srcPoints and dstPoints are measured in pixels, it usually makes sense to set this parameter somewhere in the range of 1 to 10.
maskOptional output mask set by a robust method ( RANSAC or LMEDS ). Note that the input mask values are ignored.
maxItersThe maximum number of RANSAC iterations.
confidenceConfidence level, between 0 and 1.

The function finds and returns the perspective transformation \(H\) between the source and the destination planes:

\[s_i \vecthree{x'_i}{y'_i}{1} \sim H \vecthree{x_i}{y_i}{1}\]

so that the back-projection error

\[\sum _i \left ( x'_i- \frac{h_{11} x_i + h_{12} y_i + h_{13}}{h_{31} x_i + h_{32} y_i + h_{33}} \right )^2+ \left ( y'_i- \frac{h_{21} x_i + h_{22} y_i + h_{23}}{h_{31} x_i + h_{32} y_i + h_{33}} \right )^2\]

is minimized. If the parameter method is set to the default value 0, the function uses all the point pairs to compute an initial homography estimate with a simple least-squares scheme.

However, if not all of the point pairs ( \(srcPoints_i\), \(dstPoints_i\) ) fit the rigid perspective transformation (that is, there are some outliers), this initial estimate will be poor. In this case, you can use one of the three robust methods. The methods RANSAC, LMeDS and RHO try many different random subsets of the corresponding point pairs (of four pairs each, collinear pairs are discarded), estimate the homography matrix using this subset and a simple least-squares algorithm, and then compute the quality/goodness of the computed homography (which is the number of inliers for RANSAC or the least median re-projection error for LMeDS). The best subset is then used to produce the initial estimate of the homography matrix and the mask of inliers/outliers.

Regardless of the method, robust or not, the computed homography matrix is refined further (using inliers only in case of a robust method) with the Levenberg-Marquardt method to reduce the re-projection error even more.

The methods RANSAC and RHO can handle practically any ratio of outliers but need a threshold to distinguish inliers from outliers. The method LMeDS does not need any threshold but it works correctly only when there are more than 50% of inliers. Finally, if there are no outliers and the noise is rather small, use the default method (method=0).

The function is used to find initial intrinsic and extrinsic matrices. Homography matrix is determined up to a scale. Thus, it is normalized so that \(h_{33}=1\). Note that whenever an \(H\) matrix cannot be estimated, an empty one will be returned.

See also
getAffineTransform, estimateAffine2D, estimateAffinePartial2D, getPerspectiveTransform, warpPerspective, perspectiveTransform
Examples:
samples/cpp/tutorial_code/features2D/Homography/decompose_homography.cpp, samples/cpp/tutorial_code/features2D/Homography/homography_from_camera_displacement.cpp, samples/cpp/tutorial_code/features2D/Homography/pose_from_homography.cpp, and samples/cpp/warpPerspective_demo.cpp.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ findHomography() [2/2]

Mat cv::findHomography ( InputArray  srcPoints,
InputArray  dstPoints,
OutputArray  mask,
int  method = 0,
double  ransacReprojThreshold = 3 
)

#include <opencv2/calib3d.hpp>

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ getDefaultNewCameraMatrix()

Mat cv::getDefaultNewCameraMatrix ( InputArray  cameraMatrix,
Size  imgsize = Size(),
bool  centerPrincipalPoint = false 
)

#include <opencv2/calib3d.hpp>

Returns the default new camera matrix.

The function returns the camera matrix that is either an exact copy of the input cameraMatrix (when centerPrinicipalPoint=false ), or the modified one (when centerPrincipalPoint=true).

In the latter case, the new camera matrix will be:

\[\begin{bmatrix} f_x && 0 && ( \texttt{imgSize.width} -1)*0.5 \\ 0 && f_y && ( \texttt{imgSize.height} -1)*0.5 \\ 0 && 0 && 1 \end{bmatrix} ,\]

where \(f_x\) and \(f_y\) are \((0,0)\) and \((1,1)\) elements of cameraMatrix, respectively.

By default, the undistortion functions in OpenCV (see initUndistortRectifyMap, undistort) do not move the principal point. However, when you work with stereo, it is important to move the principal points in both views to the same y-coordinate (which is required by most of stereo correspondence algorithms), and may be to the same x-coordinate too. So, you can form the new camera matrix for each view where the principal points are located at the center.

Parameters
cameraMatrixInput camera matrix.
imgsizeCamera view image size in pixels.
centerPrincipalPointLocation of the principal point in the new camera matrix. The parameter indicates whether this location should be at the image center or not.

Referenced by cv::initWideAngleProjMap().

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◆ getOptimalNewCameraMatrix()

Mat cv::getOptimalNewCameraMatrix ( InputArray  cameraMatrix,
InputArray  distCoeffs,
Size  imageSize,
double  alpha,
Size  newImgSize = Size(),
Rect validPixROI = 0,
bool  centerPrincipalPoint = false 
)

#include <opencv2/calib3d.hpp>

Returns the new camera matrix based on the free scaling parameter.

Parameters
cameraMatrixInput camera matrix.
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
imageSizeOriginal image size.
alphaFree scaling parameter between 0 (when all the pixels in the undistorted image are valid) and 1 (when all the source image pixels are retained in the undistorted image). See stereoRectify for details.
newImgSizeImage size after rectification. By default, it is set to imageSize .
validPixROIOptional output rectangle that outlines all-good-pixels region in the undistorted image. See roi1, roi2 description in stereoRectify .
centerPrincipalPointOptional flag that indicates whether in the new camera matrix the principal point should be at the image center or not. By default, the principal point is chosen to best fit a subset of the source image (determined by alpha) to the corrected image.
Returns
new_camera_matrix Output new camera matrix.

The function computes and returns the optimal new camera matrix based on the free scaling parameter. By varying this parameter, you may retrieve only sensible pixels alpha=0 , keep all the original image pixels if there is valuable information in the corners alpha=1 , or get something in between. When alpha>0 , the undistorted result is likely to have some black pixels corresponding to "virtual" pixels outside of the captured distorted image. The original camera matrix, distortion coefficients, the computed new camera matrix, and newImageSize should be passed to initUndistortRectifyMap to produce the maps for remap .

◆ getValidDisparityROI()

Rect cv::getValidDisparityROI ( Rect  roi1,
Rect  roi2,
int  minDisparity,
int  numberOfDisparities,
int  SADWindowSize 
)

#include <opencv2/calib3d.hpp>

computes valid disparity ROI from the valid ROIs of the rectified images (that are returned by cv::stereoRectify())

◆ initCameraMatrix2D()

Mat cv::initCameraMatrix2D ( InputArrayOfArrays  objectPoints,
InputArrayOfArrays  imagePoints,
Size  imageSize,
double  aspectRatio = 1.0 
)

#include <opencv2/calib3d.hpp>

Finds an initial camera matrix from 3D-2D point correspondences.

Parameters
objectPointsVector of vectors of the calibration pattern points in the calibration pattern coordinate space. In the old interface all the per-view vectors are concatenated. See calibrateCamera for details.
imagePointsVector of vectors of the projections of the calibration pattern points. In the old interface all the per-view vectors are concatenated.
imageSizeImage size in pixels used to initialize the principal point.
aspectRatioIf it is zero or negative, both \(f_x\) and \(f_y\) are estimated independently. Otherwise, \(f_x = f_y * \texttt{aspectRatio}\) .

The function estimates and returns an initial camera matrix for the camera calibration process. Currently, the function only supports planar calibration patterns, which are patterns where each object point has z-coordinate =0.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ initUndistortRectifyMap()

void cv::initUndistortRectifyMap ( InputArray  cameraMatrix,
InputArray  distCoeffs,
InputArray  R,
InputArray  newCameraMatrix,
Size  size,
int  m1type,
OutputArray  map1,
OutputArray  map2 
)

#include <opencv2/calib3d.hpp>

Computes the undistortion and rectification transformation map.

The function computes the joint undistortion and rectification transformation and represents the result in the form of maps for remap. The undistorted image looks like original, as if it is captured with a camera using the camera matrix =newCameraMatrix and zero distortion. In case of a monocular camera, newCameraMatrix is usually equal to cameraMatrix, or it can be computed by getOptimalNewCameraMatrix for a better control over scaling. In case of a stereo camera, newCameraMatrix is normally set to P1 or P2 computed by stereoRectify .

Also, this new camera is oriented differently in the coordinate space, according to R. That, for example, helps to align two heads of a stereo camera so that the epipolar lines on both images become horizontal and have the same y- coordinate (in case of a horizontally aligned stereo camera).

The function actually builds the maps for the inverse mapping algorithm that is used by remap. That is, for each pixel \((u, v)\) in the destination (corrected and rectified) image, the function computes the corresponding coordinates in the source image (that is, in the original image from camera). The following process is applied:

\[ \begin{array}{l} x \leftarrow (u - {c'}_x)/{f'}_x \\ y \leftarrow (v - {c'}_y)/{f'}_y \\ {[X\,Y\,W]} ^T \leftarrow R^{-1}*[x \, y \, 1]^T \\ x' \leftarrow X/W \\ y' \leftarrow Y/W \\ r^2 \leftarrow x'^2 + y'^2 \\ x'' \leftarrow x' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6} + 2p_1 x' y' + p_2(r^2 + 2 x'^2) + s_1 r^2 + s_2 r^4\\ y'' \leftarrow y' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6} + p_1 (r^2 + 2 y'^2) + 2 p_2 x' y' + s_3 r^2 + s_4 r^4 \\ s\vecthree{x'''}{y'''}{1} = \vecthreethree{R_{33}(\tau_x, \tau_y)}{0}{-R_{13}((\tau_x, \tau_y)} {0}{R_{33}(\tau_x, \tau_y)}{-R_{23}(\tau_x, \tau_y)} {0}{0}{1} R(\tau_x, \tau_y) \vecthree{x''}{y''}{1}\\ map_x(u,v) \leftarrow x''' f_x + c_x \\ map_y(u,v) \leftarrow y''' f_y + c_y \end{array} \]

where \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) are the distortion coefficients.

In case of a stereo camera, this function is called twice: once for each camera head, after stereoRectify, which in its turn is called after stereoCalibrate. But if the stereo camera was not calibrated, it is still possible to compute the rectification transformations directly from the fundamental matrix using stereoRectifyUncalibrated. For each camera, the function computes homography H as the rectification transformation in a pixel domain, not a rotation matrix R in 3D space. R can be computed from H as

\[\texttt{R} = \texttt{cameraMatrix} ^{-1} \cdot \texttt{H} \cdot \texttt{cameraMatrix}\]

where cameraMatrix can be chosen arbitrarily.

Parameters
cameraMatrixInput camera matrix \(A=\vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\) .
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
ROptional rectification transformation in the object space (3x3 matrix). R1 or R2 , computed by stereoRectify can be passed here. If the matrix is empty, the identity transformation is assumed. In cvInitUndistortMap R assumed to be an identity matrix.
newCameraMatrixNew camera matrix \(A'=\vecthreethree{f_x'}{0}{c_x'}{0}{f_y'}{c_y'}{0}{0}{1}\).
sizeUndistorted image size.
m1typeType of the first output map that can be CV_32FC1, CV_32FC2 or CV_16SC2, see convertMaps
map1The first output map.
map2The second output map.

◆ initWideAngleProjMap() [1/2]

float cv::initWideAngleProjMap ( InputArray  cameraMatrix,
InputArray  distCoeffs,
Size  imageSize,
int  destImageWidth,
int  m1type,
OutputArray  map1,
OutputArray  map2,
enum UndistortTypes  projType = PROJ_SPHERICAL_EQRECT,
double  alpha = 0 
)

#include <opencv2/calib3d.hpp>

initializes maps for remap for wide-angle

Referenced by cv::initWideAngleProjMap().

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◆ initWideAngleProjMap() [2/2]

static float cv::initWideAngleProjMap ( InputArray  cameraMatrix,
InputArray  distCoeffs,
Size  imageSize,
int  destImageWidth,
int  m1type,
OutputArray  map1,
OutputArray  map2,
int  projType,
double  alpha = 0 
)
inlinestatic

#include <opencv2/calib3d.hpp>

References CV_EXPORTS_AS, CV_EXPORTS_W, cv::getDefaultNewCameraMatrix(), cv::initWideAngleProjMap(), cv::noArray(), and cv::undistortPoints().

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◆ matMulDeriv()

void cv::matMulDeriv ( InputArray  A,
InputArray  B,
OutputArray  dABdA,
OutputArray  dABdB 
)

#include <opencv2/calib3d.hpp>

Computes partial derivatives of the matrix product for each multiplied matrix.

Parameters
AFirst multiplied matrix.
BSecond multiplied matrix.
dABdAFirst output derivative matrix d(A*B)/dA of size \(\texttt{A.rows*B.cols} \times {A.rows*A.cols}\) .
dABdBSecond output derivative matrix d(A*B)/dB of size \(\texttt{A.rows*B.cols} \times {B.rows*B.cols}\) .

The function computes partial derivatives of the elements of the matrix product \(A*B\) with regard to the elements of each of the two input matrices. The function is used to compute the Jacobian matrices in stereoCalibrate but can also be used in any other similar optimization function.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ projectPoints()

void cv::projectPoints ( InputArray  objectPoints,
InputArray  rvec,
InputArray  tvec,
InputArray  cameraMatrix,
InputArray  distCoeffs,
OutputArray  imagePoints,
OutputArray  jacobian = noArray(),
double  aspectRatio = 0 
)

#include <opencv2/calib3d.hpp>

Projects 3D points to an image plane.

Parameters
objectPointsArray of object points, 3xN/Nx3 1-channel or 1xN/Nx1 3-channel (or vector<Point3f> ), where N is the number of points in the view.
rvecRotation vector. See Rodrigues for details.
tvecTranslation vector.
cameraMatrixCamera matrix \(A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{_1}\) .
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is empty, the zero distortion coefficients are assumed.
imagePointsOutput array of image points, 1xN/Nx1 2-channel, or vector<Point2f> .
jacobianOptional output 2Nx(10+<numDistCoeffs>) jacobian matrix of derivatives of image points with respect to components of the rotation vector, translation vector, focal lengths, coordinates of the principal point and the distortion coefficients. In the old interface different components of the jacobian are returned via different output parameters.
aspectRatioOptional "fixed aspect ratio" parameter. If the parameter is not 0, the function assumes that the aspect ratio (fx/fy) is fixed and correspondingly adjusts the jacobian matrix.

The function computes projections of 3D points to the image plane given intrinsic and extrinsic camera parameters. Optionally, the function computes Jacobians - matrices of partial derivatives of image points coordinates (as functions of all the input parameters) with respect to the particular parameters, intrinsic and/or extrinsic. The Jacobians are used during the global optimization in calibrateCamera, solvePnP, and stereoCalibrate . The function itself can also be used to compute a re-projection error given the current intrinsic and extrinsic parameters.

Note
By setting rvec=tvec=(0,0,0) or by setting cameraMatrix to a 3x3 identity matrix, or by passing zero distortion coefficients, you can get various useful partial cases of the function. This means that you can compute the distorted coordinates for a sparse set of points or apply a perspective transformation (and also compute the derivatives) in the ideal zero-distortion setup.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ recoverPose() [1/3]

int cv::recoverPose ( InputArray  E,
InputArray  points1,
InputArray  points2,
InputArray  cameraMatrix,
OutputArray  R,
OutputArray  t,
InputOutputArray  mask = noArray() 
)

#include <opencv2/calib3d.hpp>

Recover relative camera rotation and translation from an estimated essential matrix and the corresponding points in two images, using cheirality check.

Returns the number of inliers which pass the check.

Parameters
EThe input essential matrix.
points1Array of N 2D points from the first image. The point coordinates should be floating-point (single or double precision).
points2Array of the second image points of the same size and format as points1 .
cameraMatrixCamera matrix \(K = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\) . Note that this function assumes that points1 and points2 are feature points from cameras with the same camera matrix.
RRecovered relative rotation.
tRecovered relative translation.
maskInput/output mask for inliers in points1 and points2. : If it is not empty, then it marks inliers in points1 and points2 for then given essential matrix E. Only these inliers will be used to recover pose. In the output mask only inliers which pass the cheirality check. This function decomposes an essential matrix using decomposeEssentialMat and then verifies possible pose hypotheses by doing cheirality check. The cheirality check basically means that the triangulated 3D points should have positive depth. Some details can be found in [71] .

This function can be used to process output E and mask from findEssentialMat. In this scenario, points1 and points2 are the same input for findEssentialMat. :

// Example. Estimation of fundamental matrix using the RANSAC algorithm
int point_count = 100;
vector<Point2f> points1(point_count);
vector<Point2f> points2(point_count);
// initialize the points here ...
for( int i = 0; i < point_count; i++ )
{
points1[i] = ...;
points2[i] = ...;
}
// cametra matrix with both focal lengths = 1, and principal point = (0, 0)
Mat cameraMatrix = Mat::eye(3, 3, CV_64F);
Mat E, R, t, mask;
E = findEssentialMat(points1, points2, cameraMatrix, RANSAC, 0.999, 1.0, mask);
recoverPose(E, points1, points2, cameraMatrix, R, t, mask);

◆ recoverPose() [2/3]

int cv::recoverPose ( InputArray  E,
InputArray  points1,
InputArray  points2,
OutputArray  R,
OutputArray  t,
double  focal = 1.0,
Point2d  pp = Point2d(0, 0),
InputOutputArray  mask = noArray() 
)

#include <opencv2/calib3d.hpp>

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters
EThe input essential matrix.
points1Array of N 2D points from the first image. The point coordinates should be floating-point (single or double precision).
points2Array of the second image points of the same size and format as points1 .
RRecovered relative rotation.
tRecovered relative translation.
focalFocal length of the camera. Note that this function assumes that points1 and points2 are feature points from cameras with same focal length and principal point.
ppprincipal point of the camera.
maskInput/output mask for inliers in points1 and points2. : If it is not empty, then it marks inliers in points1 and points2 for then given essential matrix E. Only these inliers will be used to recover pose. In the output mask only inliers which pass the cheirality check.

This function differs from the one above that it computes camera matrix from focal length and principal point:

\[K = \begin{bmatrix} f & 0 & x_{pp} \\ 0 & f & y_{pp} \\ 0 & 0 & 1 \end{bmatrix}\]

◆ recoverPose() [3/3]

int cv::recoverPose ( InputArray  E,
InputArray  points1,
InputArray  points2,
InputArray  cameraMatrix,
OutputArray  R,
OutputArray  t,
double  distanceThresh,
InputOutputArray  mask = noArray(),
OutputArray  triangulatedPoints = noArray() 
)

#include <opencv2/calib3d.hpp>

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters
EThe input essential matrix.
points1Array of N 2D points from the first image. The point coordinates should be floating-point (single or double precision).
points2Array of the second image points of the same size and format as points1.
cameraMatrixCamera matrix \(K = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\) . Note that this function assumes that points1 and points2 are feature points from cameras with the same camera matrix.
RRecovered relative rotation.
tRecovered relative translation.
distanceThreshthreshold distance which is used to filter out far away points (i.e. infinite points).
maskInput/output mask for inliers in points1 and points2. : If it is not empty, then it marks inliers in points1 and points2 for then given essential matrix E. Only these inliers will be used to recover pose. In the output mask only inliers which pass the cheirality check.
triangulatedPoints3d points which were reconstructed by triangulation.

◆ rectify3Collinear()

float cv::rectify3Collinear ( InputArray  cameraMatrix1,
InputArray  distCoeffs1,
InputArray  cameraMatrix2,
InputArray  distCoeffs2,
InputArray  cameraMatrix3,
InputArray  distCoeffs3,
InputArrayOfArrays  imgpt1,
InputArrayOfArrays  imgpt3,
Size  imageSize,
InputArray  R12,
InputArray  T12,
InputArray  R13,
InputArray  T13,
OutputArray  R1,
OutputArray  R2,
OutputArray  R3,
OutputArray  P1,
OutputArray  P2,
OutputArray  P3,
OutputArray  Q,
double  alpha,
Size  newImgSize,
Rect roi1,
Rect roi2,
int  flags 
)

#include <opencv2/calib3d.hpp>

computes the rectification transformations for 3-head camera, where all the heads are on the same line.

◆ reprojectImageTo3D()

void cv::reprojectImageTo3D ( InputArray  disparity,
OutputArray  _3dImage,
InputArray  Q,
bool  handleMissingValues = false,
int  ddepth = -1 
)

#include <opencv2/calib3d.hpp>

Reprojects a disparity image to 3D space.

Parameters
disparityInput single-channel 8-bit unsigned, 16-bit signed, 32-bit signed or 32-bit floating-point disparity image. If 16-bit signed format is used, the values are assumed to have no fractional bits.
_3dImageOutput 3-channel floating-point image of the same size as disparity . Each element of _3dImage(x,y) contains 3D coordinates of the point (x,y) computed from the disparity map.
Q\(4 \times 4\) perspective transformation matrix that can be obtained with stereoRectify.
handleMissingValuesIndicates, whether the function should handle missing values (i.e. points where the disparity was not computed). If handleMissingValues=true, then pixels with the minimal disparity that corresponds to the outliers (see StereoMatcher::compute ) are transformed to 3D points with a very large Z value (currently set to 10000).
ddepthThe optional output array depth. If it is -1, the output image will have CV_32F depth. ddepth can also be set to CV_16S, CV_32S or CV_32F.

The function transforms a single-channel disparity map to a 3-channel image representing a 3D surface. That is, for each pixel (x,y) and the corresponding disparity d=disparity(x,y) , it computes:

\[\begin{array}{l} [X \; Y \; Z \; W]^T = \texttt{Q} *[x \; y \; \texttt{disparity} (x,y) \; 1]^T \\ \texttt{\_3dImage} (x,y) = (X/W, \; Y/W, \; Z/W) \end{array}\]

The matrix Q can be an arbitrary \(4 \times 4\) matrix (for example, the one computed by stereoRectify). To reproject a sparse set of points {(x,y,d),...} to 3D space, use perspectiveTransform .

◆ Rodrigues()

void cv::Rodrigues ( InputArray  src,
OutputArray  dst,
OutputArray  jacobian = noArray() 
)

#include <opencv2/calib3d.hpp>

Converts a rotation matrix to a rotation vector or vice versa.

Parameters
srcInput rotation vector (3x1 or 1x3) or rotation matrix (3x3).
dstOutput rotation matrix (3x3) or rotation vector (3x1 or 1x3), respectively.
jacobianOptional output Jacobian matrix, 3x9 or 9x3, which is a matrix of partial derivatives of the output array components with respect to the input array components.

\[\begin{array}{l} \theta \leftarrow norm(r) \\ r \leftarrow r/ \theta \\ R = \cos{\theta} I + (1- \cos{\theta} ) r r^T + \sin{\theta} \vecthreethree{0}{-r_z}{r_y}{r_z}{0}{-r_x}{-r_y}{r_x}{0} \end{array}\]

Inverse transformation can be also done easily, since

\[\sin ( \theta ) \vecthreethree{0}{-r_z}{r_y}{r_z}{0}{-r_x}{-r_y}{r_x}{0} = \frac{R - R^T}{2}\]

A rotation vector is a convenient and most compact representation of a rotation matrix (since any rotation matrix has just 3 degrees of freedom). The representation is used in the global 3D geometry optimization procedures like calibrateCamera, stereoCalibrate, or solvePnP .

Examples:
samples/cpp/tutorial_code/features2D/Homography/decompose_homography.cpp, samples/cpp/tutorial_code/features2D/Homography/homography_from_camera_displacement.cpp, and samples/cpp/tutorial_code/features2D/Homography/pose_from_homography.cpp.

◆ RQDecomp3x3()

Vec3d cv::RQDecomp3x3 ( InputArray  src,
OutputArray  mtxR,
OutputArray  mtxQ,
OutputArray  Qx = noArray(),
OutputArray  Qy = noArray(),
OutputArray  Qz = noArray() 
)

#include <opencv2/calib3d.hpp>

Computes an RQ decomposition of 3x3 matrices.

Parameters
src3x3 input matrix.
mtxROutput 3x3 upper-triangular matrix.
mtxQOutput 3x3 orthogonal matrix.
QxOptional output 3x3 rotation matrix around x-axis.
QyOptional output 3x3 rotation matrix around y-axis.
QzOptional output 3x3 rotation matrix around z-axis.

The function computes a RQ decomposition using the given rotations. This function is used in decomposeProjectionMatrix to decompose the left 3x3 submatrix of a projection matrix into a camera and a rotation matrix.

It optionally returns three rotation matrices, one for each axis, and the three Euler angles in degrees (as the return value) that could be used in OpenGL. Note, there is always more than one sequence of rotations about the three principal axes that results in the same orientation of an object, e.g. see [86] . Returned tree rotation matrices and corresponding three Euler angles are only one of the possible solutions.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ sampsonDistance()

double cv::sampsonDistance ( InputArray  pt1,
InputArray  pt2,
InputArray  F 
)

#include <opencv2/calib3d.hpp>

Calculates the Sampson Distance between two points.

The function cv::sampsonDistance calculates and returns the first order approximation of the geometric error as:

\[ sd( \texttt{pt1} , \texttt{pt2} )= \frac{(\texttt{pt2}^t \cdot \texttt{F} \cdot \texttt{pt1})^2} {((\texttt{F} \cdot \texttt{pt1})(0))^2 + ((\texttt{F} \cdot \texttt{pt1})(1))^2 + ((\texttt{F}^t \cdot \texttt{pt2})(0))^2 + ((\texttt{F}^t \cdot \texttt{pt2})(1))^2} \]

The fundamental matrix may be calculated using the cv::findFundamentalMat function. See [40] 11.4.3 for details.

Parameters
pt1first homogeneous 2d point
pt2second homogeneous 2d point
Ffundamental matrix
Returns
The computed Sampson distance.

◆ solveP3P()

int cv::solveP3P ( InputArray  objectPoints,
InputArray  imagePoints,
InputArray  cameraMatrix,
InputArray  distCoeffs,
OutputArrayOfArrays  rvecs,
OutputArrayOfArrays  tvecs,
int  flags 
)

#include <opencv2/calib3d.hpp>

Finds an object pose from 3 3D-2D point correspondences.

Parameters
objectPointsArray of object points in the object coordinate space, 3x3 1-channel or 1x3/3x1 3-channel. vector<Point3f> can be also passed here.
imagePointsArray of corresponding image points, 3x2 1-channel or 1x3/3x1 2-channel. vector<Point2f> can be also passed here.
cameraMatrixInput camera matrix \(A = \vecthreethree{fx}{0}{cx}{0}{fy}{cy}{0}{0}{1}\) .
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
rvecsOutput rotation vectors (see Rodrigues ) that, together with tvecs, brings points from the model coordinate system to the camera coordinate system. A P3P problem has up to 4 solutions.
tvecsOutput translation vectors.
flagsMethod for solving a P3P problem:
  • SOLVEPNP_P3P Method is based on the paper of X.S. Gao, X.-R. Hou, J. Tang, H.-F. Chang "Complete Solution Classification for the Perspective-Three-Point Problem" ([36]).
  • SOLVEPNP_AP3P Method is based on the paper of T. Ke and S. Roumeliotis. "An Efficient Algebraic Solution to the Perspective-Three-Point Problem" ([47]).

The function estimates the object pose given 3 object points, their corresponding image projections, as well as the camera matrix and the distortion coefficients.

Note
The solutions are sorted by reprojection errors (lowest to highest).

Referenced by cv::LMSolver::Callback::~Callback().

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◆ solvePnP()

bool cv::solvePnP ( InputArray  objectPoints,
InputArray  imagePoints,
InputArray  cameraMatrix,
InputArray  distCoeffs,
OutputArray  rvec,
OutputArray  tvec,
bool  useExtrinsicGuess = false,
int  flags = SOLVEPNP_ITERATIVE 
)

#include <opencv2/calib3d.hpp>

Finds an object pose from 3D-2D point correspondences.

This function returns the rotation and the translation vectors that transform a 3D point expressed in the object coordinate frame to the camera coordinate frame, using different methods:

  • P3P methods (SOLVEPNP_P3P, SOLVEPNP_AP3P): need 4 input points to return a unique solution.
  • SOLVEPNP_IPPE Input points must be >= 4 and object points must be coplanar.
  • SOLVEPNP_IPPE_SQUARE Special case suitable for marker pose estimation. Number of input points must be 4. Object points must be defined in the following order:
    • point 0: [-squareLength / 2, squareLength / 2, 0]
    • point 1: [ squareLength / 2, squareLength / 2, 0]
    • point 2: [ squareLength / 2, -squareLength / 2, 0]
    • point 3: [-squareLength / 2, -squareLength / 2, 0]
  • for all the other flags, number of input points must be >= 4 and object points can be in any configuration.
Parameters
objectPointsArray of object points in the object coordinate space, Nx3 1-channel or 1xN/Nx1 3-channel, where N is the number of points. vector<Point3f> can be also passed here.
imagePointsArray of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel, where N is the number of points. vector<Point2f> can be also passed here.
cameraMatrixInput camera matrix \(A = \vecthreethree{fx}{0}{cx}{0}{fy}{cy}{0}{0}{1}\) .
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
rvecOutput rotation vector (see Rodrigues ) that, together with tvec, brings points from the model coordinate system to the camera coordinate system.
tvecOutput translation vector.
useExtrinsicGuessParameter used for SOLVEPNP_ITERATIVE. If true (1), the function uses the provided rvec and tvec values as initial approximations of the rotation and translation vectors, respectively, and further optimizes them.
flagsMethod for solving a PnP problem:
  • SOLVEPNP_ITERATIVE Iterative method is based on a Levenberg-Marquardt optimization. In this case the function finds such a pose that minimizes reprojection error, that is the sum of squared distances between the observed projections imagePoints and the projected (using projectPoints ) objectPoints .
  • SOLVEPNP_P3P Method is based on the paper of X.S. Gao, X.-R. Hou, J. Tang, H.-F. Chang "Complete Solution Classification for the Perspective-Three-Point Problem" ([36]). In this case the function requires exactly four object and image points.
  • SOLVEPNP_AP3P Method is based on the paper of T. Ke, S. Roumeliotis "An Efficient Algebraic Solution to the Perspective-Three-Point Problem" ([47]). In this case the function requires exactly four object and image points.
  • SOLVEPNP_EPNP Method has been introduced by F. Moreno-Noguer, V. Lepetit and P. Fua in the paper "EPnP: Efficient Perspective-n-Point Camera Pose Estimation" ([52]).
  • SOLVEPNP_DLS Method is based on the paper of J. Hesch and S. Roumeliotis. "A Direct Least-Squares (DLS) Method for PnP" ([42]).
  • SOLVEPNP_UPNP Method is based on the paper of A. Penate-Sanchez, J. Andrade-Cetto, F. Moreno-Noguer. "Exhaustive Linearization for Robust Camera Pose and Focal Length Estimation" ([74]). In this case the function also estimates the parameters \(f_x\) and \(f_y\) assuming that both have the same value. Then the cameraMatrix is updated with the estimated focal length.
  • SOLVEPNP_IPPE Method is based on the paper of T. Collins and A. Bartoli. "Infinitesimal Plane-Based Pose Estimation" ([21]). This method requires coplanar object points.
  • SOLVEPNP_IPPE_SQUARE Method is based on the paper of Toby Collins and Adrien Bartoli. "Infinitesimal Plane-Based Pose Estimation" ([21]). This method is suitable for marker pose estimation. It requires 4 coplanar object points defined in the following order:
    • point 0: [-squareLength / 2, squareLength / 2, 0]
    • point 1: [ squareLength / 2, squareLength / 2, 0]
    • point 2: [ squareLength / 2, -squareLength / 2, 0]
    • point 3: [-squareLength / 2, -squareLength / 2, 0]

The function estimates the object pose given a set of object points, their corresponding image projections, as well as the camera matrix and the distortion coefficients, see the figure below (more precisely, the X-axis of the camera frame is pointing to the right, the Y-axis downward and the Z-axis forward).

pnp.jpg

Points expressed in the world frame \( \bf{X}_w \) are projected into the image plane \( \left[ u, v \right] \) using the perspective projection model \( \Pi \) and the camera intrinsic parameters matrix \( \bf{A} \):

\[ \begin{align*} \begin{bmatrix} u \\ v \\ 1 \end{bmatrix} &= \bf{A} \hspace{0.1em} \Pi \hspace{0.2em} ^{c}\bf{M}_w \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \\ \begin{bmatrix} u \\ v \\ 1 \end{bmatrix} &= \begin{bmatrix} f_x & 0 & c_x \\ 0 & f_y & c_y \\ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} 1 & 0 & 0 & 0 \\ 0 & 1 & 0 & 0 \\ 0 & 0 & 1 & 0 \end{bmatrix} \begin{bmatrix} r_{11} & r_{12} & r_{13} & t_x \\ r_{21} & r_{22} & r_{23} & t_y \\ r_{31} & r_{32} & r_{33} & t_z \\ 0 & 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \end{align*} \]

The estimated pose is thus the rotation (rvec) and the translation (tvec) vectors that allow transforming a 3D point expressed in the world frame into the camera frame:

\[ \begin{align*} \begin{bmatrix} X_c \\ Y_c \\ Z_c \\ 1 \end{bmatrix} &= \hspace{0.2em} ^{c}\bf{M}_w \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \\ \begin{bmatrix} X_c \\ Y_c \\ Z_c \\ 1 \end{bmatrix} &= \begin{bmatrix} r_{11} & r_{12} & r_{13} & t_x \\ r_{21} & r_{22} & r_{23} & t_y \\ r_{31} & r_{32} & r_{33} & t_z \\ 0 & 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \end{align*} \]

Note
  • An example of how to use solvePnP for planar augmented reality can be found at opencv_source_code/samples/python/plane_ar.py
  • If you are using Python:
    • Numpy array slices won't work as input because solvePnP requires contiguous arrays (enforced by the assertion using cv::Mat::checkVector() around line 55 of modules/calib3d/src/solvepnp.cpp version 2.4.9)
    • The P3P algorithm requires image points to be in an array of shape (N,1,2) due to its calling of cv::undistortPoints (around line 75 of modules/calib3d/src/solvepnp.cpp version 2.4.9) which requires 2-channel information.
    • Thus, given some data D = np.array(...) where D.shape = (N,M), in order to use a subset of it as, e.g., imagePoints, one must effectively copy it into a new array: imagePoints = np.ascontiguousarray(D[:,:2]).reshape((N,1,2))
  • The methods SOLVEPNP_DLS and SOLVEPNP_UPNP cannot be used as the current implementations are unstable and sometimes give completely wrong results. If you pass one of these two flags, SOLVEPNP_EPNP method will be used instead.
  • The minimum number of points is 4 in the general case. In the case of SOLVEPNP_P3P and SOLVEPNP_AP3P methods, it is required to use exactly 4 points (the first 3 points are used to estimate all the solutions of the P3P problem, the last one is used to retain the best solution that minimizes the reprojection error).
  • With SOLVEPNP_ITERATIVE method and useExtrinsicGuess=true, the minimum number of points is 3 (3 points are sufficient to compute a pose but there are up to 4 solutions). The initial solution should be close to the global solution to converge.
  • With SOLVEPNP_IPPE input points must be >= 4 and object points must be coplanar.
  • With SOLVEPNP_IPPE_SQUARE this is a special case suitable for marker pose estimation. Number of input points must be 4. Object points must be defined in the following order:
    • point 0: [-squareLength / 2, squareLength / 2, 0]
    • point 1: [ squareLength / 2, squareLength / 2, 0]
    • point 2: [ squareLength / 2, -squareLength / 2, 0]
    • point 3: [-squareLength / 2, -squareLength / 2, 0]
Examples:
samples/cpp/tutorial_code/features2D/Homography/decompose_homography.cpp, and samples/cpp/tutorial_code/features2D/Homography/homography_from_camera_displacement.cpp.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ solvePnPGeneric()

int cv::solvePnPGeneric ( InputArray  objectPoints,
InputArray  imagePoints,
InputArray  cameraMatrix,
InputArray  distCoeffs,
OutputArrayOfArrays  rvecs,
OutputArrayOfArrays  tvecs,
bool  useExtrinsicGuess = false,
SolvePnPMethod  flags = SOLVEPNP_ITERATIVE,
InputArray  rvec = noArray(),
InputArray  tvec = noArray(),
OutputArray  reprojectionError = noArray() 
)

#include <opencv2/calib3d.hpp>

Finds an object pose from 3D-2D point correspondences.

This function returns a list of all the possible solutions (a solution is a <rotation vector, translation vector> couple), depending on the number of input points and the chosen method:

  • P3P methods (SOLVEPNP_P3P, SOLVEPNP_AP3P): 3 or 4 input points. Number of returned solutions can be between 0 and 4 with 3 input points.
  • SOLVEPNP_IPPE Input points must be >= 4 and object points must be coplanar. Returns 2 solutions.
  • SOLVEPNP_IPPE_SQUARE Special case suitable for marker pose estimation. Number of input points must be 4 and 2 solutions are returned. Object points must be defined in the following order:
    • point 0: [-squareLength / 2, squareLength / 2, 0]
    • point 1: [ squareLength / 2, squareLength / 2, 0]
    • point 2: [ squareLength / 2, -squareLength / 2, 0]
    • point 3: [-squareLength / 2, -squareLength / 2, 0]
  • for all the other flags, number of input points must be >= 4 and object points can be in any configuration. Only 1 solution is returned.
Parameters
objectPointsArray of object points in the object coordinate space, Nx3 1-channel or 1xN/Nx1 3-channel, where N is the number of points. vector<Point3f> can be also passed here.
imagePointsArray of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel, where N is the number of points. vector<Point2f> can be also passed here.
cameraMatrixInput camera matrix \(A = \vecthreethree{fx}{0}{cx}{0}{fy}{cy}{0}{0}{1}\) .
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
rvecsVector of output rotation vectors (see Rodrigues ) that, together with tvecs, brings points from the model coordinate system to the camera coordinate system.
tvecsVector of output translation vectors.
useExtrinsicGuessParameter used for SOLVEPNP_ITERATIVE. If true (1), the function uses the provided rvec and tvec values as initial approximations of the rotation and translation vectors, respectively, and further optimizes them.
flagsMethod for solving a PnP problem:
  • SOLVEPNP_ITERATIVE Iterative method is based on a Levenberg-Marquardt optimization. In this case the function finds such a pose that minimizes reprojection error, that is the sum of squared distances between the observed projections imagePoints and the projected (using projectPoints ) objectPoints .
  • SOLVEPNP_P3P Method is based on the paper of X.S. Gao, X.-R. Hou, J. Tang, H.-F. Chang "Complete Solution Classification for the Perspective-Three-Point Problem" ([36]). In this case the function requires exactly four object and image points.
  • SOLVEPNP_AP3P Method is based on the paper of T. Ke, S. Roumeliotis "An Efficient Algebraic Solution to the Perspective-Three-Point Problem" ([47]). In this case the function requires exactly four object and image points.
  • SOLVEPNP_EPNP Method has been introduced by F.Moreno-Noguer, V.Lepetit and P.Fua in the paper "EPnP: Efficient Perspective-n-Point Camera Pose Estimation" ([52]).
  • SOLVEPNP_DLS Method is based on the paper of Joel A. Hesch and Stergios I. Roumeliotis. "A Direct Least-Squares (DLS) Method for PnP" ([42]).
  • SOLVEPNP_UPNP Method is based on the paper of A.Penate-Sanchez, J.Andrade-Cetto, F.Moreno-Noguer. "Exhaustive Linearization for Robust Camera Pose and Focal Length Estimation" ([74]). In this case the function also estimates the parameters \(f_x\) and \(f_y\) assuming that both have the same value. Then the cameraMatrix is updated with the estimated focal length.
  • SOLVEPNP_IPPE Method is based on the paper of T. Collins and A. Bartoli. "Infinitesimal Plane-Based Pose Estimation" ([21]). This method requires coplanar object points.
  • SOLVEPNP_IPPE_SQUARE Method is based on the paper of Toby Collins and Adrien Bartoli. "Infinitesimal Plane-Based Pose Estimation" ([21]). This method is suitable for marker pose estimation. It requires 4 coplanar object points defined in the following order:
    • point 0: [-squareLength / 2, squareLength / 2, 0]
    • point 1: [ squareLength / 2, squareLength / 2, 0]
    • point 2: [ squareLength / 2, -squareLength / 2, 0]
    • point 3: [-squareLength / 2, -squareLength / 2, 0]
rvecRotation vector used to initialize an iterative PnP refinement algorithm, when flag is SOLVEPNP_ITERATIVE and useExtrinsicGuess is set to true.
tvecTranslation vector used to initialize an iterative PnP refinement algorithm, when flag is SOLVEPNP_ITERATIVE and useExtrinsicGuess is set to true.
reprojectionErrorOptional vector of reprojection error, that is the RMS error ( \( \text{RMSE} = \sqrt{\frac{\sum_{i}^{N} \left ( \hat{y_i} - y_i \right )^2}{N}} \)) between the input image points and the 3D object points projected with the estimated pose.

The function estimates the object pose given a set of object points, their corresponding image projections, as well as the camera matrix and the distortion coefficients, see the figure below (more precisely, the X-axis of the camera frame is pointing to the right, the Y-axis downward and the Z-axis forward).

pnp.jpg

Points expressed in the world frame \( \bf{X}_w \) are projected into the image plane \( \left[ u, v \right] \) using the perspective projection model \( \Pi \) and the camera intrinsic parameters matrix \( \bf{A} \):

\[ \begin{align*} \begin{bmatrix} u \\ v \\ 1 \end{bmatrix} &= \bf{A} \hspace{0.1em} \Pi \hspace{0.2em} ^{c}\bf{M}_w \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \\ \begin{bmatrix} u \\ v \\ 1 \end{bmatrix} &= \begin{bmatrix} f_x & 0 & c_x \\ 0 & f_y & c_y \\ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} 1 & 0 & 0 & 0 \\ 0 & 1 & 0 & 0 \\ 0 & 0 & 1 & 0 \end{bmatrix} \begin{bmatrix} r_{11} & r_{12} & r_{13} & t_x \\ r_{21} & r_{22} & r_{23} & t_y \\ r_{31} & r_{32} & r_{33} & t_z \\ 0 & 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \end{align*} \]

The estimated pose is thus the rotation (rvec) and the translation (tvec) vectors that allow transforming a 3D point expressed in the world frame into the camera frame:

\[ \begin{align*} \begin{bmatrix} X_c \\ Y_c \\ Z_c \\ 1 \end{bmatrix} &= \hspace{0.2em} ^{c}\bf{M}_w \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \\ \begin{bmatrix} X_c \\ Y_c \\ Z_c \\ 1 \end{bmatrix} &= \begin{bmatrix} r_{11} & r_{12} & r_{13} & t_x \\ r_{21} & r_{22} & r_{23} & t_y \\ r_{31} & r_{32} & r_{33} & t_z \\ 0 & 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \end{align*} \]

Note
  • An example of how to use solvePnP for planar augmented reality can be found at opencv_source_code/samples/python/plane_ar.py
  • If you are using Python:
    • Numpy array slices won't work as input because solvePnP requires contiguous arrays (enforced by the assertion using cv::Mat::checkVector() around line 55 of modules/calib3d/src/solvepnp.cpp version 2.4.9)
    • The P3P algorithm requires image points to be in an array of shape (N,1,2) due to its calling of cv::undistortPoints (around line 75 of modules/calib3d/src/solvepnp.cpp version 2.4.9) which requires 2-channel information.
    • Thus, given some data D = np.array(...) where D.shape = (N,M), in order to use a subset of it as, e.g., imagePoints, one must effectively copy it into a new array: imagePoints = np.ascontiguousarray(D[:,:2]).reshape((N,1,2))
  • The methods SOLVEPNP_DLS and SOLVEPNP_UPNP cannot be used as the current implementations are unstable and sometimes give completely wrong results. If you pass one of these two flags, SOLVEPNP_EPNP method will be used instead.
  • The minimum number of points is 4 in the general case. In the case of SOLVEPNP_P3P and SOLVEPNP_AP3P methods, it is required to use exactly 4 points (the first 3 points are used to estimate all the solutions of the P3P problem, the last one is used to retain the best solution that minimizes the reprojection error).
  • With SOLVEPNP_ITERATIVE method and useExtrinsicGuess=true, the minimum number of points is 3 (3 points are sufficient to compute a pose but there are up to 4 solutions). The initial solution should be close to the global solution to converge.
  • With SOLVEPNP_IPPE input points must be >= 4 and object points must be coplanar.
  • With SOLVEPNP_IPPE_SQUARE this is a special case suitable for marker pose estimation. Number of input points must be 4. Object points must be defined in the following order:
    • point 0: [-squareLength / 2, squareLength / 2, 0]
    • point 1: [ squareLength / 2, squareLength / 2, 0]
    • point 2: [ squareLength / 2, -squareLength / 2, 0]
    • point 3: [-squareLength / 2, -squareLength / 2, 0]

Referenced by cv::LMSolver::Callback::~Callback().

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◆ solvePnPRansac()

bool cv::solvePnPRansac ( InputArray  objectPoints,
InputArray  imagePoints,
InputArray  cameraMatrix,
InputArray  distCoeffs,
OutputArray  rvec,
OutputArray  tvec,
bool  useExtrinsicGuess = false,
int  iterationsCount = 100,
float  reprojectionError = 8.0,
double  confidence = 0.99,
OutputArray  inliers = noArray(),
int  flags = SOLVEPNP_ITERATIVE 
)

#include <opencv2/calib3d.hpp>

Finds an object pose from 3D-2D point correspondences using the RANSAC scheme.

Parameters
objectPointsArray of object points in the object coordinate space, Nx3 1-channel or 1xN/Nx1 3-channel, where N is the number of points. vector<Point3f> can be also passed here.
imagePointsArray of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel, where N is the number of points. vector<Point2f> can be also passed here.
cameraMatrixInput camera matrix \(A = \vecthreethree{fx}{0}{cx}{0}{fy}{cy}{0}{0}{1}\) .
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
rvecOutput rotation vector (see Rodrigues ) that, together with tvec, brings points from the model coordinate system to the camera coordinate system.
tvecOutput translation vector.
useExtrinsicGuessParameter used for SOLVEPNP_ITERATIVE. If true (1), the function uses the provided rvec and tvec values as initial approximations of the rotation and translation vectors, respectively, and further optimizes them.
iterationsCountNumber of iterations.
reprojectionErrorInlier threshold value used by the RANSAC procedure. The parameter value is the maximum allowed distance between the observed and computed point projections to consider it an inlier.
confidenceThe probability that the algorithm produces a useful result.
inliersOutput vector that contains indices of inliers in objectPoints and imagePoints .
flagsMethod for solving a PnP problem (see solvePnP ).

The function estimates an object pose given a set of object points, their corresponding image projections, as well as the camera matrix and the distortion coefficients. This function finds such a pose that minimizes reprojection error, that is, the sum of squared distances between the observed projections imagePoints and the projected (using projectPoints ) objectPoints. The use of RANSAC makes the function resistant to outliers.

Note
  • An example of how to use solvePNPRansac for object detection can be found at opencv_source_code/samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/
  • The default method used to estimate the camera pose for the Minimal Sample Sets step is SOLVEPNP_EPNP. Exceptions are:
  • The method used to estimate the camera pose using all the inliers is defined by the flags parameters unless it is equal to SOLVEPNP_P3P or SOLVEPNP_AP3P. In this case, the method SOLVEPNP_EPNP will be used instead.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ solvePnPRefineLM()

void cv::solvePnPRefineLM ( InputArray  objectPoints,
InputArray  imagePoints,
InputArray  cameraMatrix,
InputArray  distCoeffs,
InputOutputArray  rvec,
InputOutputArray  tvec,
TermCriteria  criteria = TermCriteria(TermCriteria::EPS+TermCriteria::COUNT, 20, FLT_EPSILON) 
)

#include <opencv2/calib3d.hpp>

Refine a pose (the translation and the rotation that transform a 3D point expressed in the object coordinate frame to the camera coordinate frame) from a 3D-2D point correspondences and starting from an initial solution.

Parameters
objectPointsArray of object points in the object coordinate space, Nx3 1-channel or 1xN/Nx1 3-channel, where N is the number of points. vector<Point3f> can also be passed here.
imagePointsArray of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel, where N is the number of points. vector<Point2f> can also be passed here.
cameraMatrixInput camera matrix \(A = \vecthreethree{fx}{0}{cx}{0}{fy}{cy}{0}{0}{1}\) .
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
rvecInput/Output rotation vector (see Rodrigues ) that, together with tvec, brings points from the model coordinate system to the camera coordinate system. Input values are used as an initial solution.
tvecInput/Output translation vector. Input values are used as an initial solution.
criteriaCriteria when to stop the Levenberg-Marquard iterative algorithm.

The function refines the object pose given at least 3 object points, their corresponding image projections, an initial solution for the rotation and translation vector, as well as the camera matrix and the distortion coefficients. The function minimizes the projection error with respect to the rotation and the translation vectors, according to a Levenberg-Marquardt iterative minimization [60] [27] process.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ solvePnPRefineVVS()

void cv::solvePnPRefineVVS ( InputArray  objectPoints,
InputArray  imagePoints,
InputArray  cameraMatrix,
InputArray  distCoeffs,
InputOutputArray  rvec,
InputOutputArray  tvec,
TermCriteria  criteria = TermCriteria(TermCriteria::EPS+TermCriteria::COUNT, 20, FLT_EPSILON),
double  VVSlambda = 1 
)

#include <opencv2/calib3d.hpp>

Refine a pose (the translation and the rotation that transform a 3D point expressed in the object coordinate frame to the camera coordinate frame) from a 3D-2D point correspondences and starting from an initial solution.

Parameters
objectPointsArray of object points in the object coordinate space, Nx3 1-channel or 1xN/Nx1 3-channel, where N is the number of points. vector<Point3f> can also be passed here.
imagePointsArray of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel, where N is the number of points. vector<Point2f> can also be passed here.
cameraMatrixInput camera matrix \(A = \vecthreethree{fx}{0}{cx}{0}{fy}{cy}{0}{0}{1}\) .
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
rvecInput/Output rotation vector (see Rodrigues ) that, together with tvec, brings points from the model coordinate system to the camera coordinate system. Input values are used as an initial solution.
tvecInput/Output translation vector. Input values are used as an initial solution.
criteriaCriteria when to stop the Levenberg-Marquard iterative algorithm.
VVSlambdaGain for the virtual visual servoing control law, equivalent to the \(\alpha\) gain in the Damped Gauss-Newton formulation.

The function refines the object pose given at least 3 object points, their corresponding image projections, an initial solution for the rotation and translation vector, as well as the camera matrix and the distortion coefficients. The function minimizes the projection error with respect to the rotation and the translation vectors, using a virtual visual servoing (VVS) [20] [64] scheme.

Referenced by cv::LMSolver::Callback::~Callback().

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◆ stereoCalibrate() [1/2]

double cv::stereoCalibrate ( InputArrayOfArrays  objectPoints,
InputArrayOfArrays  imagePoints1,
InputArrayOfArrays  imagePoints2,
InputOutputArray  cameraMatrix1,
InputOutputArray  distCoeffs1,
InputOutputArray  cameraMatrix2,
InputOutputArray  distCoeffs2,
Size  imageSize,
InputOutputArray  R,
InputOutputArray  T,
OutputArray  E,
OutputArray  F,
OutputArray  perViewErrors,
int  flags = CALIB_FIX_INTRINSIC,
TermCriteria  criteria = TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, 1e-6) 
)

#include <opencv2/calib3d.hpp>

Calibrates the stereo camera.

Parameters
objectPointsVector of vectors of the calibration pattern points.
imagePoints1Vector of vectors of the projections of the calibration pattern points, observed by the first camera.
imagePoints2Vector of vectors of the projections of the calibration pattern points, observed by the second camera.
cameraMatrix1Input/output first camera matrix: \(\vecthreethree{f_x^{(j)}}{0}{c_x^{(j)}}{0}{f_y^{(j)}}{c_y^{(j)}}{0}{0}{1}\) , \(j = 0,\, 1\) . If any of CALIB_USE_INTRINSIC_GUESS , CALIB_FIX_ASPECT_RATIO , CALIB_FIX_INTRINSIC , or CALIB_FIX_FOCAL_LENGTH are specified, some or all of the matrix components must be initialized. See the flags description for details.
distCoeffs1Input/output vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. The output vector length depends on the flags.
cameraMatrix2Input/output second camera matrix. The parameter is similar to cameraMatrix1
distCoeffs2Input/output lens distortion coefficients for the second camera. The parameter is similar to distCoeffs1 .
imageSizeSize of the image used only to initialize intrinsic camera matrix.
ROutput rotation matrix between the 1st and the 2nd camera coordinate systems.
TOutput translation vector between the coordinate systems of the cameras.
EOutput essential matrix.
FOutput fundamental matrix.
perViewErrorsOutput vector of the RMS re-projection error estimated for each pattern view.
flagsDifferent flags that may be zero or a combination of the following values:
  • CALIB_FIX_INTRINSIC Fix cameraMatrix? and distCoeffs? so that only R, T, E , and F matrices are estimated.
  • CALIB_USE_INTRINSIC_GUESS Optimize some or all of the intrinsic parameters according to the specified flags. Initial values are provided by the user.
  • CALIB_USE_EXTRINSIC_GUESS R, T contain valid initial values that are optimized further. Otherwise R, T are initialized to the median value of the pattern views (each dimension separately).
  • CALIB_FIX_PRINCIPAL_POINT Fix the principal points during the optimization.
  • CALIB_FIX_FOCAL_LENGTH Fix \(f^{(j)}_x\) and \(f^{(j)}_y\) .
  • CALIB_FIX_ASPECT_RATIO Optimize \(f^{(j)}_y\) . Fix the ratio \(f^{(j)}_x/f^{(j)}_y\)
  • CALIB_SAME_FOCAL_LENGTH Enforce \(f^{(0)}_x=f^{(1)}_x\) and \(f^{(0)}_y=f^{(1)}_y\) .
  • CALIB_ZERO_TANGENT_DIST Set tangential distortion coefficients for each camera to zeros and fix there.
  • CALIB_FIX_K1,...,CALIB_FIX_K6 Do not change the corresponding radial distortion coefficient during the optimization. If CALIB_USE_INTRINSIC_GUESS is set, the coefficient from the supplied distCoeffs matrix is used. Otherwise, it is set to 0.
  • CALIB_RATIONAL_MODEL Enable coefficients k4, k5, and k6. To provide the backward compatibility, this extra flag should be explicitly specified to make the calibration function use the rational model and return 8 coefficients. If the flag is not set, the function computes and returns only 5 distortion coefficients.
  • CALIB_THIN_PRISM_MODEL Coefficients s1, s2, s3 and s4 are enabled. To provide the backward compatibility, this extra flag should be explicitly specified to make the calibration function use the thin prism model and return 12 coefficients. If the flag is not set, the function computes and returns only 5 distortion coefficients.
  • CALIB_FIX_S1_S2_S3_S4 The thin prism distortion coefficients are not changed during the optimization. If CALIB_USE_INTRINSIC_GUESS is set, the coefficient from the supplied distCoeffs matrix is used. Otherwise, it is set to 0.
  • CALIB_TILTED_MODEL Coefficients tauX and tauY are enabled. To provide the backward compatibility, this extra flag should be explicitly specified to make the calibration function use the tilted sensor model and return 14 coefficients. If the flag is not set, the function computes and returns only 5 distortion coefficients.
  • CALIB_FIX_TAUX_TAUY The coefficients of the tilted sensor model are not changed during the optimization. If CALIB_USE_INTRINSIC_GUESS is set, the coefficient from the supplied distCoeffs matrix is used. Otherwise, it is set to 0.
criteriaTermination criteria for the iterative optimization algorithm.

The function estimates transformation between two cameras making a stereo pair. If you have a stereo camera where the relative position and orientation of two cameras is fixed, and if you computed poses of an object relative to the first camera and to the second camera, (R1, T1) and (R2, T2), respectively (this can be done with solvePnP ), then those poses definitely relate to each other. This means that, given ( \(R_1\), \(T_1\) ), it should be possible to compute ( \(R_2\), \(T_2\) ). You only need to know the position and orientation of the second camera relative to the first camera. This is what the described function does. It computes ( \(R\), \(T\) ) so that:

\[R_2=R*R_1\]

\[T_2=R*T_1 + T,\]

Optionally, it computes the essential matrix E:

\[E= \vecthreethree{0}{-T_2}{T_1}{T_2}{0}{-T_0}{-T_1}{T_0}{0} *R\]

where \(T_i\) are components of the translation vector \(T\) : \(T=[T_0, T_1, T_2]^T\) . And the function can also compute the fundamental matrix F:

\[F = cameraMatrix2^{-T} E cameraMatrix1^{-1}\]

Besides the stereo-related information, the function can also perform a full calibration of each of two cameras. However, due to the high dimensionality of the parameter space and noise in the input data, the function can diverge from the correct solution. If the intrinsic parameters can be estimated with high accuracy for each of the cameras individually (for example, using calibrateCamera ), you are recommended to do so and then pass CALIB_FIX_INTRINSIC flag to the function along with the computed intrinsic parameters. Otherwise, if all the parameters are estimated at once, it makes sense to restrict some parameters, for example, pass CALIB_SAME_FOCAL_LENGTH and CALIB_ZERO_TANGENT_DIST flags, which is usually a reasonable assumption.

Similarly to calibrateCamera , the function minimizes the total re-projection error for all the points in all the available views from both cameras. The function returns the final value of the re-projection error.

◆ stereoCalibrate() [2/2]

double cv::stereoCalibrate ( InputArrayOfArrays  objectPoints,
InputArrayOfArrays  imagePoints1,
InputArrayOfArrays  imagePoints2,
InputOutputArray  cameraMatrix1,
InputOutputArray  distCoeffs1,
InputOutputArray  cameraMatrix2,
InputOutputArray  distCoeffs2,
Size  imageSize,
OutputArray  R,
OutputArray  T,
OutputArray  E,
OutputArray  F,
int  flags = CALIB_FIX_INTRINSIC,
TermCriteria  criteria = TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, 1e-6) 
)

#include <opencv2/calib3d.hpp>

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ stereoRectify()

void cv::stereoRectify ( InputArray  cameraMatrix1,
InputArray  distCoeffs1,
InputArray  cameraMatrix2,
InputArray  distCoeffs2,
Size  imageSize,
InputArray  R,
InputArray  T,
OutputArray  R1,
OutputArray  R2,
OutputArray  P1,
OutputArray  P2,
OutputArray  Q,
int  flags = CALIB_ZERO_DISPARITY,
double  alpha = -1,
Size  newImageSize = Size(),
Rect validPixROI1 = 0,
Rect validPixROI2 = 0 
)

#include <opencv2/calib3d.hpp>

Computes rectification transforms for each head of a calibrated stereo camera.

Parameters
cameraMatrix1First camera matrix.
distCoeffs1First camera distortion parameters.
cameraMatrix2Second camera matrix.
distCoeffs2Second camera distortion parameters.
imageSizeSize of the image used for stereo calibration.
RRotation matrix between the coordinate systems of the first and the second cameras.
TTranslation vector between coordinate systems of the cameras.
R1Output 3x3 rectification transform (rotation matrix) for the first camera.
R2Output 3x3 rectification transform (rotation matrix) for the second camera.
P1Output 3x4 projection matrix in the new (rectified) coordinate systems for the first camera.
P2Output 3x4 projection matrix in the new (rectified) coordinate systems for the second camera.
QOutput \(4 \times 4\) disparity-to-depth mapping matrix (see reprojectImageTo3D ).
flagsOperation flags that may be zero or CALIB_ZERO_DISPARITY . If the flag is set, the function makes the principal points of each camera have the same pixel coordinates in the rectified views. And if the flag is not set, the function may still shift the images in the horizontal or vertical direction (depending on the orientation of epipolar lines) to maximize the useful image area.
alphaFree scaling parameter. If it is -1 or absent, the function performs the default scaling. Otherwise, the parameter should be between 0 and 1. alpha=0 means that the rectified images are zoomed and shifted so that only valid pixels are visible (no black areas after rectification). alpha=1 means that the rectified image is decimated and shifted so that all the pixels from the original images from the cameras are retained in the rectified images (no source image pixels are lost). Obviously, any intermediate value yields an intermediate result between those two extreme cases.
newImageSizeNew image resolution after rectification. The same size should be passed to initUndistortRectifyMap (see the stereo_calib.cpp sample in OpenCV samples directory). When (0,0) is passed (default), it is set to the original imageSize . Setting it to larger value can help you preserve details in the original image, especially when there is a big radial distortion.
validPixROI1Optional output rectangles inside the rectified images where all the pixels are valid. If alpha=0 , the ROIs cover the whole images. Otherwise, they are likely to be smaller (see the picture below).
validPixROI2Optional output rectangles inside the rectified images where all the pixels are valid. If alpha=0 , the ROIs cover the whole images. Otherwise, they are likely to be smaller (see the picture below).

The function computes the rotation matrices for each camera that (virtually) make both camera image planes the same plane. Consequently, this makes all the epipolar lines parallel and thus simplifies the dense stereo correspondence problem. The function takes the matrices computed by stereoCalibrate as input. As output, it provides two rotation matrices and also two projection matrices in the new coordinates. The function distinguishes the following two cases:

  • Horizontal stereo: the first and the second camera views are shifted relative to each other mainly along the x axis (with possible small vertical shift). In the rectified images, the corresponding epipolar lines in the left and right cameras are horizontal and have the same y-coordinate. P1 and P2 look like:

    \[\texttt{P1} = \begin{bmatrix} f & 0 & cx_1 & 0 \\ 0 & f & cy & 0 \\ 0 & 0 & 1 & 0 \end{bmatrix}\]

    \[\texttt{P2} = \begin{bmatrix} f & 0 & cx_2 & T_x*f \\ 0 & f & cy & 0 \\ 0 & 0 & 1 & 0 \end{bmatrix} ,\]

    where \(T_x\) is a horizontal shift between the cameras and \(cx_1=cx_2\) if CALIB_ZERO_DISPARITY is set.

  • Vertical stereo: the first and the second camera views are shifted relative to each other mainly in vertical direction (and probably a bit in the horizontal direction too). The epipolar lines in the rectified images are vertical and have the same x-coordinate. P1 and P2 look like:

    \[\texttt{P1} = \begin{bmatrix} f & 0 & cx & 0 \\ 0 & f & cy_1 & 0 \\ 0 & 0 & 1 & 0 \end{bmatrix}\]

    \[\texttt{P2} = \begin{bmatrix} f & 0 & cx & 0 \\ 0 & f & cy_2 & T_y*f \\ 0 & 0 & 1 & 0 \end{bmatrix} ,\]

    where \(T_y\) is a vertical shift between the cameras and \(cy_1=cy_2\) if CALIB_ZERO_DISPARITY is set.

As you can see, the first three columns of P1 and P2 will effectively be the new "rectified" camera matrices. The matrices, together with R1 and R2 , can then be passed to initUndistortRectifyMap to initialize the rectification map for each camera.

See below the screenshot from the stereo_calib.cpp sample. Some red horizontal lines pass through the corresponding image regions. This means that the images are well rectified, which is what most stereo correspondence algorithms rely on. The green rectangles are roi1 and roi2 . You see that their interiors are all valid pixels.

stereo_undistort.jpg
image

◆ stereoRectifyUncalibrated()

bool cv::stereoRectifyUncalibrated ( InputArray  points1,
InputArray  points2,
InputArray  F,
Size  imgSize,
OutputArray  H1,
OutputArray  H2,
double  threshold = 5 
)

#include <opencv2/calib3d.hpp>

Computes a rectification transform for an uncalibrated stereo camera.

Parameters
points1Array of feature points in the first image.
points2The corresponding points in the second image. The same formats as in findFundamentalMat are supported.
FInput fundamental matrix. It can be computed from the same set of point pairs using findFundamentalMat .
imgSizeSize of the image.
H1Output rectification homography matrix for the first image.
H2Output rectification homography matrix for the second image.
thresholdOptional threshold used to filter out the outliers. If the parameter is greater than zero, all the point pairs that do not comply with the epipolar geometry (that is, the points for which \(|\texttt{points2[i]}^T*\texttt{F}*\texttt{points1[i]}|>\texttt{threshold}\) ) are rejected prior to computing the homographies. Otherwise, all the points are considered inliers.

The function computes the rectification transformations without knowing intrinsic parameters of the cameras and their relative position in the space, which explains the suffix "uncalibrated". Another related difference from stereoRectify is that the function outputs not the rectification transformations in the object (3D) space, but the planar perspective transformations encoded by the homography matrices H1 and H2 . The function implements the algorithm [41] .

Note
While the algorithm does not need to know the intrinsic parameters of the cameras, it heavily depends on the epipolar geometry. Therefore, if the camera lenses have a significant distortion, it would be better to correct it before computing the fundamental matrix and calling this function. For example, distortion coefficients can be estimated for each head of stereo camera separately by using calibrateCamera . Then, the images can be corrected using undistort , or just the point coordinates can be corrected with undistortPoints .

◆ triangulatePoints()

void cv::triangulatePoints ( InputArray  projMatr1,
InputArray  projMatr2,
InputArray  projPoints1,
InputArray  projPoints2,
OutputArray  points4D 
)

#include <opencv2/calib3d.hpp>

Reconstructs points by triangulation.

Parameters
projMatr13x4 projection matrix of the first camera.
projMatr23x4 projection matrix of the second camera.
projPoints12xN array of feature points in the first image. In case of c++ version it can be also a vector of feature points or two-channel matrix of size 1xN or Nx1.
projPoints22xN array of corresponding points in the second image. In case of c++ version it can be also a vector of feature points or two-channel matrix of size 1xN or Nx1.
points4D4xN array of reconstructed points in homogeneous coordinates.

The function reconstructs 3-dimensional points (in homogeneous coordinates) by using their observations with a stereo camera. Projections matrices can be obtained from stereoRectify.

Note
Keep in mind that all input data should be of float type in order for this function to work.
See also
reprojectImageTo3D

◆ undistort()

void cv::undistort ( InputArray  src,
OutputArray  dst,
InputArray  cameraMatrix,
InputArray  distCoeffs,
InputArray  newCameraMatrix = noArray() 
)

#include <opencv2/calib3d.hpp>

Transforms an image to compensate for lens distortion.

The function transforms an image to compensate radial and tangential lens distortion.

The function is simply a combination of initUndistortRectifyMap (with unity R ) and remap (with bilinear interpolation). See the former function for details of the transformation being performed.

Those pixels in the destination image, for which there is no correspondent pixels in the source image, are filled with zeros (black color).

A particular subset of the source image that will be visible in the corrected image can be regulated by newCameraMatrix. You can use getOptimalNewCameraMatrix to compute the appropriate newCameraMatrix depending on your requirements.

The camera matrix and the distortion parameters can be determined using calibrateCamera. If the resolution of images is different from the resolution used at the calibration stage, \(f_x, f_y, c_x\) and \(c_y\) need to be scaled accordingly, while the distortion coefficients remain the same.

Parameters
srcInput (distorted) image.
dstOutput (corrected) image that has the same size and type as src .
cameraMatrixInput camera matrix \(A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\) .
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
newCameraMatrixCamera matrix of the distorted image. By default, it is the same as cameraMatrix but you may additionally scale and shift the result by using a different matrix.

◆ undistortPoints() [1/2]

void cv::undistortPoints ( InputArray  src,
OutputArray  dst,
InputArray  cameraMatrix,
InputArray  distCoeffs,
InputArray  R = noArray(),
InputArray  P = noArray() 
)

#include <opencv2/calib3d.hpp>

Computes the ideal point coordinates from the observed point coordinates.

The function is similar to undistort and initUndistortRectifyMap but it operates on a sparse set of points instead of a raster image. Also the function performs a reverse transformation to projectPoints. In case of a 3D object, it does not reconstruct its 3D coordinates, but for a planar object, it does, up to a translation vector, if the proper R is specified.

For each observed point coordinate \((u, v)\) the function computes:

\[ \begin{array}{l} x^{"} \leftarrow (u - c_x)/f_x \\ y^{"} \leftarrow (v - c_y)/f_y \\ (x',y') = undistort(x^{"},y^{"}, \texttt{distCoeffs}) \\ {[X\,Y\,W]} ^T \leftarrow R*[x' \, y' \, 1]^T \\ x \leftarrow X/W \\ y \leftarrow Y/W \\ \text{only performed if P is specified:} \\ u' \leftarrow x {f'}_x + {c'}_x \\ v' \leftarrow y {f'}_y + {c'}_y \end{array} \]

where undistort is an approximate iterative algorithm that estimates the normalized original point coordinates out of the normalized distorted point coordinates ("normalized" means that the coordinates do not depend on the camera matrix).

The function can be used for both a stereo camera head or a monocular camera (when R is empty).

Parameters
srcObserved point coordinates, 2xN/Nx2 1-channel or 1xN/Nx1 2-channel (CV_32FC2 or CV_64FC2) (or vector<Point2f> ).
dstOutput ideal point coordinates (1xN/Nx1 2-channel or vector<Point2f> ) after undistortion and reverse perspective transformation. If matrix P is identity or omitted, dst will contain normalized point coordinates.
cameraMatrixCamera matrix \(\vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\) .
distCoeffsInput vector of distortion coefficients \((k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\) of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
RRectification transformation in the object space (3x3 matrix). R1 or R2 computed by stereoRectify can be passed here. If the matrix is empty, the identity transformation is used.
PNew camera matrix (3x3) or new projection matrix (3x4) \(\begin{bmatrix} {f'}_x & 0 & {c'}_x & t_x \\ 0 & {f'}_y & {c'}_y & t_y \\ 0 & 0 & 1 & t_z \end{bmatrix}\). P1 or P2 computed by stereoRectify can be passed here. If the matrix is empty, the identity new camera matrix is used.
Examples:
samples/cpp/tutorial_code/features2D/Homography/pose_from_homography.cpp.

Referenced by cv::initWideAngleProjMap().

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◆ undistortPoints() [2/2]

void cv::undistortPoints ( InputArray  src,
OutputArray  dst,
InputArray  cameraMatrix,
InputArray  distCoeffs,
InputArray  R,
InputArray  P,
TermCriteria  criteria 
)

#include <opencv2/calib3d.hpp>

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Note
Default version of undistortPoints does 5 iterations to compute undistorted points.

◆ validateDisparity()

void cv::validateDisparity ( InputOutputArray  disparity,
InputArray  cost,
int  minDisparity,
int  numberOfDisparities,
int  disp12MaxDisp = 1 
)

#include <opencv2/calib3d.hpp>

validates disparity using the left-right check. The matrix "cost" should be computed by the stereo correspondence algorithm