JUCE  v6.1.6 (6.0.8-1114)
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juce::ValueTreePropertyWithDefault::SynchronousValueSource Class Reference
Inheritance diagram for juce::ValueTreePropertyWithDefault::SynchronousValueSource:
Collaboration diagram for juce::ValueTreePropertyWithDefault::SynchronousValueSource:

Public Member Functions

 SynchronousValueSource (const var &initialValue)
 
void decReferenceCount () noexcept
 Decreases the object's reference count. More...
 
bool decReferenceCountWithoutDeleting () noexcept
 Decreases the object's reference count. More...
 
int getReferenceCount () const noexcept
 Returns the object's current reference count. More...
 
var getValue () const override
 Returns the current value of this object. More...
 
void incReferenceCount () noexcept
 Increments the object's reference count. More...
 
void sendChangeMessage (bool dispatchSynchronously)
 Delivers a change message to all the listeners that are registered with this value. More...
 
void setValue (const var &newValue) override
 Changes the current value. More...
 

Protected Member Functions

void resetReferenceCount () noexcept
 Resets the reference count to zero without deleting the object. More...
 

Protected Attributes

SortedSet< Value * > valuesWithListeners
 

Private Member Functions

void cancelPendingUpdate () noexcept
 This will stop any pending updates from happening. More...
 
void handleAsyncUpdate () override
 Called back to do whatever your class needs to do. More...
 
void handleUpdateNowIfNeeded ()
 If an update has been triggered and is pending, this will invoke it synchronously. More...
 
bool isUpdatePending () const noexcept
 Returns true if there's an update callback in the pipeline. More...
 
void triggerAsyncUpdate ()
 Causes the callback to be triggered at a later time. More...
 

Private Attributes

ReferenceCountedObjectPtr< AsyncUpdaterMessage > activeMessage
 
Atomic< intrefCount { 0 }
 
var value
 

Constructor & Destructor Documentation

◆ SynchronousValueSource()

juce::ValueTreePropertyWithDefault::SynchronousValueSource::SynchronousValueSource ( const var initialValue)
inlineexplicit

Member Function Documentation

◆ cancelPendingUpdate()

void juce::AsyncUpdater::cancelPendingUpdate ( )
noexceptinherited

This will stop any pending updates from happening.

If called after triggerAsyncUpdate() and before the handleAsyncUpdate() callback happens, this will cancel the handleAsyncUpdate() callback.

Note that this method simply cancels the next callback - if a callback is already in progress on a different thread, this won't block until the callback finishes, so there's no guarantee that the callback isn't still running when the method returns.

◆ decReferenceCount()

void juce::ReferenceCountedObject::decReferenceCount ( )
inlinenoexceptinherited

Decreases the object's reference count.

If the count gets to zero, the object will be deleted.

References jassert.

◆ decReferenceCountWithoutDeleting()

bool juce::ReferenceCountedObject::decReferenceCountWithoutDeleting ( )
inlinenoexceptinherited

Decreases the object's reference count.

If the count gets to zero, the object will not be deleted, but this method will return true, allowing the caller to take care of deletion.

References jassert.

◆ getReferenceCount()

int juce::ReferenceCountedObject::getReferenceCount ( ) const
inlinenoexceptinherited

Returns the object's current reference count.

◆ getValue()

var juce::ValueTreePropertyWithDefault::SynchronousValueSource::getValue ( ) const
inlineoverridevirtual

Returns the current value of this object.

Implements juce::Value::ValueSource.

References juce::gl::value.

◆ handleAsyncUpdate()

void juce::Value::ValueSource::handleAsyncUpdate ( )
overrideprivatevirtualinherited

Called back to do whatever your class needs to do.

This method is called by the message thread at the next convenient time after the triggerAsyncUpdate() method has been called.

Implements juce::AsyncUpdater.

◆ handleUpdateNowIfNeeded()

void juce::AsyncUpdater::handleUpdateNowIfNeeded ( )
inherited

If an update has been triggered and is pending, this will invoke it synchronously.

Use this as a kind of "flush" operation - if an update is pending, the handleAsyncUpdate() method will be called immediately; if no update is pending, then nothing will be done.

Because this may invoke the callback, this method must only be called on the main event thread.

◆ incReferenceCount()

void juce::ReferenceCountedObject::incReferenceCount ( )
inlinenoexceptinherited

Increments the object's reference count.

This is done automatically by the smart pointer, but is public just in case it's needed for nefarious purposes.

Referenced by juce::ReferenceCountedObjectPtr< juce::ReferenceCountedObject >::operator=().

◆ isUpdatePending()

bool juce::AsyncUpdater::isUpdatePending ( ) const
noexceptinherited

Returns true if there's an update callback in the pipeline.

◆ resetReferenceCount()

void juce::ReferenceCountedObject::resetReferenceCount ( )
inlineprotectednoexceptinherited

Resets the reference count to zero without deleting the object.

You should probably never need to use this!

◆ sendChangeMessage()

void juce::Value::ValueSource::sendChangeMessage ( bool  dispatchSynchronously)
inherited

Delivers a change message to all the listeners that are registered with this value.

If dispatchSynchronously is true, the method will call all the listeners before returning; otherwise it'll dispatch a message and make the call later.

◆ setValue()

void juce::ValueTreePropertyWithDefault::SynchronousValueSource::setValue ( const var newValue)
inlineoverridevirtual

Changes the current value.

This must also trigger a change message if the value actually changes.

Implements juce::Value::ValueSource.

References juce::var::equalsWithSameType(), and juce::gl::value.

◆ triggerAsyncUpdate()

void juce::AsyncUpdater::triggerAsyncUpdate ( )
inherited

Causes the callback to be triggered at a later time.

This method returns immediately, after which a callback to the handleAsyncUpdate() method will be made by the message thread as soon as possible.

If an update callback is already pending but hasn't happened yet, calling this method will have no effect.

It's thread-safe to call this method from any thread, BUT beware of calling it from a real-time (e.g. audio) thread, because it involves posting a message to the system queue, which means it may block (and in general will do on most OSes).

Member Data Documentation

◆ activeMessage

ReferenceCountedObjectPtr<AsyncUpdaterMessage> juce::AsyncUpdater::activeMessage
privateinherited

◆ refCount

Atomic<int> juce::ReferenceCountedObject::refCount { 0 }
privateinherited

◆ value

var juce::ValueTreePropertyWithDefault::SynchronousValueSource::value
private

◆ valuesWithListeners

SortedSet<Value*> juce::Value::ValueSource::valuesWithListeners
protectedinherited

The documentation for this class was generated from the following file: