JUCE  v6.1.6 (6.0.8-1114)
JUCE API
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juce_OpenGLGraphicsContext.h File Reference
This graph shows which files directly or indirectly include this file:

Classes

struct  juce::OpenGLGraphicsContextCustomShader
 Used to create custom shaders for use with an openGL 2D rendering context. More...
 

Namespaces

 juce
 

Functions

std::unique_ptr< LowLevelGraphicsContext > juce::createOpenGLGraphicsContext (OpenGLContext &, int width, int height)
 Creates a graphics context object that will render into the given OpenGL target. More...
 
std::unique_ptr< LowLevelGraphicsContext > juce::createOpenGLGraphicsContext (OpenGLContext &, OpenGLFrameBuffer &)
 Creates a graphics context object that will render into the given OpenGL framebuffer. More...
 
std::unique_ptr< LowLevelGraphicsContext > juce::createOpenGLGraphicsContext (OpenGLContext &, unsigned int frameBufferID, int width, int height)
 Creates a graphics context object that will render into the given OpenGL framebuffer, with the given size. More...