JUCE  v6.1.6 (6.0.8-1114)
JUCE API
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juce_gl.h File Reference
Include dependency graph for juce_gl.h:

Namespaces

 juce
 
 juce::gl
 

Macros

#define __gl2_h_
 
#define __gl_ATI_h_
 
#define __gl_gl_h_
 
#define __gl_glext_h_
 
#define __gl_h_
 
#define __GL_H__
 
#define __glext_h_
 
#define __GLEXT_H_
 
#define __gltypes_h_
 
#define __REGAL_H__
 
#define __X_GL_H
 
#define _GL_H
 
#define GL_3DFX_multisample   1
 
#define GL_3DFX_tbuffer   1
 
#define GL_3DFX_texture_compression_FXT1   1
 
#define GL_AMD_blend_minmax_factor   1
 
#define GL_AMD_conservative_depth   1
 
#define GL_AMD_debug_output   1
 
#define GL_AMD_depth_clamp_separate   1
 
#define GL_AMD_draw_buffers_blend   1
 
#define GL_AMD_framebuffer_multisample_advanced   1
 
#define GL_AMD_framebuffer_sample_positions   1
 
#define GL_AMD_gcn_shader   1
 
#define GL_AMD_gpu_shader_half_float   1
 
#define GL_AMD_gpu_shader_int16   1
 
#define GL_AMD_gpu_shader_int64   1
 
#define GL_AMD_interleaved_elements   1
 
#define GL_AMD_multi_draw_indirect   1
 
#define GL_AMD_name_gen_delete   1
 
#define GL_AMD_occlusion_query_event   1
 
#define GL_AMD_performance_monitor   1
 
#define GL_AMD_pinned_memory   1
 
#define GL_AMD_query_buffer_object   1
 
#define GL_AMD_sample_positions   1
 
#define GL_AMD_seamless_cubemap_per_texture   1
 
#define GL_AMD_shader_atomic_counter_ops   1
 
#define GL_AMD_shader_ballot   1
 
#define GL_AMD_shader_explicit_vertex_parameter   1
 
#define GL_AMD_shader_gpu_shader_half_float_fetch   1
 
#define GL_AMD_shader_image_load_store_lod   1
 
#define GL_AMD_shader_stencil_export   1
 
#define GL_AMD_shader_trinary_minmax   1
 
#define GL_AMD_sparse_texture   1
 
#define GL_AMD_stencil_operation_extended   1
 
#define GL_AMD_texture_gather_bias_lod   1
 
#define GL_AMD_texture_texture4   1
 
#define GL_AMD_transform_feedback3_lines_triangles   1
 
#define GL_AMD_transform_feedback4   1
 
#define GL_AMD_vertex_shader_layer   1
 
#define GL_AMD_vertex_shader_tessellator   1
 
#define GL_AMD_vertex_shader_viewport_index   1
 
#define GL_APPLE_aux_depth_stencil   1
 
#define GL_APPLE_client_storage   1
 
#define GL_APPLE_element_array   1
 
#define GL_APPLE_fence   1
 
#define GL_APPLE_float_pixels   1
 
#define GL_APPLE_flush_buffer_range   1
 
#define GL_APPLE_object_purgeable   1
 
#define GL_APPLE_rgb_422   1
 
#define GL_APPLE_row_bytes   1
 
#define GL_APPLE_specular_vector   1
 
#define GL_APPLE_texture_range   1
 
#define GL_APPLE_transform_hint   1
 
#define GL_APPLE_vertex_array_object   1
 
#define GL_APPLE_vertex_array_range   1
 
#define GL_APPLE_vertex_program_evaluators   1
 
#define GL_APPLE_ycbcr_422   1
 
#define GL_ARB_arrays_of_arrays   1
 
#define GL_ARB_base_instance   1
 
#define GL_ARB_bindless_texture   1
 
#define GL_ARB_blend_func_extended   1
 
#define GL_ARB_buffer_storage   1
 
#define GL_ARB_cl_event   1
 
#define GL_ARB_clear_buffer_object   1
 
#define GL_ARB_clear_texture   1
 
#define GL_ARB_clip_control   1
 
#define GL_ARB_color_buffer_float   1
 
#define GL_ARB_compatibility   1
 
#define GL_ARB_compressed_texture_pixel_storage   1
 
#define GL_ARB_compute_shader   1
 
#define GL_ARB_compute_variable_group_size   1
 
#define GL_ARB_conditional_render_inverted   1
 
#define GL_ARB_conservative_depth   1
 
#define GL_ARB_copy_buffer   1
 
#define GL_ARB_copy_image   1
 
#define GL_ARB_cull_distance   1
 
#define GL_ARB_debug_output   1
 
#define GL_ARB_depth_buffer_float   1
 
#define GL_ARB_depth_clamp   1
 
#define GL_ARB_depth_texture   1
 
#define GL_ARB_derivative_control   1
 
#define GL_ARB_direct_state_access   1
 
#define GL_ARB_draw_buffers   1
 
#define GL_ARB_draw_buffers_blend   1
 
#define GL_ARB_draw_elements_base_vertex   1
 
#define GL_ARB_draw_indirect   1
 
#define GL_ARB_draw_instanced   1
 
#define GL_ARB_enhanced_layouts   1
 
#define GL_ARB_ES2_compatibility   1
 
#define GL_ARB_ES3_1_compatibility   1
 
#define GL_ARB_ES3_2_compatibility   1
 
#define GL_ARB_ES3_compatibility   1
 
#define GL_ARB_explicit_attrib_location   1
 
#define GL_ARB_explicit_uniform_location   1
 
#define GL_ARB_fragment_coord_conventions   1
 
#define GL_ARB_fragment_layer_viewport   1
 
#define GL_ARB_fragment_program   1
 
#define GL_ARB_fragment_program_shadow   1
 
#define GL_ARB_fragment_shader   1
 
#define GL_ARB_fragment_shader_interlock   1
 
#define GL_ARB_framebuffer_no_attachments   1
 
#define GL_ARB_framebuffer_object   1
 
#define GL_ARB_framebuffer_sRGB   1
 
#define GL_ARB_geometry_shader4   1
 
#define GL_ARB_get_program_binary   1
 
#define GL_ARB_get_texture_sub_image   1
 
#define GL_ARB_gl_spirv   1
 
#define GL_ARB_gpu_shader5   1
 
#define GL_ARB_gpu_shader_fp64   1
 
#define GL_ARB_gpu_shader_int64   1
 
#define GL_ARB_half_float_pixel   1
 
#define GL_ARB_half_float_vertex   1
 
#define GL_ARB_imaging   1
 
#define GL_ARB_indirect_parameters   1
 
#define GL_ARB_instanced_arrays   1
 
#define GL_ARB_internalformat_query   1
 
#define GL_ARB_internalformat_query2   1
 
#define GL_ARB_invalidate_subdata   1
 
#define GL_ARB_map_buffer_alignment   1
 
#define GL_ARB_map_buffer_range   1
 
#define GL_ARB_matrix_palette   1
 
#define GL_ARB_multi_bind   1
 
#define GL_ARB_multi_draw_indirect   1
 
#define GL_ARB_multisample   1
 
#define GL_ARB_multitexture   1
 
#define GL_ARB_occlusion_query   1
 
#define GL_ARB_occlusion_query2   1
 
#define GL_ARB_parallel_shader_compile   1
 
#define GL_ARB_pipeline_statistics_query   1
 
#define GL_ARB_pixel_buffer_object   1
 
#define GL_ARB_point_parameters   1
 
#define GL_ARB_point_sprite   1
 
#define GL_ARB_polygon_offset_clamp   1
 
#define GL_ARB_post_depth_coverage   1
 
#define GL_ARB_program_interface_query   1
 
#define GL_ARB_provoking_vertex   1
 
#define GL_ARB_query_buffer_object   1
 
#define GL_ARB_robust_buffer_access_behavior   1
 
#define GL_ARB_robustness   1
 
#define GL_ARB_robustness_isolation   1
 
#define GL_ARB_sample_locations   1
 
#define GL_ARB_sample_shading   1
 
#define GL_ARB_sampler_objects   1
 
#define GL_ARB_seamless_cube_map   1
 
#define GL_ARB_seamless_cubemap_per_texture   1
 
#define GL_ARB_separate_shader_objects   1
 
#define GL_ARB_shader_atomic_counter_ops   1
 
#define GL_ARB_shader_atomic_counters   1
 
#define GL_ARB_shader_ballot   1
 
#define GL_ARB_shader_bit_encoding   1
 
#define GL_ARB_shader_clock   1
 
#define GL_ARB_shader_draw_parameters   1
 
#define GL_ARB_shader_group_vote   1
 
#define GL_ARB_shader_image_load_store   1
 
#define GL_ARB_shader_image_size   1
 
#define GL_ARB_shader_objects   1
 
#define GL_ARB_shader_precision   1
 
#define GL_ARB_shader_stencil_export   1
 
#define GL_ARB_shader_storage_buffer_object   1
 
#define GL_ARB_shader_subroutine   1
 
#define GL_ARB_shader_texture_image_samples   1
 
#define GL_ARB_shader_texture_lod   1
 
#define GL_ARB_shader_viewport_layer_array   1
 
#define GL_ARB_shading_language_100   1
 
#define GL_ARB_shading_language_420pack   1
 
#define GL_ARB_shading_language_include   1
 
#define GL_ARB_shading_language_packing   1
 
#define GL_ARB_shadow   1
 
#define GL_ARB_shadow_ambient   1
 
#define GL_ARB_sparse_buffer   1
 
#define GL_ARB_sparse_texture   1
 
#define GL_ARB_sparse_texture2   1
 
#define GL_ARB_sparse_texture_clamp   1
 
#define GL_ARB_spirv_extensions   1
 
#define GL_ARB_stencil_texturing   1
 
#define GL_ARB_sync   1
 
#define GL_ARB_tessellation_shader   1
 
#define GL_ARB_texture_barrier   1
 
#define GL_ARB_texture_border_clamp   1
 
#define GL_ARB_texture_buffer_object   1
 
#define GL_ARB_texture_buffer_object_rgb32   1
 
#define GL_ARB_texture_buffer_range   1
 
#define GL_ARB_texture_compression   1
 
#define GL_ARB_texture_compression_bptc   1
 
#define GL_ARB_texture_compression_rgtc   1
 
#define GL_ARB_texture_cube_map   1
 
#define GL_ARB_texture_cube_map_array   1
 
#define GL_ARB_texture_env_add   1
 
#define GL_ARB_texture_env_combine   1
 
#define GL_ARB_texture_env_crossbar   1
 
#define GL_ARB_texture_env_dot3   1
 
#define GL_ARB_texture_filter_anisotropic   1
 
#define GL_ARB_texture_filter_minmax   1
 
#define GL_ARB_texture_float   1
 
#define GL_ARB_texture_gather   1
 
#define GL_ARB_texture_mirror_clamp_to_edge   1
 
#define GL_ARB_texture_mirrored_repeat   1
 
#define GL_ARB_texture_multisample   1
 
#define GL_ARB_texture_non_power_of_two   1
 
#define GL_ARB_texture_query_levels   1
 
#define GL_ARB_texture_query_lod   1
 
#define GL_ARB_texture_rectangle   1
 
#define GL_ARB_texture_rg   1
 
#define GL_ARB_texture_rgb10_a2ui   1
 
#define GL_ARB_texture_stencil8   1
 
#define GL_ARB_texture_storage   1
 
#define GL_ARB_texture_storage_multisample   1
 
#define GL_ARB_texture_swizzle   1
 
#define GL_ARB_texture_view   1
 
#define GL_ARB_timer_query   1
 
#define GL_ARB_transform_feedback2   1
 
#define GL_ARB_transform_feedback3   1
 
#define GL_ARB_transform_feedback_instanced   1
 
#define GL_ARB_transform_feedback_overflow_query   1
 
#define GL_ARB_transpose_matrix   1
 
#define GL_ARB_uniform_buffer_object   1
 
#define GL_ARB_vertex_array_bgra   1
 
#define GL_ARB_vertex_array_object   1
 
#define GL_ARB_vertex_attrib_64bit   1
 
#define GL_ARB_vertex_attrib_binding   1
 
#define GL_ARB_vertex_blend   1
 
#define GL_ARB_vertex_buffer_object   1
 
#define GL_ARB_vertex_program   1
 
#define GL_ARB_vertex_shader   1
 
#define GL_ARB_vertex_type_10f_11f_11f_rev   1
 
#define GL_ARB_vertex_type_2_10_10_10_rev   1
 
#define GL_ARB_viewport_array   1
 
#define GL_ARB_window_pos   1
 
#define GL_ATI_draw_buffers   1
 
#define GL_ATI_element_array   1
 
#define GL_ATI_envmap_bumpmap   1
 
#define GL_ATI_fragment_shader   1
 
#define GL_ATI_map_object_buffer   1
 
#define GL_ATI_meminfo   1
 
#define GL_ATI_pixel_format_float   1
 
#define GL_ATI_pn_triangles   1
 
#define GL_ATI_separate_stencil   1
 
#define GL_ATI_text_fragment_shader   1
 
#define GL_ATI_texture_env_combine3   1
 
#define GL_ATI_texture_float   1
 
#define GL_ATI_texture_mirror_once   1
 
#define GL_ATI_vertex_array_object   1
 
#define GL_ATI_vertex_attrib_array_object   1
 
#define GL_ATI_vertex_streams   1
 
#define GL_EXT_422_pixels   1
 
#define GL_EXT_abgr   1
 
#define GL_EXT_bgra   1
 
#define GL_EXT_bindable_uniform   1
 
#define GL_EXT_blend_color   1
 
#define GL_EXT_blend_equation_separate   1
 
#define GL_EXT_blend_func_separate   1
 
#define GL_EXT_blend_logic_op   1
 
#define GL_EXT_blend_minmax   1
 
#define GL_EXT_blend_subtract   1
 
#define GL_EXT_clip_volume_hint   1
 
#define GL_EXT_cmyka   1
 
#define GL_EXT_color_subtable   1
 
#define GL_EXT_compiled_vertex_array   1
 
#define GL_EXT_convolution   1
 
#define GL_EXT_coordinate_frame   1
 
#define GL_EXT_copy_texture   1
 
#define GL_EXT_cull_vertex   1
 
#define GL_EXT_debug_label   1
 
#define GL_EXT_debug_marker   1
 
#define GL_EXT_depth_bounds_test   1
 
#define GL_EXT_direct_state_access   1
 
#define GL_EXT_draw_buffers2   1
 
#define GL_EXT_draw_instanced   1
 
#define GL_EXT_draw_range_elements   1
 
#define GL_EXT_EGL_image_storage   1
 
#define GL_EXT_EGL_sync   1
 
#define GL_EXT_external_buffer   1
 
#define GL_EXT_fog_coord   1
 
#define GL_EXT_framebuffer_blit   1
 
#define GL_EXT_framebuffer_multisample   1
 
#define GL_EXT_framebuffer_multisample_blit_scaled   1
 
#define GL_EXT_framebuffer_object   1
 
#define GL_EXT_framebuffer_sRGB   1
 
#define GL_EXT_geometry_shader4   1
 
#define GL_EXT_gpu_program_parameters   1
 
#define GL_EXT_gpu_shader4   1
 
#define GL_EXT_histogram   1
 
#define GL_EXT_index_array_formats   1
 
#define GL_EXT_index_func   1
 
#define GL_EXT_index_material   1
 
#define GL_EXT_index_texture   1
 
#define GL_EXT_light_texture   1
 
#define GL_EXT_memory_object   1
 
#define GL_EXT_memory_object_fd   1
 
#define GL_EXT_memory_object_win32   1
 
#define GL_EXT_misc_attribute   1
 
#define GL_EXT_multi_draw_arrays   1
 
#define GL_EXT_multisample   1
 
#define GL_EXT_multiview_tessellation_geometry_shader   1
 
#define GL_EXT_multiview_texture_multisample   1
 
#define GL_EXT_multiview_timer_query   1
 
#define GL_EXT_packed_depth_stencil   1
 
#define GL_EXT_packed_float   1
 
#define GL_EXT_packed_pixels   1
 
#define GL_EXT_paletted_texture   1
 
#define GL_EXT_pixel_buffer_object   1
 
#define GL_EXT_pixel_transform   1
 
#define GL_EXT_pixel_transform_color_table   1
 
#define GL_EXT_point_parameters   1
 
#define GL_EXT_polygon_offset   1
 
#define GL_EXT_polygon_offset_clamp   1
 
#define GL_EXT_post_depth_coverage   1
 
#define GL_EXT_provoking_vertex   1
 
#define GL_EXT_raster_multisample   1
 
#define GL_EXT_rescale_normal   1
 
#define GL_EXT_secondary_color   1
 
#define GL_EXT_semaphore   1
 
#define GL_EXT_semaphore_fd   1
 
#define GL_EXT_semaphore_win32   1
 
#define GL_EXT_separate_shader_objects   1
 
#define GL_EXT_separate_specular_color   1
 
#define GL_EXT_shader_framebuffer_fetch   1
 
#define GL_EXT_shader_framebuffer_fetch_non_coherent   1
 
#define GL_EXT_shader_image_load_formatted   1
 
#define GL_EXT_shader_image_load_store   1
 
#define GL_EXT_shader_integer_mix   1
 
#define GL_EXT_shadow_funcs   1
 
#define GL_EXT_shared_texture_palette   1
 
#define GL_EXT_sparse_texture2   1
 
#define GL_EXT_stencil_clear_tag   1
 
#define GL_EXT_stencil_two_side   1
 
#define GL_EXT_stencil_wrap   1
 
#define GL_EXT_subtexture   1
 
#define GL_EXT_texture   1
 
#define GL_EXT_texture3D   1
 
#define GL_EXT_texture_array   1
 
#define GL_EXT_texture_buffer_object   1
 
#define GL_EXT_texture_compression_latc   1
 
#define GL_EXT_texture_compression_rgtc   1
 
#define GL_EXT_texture_compression_s3tc   1
 
#define GL_EXT_texture_cube_map   1
 
#define GL_EXT_texture_env_add   1
 
#define GL_EXT_texture_env_combine   1
 
#define GL_EXT_texture_env_dot3   1
 
#define GL_EXT_texture_filter_anisotropic   1
 
#define GL_EXT_texture_filter_minmax   1
 
#define GL_EXT_texture_integer   1
 
#define GL_EXT_texture_lod_bias   1
 
#define GL_EXT_texture_mirror_clamp   1
 
#define GL_EXT_texture_object   1
 
#define GL_EXT_texture_perturb_normal   1
 
#define GL_EXT_texture_shadow_lod   1
 
#define GL_EXT_texture_shared_exponent   1
 
#define GL_EXT_texture_snorm   1
 
#define GL_EXT_texture_sRGB   1
 
#define GL_EXT_texture_sRGB_decode   1
 
#define GL_EXT_texture_sRGB_R8   1
 
#define GL_EXT_texture_sRGB_RG8   1
 
#define GL_EXT_texture_swizzle   1
 
#define GL_EXT_timer_query   1
 
#define GL_EXT_transform_feedback   1
 
#define GL_EXT_vertex_array   1
 
#define GL_EXT_vertex_array_bgra   1
 
#define GL_EXT_vertex_attrib_64bit   1
 
#define GL_EXT_vertex_shader   1
 
#define GL_EXT_vertex_weighting   1
 
#define GL_EXT_win32_keyed_mutex   1
 
#define GL_EXT_window_rectangles   1
 
#define GL_EXT_x11_sync_object   1
 
#define GL_GREMEDY_frame_terminator   1
 
#define GL_GREMEDY_string_marker   1
 
#define GL_HP_convolution_border_modes   1
 
#define GL_HP_image_transform   1
 
#define GL_HP_occlusion_test   1
 
#define GL_HP_texture_lighting   1
 
#define GL_IBM_cull_vertex   1
 
#define GL_IBM_multimode_draw_arrays   1
 
#define GL_IBM_rasterpos_clip   1
 
#define GL_IBM_static_data   1
 
#define GL_IBM_texture_mirrored_repeat   1
 
#define GL_IBM_vertex_array_lists   1
 
#define GL_INGR_blend_func_separate   1
 
#define GL_INGR_color_clamp   1
 
#define GL_INGR_interlace_read   1
 
#define GL_INTEL_blackhole_render   1
 
#define GL_INTEL_conservative_rasterization   1
 
#define GL_INTEL_fragment_shader_ordering   1
 
#define GL_INTEL_framebuffer_CMAA   1
 
#define GL_INTEL_map_texture   1
 
#define GL_INTEL_parallel_arrays   1
 
#define GL_INTEL_performance_query   1
 
#define GL_KHR_blend_equation_advanced   1
 
#define GL_KHR_blend_equation_advanced_coherent   1
 
#define GL_KHR_context_flush_control   1
 
#define GL_KHR_debug   1
 
#define GL_KHR_no_error   1
 
#define GL_KHR_parallel_shader_compile   1
 
#define GL_KHR_robust_buffer_access_behavior   1
 
#define GL_KHR_robustness   1
 
#define GL_KHR_shader_subgroup   1
 
#define GL_KHR_texture_compression_astc_hdr   1
 
#define GL_KHR_texture_compression_astc_ldr   1
 
#define GL_KHR_texture_compression_astc_sliced_3d   1
 
#define GL_MESA_framebuffer_flip_x   1
 
#define GL_MESA_framebuffer_flip_y   1
 
#define GL_MESA_framebuffer_swap_xy   1
 
#define GL_MESA_pack_invert   1
 
#define GL_MESA_program_binary_formats   1
 
#define GL_MESA_resize_buffers   1
 
#define GL_MESA_shader_integer_functions   1
 
#define GL_MESA_tile_raster_order   1
 
#define GL_MESA_window_pos   1
 
#define GL_MESA_ycbcr_texture   1
 
#define GL_MESAX_texture_stack   1
 
#define GL_NV_alpha_to_coverage_dither_control   1
 
#define GL_NV_bindless_multi_draw_indirect   1
 
#define GL_NV_bindless_multi_draw_indirect_count   1
 
#define GL_NV_bindless_texture   1
 
#define GL_NV_blend_equation_advanced   1
 
#define GL_NV_blend_equation_advanced_coherent   1
 
#define GL_NV_blend_minmax_factor   1
 
#define GL_NV_blend_square   1
 
#define GL_NV_clip_space_w_scaling   1
 
#define GL_NV_command_list   1
 
#define GL_NV_compute_program5   1
 
#define GL_NV_compute_shader_derivatives   1
 
#define GL_NV_conditional_render   1
 
#define GL_NV_conservative_raster   1
 
#define GL_NV_conservative_raster_dilate   1
 
#define GL_NV_conservative_raster_pre_snap   1
 
#define GL_NV_conservative_raster_pre_snap_triangles   1
 
#define GL_NV_conservative_raster_underestimation   1
 
#define GL_NV_copy_depth_to_color   1
 
#define GL_NV_copy_image   1
 
#define GL_NV_deep_texture3D   1
 
#define GL_NV_depth_buffer_float   1
 
#define GL_NV_depth_clamp   1
 
#define GL_NV_draw_texture   1
 
#define GL_NV_draw_vulkan_image   1
 
#define GL_NV_evaluators   1
 
#define GL_NV_explicit_multisample   1
 
#define GL_NV_fence   1
 
#define GL_NV_fill_rectangle   1
 
#define GL_NV_float_buffer   1
 
#define GL_NV_fog_distance   1
 
#define GL_NV_fragment_coverage_to_color   1
 
#define GL_NV_fragment_program   1
 
#define GL_NV_fragment_program2   1
 
#define GL_NV_fragment_program4   1
 
#define GL_NV_fragment_program_option   1
 
#define GL_NV_fragment_shader_barycentric   1
 
#define GL_NV_fragment_shader_interlock   1
 
#define GL_NV_framebuffer_mixed_samples   1
 
#define GL_NV_framebuffer_multisample_coverage   1
 
#define GL_NV_geometry_program4   1
 
#define GL_NV_geometry_shader4   1
 
#define GL_NV_geometry_shader_passthrough   1
 
#define GL_NV_gpu_multicast   1
 
#define GL_NV_gpu_program4   1
 
#define GL_NV_gpu_program5   1
 
#define GL_NV_gpu_program5_mem_extended   1
 
#define GL_NV_gpu_shader5   1
 
#define GL_NV_half_float   1
 
#define GL_NV_internalformat_sample_query   1
 
#define GL_NV_light_max_exponent   1
 
#define GL_NV_memory_attachment   1
 
#define GL_NV_memory_object_sparse   1
 
#define GL_NV_mesh_shader   1
 
#define GL_NV_multisample_coverage   1
 
#define GL_NV_multisample_filter_hint   1
 
#define GL_NV_occlusion_query   1
 
#define GL_NV_packed_depth_stencil   1
 
#define GL_NV_parameter_buffer_object   1
 
#define GL_NV_parameter_buffer_object2   1
 
#define GL_NV_path_rendering   1
 
#define GL_NV_path_rendering_shared_edge   1
 
#define GL_NV_pixel_data_range   1
 
#define GL_NV_point_sprite   1
 
#define GL_NV_present_video   1
 
#define GL_NV_primitive_restart   1
 
#define GL_NV_primitive_shading_rate   1
 
#define GL_NV_query_resource   1
 
#define GL_NV_query_resource_tag   1
 
#define GL_NV_register_combiners   1
 
#define GL_NV_register_combiners2   1
 
#define GL_NV_representative_fragment_test   1
 
#define GL_NV_robustness_video_memory_purge   1
 
#define GL_NV_sample_locations   1
 
#define GL_NV_sample_mask_override_coverage   1
 
#define GL_NV_scissor_exclusive   1
 
#define GL_NV_shader_atomic_counters   1
 
#define GL_NV_shader_atomic_float   1
 
#define GL_NV_shader_atomic_float64   1
 
#define GL_NV_shader_atomic_fp16_vector   1
 
#define GL_NV_shader_atomic_int64   1
 
#define GL_NV_shader_buffer_load   1
 
#define GL_NV_shader_buffer_store   1
 
#define GL_NV_shader_storage_buffer_object   1
 
#define GL_NV_shader_subgroup_partitioned   1
 
#define GL_NV_shader_texture_footprint   1
 
#define GL_NV_shader_thread_group   1
 
#define GL_NV_shader_thread_shuffle   1
 
#define GL_NV_shading_rate_image   1
 
#define GL_NV_stereo_view_rendering   1
 
#define GL_NV_tessellation_program5   1
 
#define GL_NV_texgen_emboss   1
 
#define GL_NV_texgen_reflection   1
 
#define GL_NV_texture_barrier   1
 
#define GL_NV_texture_compression_vtc   1
 
#define GL_NV_texture_env_combine4   1
 
#define GL_NV_texture_expand_normal   1
 
#define GL_NV_texture_multisample   1
 
#define GL_NV_texture_rectangle   1
 
#define GL_NV_texture_rectangle_compressed   1
 
#define GL_NV_texture_shader   1
 
#define GL_NV_texture_shader2   1
 
#define GL_NV_texture_shader3   1
 
#define GL_NV_timeline_semaphore   1
 
#define GL_NV_transform_feedback   1
 
#define GL_NV_transform_feedback2   1
 
#define GL_NV_uniform_buffer_unified_memory   1
 
#define GL_NV_vdpau_interop   1
 
#define GL_NV_vdpau_interop2   1
 
#define GL_NV_vertex_array_range   1
 
#define GL_NV_vertex_array_range2   1
 
#define GL_NV_vertex_attrib_integer_64bit   1
 
#define GL_NV_vertex_buffer_unified_memory   1
 
#define GL_NV_vertex_program   1
 
#define GL_NV_vertex_program1_1   1
 
#define GL_NV_vertex_program2   1
 
#define GL_NV_vertex_program2_option   1
 
#define GL_NV_vertex_program3   1
 
#define GL_NV_vertex_program4   1
 
#define GL_NV_video_capture   1
 
#define GL_NV_viewport_array2   1
 
#define GL_NV_viewport_swizzle   1
 
#define GL_NVX_blend_equation_advanced_multi_draw_buffers   1
 
#define GL_NVX_conditional_render   1
 
#define GL_NVX_gpu_memory_info   1
 
#define GL_NVX_gpu_multicast2   1
 
#define GL_NVX_linked_gpu_multicast   1
 
#define GL_NVX_progress_fence   1
 
#define GL_OES_byte_coordinates   1
 
#define GL_OES_compressed_paletted_texture   1
 
#define GL_OES_fixed_point   1
 
#define GL_OES_query_matrix   1
 
#define GL_OES_read_format   1
 
#define GL_OES_single_precision   1
 
#define GL_OML_interlace   1
 
#define GL_OML_resample   1
 
#define GL_OML_subsample   1
 
#define GL_OVR_multiview   1
 
#define GL_OVR_multiview2   1
 
#define GL_PGI_misc_hints   1
 
#define GL_PGI_vertex_hints   1
 
#define GL_REND_screen_coordinates   1
 
#define GL_S3_s3tc   1
 
#define GL_SGI_color_matrix   1
 
#define GL_SGI_color_table   1
 
#define GL_SGI_texture_color_table   1
 
#define GL_SGIS_detail_texture   1
 
#define GL_SGIS_fog_function   1
 
#define GL_SGIS_generate_mipmap   1
 
#define GL_SGIS_multisample   1
 
#define GL_SGIS_pixel_texture   1
 
#define GL_SGIS_point_line_texgen   1
 
#define GL_SGIS_point_parameters   1
 
#define GL_SGIS_sharpen_texture   1
 
#define GL_SGIS_texture4D   1
 
#define GL_SGIS_texture_border_clamp   1
 
#define GL_SGIS_texture_color_mask   1
 
#define GL_SGIS_texture_edge_clamp   1
 
#define GL_SGIS_texture_filter4   1
 
#define GL_SGIS_texture_lod   1
 
#define GL_SGIS_texture_select   1
 
#define GL_SGIX_async   1
 
#define GL_SGIX_async_histogram   1
 
#define GL_SGIX_async_pixel   1
 
#define GL_SGIX_blend_alpha_minmax   1
 
#define GL_SGIX_calligraphic_fragment   1
 
#define GL_SGIX_clipmap   1
 
#define GL_SGIX_convolution_accuracy   1
 
#define GL_SGIX_depth_pass_instrument   1
 
#define GL_SGIX_depth_texture   1
 
#define GL_SGIX_flush_raster   1
 
#define GL_SGIX_fog_offset   1
 
#define GL_SGIX_fragment_lighting   1
 
#define GL_SGIX_framezoom   1
 
#define GL_SGIX_igloo_interface   1
 
#define GL_SGIX_instruments   1
 
#define GL_SGIX_interlace   1
 
#define GL_SGIX_ir_instrument1   1
 
#define GL_SGIX_list_priority   1
 
#define GL_SGIX_pixel_texture   1
 
#define GL_SGIX_pixel_tiles   1
 
#define GL_SGIX_polynomial_ffd   1
 
#define GL_SGIX_reference_plane   1
 
#define GL_SGIX_resample   1
 
#define GL_SGIX_scalebias_hint   1
 
#define GL_SGIX_shadow   1
 
#define GL_SGIX_shadow_ambient   1
 
#define GL_SGIX_sprite   1
 
#define GL_SGIX_subsample   1
 
#define GL_SGIX_tag_sample_buffer   1
 
#define GL_SGIX_texture_add_env   1
 
#define GL_SGIX_texture_coordinate_clamp   1
 
#define GL_SGIX_texture_lod_bias   1
 
#define GL_SGIX_texture_multi_buffer   1
 
#define GL_SGIX_texture_scale_bias   1
 
#define GL_SGIX_vertex_preclip   1
 
#define GL_SGIX_ycrcb   1
 
#define GL_SGIX_ycrcb_subsample   1
 
#define GL_SGIX_ycrcba   1
 
#define GL_SUN_convolution_border_modes   1
 
#define GL_SUN_global_alpha   1
 
#define GL_SUN_mesh_array   1
 
#define GL_SUN_slice_accum   1
 
#define GL_SUN_triangle_list   1
 
#define GL_SUN_vertex   1
 
#define GL_SUNX_constant_data   1
 
#define GL_VERSION_1_0   1
 
#define GL_VERSION_1_1   1
 
#define GL_VERSION_1_2   1
 
#define GL_VERSION_1_3   1
 
#define GL_VERSION_1_4   1
 
#define GL_VERSION_1_5   1
 
#define GL_VERSION_2_0   1
 
#define GL_VERSION_2_1   1
 
#define GL_VERSION_3_0   1
 
#define GL_VERSION_3_1   1
 
#define GL_VERSION_3_2   1
 
#define GL_VERSION_3_3   1
 
#define GL_VERSION_4_0   1
 
#define GL_VERSION_4_1   1
 
#define GL_VERSION_4_2   1
 
#define GL_VERSION_4_3   1
 
#define GL_VERSION_4_4   1
 
#define GL_VERSION_4_5   1
 
#define GL_VERSION_4_6   1
 
#define GL_WIN_phong_shading   1
 
#define GL_WIN_specular_fog   1
 

Typedefs

typedef unsigned int GLbitfield
 
typedef unsigned char GLboolean
 
typedef khronos_int8_t GLbyte
 
typedef char GLchar
 
typedef char GLcharARB
 
typedef double GLclampd
 
typedef khronos_float_t GLclampf
 
typedef khronos_int32_t GLclampx
 
typedef void(* GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(* GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
 
typedef void(* GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(* GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef double GLdouble
 
typedef void * GLeglClientBufferEXT
 
typedef void * GLeglImageOES
 
typedef unsigned int GLenum
 
typedef khronos_int32_t GLfixed
 
typedef khronos_float_t GLfloat
 
typedef khronos_uint16_t GLhalf
 
typedef khronos_uint16_t GLhalfARB
 
typedef unsigned short GLhalfNV
 
typedef unsigned int GLhandleARB
 
typedef int GLint
 
typedef khronos_int64_t GLint64
 
typedef khronos_int64_t GLint64EXT
 
typedef khronos_intptr_t GLintptr
 
typedef khronos_intptr_t GLintptrARB
 
typedef khronos_int16_t GLshort
 
typedef int GLsizei
 
typedef khronos_ssize_t GLsizeiptr
 
typedef khronos_ssize_t GLsizeiptrARB
 
typedef struct __GLsync * GLsync
 
typedef khronos_uint8_t GLubyte
 
typedef unsigned int GLuint
 
typedef khronos_uint64_t GLuint64
 
typedef khronos_uint64_t GLuint64EXT
 
typedef khronos_uint16_t GLushort
 
typedef GLintptr GLvdpauSurfaceNV
 
typedef void GLvoid
 
typedef void(* GLVULKANPROCNV) (void)
 

Enumerations

enum  : GLenum {
  juce::gl::GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0,
  juce::gl::GL_COMPLETION_STATUS_ARB = 0x91B1
}
 
enum  : GLenum {
  juce::gl::GL_VERTICES_SUBMITTED_ARB = 0x82EE,
  juce::gl::GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF,
  juce::gl::GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0,
  juce::gl::GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1,
  juce::gl::GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2,
  juce::gl::GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3,
  juce::gl::GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4,
  juce::gl::GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5,
  juce::gl::GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6,
  juce::gl::GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
}
 
enum  : GLenum {
  juce::gl::GL_PIXEL_PACK_BUFFER_ARB = 0x88EB,
  juce::gl::GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC,
  juce::gl::GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED,
  juce::gl::GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
}
 
enum  : GLenum {
  juce::gl::GL_POINT_SIZE_MIN_ARB = 0x8126,
  juce::gl::GL_POINT_SIZE_MAX_ARB = 0x8127,
  juce::gl::GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128,
  juce::gl::GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
}
 
enum  : GLenum {
  juce::gl::GL_POINT_SPRITE_ARB = 0x8861,
  juce::gl::GL_COORD_REPLACE_ARB = 0x8862
}
 
enum  : GLenum {
  juce::gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004,
  juce::gl::GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252,
  juce::gl::GL_GUILTY_CONTEXT_RESET_ARB = 0x8253,
  juce::gl::GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254,
  juce::gl::GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255,
  juce::gl::GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256,
  juce::gl::GL_NO_RESET_NOTIFICATION_ARB = 0x8261
}
 
enum  : GLenum {
  juce::gl::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D,
  juce::gl::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E,
  juce::gl::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F,
  juce::gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340,
  juce::gl::GL_SAMPLE_LOCATION_ARB = 0x8E50,
  juce::gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341,
  juce::gl::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342,
  juce::gl::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343
}
 
enum  : GLenum {
  juce::gl::GL_SAMPLE_SHADING_ARB = 0x8C36,
  juce::gl::GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
}
 
enum  : GLenum {
  juce::gl::GL_PROGRAM_OBJECT_ARB = 0x8B40,
  juce::gl::GL_SHADER_OBJECT_ARB = 0x8B48,
  juce::gl::GL_OBJECT_TYPE_ARB = 0x8B4E,
  juce::gl::GL_OBJECT_SUBTYPE_ARB = 0x8B4F,
  juce::gl::GL_FLOAT_VEC2_ARB = 0x8B50,
  juce::gl::GL_FLOAT_VEC3_ARB = 0x8B51,
  juce::gl::GL_FLOAT_VEC4_ARB = 0x8B52,
  juce::gl::GL_INT_VEC2_ARB = 0x8B53,
  juce::gl::GL_INT_VEC3_ARB = 0x8B54,
  juce::gl::GL_INT_VEC4_ARB = 0x8B55,
  juce::gl::GL_BOOL_ARB = 0x8B56,
  juce::gl::GL_BOOL_VEC2_ARB = 0x8B57,
  juce::gl::GL_BOOL_VEC3_ARB = 0x8B58,
  juce::gl::GL_BOOL_VEC4_ARB = 0x8B59,
  juce::gl::GL_FLOAT_MAT2_ARB = 0x8B5A,
  juce::gl::GL_FLOAT_MAT3_ARB = 0x8B5B,
  juce::gl::GL_FLOAT_MAT4_ARB = 0x8B5C,
  juce::gl::GL_SAMPLER_1D_ARB = 0x8B5D,
  juce::gl::GL_SAMPLER_2D_ARB = 0x8B5E,
  juce::gl::GL_SAMPLER_3D_ARB = 0x8B5F,
  juce::gl::GL_SAMPLER_CUBE_ARB = 0x8B60,
  juce::gl::GL_SAMPLER_1D_SHADOW_ARB = 0x8B61,
  juce::gl::GL_SAMPLER_2D_SHADOW_ARB = 0x8B62,
  juce::gl::GL_SAMPLER_2D_RECT_ARB = 0x8B63,
  juce::gl::GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64,
  juce::gl::GL_OBJECT_DELETE_STATUS_ARB = 0x8B80,
  juce::gl::GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81,
  juce::gl::GL_OBJECT_LINK_STATUS_ARB = 0x8B82,
  juce::gl::GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83,
  juce::gl::GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84,
  juce::gl::GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85,
  juce::gl::GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86,
  juce::gl::GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87,
  juce::gl::GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
}
 
enum  : GLenum { juce::gl::GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C }
 
enum  : GLenum {
  juce::gl::GL_SHADER_INCLUDE_ARB = 0x8DAE,
  juce::gl::GL_NAMED_STRING_LENGTH_ARB = 0x8DE9,
  juce::gl::GL_NAMED_STRING_TYPE_ARB = 0x8DEA
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_COMPARE_MODE_ARB = 0x884C,
  juce::gl::GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D,
  juce::gl::GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E
}
 
enum  : GLenum { juce::gl::GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF }
 
enum  : GLenum {
  juce::gl::GL_SPARSE_STORAGE_BIT_ARB = 0x0400,
  juce::gl::GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_SPARSE_ARB = 0x91A6,
  juce::gl::GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7,
  juce::gl::GL_NUM_SPARSE_LEVELS_ARB = 0x91AA,
  juce::gl::GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8,
  juce::gl::GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195,
  juce::gl::GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196,
  juce::gl::GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197,
  juce::gl::GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198,
  juce::gl::GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199,
  juce::gl::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A,
  juce::gl::GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
}
 
enum  : GLenum { juce::gl::GL_CLAMP_TO_BORDER_ARB = 0x812D }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_BUFFER_ARB = 0x8C2A,
  juce::gl::GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B,
  juce::gl::GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C,
  juce::gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D,
  juce::gl::GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_ALPHA_ARB = 0x84E9,
  juce::gl::GL_COMPRESSED_LUMINANCE_ARB = 0x84EA,
  juce::gl::GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB,
  juce::gl::GL_COMPRESSED_INTENSITY_ARB = 0x84EC,
  juce::gl::GL_COMPRESSED_RGB_ARB = 0x84ED,
  juce::gl::GL_COMPRESSED_RGBA_ARB = 0x84EE,
  juce::gl::GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF,
  juce::gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0,
  juce::gl::GL_TEXTURE_COMPRESSED_ARB = 0x86A1,
  juce::gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2,
  juce::gl::GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D,
  juce::gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E,
  juce::gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
}
 
enum  : GLenum {
  juce::gl::GL_NORMAL_MAP_ARB = 0x8511,
  juce::gl::GL_REFLECTION_MAP_ARB = 0x8512,
  juce::gl::GL_TEXTURE_CUBE_MAP_ARB = 0x8513,
  juce::gl::GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A,
  juce::gl::GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B,
  juce::gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009,
  juce::gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A,
  juce::gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B,
  juce::gl::GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C,
  juce::gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D,
  juce::gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
}
 
enum  : GLenum {
  juce::gl::GL_COMBINE_ARB = 0x8570,
  juce::gl::GL_COMBINE_RGB_ARB = 0x8571,
  juce::gl::GL_COMBINE_ALPHA_ARB = 0x8572,
  juce::gl::GL_SOURCE0_RGB_ARB = 0x8580,
  juce::gl::GL_SOURCE1_RGB_ARB = 0x8581,
  juce::gl::GL_SOURCE2_RGB_ARB = 0x8582,
  juce::gl::GL_SOURCE0_ALPHA_ARB = 0x8588,
  juce::gl::GL_SOURCE1_ALPHA_ARB = 0x8589,
  juce::gl::GL_SOURCE2_ALPHA_ARB = 0x858A,
  juce::gl::GL_OPERAND0_RGB_ARB = 0x8590,
  juce::gl::GL_OPERAND1_RGB_ARB = 0x8591,
  juce::gl::GL_OPERAND2_RGB_ARB = 0x8592,
  juce::gl::GL_OPERAND0_ALPHA_ARB = 0x8598,
  juce::gl::GL_OPERAND1_ALPHA_ARB = 0x8599,
  juce::gl::GL_OPERAND2_ALPHA_ARB = 0x859A,
  juce::gl::GL_RGB_SCALE_ARB = 0x8573,
  juce::gl::GL_ADD_SIGNED_ARB = 0x8574,
  juce::gl::GL_INTERPOLATE_ARB = 0x8575,
  juce::gl::GL_SUBTRACT_ARB = 0x84E7,
  juce::gl::GL_CONSTANT_ARB = 0x8576,
  juce::gl::GL_PRIMARY_COLOR_ARB = 0x8577,
  juce::gl::GL_PREVIOUS_ARB = 0x8578
}
 
enum  : GLenum {
  juce::gl::GL_DOT3_RGB_ARB = 0x86AE,
  juce::gl::GL_DOT3_RGBA_ARB = 0x86AF
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366,
  juce::gl::GL_WEIGHTED_AVERAGE_ARB = 0x9367
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_RED_TYPE_ARB = 0x8C10,
  juce::gl::GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11,
  juce::gl::GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12,
  juce::gl::GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13,
  juce::gl::GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14,
  juce::gl::GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15,
  juce::gl::GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16,
  juce::gl::GL_UNSIGNED_NORMALIZED_ARB = 0x8C17,
  juce::gl::GL_RGBA32F_ARB = 0x8814,
  juce::gl::GL_RGB32F_ARB = 0x8815,
  juce::gl::GL_ALPHA32F_ARB = 0x8816,
  juce::gl::GL_INTENSITY32F_ARB = 0x8817,
  juce::gl::GL_LUMINANCE32F_ARB = 0x8818,
  juce::gl::GL_LUMINANCE_ALPHA32F_ARB = 0x8819,
  juce::gl::GL_RGBA16F_ARB = 0x881A,
  juce::gl::GL_RGB16F_ARB = 0x881B,
  juce::gl::GL_ALPHA16F_ARB = 0x881C,
  juce::gl::GL_INTENSITY16F_ARB = 0x881D,
  juce::gl::GL_LUMINANCE16F_ARB = 0x881E,
  juce::gl::GL_LUMINANCE_ALPHA16F_ARB = 0x881F
}
 
enum  : GLenum {
  juce::gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E,
  juce::gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F,
  juce::gl::GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
}
 
enum  : GLenum { juce::gl::GL_MIRRORED_REPEAT_ARB = 0x8370 }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_RECTANGLE_ARB = 0x84F5,
  juce::gl::GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6,
  juce::gl::GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7,
  juce::gl::GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
}
 
enum  : GLenum {
  juce::gl::GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC,
  juce::gl::GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
}
 
enum  : GLenum {
  juce::gl::GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3,
  juce::gl::GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4,
  juce::gl::GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5,
  juce::gl::GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6
}
 
enum  : GLenum {
  juce::gl::GL_MAX_VERTEX_UNITS_ARB = 0x86A4,
  juce::gl::GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5,
  juce::gl::GL_WEIGHT_SUM_UNITY_ARB = 0x86A6,
  juce::gl::GL_VERTEX_BLEND_ARB = 0x86A7,
  juce::gl::GL_CURRENT_WEIGHT_ARB = 0x86A8,
  juce::gl::GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9,
  juce::gl::GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA,
  juce::gl::GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB,
  juce::gl::GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC,
  juce::gl::GL_WEIGHT_ARRAY_ARB = 0x86AD,
  juce::gl::GL_MODELVIEW0_ARB = 0x1700,
  juce::gl::GL_MODELVIEW1_ARB = 0x850A,
  juce::gl::GL_MODELVIEW2_ARB = 0x8722,
  juce::gl::GL_MODELVIEW3_ARB = 0x8723,
  juce::gl::GL_MODELVIEW4_ARB = 0x8724,
  juce::gl::GL_MODELVIEW5_ARB = 0x8725,
  juce::gl::GL_MODELVIEW6_ARB = 0x8726,
  juce::gl::GL_MODELVIEW7_ARB = 0x8727,
  juce::gl::GL_MODELVIEW8_ARB = 0x8728,
  juce::gl::GL_MODELVIEW9_ARB = 0x8729,
  juce::gl::GL_MODELVIEW10_ARB = 0x872A,
  juce::gl::GL_MODELVIEW11_ARB = 0x872B,
  juce::gl::GL_MODELVIEW12_ARB = 0x872C,
  juce::gl::GL_MODELVIEW13_ARB = 0x872D,
  juce::gl::GL_MODELVIEW14_ARB = 0x872E,
  juce::gl::GL_MODELVIEW15_ARB = 0x872F,
  juce::gl::GL_MODELVIEW16_ARB = 0x8730,
  juce::gl::GL_MODELVIEW17_ARB = 0x8731,
  juce::gl::GL_MODELVIEW18_ARB = 0x8732,
  juce::gl::GL_MODELVIEW19_ARB = 0x8733,
  juce::gl::GL_MODELVIEW20_ARB = 0x8734,
  juce::gl::GL_MODELVIEW21_ARB = 0x8735,
  juce::gl::GL_MODELVIEW22_ARB = 0x8736,
  juce::gl::GL_MODELVIEW23_ARB = 0x8737,
  juce::gl::GL_MODELVIEW24_ARB = 0x8738,
  juce::gl::GL_MODELVIEW25_ARB = 0x8739,
  juce::gl::GL_MODELVIEW26_ARB = 0x873A,
  juce::gl::GL_MODELVIEW27_ARB = 0x873B,
  juce::gl::GL_MODELVIEW28_ARB = 0x873C,
  juce::gl::GL_MODELVIEW29_ARB = 0x873D,
  juce::gl::GL_MODELVIEW30_ARB = 0x873E,
  juce::gl::GL_MODELVIEW31_ARB = 0x873F
}
 
enum  : GLenum {
  juce::gl::GL_BUFFER_SIZE_ARB = 0x8764,
  juce::gl::GL_BUFFER_USAGE_ARB = 0x8765,
  juce::gl::GL_ARRAY_BUFFER_ARB = 0x8892,
  juce::gl::GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893,
  juce::gl::GL_ARRAY_BUFFER_BINDING_ARB = 0x8894,
  juce::gl::GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895,
  juce::gl::GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896,
  juce::gl::GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897,
  juce::gl::GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898,
  juce::gl::GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899,
  juce::gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A,
  juce::gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C,
  juce::gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D,
  juce::gl::GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F,
  juce::gl::GL_READ_ONLY_ARB = 0x88B8,
  juce::gl::GL_WRITE_ONLY_ARB = 0x88B9,
  juce::gl::GL_READ_WRITE_ARB = 0x88BA,
  juce::gl::GL_BUFFER_ACCESS_ARB = 0x88BB,
  juce::gl::GL_BUFFER_MAPPED_ARB = 0x88BC,
  juce::gl::GL_BUFFER_MAP_POINTER_ARB = 0x88BD,
  juce::gl::GL_STREAM_DRAW_ARB = 0x88E0,
  juce::gl::GL_STREAM_READ_ARB = 0x88E1,
  juce::gl::GL_STREAM_COPY_ARB = 0x88E2,
  juce::gl::GL_STATIC_DRAW_ARB = 0x88E4,
  juce::gl::GL_STATIC_READ_ARB = 0x88E5,
  juce::gl::GL_STATIC_COPY_ARB = 0x88E6,
  juce::gl::GL_DYNAMIC_DRAW_ARB = 0x88E8,
  juce::gl::GL_DYNAMIC_READ_ARB = 0x88E9,
  juce::gl::GL_DYNAMIC_COPY_ARB = 0x88EA
}
 
enum  : GLenum {
  juce::gl::GL_COLOR_SUM_ARB = 0x8458,
  juce::gl::GL_VERTEX_PROGRAM_ARB = 0x8620,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625,
  juce::gl::GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626,
  juce::gl::GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642,
  juce::gl::GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645,
  juce::gl::GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A,
  juce::gl::GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0,
  juce::gl::GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1,
  juce::gl::GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2,
  juce::gl::GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
}
 
enum  : GLenum {
  juce::gl::GL_VERTEX_SHADER_ARB = 0x8B31,
  juce::gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A,
  juce::gl::GL_MAX_VARYING_FLOATS_ARB = 0x8B4B,
  juce::gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C,
  juce::gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D,
  juce::gl::GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89,
  juce::gl::GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
}
 
enum  : GLenum {
  juce::gl::GL_MAX_DRAW_BUFFERS_ATI = 0x8824,
  juce::gl::GL_DRAW_BUFFER0_ATI = 0x8825,
  juce::gl::GL_DRAW_BUFFER1_ATI = 0x8826,
  juce::gl::GL_DRAW_BUFFER2_ATI = 0x8827,
  juce::gl::GL_DRAW_BUFFER3_ATI = 0x8828,
  juce::gl::GL_DRAW_BUFFER4_ATI = 0x8829,
  juce::gl::GL_DRAW_BUFFER5_ATI = 0x882A,
  juce::gl::GL_DRAW_BUFFER6_ATI = 0x882B,
  juce::gl::GL_DRAW_BUFFER7_ATI = 0x882C,
  juce::gl::GL_DRAW_BUFFER8_ATI = 0x882D,
  juce::gl::GL_DRAW_BUFFER9_ATI = 0x882E,
  juce::gl::GL_DRAW_BUFFER10_ATI = 0x882F,
  juce::gl::GL_DRAW_BUFFER11_ATI = 0x8830,
  juce::gl::GL_DRAW_BUFFER12_ATI = 0x8831,
  juce::gl::GL_DRAW_BUFFER13_ATI = 0x8832,
  juce::gl::GL_DRAW_BUFFER14_ATI = 0x8833,
  juce::gl::GL_DRAW_BUFFER15_ATI = 0x8834
}
 
enum  : GLenum {
  juce::gl::GL_ELEMENT_ARRAY_ATI = 0x8768,
  juce::gl::GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769,
  juce::gl::GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A
}
 
enum  : GLenum {
  juce::gl::GL_BUMP_ROT_MATRIX_ATI = 0x8775,
  juce::gl::GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776,
  juce::gl::GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777,
  juce::gl::GL_BUMP_TEX_UNITS_ATI = 0x8778,
  juce::gl::GL_DUDV_ATI = 0x8779,
  juce::gl::GL_DU8DV8_ATI = 0x877A,
  juce::gl::GL_BUMP_ENVMAP_ATI = 0x877B,
  juce::gl::GL_BUMP_TARGET_ATI = 0x877C
}
 
enum  : GLenum {
  juce::gl::GL_FRAGMENT_SHADER_ATI = 0x8920,
  juce::gl::GL_REG_0_ATI = 0x8921,
  juce::gl::GL_REG_1_ATI = 0x8922,
  juce::gl::GL_REG_2_ATI = 0x8923,
  juce::gl::GL_REG_3_ATI = 0x8924,
  juce::gl::GL_REG_4_ATI = 0x8925,
  juce::gl::GL_REG_5_ATI = 0x8926,
  juce::gl::GL_REG_6_ATI = 0x8927,
  juce::gl::GL_REG_7_ATI = 0x8928,
  juce::gl::GL_REG_8_ATI = 0x8929,
  juce::gl::GL_REG_9_ATI = 0x892A,
  juce::gl::GL_REG_10_ATI = 0x892B,
  juce::gl::GL_REG_11_ATI = 0x892C,
  juce::gl::GL_REG_12_ATI = 0x892D,
  juce::gl::GL_REG_13_ATI = 0x892E,
  juce::gl::GL_REG_14_ATI = 0x892F,
  juce::gl::GL_REG_15_ATI = 0x8930,
  juce::gl::GL_REG_16_ATI = 0x8931,
  juce::gl::GL_REG_17_ATI = 0x8932,
  juce::gl::GL_REG_18_ATI = 0x8933,
  juce::gl::GL_REG_19_ATI = 0x8934,
  juce::gl::GL_REG_20_ATI = 0x8935,
  juce::gl::GL_REG_21_ATI = 0x8936,
  juce::gl::GL_REG_22_ATI = 0x8937,
  juce::gl::GL_REG_23_ATI = 0x8938,
  juce::gl::GL_REG_24_ATI = 0x8939,
  juce::gl::GL_REG_25_ATI = 0x893A,
  juce::gl::GL_REG_26_ATI = 0x893B,
  juce::gl::GL_REG_27_ATI = 0x893C,
  juce::gl::GL_REG_28_ATI = 0x893D,
  juce::gl::GL_REG_29_ATI = 0x893E,
  juce::gl::GL_REG_30_ATI = 0x893F,
  juce::gl::GL_REG_31_ATI = 0x8940,
  juce::gl::GL_CON_0_ATI = 0x8941,
  juce::gl::GL_CON_1_ATI = 0x8942,
  juce::gl::GL_CON_2_ATI = 0x8943,
  juce::gl::GL_CON_3_ATI = 0x8944,
  juce::gl::GL_CON_4_ATI = 0x8945,
  juce::gl::GL_CON_5_ATI = 0x8946,
  juce::gl::GL_CON_6_ATI = 0x8947,
  juce::gl::GL_CON_7_ATI = 0x8948,
  juce::gl::GL_CON_8_ATI = 0x8949,
  juce::gl::GL_CON_9_ATI = 0x894A,
  juce::gl::GL_CON_10_ATI = 0x894B,
  juce::gl::GL_CON_11_ATI = 0x894C,
  juce::gl::GL_CON_12_ATI = 0x894D,
  juce::gl::GL_CON_13_ATI = 0x894E,
  juce::gl::GL_CON_14_ATI = 0x894F,
  juce::gl::GL_CON_15_ATI = 0x8950,
  juce::gl::GL_CON_16_ATI = 0x8951,
  juce::gl::GL_CON_17_ATI = 0x8952,
  juce::gl::GL_CON_18_ATI = 0x8953,
  juce::gl::GL_CON_19_ATI = 0x8954,
  juce::gl::GL_CON_20_ATI = 0x8955,
  juce::gl::GL_CON_21_ATI = 0x8956,
  juce::gl::GL_CON_22_ATI = 0x8957,
  juce::gl::GL_CON_23_ATI = 0x8958,
  juce::gl::GL_CON_24_ATI = 0x8959,
  juce::gl::GL_CON_25_ATI = 0x895A,
  juce::gl::GL_CON_26_ATI = 0x895B,
  juce::gl::GL_CON_27_ATI = 0x895C,
  juce::gl::GL_CON_28_ATI = 0x895D,
  juce::gl::GL_CON_29_ATI = 0x895E,
  juce::gl::GL_CON_30_ATI = 0x895F,
  juce::gl::GL_CON_31_ATI = 0x8960,
  juce::gl::GL_MOV_ATI = 0x8961,
  juce::gl::GL_ADD_ATI = 0x8963,
  juce::gl::GL_MUL_ATI = 0x8964,
  juce::gl::GL_SUB_ATI = 0x8965,
  juce::gl::GL_DOT3_ATI = 0x8966,
  juce::gl::GL_DOT4_ATI = 0x8967,
  juce::gl::GL_MAD_ATI = 0x8968,
  juce::gl::GL_LERP_ATI = 0x8969,
  juce::gl::GL_CND_ATI = 0x896A,
  juce::gl::GL_CND0_ATI = 0x896B,
  juce::gl::GL_DOT2_ADD_ATI = 0x896C,
  juce::gl::GL_SECONDARY_INTERPOLATOR_ATI = 0x896D,
  juce::gl::GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E,
  juce::gl::GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F,
  juce::gl::GL_NUM_PASSES_ATI = 0x8970,
  juce::gl::GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971,
  juce::gl::GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972,
  juce::gl::GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973,
  juce::gl::GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974,
  juce::gl::GL_COLOR_ALPHA_PAIRING_ATI = 0x8975,
  juce::gl::GL_SWIZZLE_STR_ATI = 0x8976,
  juce::gl::GL_SWIZZLE_STQ_ATI = 0x8977,
  juce::gl::GL_SWIZZLE_STR_DR_ATI = 0x8978,
  juce::gl::GL_SWIZZLE_STQ_DQ_ATI = 0x8979,
  juce::gl::GL_SWIZZLE_STRQ_ATI = 0x897A,
  juce::gl::GL_SWIZZLE_STRQ_DQ_ATI = 0x897B,
  juce::gl::GL_RED_BIT_ATI = 0x00000001,
  juce::gl::GL_GREEN_BIT_ATI = 0x00000002,
  juce::gl::GL_BLUE_BIT_ATI = 0x00000004,
  juce::gl::GL_2X_BIT_ATI = 0x00000001,
  juce::gl::GL_4X_BIT_ATI = 0x00000002,
  juce::gl::GL_8X_BIT_ATI = 0x00000004,
  juce::gl::GL_HALF_BIT_ATI = 0x00000008,
  juce::gl::GL_QUARTER_BIT_ATI = 0x00000010,
  juce::gl::GL_EIGHTH_BIT_ATI = 0x00000020,
  juce::gl::GL_SATURATE_BIT_ATI = 0x00000040,
  juce::gl::GL_COMP_BIT_ATI = 0x00000002,
  juce::gl::GL_NEGATE_BIT_ATI = 0x00000004,
  juce::gl::GL_BIAS_BIT_ATI = 0x00000008
}
 
enum  : GLenum {
  juce::gl::GL_VBO_FREE_MEMORY_ATI = 0x87FB,
  juce::gl::GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC,
  juce::gl::GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
}
 
enum  : GLenum {
  juce::gl::GL_RGBA_FLOAT_MODE_ATI = 0x8820,
  juce::gl::GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
}
 
enum  : GLenum {
  juce::gl::GL_PN_TRIANGLES_ATI = 0x87F0,
  juce::gl::GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1,
  juce::gl::GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2,
  juce::gl::GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3,
  juce::gl::GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4,
  juce::gl::GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5,
  juce::gl::GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6,
  juce::gl::GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7,
  juce::gl::GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
}
 
enum  : GLenum {
  juce::gl::GL_STENCIL_BACK_FUNC_ATI = 0x8800,
  juce::gl::GL_STENCIL_BACK_FAIL_ATI = 0x8801,
  juce::gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802,
  juce::gl::GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
}
 
enum  : GLenum { juce::gl::GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 }
 
enum  : GLenum {
  juce::gl::GL_MODULATE_ADD_ATI = 0x8744,
  juce::gl::GL_MODULATE_SIGNED_ADD_ATI = 0x8745,
  juce::gl::GL_MODULATE_SUBTRACT_ATI = 0x8746
}
 
enum  : GLenum {
  juce::gl::GL_RGBA_FLOAT32_ATI = 0x8814,
  juce::gl::GL_RGB_FLOAT32_ATI = 0x8815,
  juce::gl::GL_ALPHA_FLOAT32_ATI = 0x8816,
  juce::gl::GL_INTENSITY_FLOAT32_ATI = 0x8817,
  juce::gl::GL_LUMINANCE_FLOAT32_ATI = 0x8818,
  juce::gl::GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819,
  juce::gl::GL_RGBA_FLOAT16_ATI = 0x881A,
  juce::gl::GL_RGB_FLOAT16_ATI = 0x881B,
  juce::gl::GL_ALPHA_FLOAT16_ATI = 0x881C,
  juce::gl::GL_INTENSITY_FLOAT16_ATI = 0x881D,
  juce::gl::GL_LUMINANCE_FLOAT16_ATI = 0x881E,
  juce::gl::GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
}
 
enum  : GLenum {
  juce::gl::GL_MIRROR_CLAMP_ATI = 0x8742,
  juce::gl::GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
}
 
enum  : GLenum {
  juce::gl::GL_STATIC_ATI = 0x8760,
  juce::gl::GL_DYNAMIC_ATI = 0x8761,
  juce::gl::GL_PRESERVE_ATI = 0x8762,
  juce::gl::GL_DISCARD_ATI = 0x8763,
  juce::gl::GL_OBJECT_BUFFER_SIZE_ATI = 0x8764,
  juce::gl::GL_OBJECT_BUFFER_USAGE_ATI = 0x8765,
  juce::gl::GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766,
  juce::gl::GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
}
 
enum  : GLenum {
  juce::gl::GL_MAX_VERTEX_STREAMS_ATI = 0x876B,
  juce::gl::GL_VERTEX_STREAM0_ATI = 0x876C,
  juce::gl::GL_VERTEX_STREAM1_ATI = 0x876D,
  juce::gl::GL_VERTEX_STREAM2_ATI = 0x876E,
  juce::gl::GL_VERTEX_STREAM3_ATI = 0x876F,
  juce::gl::GL_VERTEX_STREAM4_ATI = 0x8770,
  juce::gl::GL_VERTEX_STREAM5_ATI = 0x8771,
  juce::gl::GL_VERTEX_STREAM6_ATI = 0x8772,
  juce::gl::GL_VERTEX_STREAM7_ATI = 0x8773,
  juce::gl::GL_VERTEX_SOURCE_ATI = 0x8774
}
 
enum  : GLenum {
  juce::gl::GL_422_EXT = 0x80CC,
  juce::gl::GL_422_REV_EXT = 0x80CD,
  juce::gl::GL_422_AVERAGE_EXT = 0x80CE,
  juce::gl::GL_422_REV_AVERAGE_EXT = 0x80CF
}
 
enum  : GLenum { juce::gl::GL_ABGR_EXT = 0x8000 }
 
enum  : GLenum {
  juce::gl::GL_BGR_EXT = 0x80E0,
  juce::gl::GL_BGRA_EXT = 0x80E1
}
 
enum  : GLenum {
  juce::gl::GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2,
  juce::gl::GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3,
  juce::gl::GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4,
  juce::gl::GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED,
  juce::gl::GL_UNIFORM_BUFFER_EXT = 0x8DEE,
  juce::gl::GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
}
 
enum  : GLenum {
  juce::gl::GL_CONSTANT_COLOR_EXT = 0x8001,
  juce::gl::GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
  juce::gl::GL_CONSTANT_ALPHA_EXT = 0x8003,
  juce::gl::GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
  juce::gl::GL_BLEND_COLOR_EXT = 0x8005
}
 
enum  : GLenum {
  juce::gl::GL_BLEND_EQUATION_RGB_EXT = 0x8009,
  juce::gl::GL_BLEND_EQUATION_ALPHA_EXT = 0x883D
}
 
enum  : GLenum {
  juce::gl::GL_BLEND_DST_RGB_EXT = 0x80C8,
  juce::gl::GL_BLEND_SRC_RGB_EXT = 0x80C9,
  juce::gl::GL_BLEND_DST_ALPHA_EXT = 0x80CA,
  juce::gl::GL_BLEND_SRC_ALPHA_EXT = 0x80CB
}
 
enum  : GLenum {
  juce::gl::GL_MIN_EXT = 0x8007,
  juce::gl::GL_MAX_EXT = 0x8008,
  juce::gl::GL_FUNC_ADD_EXT = 0x8006,
  juce::gl::GL_BLEND_EQUATION_EXT = 0x8009
}
 
enum  : GLenum {
  juce::gl::GL_FUNC_SUBTRACT_EXT = 0x800A,
  juce::gl::GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
}
 
enum  : GLenum { juce::gl::GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 }
 
enum  : GLenum {
  juce::gl::GL_CMYK_EXT = 0x800C,
  juce::gl::GL_CMYKA_EXT = 0x800D,
  juce::gl::GL_PACK_CMYK_HINT_EXT = 0x800E,
  juce::gl::GL_UNPACK_CMYK_HINT_EXT = 0x800F
}
 
enum  : GLenum {
  juce::gl::GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8,
  juce::gl::GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
}
 
enum  : GLenum {
  juce::gl::GL_CONVOLUTION_1D_EXT = 0x8010,
  juce::gl::GL_CONVOLUTION_2D_EXT = 0x8011,
  juce::gl::GL_SEPARABLE_2D_EXT = 0x8012,
  juce::gl::GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013,
  juce::gl::GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014,
  juce::gl::GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015,
  juce::gl::GL_REDUCE_EXT = 0x8016,
  juce::gl::GL_CONVOLUTION_FORMAT_EXT = 0x8017,
  juce::gl::GL_CONVOLUTION_WIDTH_EXT = 0x8018,
  juce::gl::GL_CONVOLUTION_HEIGHT_EXT = 0x8019,
  juce::gl::GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A,
  juce::gl::GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B,
  juce::gl::GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C,
  juce::gl::GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D,
  juce::gl::GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E,
  juce::gl::GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F,
  juce::gl::GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020,
  juce::gl::GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021,
  juce::gl::GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022,
  juce::gl::GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
}
 
enum  : GLenum {
  juce::gl::GL_TANGENT_ARRAY_EXT = 0x8439,
  juce::gl::GL_BINORMAL_ARRAY_EXT = 0x843A,
  juce::gl::GL_CURRENT_TANGENT_EXT = 0x843B,
  juce::gl::GL_CURRENT_BINORMAL_EXT = 0x843C,
  juce::gl::GL_TANGENT_ARRAY_TYPE_EXT = 0x843E,
  juce::gl::GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F,
  juce::gl::GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440,
  juce::gl::GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441,
  juce::gl::GL_TANGENT_ARRAY_POINTER_EXT = 0x8442,
  juce::gl::GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443,
  juce::gl::GL_MAP1_TANGENT_EXT = 0x8444,
  juce::gl::GL_MAP2_TANGENT_EXT = 0x8445,
  juce::gl::GL_MAP1_BINORMAL_EXT = 0x8446,
  juce::gl::GL_MAP2_BINORMAL_EXT = 0x8447
}
 
enum  : GLenum {
  juce::gl::GL_CULL_VERTEX_EXT = 0x81AA,
  juce::gl::GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB,
  juce::gl::GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
}
 
enum  : GLenum {
  juce::gl::GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F,
  juce::gl::GL_PROGRAM_OBJECT_EXT = 0x8B40,
  juce::gl::GL_SHADER_OBJECT_EXT = 0x8B48,
  juce::gl::GL_BUFFER_OBJECT_EXT = 0x9151,
  juce::gl::GL_QUERY_OBJECT_EXT = 0x9153,
  juce::gl::GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
}
 
enum  : GLenum {
  juce::gl::GL_DEPTH_BOUNDS_TEST_EXT = 0x8890,
  juce::gl::GL_DEPTH_BOUNDS_EXT = 0x8891
}
 
enum  : GLenum {
  juce::gl::GL_PROGRAM_MATRIX_EXT = 0x8E2D,
  juce::gl::GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E,
  juce::gl::GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
}
 
enum  : GLenum {
  juce::gl::GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8,
  juce::gl::GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9
}
 
enum  : GLenum {
  juce::gl::GL_FOG_COORDINATE_SOURCE_EXT = 0x8450,
  juce::gl::GL_FOG_COORDINATE_EXT = 0x8451,
  juce::gl::GL_FRAGMENT_DEPTH_EXT = 0x8452,
  juce::gl::GL_CURRENT_FOG_COORDINATE_EXT = 0x8453,
  juce::gl::GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454,
  juce::gl::GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455,
  juce::gl::GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456,
  juce::gl::GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
}
 
enum  : GLenum {
  juce::gl::GL_READ_FRAMEBUFFER_EXT = 0x8CA8,
  juce::gl::GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9,
  juce::gl::GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6,
  juce::gl::GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
}
 
enum  : GLenum {
  juce::gl::GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56,
  juce::gl::GL_MAX_SAMPLES_EXT = 0x8D57
}
 
enum  : GLenum {
  juce::gl::GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA,
  juce::gl::GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB
}
 
enum  : GLenum {
  juce::gl::GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506,
  juce::gl::GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8,
  juce::gl::GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6,
  juce::gl::GL_RENDERBUFFER_BINDING_EXT = 0x8CA7,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4,
  juce::gl::GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC,
  juce::gl::GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD,
  juce::gl::GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF,
  juce::gl::GL_COLOR_ATTACHMENT0_EXT = 0x8CE0,
  juce::gl::GL_COLOR_ATTACHMENT1_EXT = 0x8CE1,
  juce::gl::GL_COLOR_ATTACHMENT2_EXT = 0x8CE2,
  juce::gl::GL_COLOR_ATTACHMENT3_EXT = 0x8CE3,
  juce::gl::GL_COLOR_ATTACHMENT4_EXT = 0x8CE4,
  juce::gl::GL_COLOR_ATTACHMENT5_EXT = 0x8CE5,
  juce::gl::GL_COLOR_ATTACHMENT6_EXT = 0x8CE6,
  juce::gl::GL_COLOR_ATTACHMENT7_EXT = 0x8CE7,
  juce::gl::GL_COLOR_ATTACHMENT8_EXT = 0x8CE8,
  juce::gl::GL_COLOR_ATTACHMENT9_EXT = 0x8CE9,
  juce::gl::GL_COLOR_ATTACHMENT10_EXT = 0x8CEA,
  juce::gl::GL_COLOR_ATTACHMENT11_EXT = 0x8CEB,
  juce::gl::GL_COLOR_ATTACHMENT12_EXT = 0x8CEC,
  juce::gl::GL_COLOR_ATTACHMENT13_EXT = 0x8CED,
  juce::gl::GL_COLOR_ATTACHMENT14_EXT = 0x8CEE,
  juce::gl::GL_COLOR_ATTACHMENT15_EXT = 0x8CEF,
  juce::gl::GL_DEPTH_ATTACHMENT_EXT = 0x8D00,
  juce::gl::GL_STENCIL_ATTACHMENT_EXT = 0x8D20,
  juce::gl::GL_FRAMEBUFFER_EXT = 0x8D40,
  juce::gl::GL_RENDERBUFFER_EXT = 0x8D41,
  juce::gl::GL_RENDERBUFFER_WIDTH_EXT = 0x8D42,
  juce::gl::GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43,
  juce::gl::GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44,
  juce::gl::GL_STENCIL_INDEX1_EXT = 0x8D46,
  juce::gl::GL_STENCIL_INDEX4_EXT = 0x8D47,
  juce::gl::GL_STENCIL_INDEX8_EXT = 0x8D48,
  juce::gl::GL_STENCIL_INDEX16_EXT = 0x8D49,
  juce::gl::GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50,
  juce::gl::GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51,
  juce::gl::GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52,
  juce::gl::GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53,
  juce::gl::GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54,
  juce::gl::GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
}
 
enum  : GLenum {
  juce::gl::GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9,
  juce::gl::GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
}
 
enum  : GLenum {
  juce::gl::GL_GEOMETRY_SHADER_EXT = 0x8DD9,
  juce::gl::GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA,
  juce::gl::GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB,
  juce::gl::GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC,
  juce::gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29,
  juce::gl::GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD,
  juce::gl::GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE,
  juce::gl::GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B,
  juce::gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF,
  juce::gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0,
  juce::gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1,
  juce::gl::GL_LINES_ADJACENCY_EXT = 0x000A,
  juce::gl::GL_LINE_STRIP_ADJACENCY_EXT = 0x000B,
  juce::gl::GL_TRIANGLES_ADJACENCY_EXT = 0x000C,
  juce::gl::GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4,
  juce::gl::GL_PROGRAM_POINT_SIZE_EXT = 0x8642
}
 
enum  : GLenum {
  juce::gl::GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0,
  juce::gl::GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1,
  juce::gl::GL_SAMPLER_BUFFER_EXT = 0x8DC2,
  juce::gl::GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3,
  juce::gl::GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4,
  juce::gl::GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5,
  juce::gl::GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6,
  juce::gl::GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7,
  juce::gl::GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8,
  juce::gl::GL_INT_SAMPLER_1D_EXT = 0x8DC9,
  juce::gl::GL_INT_SAMPLER_2D_EXT = 0x8DCA,
  juce::gl::GL_INT_SAMPLER_3D_EXT = 0x8DCB,
  juce::gl::GL_INT_SAMPLER_CUBE_EXT = 0x8DCC,
  juce::gl::GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD,
  juce::gl::GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE,
  juce::gl::GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF,
  juce::gl::GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8,
  juce::gl::GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904,
  juce::gl::GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD
}
 
enum  : GLenum {
  juce::gl::GL_HISTOGRAM_EXT = 0x8024,
  juce::gl::GL_PROXY_HISTOGRAM_EXT = 0x8025,
  juce::gl::GL_HISTOGRAM_WIDTH_EXT = 0x8026,
  juce::gl::GL_HISTOGRAM_FORMAT_EXT = 0x8027,
  juce::gl::GL_HISTOGRAM_RED_SIZE_EXT = 0x8028,
  juce::gl::GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029,
  juce::gl::GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A,
  juce::gl::GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B,
  juce::gl::GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C,
  juce::gl::GL_HISTOGRAM_SINK_EXT = 0x802D,
  juce::gl::GL_MINMAX_EXT = 0x802E,
  juce::gl::GL_MINMAX_FORMAT_EXT = 0x802F,
  juce::gl::GL_MINMAX_SINK_EXT = 0x8030,
  juce::gl::GL_TABLE_TOO_LARGE_EXT = 0x8031
}
 
enum  : GLenum {
  juce::gl::GL_IUI_V2F_EXT = 0x81AD,
  juce::gl::GL_IUI_V3F_EXT = 0x81AE,
  juce::gl::GL_IUI_N3F_V2F_EXT = 0x81AF,
  juce::gl::GL_IUI_N3F_V3F_EXT = 0x81B0,
  juce::gl::GL_T2F_IUI_V2F_EXT = 0x81B1,
  juce::gl::GL_T2F_IUI_V3F_EXT = 0x81B2,
  juce::gl::GL_T2F_IUI_N3F_V2F_EXT = 0x81B3,
  juce::gl::GL_T2F_IUI_N3F_V3F_EXT = 0x81B4
}
 
enum  : GLenum {
  juce::gl::GL_INDEX_TEST_EXT = 0x81B5,
  juce::gl::GL_INDEX_TEST_FUNC_EXT = 0x81B6,
  juce::gl::GL_INDEX_TEST_REF_EXT = 0x81B7
}
 
enum  : GLenum {
  juce::gl::GL_INDEX_MATERIAL_EXT = 0x81B8,
  juce::gl::GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9,
  juce::gl::GL_INDEX_MATERIAL_FACE_EXT = 0x81BA
}
 
enum  : GLenum {
  juce::gl::GL_FRAGMENT_MATERIAL_EXT = 0x8349,
  juce::gl::GL_FRAGMENT_NORMAL_EXT = 0x834A,
  juce::gl::GL_FRAGMENT_COLOR_EXT = 0x834C,
  juce::gl::GL_ATTENUATION_EXT = 0x834D,
  juce::gl::GL_SHADOW_ATTENUATION_EXT = 0x834E,
  juce::gl::GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F,
  juce::gl::GL_TEXTURE_LIGHT_EXT = 0x8350,
  juce::gl::GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351,
  juce::gl::GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_TILING_EXT = 0x9580,
  juce::gl::GL_DEDICATED_MEMORY_OBJECT_EXT = 0x9581,
  juce::gl::GL_PROTECTED_MEMORY_OBJECT_EXT = 0x959B,
  juce::gl::GL_NUM_TILING_TYPES_EXT = 0x9582,
  juce::gl::GL_TILING_TYPES_EXT = 0x9583,
  juce::gl::GL_OPTIMAL_TILING_EXT = 0x9584,
  juce::gl::GL_LINEAR_TILING_EXT = 0x9585,
  juce::gl::GL_NUM_DEVICE_UUIDS_EXT = 0x9596,
  juce::gl::GL_DEVICE_UUID_EXT = 0x9597,
  juce::gl::GL_DRIVER_UUID_EXT = 0x9598,
  juce::gl::GL_UUID_SIZE_EXT = 16
}
 
enum  : GLenum { juce::gl::GL_HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 }
 
enum  : GLenum {
  juce::gl::GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587,
  juce::gl::GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588,
  juce::gl::GL_DEVICE_LUID_EXT = 0x9599,
  juce::gl::GL_DEVICE_NODE_MASK_EXT = 0x959A,
  juce::gl::GL_LUID_SIZE_EXT = 8,
  juce::gl::GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589,
  juce::gl::GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A,
  juce::gl::GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B,
  juce::gl::GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C
}
 
enum  : GLenum {
  juce::gl::GL_MULTISAMPLE_EXT = 0x809D,
  juce::gl::GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E,
  juce::gl::GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F,
  juce::gl::GL_SAMPLE_MASK_EXT = 0x80A0,
  juce::gl::GL_1PASS_EXT = 0x80A1,
  juce::gl::GL_2PASS_0_EXT = 0x80A2,
  juce::gl::GL_2PASS_1_EXT = 0x80A3,
  juce::gl::GL_4PASS_0_EXT = 0x80A4,
  juce::gl::GL_4PASS_1_EXT = 0x80A5,
  juce::gl::GL_4PASS_2_EXT = 0x80A6,
  juce::gl::GL_4PASS_3_EXT = 0x80A7,
  juce::gl::GL_SAMPLE_BUFFERS_EXT = 0x80A8,
  juce::gl::GL_SAMPLES_EXT = 0x80A9,
  juce::gl::GL_SAMPLE_MASK_VALUE_EXT = 0x80AA,
  juce::gl::GL_SAMPLE_MASK_INVERT_EXT = 0x80AB,
  juce::gl::GL_SAMPLE_PATTERN_EXT = 0x80AC,
  juce::gl::GL_MULTISAMPLE_BIT_EXT = 0x20000000
}
 
enum  : GLenum {
  juce::gl::GL_DEPTH_STENCIL_EXT = 0x84F9,
  juce::gl::GL_UNSIGNED_INT_24_8_EXT = 0x84FA,
  juce::gl::GL_DEPTH24_STENCIL8_EXT = 0x88F0,
  juce::gl::GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1
}
 
enum  : GLenum {
  juce::gl::GL_R11F_G11F_B10F_EXT = 0x8C3A,
  juce::gl::GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B,
  juce::gl::GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
}
 
enum  : GLenum {
  juce::gl::GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032,
  juce::gl::GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033,
  juce::gl::GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034,
  juce::gl::GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035,
  juce::gl::GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
}
 
enum  : GLenum {
  juce::gl::GL_COLOR_INDEX1_EXT = 0x80E2,
  juce::gl::GL_COLOR_INDEX2_EXT = 0x80E3,
  juce::gl::GL_COLOR_INDEX4_EXT = 0x80E4,
  juce::gl::GL_COLOR_INDEX8_EXT = 0x80E5,
  juce::gl::GL_COLOR_INDEX12_EXT = 0x80E6,
  juce::gl::GL_COLOR_INDEX16_EXT = 0x80E7,
  juce::gl::GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
}
 
enum  : GLenum {
  juce::gl::GL_PIXEL_PACK_BUFFER_EXT = 0x88EB,
  juce::gl::GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC,
  juce::gl::GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED,
  juce::gl::GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
}
 
enum  : GLenum {
  juce::gl::GL_PIXEL_TRANSFORM_2D_EXT = 0x8330,
  juce::gl::GL_PIXEL_MAG_FILTER_EXT = 0x8331,
  juce::gl::GL_PIXEL_MIN_FILTER_EXT = 0x8332,
  juce::gl::GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333,
  juce::gl::GL_CUBIC_EXT = 0x8334,
  juce::gl::GL_AVERAGE_EXT = 0x8335,
  juce::gl::GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336,
  juce::gl::GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337,
  juce::gl::GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
}
 
enum  : GLenum {
  juce::gl::GL_POINT_SIZE_MIN_EXT = 0x8126,
  juce::gl::GL_POINT_SIZE_MAX_EXT = 0x8127,
  juce::gl::GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128,
  juce::gl::GL_DISTANCE_ATTENUATION_EXT = 0x8129
}
 
enum  : GLenum {
  juce::gl::GL_POLYGON_OFFSET_EXT = 0x8037,
  juce::gl::GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
  juce::gl::GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
}
 
enum  : GLenum { juce::gl::GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B }
 
enum  : GLenum {
  juce::gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C,
  juce::gl::GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D,
  juce::gl::GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E,
  juce::gl::GL_PROVOKING_VERTEX_EXT = 0x8E4F
}
 
enum  : GLenum {
  juce::gl::GL_RASTER_MULTISAMPLE_EXT = 0x9327,
  juce::gl::GL_RASTER_SAMPLES_EXT = 0x9328,
  juce::gl::GL_MAX_RASTER_SAMPLES_EXT = 0x9329,
  juce::gl::GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A,
  juce::gl::GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B,
  juce::gl::GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C
}
 
enum  : GLenum { juce::gl::GL_RESCALE_NORMAL_EXT = 0x803A }
 
enum  : GLenum {
  juce::gl::GL_LAYOUT_GENERAL_EXT = 0x958D,
  juce::gl::GL_LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E,
  juce::gl::GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F,
  juce::gl::GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590,
  juce::gl::GL_LAYOUT_SHADER_READ_ONLY_EXT = 0x9591,
  juce::gl::GL_LAYOUT_TRANSFER_SRC_EXT = 0x9592,
  juce::gl::GL_LAYOUT_TRANSFER_DST_EXT = 0x9593,
  juce::gl::GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530,
  juce::gl::GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531
}
 
enum  : GLenum {
  juce::gl::GL_HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594,
  juce::gl::GL_D3D12_FENCE_VALUE_EXT = 0x9595
}
 
enum  : GLenum {
  juce::gl::GL_COLOR_SUM_EXT = 0x8458,
  juce::gl::GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E
}
 
enum  : GLenum {
  juce::gl::GL_ACTIVE_PROGRAM_EXT = 0x8B8D,
  juce::gl::GL_VERTEX_SHADER_BIT_EXT = 0x00000001,
  juce::gl::GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002,
  juce::gl::GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF,
  juce::gl::GL_PROGRAM_SEPARABLE_EXT = 0x8258,
  juce::gl::GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
}
 
enum  : GLenum {
  juce::gl::GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8,
  juce::gl::GL_SINGLE_COLOR_EXT = 0x81F9,
  juce::gl::GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
}
 
enum  : GLenum { juce::gl::GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 }
 
enum  : GLenum {
  juce::gl::GL_MAX_IMAGE_UNITS_EXT = 0x8F38,
  juce::gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39,
  juce::gl::GL_IMAGE_BINDING_NAME_EXT = 0x8F3A,
  juce::gl::GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B,
  juce::gl::GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C,
  juce::gl::GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D,
  juce::gl::GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E,
  juce::gl::GL_IMAGE_1D_EXT = 0x904C,
  juce::gl::GL_IMAGE_2D_EXT = 0x904D,
  juce::gl::GL_IMAGE_3D_EXT = 0x904E,
  juce::gl::GL_IMAGE_2D_RECT_EXT = 0x904F,
  juce::gl::GL_IMAGE_CUBE_EXT = 0x9050,
  juce::gl::GL_IMAGE_BUFFER_EXT = 0x9051,
  juce::gl::GL_IMAGE_1D_ARRAY_EXT = 0x9052,
  juce::gl::GL_IMAGE_2D_ARRAY_EXT = 0x9053,
  juce::gl::GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054,
  juce::gl::GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055,
  juce::gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056,
  juce::gl::GL_INT_IMAGE_1D_EXT = 0x9057,
  juce::gl::GL_INT_IMAGE_2D_EXT = 0x9058,
  juce::gl::GL_INT_IMAGE_3D_EXT = 0x9059,
  juce::gl::GL_INT_IMAGE_2D_RECT_EXT = 0x905A,
  juce::gl::GL_INT_IMAGE_CUBE_EXT = 0x905B,
  juce::gl::GL_INT_IMAGE_BUFFER_EXT = 0x905C,
  juce::gl::GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D,
  juce::gl::GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E,
  juce::gl::GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F,
  juce::gl::GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060,
  juce::gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061,
  juce::gl::GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063,
  juce::gl::GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065,
  juce::gl::GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066,
  juce::gl::GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067,
  juce::gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069,
  juce::gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C,
  juce::gl::GL_MAX_IMAGE_SAMPLES_EXT = 0x906D,
  juce::gl::GL_IMAGE_BINDING_FORMAT_EXT = 0x906E,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001,
  juce::gl::GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002,
  juce::gl::GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004,
  juce::gl::GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008,
  juce::gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020,
  juce::gl::GL_COMMAND_BARRIER_BIT_EXT = 0x00000040,
  juce::gl::GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080,
  juce::gl::GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100,
  juce::gl::GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200,
  juce::gl::GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400,
  juce::gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800,
  juce::gl::GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000,
  juce::gl::GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
}
 
enum  : GLenum { juce::gl::GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB }
 
enum  : GLenum {
  juce::gl::GL_STENCIL_TAG_BITS_EXT = 0x88F2,
  juce::gl::GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
}
 
enum  : GLenum {
  juce::gl::GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910,
  juce::gl::GL_ACTIVE_STENCIL_FACE_EXT = 0x8911
}
 
enum  : GLenum {
  juce::gl::GL_INCR_WRAP_EXT = 0x8507,
  juce::gl::GL_DECR_WRAP_EXT = 0x8508
}
 
enum  : GLenum {
  juce::gl::GL_ALPHA4_EXT = 0x803B,
  juce::gl::GL_ALPHA8_EXT = 0x803C,
  juce::gl::GL_ALPHA12_EXT = 0x803D,
  juce::gl::GL_ALPHA16_EXT = 0x803E,
  juce::gl::GL_LUMINANCE4_EXT = 0x803F,
  juce::gl::GL_LUMINANCE8_EXT = 0x8040,
  juce::gl::GL_LUMINANCE12_EXT = 0x8041,
  juce::gl::GL_LUMINANCE16_EXT = 0x8042,
  juce::gl::GL_LUMINANCE4_ALPHA4_EXT = 0x8043,
  juce::gl::GL_LUMINANCE6_ALPHA2_EXT = 0x8044,
  juce::gl::GL_LUMINANCE8_ALPHA8_EXT = 0x8045,
  juce::gl::GL_LUMINANCE12_ALPHA4_EXT = 0x8046,
  juce::gl::GL_LUMINANCE12_ALPHA12_EXT = 0x8047,
  juce::gl::GL_LUMINANCE16_ALPHA16_EXT = 0x8048,
  juce::gl::GL_INTENSITY_EXT = 0x8049,
  juce::gl::GL_INTENSITY4_EXT = 0x804A,
  juce::gl::GL_INTENSITY8_EXT = 0x804B,
  juce::gl::GL_INTENSITY12_EXT = 0x804C,
  juce::gl::GL_INTENSITY16_EXT = 0x804D,
  juce::gl::GL_RGB2_EXT = 0x804E,
  juce::gl::GL_RGB4_EXT = 0x804F,
  juce::gl::GL_RGB5_EXT = 0x8050,
  juce::gl::GL_RGB8_EXT = 0x8051,
  juce::gl::GL_RGB10_EXT = 0x8052,
  juce::gl::GL_RGB12_EXT = 0x8053,
  juce::gl::GL_RGB16_EXT = 0x8054,
  juce::gl::GL_RGBA2_EXT = 0x8055,
  juce::gl::GL_RGBA4_EXT = 0x8056,
  juce::gl::GL_RGB5_A1_EXT = 0x8057,
  juce::gl::GL_RGBA8_EXT = 0x8058,
  juce::gl::GL_RGB10_A2_EXT = 0x8059,
  juce::gl::GL_RGBA12_EXT = 0x805A,
  juce::gl::GL_RGBA16_EXT = 0x805B,
  juce::gl::GL_TEXTURE_RED_SIZE_EXT = 0x805C,
  juce::gl::GL_TEXTURE_GREEN_SIZE_EXT = 0x805D,
  juce::gl::GL_TEXTURE_BLUE_SIZE_EXT = 0x805E,
  juce::gl::GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F,
  juce::gl::GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060,
  juce::gl::GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061,
  juce::gl::GL_REPLACE_EXT = 0x8062,
  juce::gl::GL_PROXY_TEXTURE_1D_EXT = 0x8063,
  juce::gl::GL_PROXY_TEXTURE_2D_EXT = 0x8064,
  juce::gl::GL_TEXTURE_TOO_LARGE_EXT = 0x8065
}
 
enum  : GLenum {
  juce::gl::GL_PACK_SKIP_IMAGES_EXT = 0x806B,
  juce::gl::GL_PACK_IMAGE_HEIGHT_EXT = 0x806C,
  juce::gl::GL_UNPACK_SKIP_IMAGES_EXT = 0x806D,
  juce::gl::GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E,
  juce::gl::GL_TEXTURE_3D_EXT = 0x806F,
  juce::gl::GL_PROXY_TEXTURE_3D_EXT = 0x8070,
  juce::gl::GL_TEXTURE_DEPTH_EXT = 0x8071,
  juce::gl::GL_TEXTURE_WRAP_R_EXT = 0x8072,
  juce::gl::GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_1D_ARRAY_EXT = 0x8C18,
  juce::gl::GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19,
  juce::gl::GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A,
  juce::gl::GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B,
  juce::gl::GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C,
  juce::gl::GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D,
  juce::gl::GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF,
  juce::gl::GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_BUFFER_EXT = 0x8C2A,
  juce::gl::GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B,
  juce::gl::GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C,
  juce::gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D,
  juce::gl::GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70,
  juce::gl::GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71,
  juce::gl::GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72,
  juce::gl::GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB,
  juce::gl::GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC,
  juce::gl::GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD,
  juce::gl::GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0,
  juce::gl::GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1,
  juce::gl::GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2,
  juce::gl::GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
}
 
enum  : GLenum {
  juce::gl::GL_NORMAL_MAP_EXT = 0x8511,
  juce::gl::GL_REFLECTION_MAP_EXT = 0x8512,
  juce::gl::GL_TEXTURE_CUBE_MAP_EXT = 0x8513,
  juce::gl::GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A,
  juce::gl::GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B,
  juce::gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
}
 
enum  : GLenum {
  juce::gl::GL_COMBINE_EXT = 0x8570,
  juce::gl::GL_COMBINE_RGB_EXT = 0x8571,
  juce::gl::GL_COMBINE_ALPHA_EXT = 0x8572,
  juce::gl::GL_RGB_SCALE_EXT = 0x8573,
  juce::gl::GL_ADD_SIGNED_EXT = 0x8574,
  juce::gl::GL_INTERPOLATE_EXT = 0x8575,
  juce::gl::GL_CONSTANT_EXT = 0x8576,
  juce::gl::GL_PRIMARY_COLOR_EXT = 0x8577,
  juce::gl::GL_PREVIOUS_EXT = 0x8578,
  juce::gl::GL_SOURCE0_RGB_EXT = 0x8580,
  juce::gl::GL_SOURCE1_RGB_EXT = 0x8581,
  juce::gl::GL_SOURCE2_RGB_EXT = 0x8582,
  juce::gl::GL_SOURCE0_ALPHA_EXT = 0x8588,
  juce::gl::GL_SOURCE1_ALPHA_EXT = 0x8589,
  juce::gl::GL_SOURCE2_ALPHA_EXT = 0x858A,
  juce::gl::GL_OPERAND0_RGB_EXT = 0x8590,
  juce::gl::GL_OPERAND1_RGB_EXT = 0x8591,
  juce::gl::GL_OPERAND2_RGB_EXT = 0x8592,
  juce::gl::GL_OPERAND0_ALPHA_EXT = 0x8598,
  juce::gl::GL_OPERAND1_ALPHA_EXT = 0x8599,
  juce::gl::GL_OPERAND2_ALPHA_EXT = 0x859A
}
 
enum  : GLenum {
  juce::gl::GL_DOT3_RGB_EXT = 0x8740,
  juce::gl::GL_DOT3_RGBA_EXT = 0x8741
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE,
  juce::gl::GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366,
  juce::gl::GL_WEIGHTED_AVERAGE_EXT = 0x9367
}
 
enum  : GLenum {
  juce::gl::GL_RGBA32UI_EXT = 0x8D70,
  juce::gl::GL_RGB32UI_EXT = 0x8D71,
  juce::gl::GL_ALPHA32UI_EXT = 0x8D72,
  juce::gl::GL_INTENSITY32UI_EXT = 0x8D73,
  juce::gl::GL_LUMINANCE32UI_EXT = 0x8D74,
  juce::gl::GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75,
  juce::gl::GL_RGBA16UI_EXT = 0x8D76,
  juce::gl::GL_RGB16UI_EXT = 0x8D77,
  juce::gl::GL_ALPHA16UI_EXT = 0x8D78,
  juce::gl::GL_INTENSITY16UI_EXT = 0x8D79,
  juce::gl::GL_LUMINANCE16UI_EXT = 0x8D7A,
  juce::gl::GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B,
  juce::gl::GL_RGBA8UI_EXT = 0x8D7C,
  juce::gl::GL_RGB8UI_EXT = 0x8D7D,
  juce::gl::GL_ALPHA8UI_EXT = 0x8D7E,
  juce::gl::GL_INTENSITY8UI_EXT = 0x8D7F,
  juce::gl::GL_LUMINANCE8UI_EXT = 0x8D80,
  juce::gl::GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81,
  juce::gl::GL_RGBA32I_EXT = 0x8D82,
  juce::gl::GL_RGB32I_EXT = 0x8D83,
  juce::gl::GL_ALPHA32I_EXT = 0x8D84,
  juce::gl::GL_INTENSITY32I_EXT = 0x8D85,
  juce::gl::GL_LUMINANCE32I_EXT = 0x8D86,
  juce::gl::GL_LUMINANCE_ALPHA32I_EXT = 0x8D87,
  juce::gl::GL_RGBA16I_EXT = 0x8D88,
  juce::gl::GL_RGB16I_EXT = 0x8D89,
  juce::gl::GL_ALPHA16I_EXT = 0x8D8A,
  juce::gl::GL_INTENSITY16I_EXT = 0x8D8B,
  juce::gl::GL_LUMINANCE16I_EXT = 0x8D8C,
  juce::gl::GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D,
  juce::gl::GL_RGBA8I_EXT = 0x8D8E,
  juce::gl::GL_RGB8I_EXT = 0x8D8F,
  juce::gl::GL_ALPHA8I_EXT = 0x8D90,
  juce::gl::GL_INTENSITY8I_EXT = 0x8D91,
  juce::gl::GL_LUMINANCE8I_EXT = 0x8D92,
  juce::gl::GL_LUMINANCE_ALPHA8I_EXT = 0x8D93,
  juce::gl::GL_RED_INTEGER_EXT = 0x8D94,
  juce::gl::GL_GREEN_INTEGER_EXT = 0x8D95,
  juce::gl::GL_BLUE_INTEGER_EXT = 0x8D96,
  juce::gl::GL_ALPHA_INTEGER_EXT = 0x8D97,
  juce::gl::GL_RGB_INTEGER_EXT = 0x8D98,
  juce::gl::GL_RGBA_INTEGER_EXT = 0x8D99,
  juce::gl::GL_BGR_INTEGER_EXT = 0x8D9A,
  juce::gl::GL_BGRA_INTEGER_EXT = 0x8D9B,
  juce::gl::GL_LUMINANCE_INTEGER_EXT = 0x8D9C,
  juce::gl::GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D,
  juce::gl::GL_RGBA_INTEGER_MODE_EXT = 0x8D9E
}
 
enum  : GLenum {
  juce::gl::GL_DEPTH_BUFFER_BIT = 0x00000100,
  juce::gl::GL_STENCIL_BUFFER_BIT = 0x00000400,
  juce::gl::GL_COLOR_BUFFER_BIT = 0x00004000,
  juce::gl::GL_FALSE = 0,
  juce::gl::GL_TRUE = 1,
  juce::gl::GL_POINTS = 0x0000,
  juce::gl::GL_LINES = 0x0001,
  juce::gl::GL_LINE_LOOP = 0x0002,
  juce::gl::GL_LINE_STRIP = 0x0003,
  juce::gl::GL_TRIANGLES = 0x0004,
  juce::gl::GL_TRIANGLE_STRIP = 0x0005,
  juce::gl::GL_TRIANGLE_FAN = 0x0006,
  juce::gl::GL_QUADS = 0x0007,
  juce::gl::GL_NEVER = 0x0200,
  juce::gl::GL_LESS = 0x0201,
  juce::gl::GL_EQUAL = 0x0202,
  juce::gl::GL_LEQUAL = 0x0203,
  juce::gl::GL_GREATER = 0x0204,
  juce::gl::GL_NOTEQUAL = 0x0205,
  juce::gl::GL_GEQUAL = 0x0206,
  juce::gl::GL_ALWAYS = 0x0207,
  juce::gl::GL_ZERO = 0,
  juce::gl::GL_ONE = 1,
  juce::gl::GL_SRC_COLOR = 0x0300,
  juce::gl::GL_ONE_MINUS_SRC_COLOR = 0x0301,
  juce::gl::GL_SRC_ALPHA = 0x0302,
  juce::gl::GL_ONE_MINUS_SRC_ALPHA = 0x0303,
  juce::gl::GL_DST_ALPHA = 0x0304,
  juce::gl::GL_ONE_MINUS_DST_ALPHA = 0x0305,
  juce::gl::GL_DST_COLOR = 0x0306,
  juce::gl::GL_ONE_MINUS_DST_COLOR = 0x0307,
  juce::gl::GL_SRC_ALPHA_SATURATE = 0x0308,
  juce::gl::GL_NONE = 0,
  juce::gl::GL_FRONT_LEFT = 0x0400,
  juce::gl::GL_FRONT_RIGHT = 0x0401,
  juce::gl::GL_BACK_LEFT = 0x0402,
  juce::gl::GL_BACK_RIGHT = 0x0403,
  juce::gl::GL_FRONT = 0x0404,
  juce::gl::GL_BACK = 0x0405,
  juce::gl::GL_LEFT = 0x0406,
  juce::gl::GL_RIGHT = 0x0407,
  juce::gl::GL_FRONT_AND_BACK = 0x0408,
  juce::gl::GL_NO_ERROR = 0,
  juce::gl::GL_INVALID_ENUM = 0x0500,
  juce::gl::GL_INVALID_VALUE = 0x0501,
  juce::gl::GL_INVALID_OPERATION = 0x0502,
  juce::gl::GL_OUT_OF_MEMORY = 0x0505,
  juce::gl::GL_CW = 0x0900,
  juce::gl::GL_CCW = 0x0901,
  juce::gl::GL_POINT_SIZE = 0x0B11,
  juce::gl::GL_POINT_SIZE_RANGE = 0x0B12,
  juce::gl::GL_POINT_SIZE_GRANULARITY = 0x0B13,
  juce::gl::GL_LINE_SMOOTH = 0x0B20,
  juce::gl::GL_LINE_WIDTH = 0x0B21,
  juce::gl::GL_LINE_WIDTH_RANGE = 0x0B22,
  juce::gl::GL_LINE_WIDTH_GRANULARITY = 0x0B23,
  juce::gl::GL_POLYGON_MODE = 0x0B40,
  juce::gl::GL_POLYGON_SMOOTH = 0x0B41,
  juce::gl::GL_CULL_FACE = 0x0B44,
  juce::gl::GL_CULL_FACE_MODE = 0x0B45,
  juce::gl::GL_FRONT_FACE = 0x0B46,
  juce::gl::GL_DEPTH_RANGE = 0x0B70,
  juce::gl::GL_DEPTH_TEST = 0x0B71,
  juce::gl::GL_DEPTH_WRITEMASK = 0x0B72,
  juce::gl::GL_DEPTH_CLEAR_VALUE = 0x0B73,
  juce::gl::GL_DEPTH_FUNC = 0x0B74,
  juce::gl::GL_STENCIL_TEST = 0x0B90,
  juce::gl::GL_STENCIL_CLEAR_VALUE = 0x0B91,
  juce::gl::GL_STENCIL_FUNC = 0x0B92,
  juce::gl::GL_STENCIL_VALUE_MASK = 0x0B93,
  juce::gl::GL_STENCIL_FAIL = 0x0B94,
  juce::gl::GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
  juce::gl::GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
  juce::gl::GL_STENCIL_REF = 0x0B97,
  juce::gl::GL_STENCIL_WRITEMASK = 0x0B98,
  juce::gl::GL_VIEWPORT = 0x0BA2,
  juce::gl::GL_DITHER = 0x0BD0,
  juce::gl::GL_BLEND_DST = 0x0BE0,
  juce::gl::GL_BLEND_SRC = 0x0BE1,
  juce::gl::GL_BLEND = 0x0BE2,
  juce::gl::GL_LOGIC_OP_MODE = 0x0BF0,
  juce::gl::GL_DRAW_BUFFER = 0x0C01,
  juce::gl::GL_READ_BUFFER = 0x0C02,
  juce::gl::GL_SCISSOR_BOX = 0x0C10,
  juce::gl::GL_SCISSOR_TEST = 0x0C11,
  juce::gl::GL_COLOR_CLEAR_VALUE = 0x0C22,
  juce::gl::GL_COLOR_WRITEMASK = 0x0C23,
  juce::gl::GL_DOUBLEBUFFER = 0x0C32,
  juce::gl::GL_STEREO = 0x0C33,
  juce::gl::GL_LINE_SMOOTH_HINT = 0x0C52,
  juce::gl::GL_POLYGON_SMOOTH_HINT = 0x0C53,
  juce::gl::GL_UNPACK_SWAP_BYTES = 0x0CF0,
  juce::gl::GL_UNPACK_LSB_FIRST = 0x0CF1,
  juce::gl::GL_UNPACK_ROW_LENGTH = 0x0CF2,
  juce::gl::GL_UNPACK_SKIP_ROWS = 0x0CF3,
  juce::gl::GL_UNPACK_SKIP_PIXELS = 0x0CF4,
  juce::gl::GL_UNPACK_ALIGNMENT = 0x0CF5,
  juce::gl::GL_PACK_SWAP_BYTES = 0x0D00,
  juce::gl::GL_PACK_LSB_FIRST = 0x0D01,
  juce::gl::GL_PACK_ROW_LENGTH = 0x0D02,
  juce::gl::GL_PACK_SKIP_ROWS = 0x0D03,
  juce::gl::GL_PACK_SKIP_PIXELS = 0x0D04,
  juce::gl::GL_PACK_ALIGNMENT = 0x0D05,
  juce::gl::GL_MAX_TEXTURE_SIZE = 0x0D33,
  juce::gl::GL_MAX_VIEWPORT_DIMS = 0x0D3A,
  juce::gl::GL_SUBPIXEL_BITS = 0x0D50,
  juce::gl::GL_TEXTURE_1D = 0x0DE0,
  juce::gl::GL_TEXTURE_2D = 0x0DE1,
  juce::gl::GL_TEXTURE_WIDTH = 0x1000,
  juce::gl::GL_TEXTURE_HEIGHT = 0x1001,
  juce::gl::GL_TEXTURE_BORDER_COLOR = 0x1004,
  juce::gl::GL_DONT_CARE = 0x1100,
  juce::gl::GL_FASTEST = 0x1101,
  juce::gl::GL_NICEST = 0x1102,
  juce::gl::GL_BYTE = 0x1400,
  juce::gl::GL_UNSIGNED_BYTE = 0x1401,
  juce::gl::GL_SHORT = 0x1402,
  juce::gl::GL_UNSIGNED_SHORT = 0x1403,
  juce::gl::GL_INT = 0x1404,
  juce::gl::GL_UNSIGNED_INT = 0x1405,
  juce::gl::GL_FLOAT = 0x1406,
  juce::gl::GL_STACK_OVERFLOW = 0x0503,
  juce::gl::GL_STACK_UNDERFLOW = 0x0504,
  juce::gl::GL_CLEAR = 0x1500,
  juce::gl::GL_AND = 0x1501,
  juce::gl::GL_AND_REVERSE = 0x1502,
  juce::gl::GL_COPY = 0x1503,
  juce::gl::GL_AND_INVERTED = 0x1504,
  juce::gl::GL_NOOP = 0x1505,
  juce::gl::GL_XOR = 0x1506,
  juce::gl::GL_OR = 0x1507,
  juce::gl::GL_NOR = 0x1508,
  juce::gl::GL_EQUIV = 0x1509,
  juce::gl::GL_INVERT = 0x150A,
  juce::gl::GL_OR_REVERSE = 0x150B,
  juce::gl::GL_COPY_INVERTED = 0x150C,
  juce::gl::GL_OR_INVERTED = 0x150D,
  juce::gl::GL_NAND = 0x150E,
  juce::gl::GL_SET = 0x150F,
  juce::gl::GL_TEXTURE = 0x1702,
  juce::gl::GL_COLOR = 0x1800,
  juce::gl::GL_DEPTH = 0x1801,
  juce::gl::GL_STENCIL = 0x1802,
  juce::gl::GL_STENCIL_INDEX = 0x1901,
  juce::gl::GL_DEPTH_COMPONENT = 0x1902,
  juce::gl::GL_RED = 0x1903,
  juce::gl::GL_GREEN = 0x1904,
  juce::gl::GL_BLUE = 0x1905,
  juce::gl::GL_ALPHA = 0x1906,
  juce::gl::GL_RGB = 0x1907,
  juce::gl::GL_RGBA = 0x1908,
  juce::gl::GL_POINT = 0x1B00,
  juce::gl::GL_LINE = 0x1B01,
  juce::gl::GL_FILL = 0x1B02,
  juce::gl::GL_KEEP = 0x1E00,
  juce::gl::GL_REPLACE = 0x1E01,
  juce::gl::GL_INCR = 0x1E02,
  juce::gl::GL_DECR = 0x1E03,
  juce::gl::GL_VENDOR = 0x1F00,
  juce::gl::GL_RENDERER = 0x1F01,
  juce::gl::GL_VERSION = 0x1F02,
  juce::gl::GL_EXTENSIONS = 0x1F03,
  juce::gl::GL_NEAREST = 0x2600,
  juce::gl::GL_LINEAR = 0x2601,
  juce::gl::GL_NEAREST_MIPMAP_NEAREST = 0x2700,
  juce::gl::GL_LINEAR_MIPMAP_NEAREST = 0x2701,
  juce::gl::GL_NEAREST_MIPMAP_LINEAR = 0x2702,
  juce::gl::GL_LINEAR_MIPMAP_LINEAR = 0x2703,
  juce::gl::GL_TEXTURE_MAG_FILTER = 0x2800,
  juce::gl::GL_TEXTURE_MIN_FILTER = 0x2801,
  juce::gl::GL_TEXTURE_WRAP_S = 0x2802,
  juce::gl::GL_TEXTURE_WRAP_T = 0x2803,
  juce::gl::GL_REPEAT = 0x2901,
  juce::gl::GL_CURRENT_BIT = 0x00000001,
  juce::gl::GL_POINT_BIT = 0x00000002,
  juce::gl::GL_LINE_BIT = 0x00000004,
  juce::gl::GL_POLYGON_BIT = 0x00000008,
  juce::gl::GL_POLYGON_STIPPLE_BIT = 0x00000010,
  juce::gl::GL_PIXEL_MODE_BIT = 0x00000020,
  juce::gl::GL_LIGHTING_BIT = 0x00000040,
  juce::gl::GL_FOG_BIT = 0x00000080,
  juce::gl::GL_ACCUM_BUFFER_BIT = 0x00000200,
  juce::gl::GL_VIEWPORT_BIT = 0x00000800,
  juce::gl::GL_TRANSFORM_BIT = 0x00001000,
  juce::gl::GL_ENABLE_BIT = 0x00002000,
  juce::gl::GL_HINT_BIT = 0x00008000,
  juce::gl::GL_EVAL_BIT = 0x00010000,
  juce::gl::GL_LIST_BIT = 0x00020000,
  juce::gl::GL_TEXTURE_BIT = 0x00040000,
  juce::gl::GL_SCISSOR_BIT = 0x00080000,
  juce::gl::GL_ALL_ATTRIB_BITS = 0xFFFFFFFF,
  juce::gl::GL_QUAD_STRIP = 0x0008,
  juce::gl::GL_POLYGON = 0x0009,
  juce::gl::GL_ACCUM = 0x0100,
  juce::gl::GL_LOAD = 0x0101,
  juce::gl::GL_RETURN = 0x0102,
  juce::gl::GL_MULT = 0x0103,
  juce::gl::GL_ADD = 0x0104,
  juce::gl::GL_AUX0 = 0x0409,
  juce::gl::GL_AUX1 = 0x040A,
  juce::gl::GL_AUX2 = 0x040B,
  juce::gl::GL_AUX3 = 0x040C,
  juce::gl::GL_2D = 0x0600,
  juce::gl::GL_3D = 0x0601,
  juce::gl::GL_3D_COLOR = 0x0602,
  juce::gl::GL_3D_COLOR_TEXTURE = 0x0603,
  juce::gl::GL_4D_COLOR_TEXTURE = 0x0604,
  juce::gl::GL_PASS_THROUGH_TOKEN = 0x0700,
  juce::gl::GL_POINT_TOKEN = 0x0701,
  juce::gl::GL_LINE_TOKEN = 0x0702,
  juce::gl::GL_POLYGON_TOKEN = 0x0703,
  juce::gl::GL_BITMAP_TOKEN = 0x0704,
  juce::gl::GL_DRAW_PIXEL_TOKEN = 0x0705,
  juce::gl::GL_COPY_PIXEL_TOKEN = 0x0706,
  juce::gl::GL_LINE_RESET_TOKEN = 0x0707,
  juce::gl::GL_EXP = 0x0800,
  juce::gl::GL_EXP2 = 0x0801,
  juce::gl::GL_COEFF = 0x0A00,
  juce::gl::GL_ORDER = 0x0A01,
  juce::gl::GL_DOMAIN = 0x0A02,
  juce::gl::GL_PIXEL_MAP_I_TO_I = 0x0C70,
  juce::gl::GL_PIXEL_MAP_S_TO_S = 0x0C71,
  juce::gl::GL_PIXEL_MAP_I_TO_R = 0x0C72,
  juce::gl::GL_PIXEL_MAP_I_TO_G = 0x0C73,
  juce::gl::GL_PIXEL_MAP_I_TO_B = 0x0C74,
  juce::gl::GL_PIXEL_MAP_I_TO_A = 0x0C75,
  juce::gl::GL_PIXEL_MAP_R_TO_R = 0x0C76,
  juce::gl::GL_PIXEL_MAP_G_TO_G = 0x0C77,
  juce::gl::GL_PIXEL_MAP_B_TO_B = 0x0C78,
  juce::gl::GL_PIXEL_MAP_A_TO_A = 0x0C79,
  juce::gl::GL_CURRENT_COLOR = 0x0B00,
  juce::gl::GL_CURRENT_INDEX = 0x0B01,
  juce::gl::GL_CURRENT_NORMAL = 0x0B02,
  juce::gl::GL_CURRENT_TEXTURE_COORDS = 0x0B03,
  juce::gl::GL_CURRENT_RASTER_COLOR = 0x0B04,
  juce::gl::GL_CURRENT_RASTER_INDEX = 0x0B05,
  juce::gl::GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
  juce::gl::GL_CURRENT_RASTER_POSITION = 0x0B07,
  juce::gl::GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
  juce::gl::GL_CURRENT_RASTER_DISTANCE = 0x0B09,
  juce::gl::GL_POINT_SMOOTH = 0x0B10,
  juce::gl::GL_LINE_STIPPLE = 0x0B24,
  juce::gl::GL_LINE_STIPPLE_PATTERN = 0x0B25,
  juce::gl::GL_LINE_STIPPLE_REPEAT = 0x0B26,
  juce::gl::GL_LIST_MODE = 0x0B30,
  juce::gl::GL_MAX_LIST_NESTING = 0x0B31,
  juce::gl::GL_LIST_BASE = 0x0B32,
  juce::gl::GL_LIST_INDEX = 0x0B33,
  juce::gl::GL_POLYGON_STIPPLE = 0x0B42,
  juce::gl::GL_EDGE_FLAG = 0x0B43,
  juce::gl::GL_LIGHTING = 0x0B50,
  juce::gl::GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
  juce::gl::GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
  juce::gl::GL_LIGHT_MODEL_AMBIENT = 0x0B53,
  juce::gl::GL_SHADE_MODEL = 0x0B54,
  juce::gl::GL_COLOR_MATERIAL_FACE = 0x0B55,
  juce::gl::GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
  juce::gl::GL_COLOR_MATERIAL = 0x0B57,
  juce::gl::GL_FOG = 0x0B60,
  juce::gl::GL_FOG_INDEX = 0x0B61,
  juce::gl::GL_FOG_DENSITY = 0x0B62,
  juce::gl::GL_FOG_START = 0x0B63,
  juce::gl::GL_FOG_END = 0x0B64,
  juce::gl::GL_FOG_MODE = 0x0B65,
  juce::gl::GL_FOG_COLOR = 0x0B66,
  juce::gl::GL_ACCUM_CLEAR_VALUE = 0x0B80,
  juce::gl::GL_MATRIX_MODE = 0x0BA0,
  juce::gl::GL_NORMALIZE = 0x0BA1,
  juce::gl::GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
  juce::gl::GL_PROJECTION_STACK_DEPTH = 0x0BA4,
  juce::gl::GL_TEXTURE_STACK_DEPTH = 0x0BA5,
  juce::gl::GL_MODELVIEW_MATRIX = 0x0BA6,
  juce::gl::GL_PROJECTION_MATRIX = 0x0BA7,
  juce::gl::GL_TEXTURE_MATRIX = 0x0BA8,
  juce::gl::GL_ATTRIB_STACK_DEPTH = 0x0BB0,
  juce::gl::GL_ALPHA_TEST = 0x0BC0,
  juce::gl::GL_ALPHA_TEST_FUNC = 0x0BC1,
  juce::gl::GL_ALPHA_TEST_REF = 0x0BC2,
  juce::gl::GL_LOGIC_OP = 0x0BF1,
  juce::gl::GL_AUX_BUFFERS = 0x0C00,
  juce::gl::GL_INDEX_CLEAR_VALUE = 0x0C20,
  juce::gl::GL_INDEX_WRITEMASK = 0x0C21,
  juce::gl::GL_INDEX_MODE = 0x0C30,
  juce::gl::GL_RGBA_MODE = 0x0C31,
  juce::gl::GL_RENDER_MODE = 0x0C40,
  juce::gl::GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
  juce::gl::GL_POINT_SMOOTH_HINT = 0x0C51,
  juce::gl::GL_FOG_HINT = 0x0C54,
  juce::gl::GL_TEXTURE_GEN_S = 0x0C60,
  juce::gl::GL_TEXTURE_GEN_T = 0x0C61,
  juce::gl::GL_TEXTURE_GEN_R = 0x0C62,
  juce::gl::GL_TEXTURE_GEN_Q = 0x0C63,
  juce::gl::GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
  juce::gl::GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
  juce::gl::GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
  juce::gl::GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
  juce::gl::GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
  juce::gl::GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
  juce::gl::GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
  juce::gl::GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
  juce::gl::GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
  juce::gl::GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
  juce::gl::GL_MAP_COLOR = 0x0D10,
  juce::gl::GL_MAP_STENCIL = 0x0D11,
  juce::gl::GL_INDEX_SHIFT = 0x0D12,
  juce::gl::GL_INDEX_OFFSET = 0x0D13,
  juce::gl::GL_RED_SCALE = 0x0D14,
  juce::gl::GL_RED_BIAS = 0x0D15,
  juce::gl::GL_ZOOM_X = 0x0D16,
  juce::gl::GL_ZOOM_Y = 0x0D17,
  juce::gl::GL_GREEN_SCALE = 0x0D18,
  juce::gl::GL_GREEN_BIAS = 0x0D19,
  juce::gl::GL_BLUE_SCALE = 0x0D1A,
  juce::gl::GL_BLUE_BIAS = 0x0D1B,
  juce::gl::GL_ALPHA_SCALE = 0x0D1C,
  juce::gl::GL_ALPHA_BIAS = 0x0D1D,
  juce::gl::GL_DEPTH_SCALE = 0x0D1E,
  juce::gl::GL_DEPTH_BIAS = 0x0D1F,
  juce::gl::GL_MAX_EVAL_ORDER = 0x0D30,
  juce::gl::GL_MAX_LIGHTS = 0x0D31,
  juce::gl::GL_MAX_CLIP_PLANES = 0x0D32,
  juce::gl::GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
  juce::gl::GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
  juce::gl::GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
  juce::gl::GL_MAX_NAME_STACK_DEPTH = 0x0D37,
  juce::gl::GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
  juce::gl::GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
  juce::gl::GL_INDEX_BITS = 0x0D51,
  juce::gl::GL_RED_BITS = 0x0D52,
  juce::gl::GL_GREEN_BITS = 0x0D53,
  juce::gl::GL_BLUE_BITS = 0x0D54,
  juce::gl::GL_ALPHA_BITS = 0x0D55,
  juce::gl::GL_DEPTH_BITS = 0x0D56,
  juce::gl::GL_STENCIL_BITS = 0x0D57,
  juce::gl::GL_ACCUM_RED_BITS = 0x0D58,
  juce::gl::GL_ACCUM_GREEN_BITS = 0x0D59,
  juce::gl::GL_ACCUM_BLUE_BITS = 0x0D5A,
  juce::gl::GL_ACCUM_ALPHA_BITS = 0x0D5B,
  juce::gl::GL_NAME_STACK_DEPTH = 0x0D70,
  juce::gl::GL_AUTO_NORMAL = 0x0D80,
  juce::gl::GL_MAP1_COLOR_4 = 0x0D90,
  juce::gl::GL_MAP1_INDEX = 0x0D91,
  juce::gl::GL_MAP1_NORMAL = 0x0D92,
  juce::gl::GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
  juce::gl::GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
  juce::gl::GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
  juce::gl::GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
  juce::gl::GL_MAP1_VERTEX_3 = 0x0D97,
  juce::gl::GL_MAP1_VERTEX_4 = 0x0D98,
  juce::gl::GL_MAP2_COLOR_4 = 0x0DB0,
  juce::gl::GL_MAP2_INDEX = 0x0DB1,
  juce::gl::GL_MAP2_NORMAL = 0x0DB2,
  juce::gl::GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
  juce::gl::GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
  juce::gl::GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
  juce::gl::GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
  juce::gl::GL_MAP2_VERTEX_3 = 0x0DB7,
  juce::gl::GL_MAP2_VERTEX_4 = 0x0DB8,
  juce::gl::GL_MAP1_GRID_DOMAIN = 0x0DD0,
  juce::gl::GL_MAP1_GRID_SEGMENTS = 0x0DD1,
  juce::gl::GL_MAP2_GRID_DOMAIN = 0x0DD2,
  juce::gl::GL_MAP2_GRID_SEGMENTS = 0x0DD3,
  juce::gl::GL_TEXTURE_COMPONENTS = 0x1003,
  juce::gl::GL_TEXTURE_BORDER = 0x1005,
  juce::gl::GL_AMBIENT = 0x1200,
  juce::gl::GL_DIFFUSE = 0x1201,
  juce::gl::GL_SPECULAR = 0x1202,
  juce::gl::GL_POSITION = 0x1203,
  juce::gl::GL_SPOT_DIRECTION = 0x1204,
  juce::gl::GL_SPOT_EXPONENT = 0x1205,
  juce::gl::GL_SPOT_CUTOFF = 0x1206,
  juce::gl::GL_CONSTANT_ATTENUATION = 0x1207,
  juce::gl::GL_LINEAR_ATTENUATION = 0x1208,
  juce::gl::GL_QUADRATIC_ATTENUATION = 0x1209,
  juce::gl::GL_COMPILE = 0x1300,
  juce::gl::GL_COMPILE_AND_EXECUTE = 0x1301,
  juce::gl::GL_2_BYTES = 0x1407,
  juce::gl::GL_3_BYTES = 0x1408,
  juce::gl::GL_4_BYTES = 0x1409,
  juce::gl::GL_EMISSION = 0x1600,
  juce::gl::GL_SHININESS = 0x1601,
  juce::gl::GL_AMBIENT_AND_DIFFUSE = 0x1602,
  juce::gl::GL_COLOR_INDEXES = 0x1603,
  juce::gl::GL_MODELVIEW = 0x1700,
  juce::gl::GL_PROJECTION = 0x1701,
  juce::gl::GL_COLOR_INDEX = 0x1900,
  juce::gl::GL_LUMINANCE = 0x1909,
  juce::gl::GL_LUMINANCE_ALPHA = 0x190A,
  juce::gl::GL_BITMAP = 0x1A00,
  juce::gl::GL_RENDER = 0x1C00,
  juce::gl::GL_FEEDBACK = 0x1C01,
  juce::gl::GL_SELECT = 0x1C02,
  juce::gl::GL_FLAT = 0x1D00,
  juce::gl::GL_SMOOTH = 0x1D01,
  juce::gl::GL_S = 0x2000,
  juce::gl::GL_T = 0x2001,
  juce::gl::GL_R = 0x2002,
  juce::gl::GL_Q = 0x2003,
  juce::gl::GL_MODULATE = 0x2100,
  juce::gl::GL_DECAL = 0x2101,
  juce::gl::GL_TEXTURE_ENV_MODE = 0x2200,
  juce::gl::GL_TEXTURE_ENV_COLOR = 0x2201,
  juce::gl::GL_TEXTURE_ENV = 0x2300,
  juce::gl::GL_EYE_LINEAR = 0x2400,
  juce::gl::GL_OBJECT_LINEAR = 0x2401,
  juce::gl::GL_SPHERE_MAP = 0x2402,
  juce::gl::GL_TEXTURE_GEN_MODE = 0x2500,
  juce::gl::GL_OBJECT_PLANE = 0x2501,
  juce::gl::GL_EYE_PLANE = 0x2502,
  juce::gl::GL_CLAMP = 0x2900,
  juce::gl::GL_CLIP_PLANE0 = 0x3000,
  juce::gl::GL_CLIP_PLANE1 = 0x3001,
  juce::gl::GL_CLIP_PLANE2 = 0x3002,
  juce::gl::GL_CLIP_PLANE3 = 0x3003,
  juce::gl::GL_CLIP_PLANE4 = 0x3004,
  juce::gl::GL_CLIP_PLANE5 = 0x3005,
  juce::gl::GL_LIGHT0 = 0x4000,
  juce::gl::GL_LIGHT1 = 0x4001,
  juce::gl::GL_LIGHT2 = 0x4002,
  juce::gl::GL_LIGHT3 = 0x4003,
  juce::gl::GL_LIGHT4 = 0x4004,
  juce::gl::GL_LIGHT5 = 0x4005,
  juce::gl::GL_LIGHT6 = 0x4006,
  juce::gl::GL_LIGHT7 = 0x4007
}
 
enum  : GLenum {
  juce::gl::GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD,
  juce::gl::GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500,
  juce::gl::GL_TEXTURE_LOD_BIAS_EXT = 0x8501
}
 
enum  : GLenum {
  juce::gl::GL_MIRROR_CLAMP_EXT = 0x8742,
  juce::gl::GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743,
  juce::gl::GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_PRIORITY_EXT = 0x8066,
  juce::gl::GL_TEXTURE_RESIDENT_EXT = 0x8067,
  juce::gl::GL_TEXTURE_1D_BINDING_EXT = 0x8068,
  juce::gl::GL_TEXTURE_2D_BINDING_EXT = 0x8069,
  juce::gl::GL_TEXTURE_3D_BINDING_EXT = 0x806A
}
 
enum  : GLenum {
  juce::gl::GL_PERTURB_EXT = 0x85AE,
  juce::gl::GL_TEXTURE_NORMAL_EXT = 0x85AF
}
 
enum  : GLenum {
  juce::gl::GL_SRGB_EXT = 0x8C40,
  juce::gl::GL_SRGB8_EXT = 0x8C41,
  juce::gl::GL_SRGB_ALPHA_EXT = 0x8C42,
  juce::gl::GL_SRGB8_ALPHA8_EXT = 0x8C43,
  juce::gl::GL_SLUMINANCE_ALPHA_EXT = 0x8C44,
  juce::gl::GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45,
  juce::gl::GL_SLUMINANCE_EXT = 0x8C46,
  juce::gl::GL_SLUMINANCE8_EXT = 0x8C47,
  juce::gl::GL_COMPRESSED_SRGB_EXT = 0x8C48,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49,
  juce::gl::GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A,
  juce::gl::GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B,
  juce::gl::GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
}
 
enum  : GLenum { juce::gl::GL_SR8_EXT = 0x8FBD }
 
enum  : GLenum { juce::gl::GL_SRG8_EXT = 0x8FBE }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48,
  juce::gl::GL_DECODE_EXT = 0x8A49,
  juce::gl::GL_SKIP_DECODE_EXT = 0x8A4A
}
 
enum  : GLenum {
  juce::gl::GL_RGB9_E5_EXT = 0x8C3D,
  juce::gl::GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E,
  juce::gl::GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F
}
 
enum  : GLenum {
  juce::gl::GL_ALPHA_SNORM = 0x9010,
  juce::gl::GL_LUMINANCE_SNORM = 0x9011,
  juce::gl::GL_LUMINANCE_ALPHA_SNORM = 0x9012,
  juce::gl::GL_INTENSITY_SNORM = 0x9013,
  juce::gl::GL_ALPHA8_SNORM = 0x9014,
  juce::gl::GL_LUMINANCE8_SNORM = 0x9015,
  juce::gl::GL_LUMINANCE8_ALPHA8_SNORM = 0x9016,
  juce::gl::GL_INTENSITY8_SNORM = 0x9017,
  juce::gl::GL_ALPHA16_SNORM = 0x9018,
  juce::gl::GL_LUMINANCE16_SNORM = 0x9019,
  juce::gl::GL_LUMINANCE16_ALPHA16_SNORM = 0x901A,
  juce::gl::GL_INTENSITY16_SNORM = 0x901B,
  juce::gl::GL_RED_SNORM = 0x8F90,
  juce::gl::GL_RG_SNORM = 0x8F91,
  juce::gl::GL_RGB_SNORM = 0x8F92,
  juce::gl::GL_RGBA_SNORM = 0x8F93
}
 
enum  : GLenum {
  juce::gl::GL_COLOR_LOGIC_OP = 0x0BF2,
  juce::gl::GL_POLYGON_OFFSET_UNITS = 0x2A00,
  juce::gl::GL_POLYGON_OFFSET_POINT = 0x2A01,
  juce::gl::GL_POLYGON_OFFSET_LINE = 0x2A02,
  juce::gl::GL_POLYGON_OFFSET_FILL = 0x8037,
  juce::gl::GL_POLYGON_OFFSET_FACTOR = 0x8038,
  juce::gl::GL_TEXTURE_BINDING_1D = 0x8068,
  juce::gl::GL_TEXTURE_BINDING_2D = 0x8069,
  juce::gl::GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
  juce::gl::GL_TEXTURE_RED_SIZE = 0x805C,
  juce::gl::GL_TEXTURE_GREEN_SIZE = 0x805D,
  juce::gl::GL_TEXTURE_BLUE_SIZE = 0x805E,
  juce::gl::GL_TEXTURE_ALPHA_SIZE = 0x805F,
  juce::gl::GL_DOUBLE = 0x140A,
  juce::gl::GL_PROXY_TEXTURE_1D = 0x8063,
  juce::gl::GL_PROXY_TEXTURE_2D = 0x8064,
  juce::gl::GL_R3_G3_B2 = 0x2A10,
  juce::gl::GL_RGB4 = 0x804F,
  juce::gl::GL_RGB5 = 0x8050,
  juce::gl::GL_RGB8 = 0x8051,
  juce::gl::GL_RGB10 = 0x8052,
  juce::gl::GL_RGB12 = 0x8053,
  juce::gl::GL_RGB16 = 0x8054,
  juce::gl::GL_RGBA2 = 0x8055,
  juce::gl::GL_RGBA4 = 0x8056,
  juce::gl::GL_RGB5_A1 = 0x8057,
  juce::gl::GL_RGBA8 = 0x8058,
  juce::gl::GL_RGB10_A2 = 0x8059,
  juce::gl::GL_RGBA12 = 0x805A,
  juce::gl::GL_RGBA16 = 0x805B,
  juce::gl::GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
  juce::gl::GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002,
  juce::gl::GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF,
  juce::gl::GL_VERTEX_ARRAY_POINTER = 0x808E,
  juce::gl::GL_NORMAL_ARRAY_POINTER = 0x808F,
  juce::gl::GL_COLOR_ARRAY_POINTER = 0x8090,
  juce::gl::GL_INDEX_ARRAY_POINTER = 0x8091,
  juce::gl::GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
  juce::gl::GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
  juce::gl::GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
  juce::gl::GL_SELECTION_BUFFER_POINTER = 0x0DF3,
  juce::gl::GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
  juce::gl::GL_INDEX_LOGIC_OP = 0x0BF1,
  juce::gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B,
  juce::gl::GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
  juce::gl::GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
  juce::gl::GL_SELECTION_BUFFER_SIZE = 0x0DF4,
  juce::gl::GL_VERTEX_ARRAY = 0x8074,
  juce::gl::GL_NORMAL_ARRAY = 0x8075,
  juce::gl::GL_COLOR_ARRAY = 0x8076,
  juce::gl::GL_INDEX_ARRAY = 0x8077,
  juce::gl::GL_TEXTURE_COORD_ARRAY = 0x8078,
  juce::gl::GL_EDGE_FLAG_ARRAY = 0x8079,
  juce::gl::GL_VERTEX_ARRAY_SIZE = 0x807A,
  juce::gl::GL_VERTEX_ARRAY_TYPE = 0x807B,
  juce::gl::GL_VERTEX_ARRAY_STRIDE = 0x807C,
  juce::gl::GL_NORMAL_ARRAY_TYPE = 0x807E,
  juce::gl::GL_NORMAL_ARRAY_STRIDE = 0x807F,
  juce::gl::GL_COLOR_ARRAY_SIZE = 0x8081,
  juce::gl::GL_COLOR_ARRAY_TYPE = 0x8082,
  juce::gl::GL_COLOR_ARRAY_STRIDE = 0x8083,
  juce::gl::GL_INDEX_ARRAY_TYPE = 0x8085,
  juce::gl::GL_INDEX_ARRAY_STRIDE = 0x8086,
  juce::gl::GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
  juce::gl::GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
  juce::gl::GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
  juce::gl::GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
  juce::gl::GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
  juce::gl::GL_TEXTURE_INTENSITY_SIZE = 0x8061,
  juce::gl::GL_TEXTURE_PRIORITY = 0x8066,
  juce::gl::GL_TEXTURE_RESIDENT = 0x8067,
  juce::gl::GL_ALPHA4 = 0x803B,
  juce::gl::GL_ALPHA8 = 0x803C,
  juce::gl::GL_ALPHA12 = 0x803D,
  juce::gl::GL_ALPHA16 = 0x803E,
  juce::gl::GL_LUMINANCE4 = 0x803F,
  juce::gl::GL_LUMINANCE8 = 0x8040,
  juce::gl::GL_LUMINANCE12 = 0x8041,
  juce::gl::GL_LUMINANCE16 = 0x8042,
  juce::gl::GL_LUMINANCE4_ALPHA4 = 0x8043,
  juce::gl::GL_LUMINANCE6_ALPHA2 = 0x8044,
  juce::gl::GL_LUMINANCE8_ALPHA8 = 0x8045,
  juce::gl::GL_LUMINANCE12_ALPHA4 = 0x8046,
  juce::gl::GL_LUMINANCE12_ALPHA12 = 0x8047,
  juce::gl::GL_LUMINANCE16_ALPHA16 = 0x8048,
  juce::gl::GL_INTENSITY = 0x8049,
  juce::gl::GL_INTENSITY4 = 0x804A,
  juce::gl::GL_INTENSITY8 = 0x804B,
  juce::gl::GL_INTENSITY12 = 0x804C,
  juce::gl::GL_INTENSITY16 = 0x804D,
  juce::gl::GL_V2F = 0x2A20,
  juce::gl::GL_V3F = 0x2A21,
  juce::gl::GL_C4UB_V2F = 0x2A22,
  juce::gl::GL_C4UB_V3F = 0x2A23,
  juce::gl::GL_C3F_V3F = 0x2A24,
  juce::gl::GL_N3F_V3F = 0x2A25,
  juce::gl::GL_C4F_N3F_V3F = 0x2A26,
  juce::gl::GL_T2F_V3F = 0x2A27,
  juce::gl::GL_T4F_V4F = 0x2A28,
  juce::gl::GL_T2F_C4UB_V3F = 0x2A29,
  juce::gl::GL_T2F_C3F_V3F = 0x2A2A,
  juce::gl::GL_T2F_N3F_V3F = 0x2A2B,
  juce::gl::GL_T2F_C4F_N3F_V3F = 0x2A2C,
  juce::gl::GL_T4F_C4F_N3F_V4F = 0x2A2D
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42,
  juce::gl::GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43,
  juce::gl::GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44,
  juce::gl::GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45,
  juce::gl::GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
}
 
enum  : GLenum {
  juce::gl::GL_TIMELINE_SEMAPHORE_VALUE_NV = 0x9595,
  juce::gl::GL_SEMAPHORE_TYPE_NV = 0x95B3,
  juce::gl::GL_SEMAPHORE_TYPE_BINARY_NV = 0x95B4,
  juce::gl::GL_SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5,
  juce::gl::GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6
}
 
enum  : GLenum { juce::gl::GL_TIME_ELAPSED_EXT = 0x88BF }
 
enum  : GLenum {
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F,
  juce::gl::GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C,
  juce::gl::GL_SEPARATE_ATTRIBS_EXT = 0x8C8D,
  juce::gl::GL_PRIMITIVES_GENERATED_EXT = 0x8C87,
  juce::gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88,
  juce::gl::GL_RASTERIZER_DISCARD_EXT = 0x8C89,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80,
  juce::gl::GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F,
  juce::gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
}
 
enum  : GLenum {
  juce::gl::GL_VERTEX_ARRAY_EXT = 0x8074,
  juce::gl::GL_NORMAL_ARRAY_EXT = 0x8075,
  juce::gl::GL_COLOR_ARRAY_EXT = 0x8076,
  juce::gl::GL_INDEX_ARRAY_EXT = 0x8077,
  juce::gl::GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
  juce::gl::GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
  juce::gl::GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
  juce::gl::GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
  juce::gl::GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
  juce::gl::GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
  juce::gl::GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
  juce::gl::GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
  juce::gl::GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
  juce::gl::GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
  juce::gl::GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
  juce::gl::GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
  juce::gl::GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
  juce::gl::GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
  juce::gl::GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
  juce::gl::GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
  juce::gl::GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
  juce::gl::GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
  juce::gl::GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
  juce::gl::GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
  juce::gl::GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
  juce::gl::GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
  juce::gl::GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
  juce::gl::GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
  juce::gl::GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
  juce::gl::GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
  juce::gl::GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
  juce::gl::GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
}
 
enum  : GLenum {
  juce::gl::GL_DOUBLE_VEC2_EXT = 0x8FFC,
  juce::gl::GL_DOUBLE_VEC3_EXT = 0x8FFD,
  juce::gl::GL_DOUBLE_VEC4_EXT = 0x8FFE,
  juce::gl::GL_DOUBLE_MAT2_EXT = 0x8F46,
  juce::gl::GL_DOUBLE_MAT3_EXT = 0x8F47,
  juce::gl::GL_DOUBLE_MAT4_EXT = 0x8F48,
  juce::gl::GL_DOUBLE_MAT2x3_EXT = 0x8F49,
  juce::gl::GL_DOUBLE_MAT2x4_EXT = 0x8F4A,
  juce::gl::GL_DOUBLE_MAT3x2_EXT = 0x8F4B,
  juce::gl::GL_DOUBLE_MAT3x4_EXT = 0x8F4C,
  juce::gl::GL_DOUBLE_MAT4x2_EXT = 0x8F4D,
  juce::gl::GL_DOUBLE_MAT4x3_EXT = 0x8F4E
}
 
enum  : GLenum {
  juce::gl::GL_VERTEX_SHADER_EXT = 0x8780,
  juce::gl::GL_VERTEX_SHADER_BINDING_EXT = 0x8781,
  juce::gl::GL_OP_INDEX_EXT = 0x8782,
  juce::gl::GL_OP_NEGATE_EXT = 0x8783,
  juce::gl::GL_OP_DOT3_EXT = 0x8784,
  juce::gl::GL_OP_DOT4_EXT = 0x8785,
  juce::gl::GL_OP_MUL_EXT = 0x8786,
  juce::gl::GL_OP_ADD_EXT = 0x8787,
  juce::gl::GL_OP_MADD_EXT = 0x8788,
  juce::gl::GL_OP_FRAC_EXT = 0x8789,
  juce::gl::GL_OP_MAX_EXT = 0x878A,
  juce::gl::GL_OP_MIN_EXT = 0x878B,
  juce::gl::GL_OP_SET_GE_EXT = 0x878C,
  juce::gl::GL_OP_SET_LT_EXT = 0x878D,
  juce::gl::GL_OP_CLAMP_EXT = 0x878E,
  juce::gl::GL_OP_FLOOR_EXT = 0x878F,
  juce::gl::GL_OP_ROUND_EXT = 0x8790,
  juce::gl::GL_OP_EXP_BASE_2_EXT = 0x8791,
  juce::gl::GL_OP_LOG_BASE_2_EXT = 0x8792,
  juce::gl::GL_OP_POWER_EXT = 0x8793,
  juce::gl::GL_OP_RECIP_EXT = 0x8794,
  juce::gl::GL_OP_RECIP_SQRT_EXT = 0x8795,
  juce::gl::GL_OP_SUB_EXT = 0x8796,
  juce::gl::GL_OP_CROSS_PRODUCT_EXT = 0x8797,
  juce::gl::GL_OP_MULTIPLY_MATRIX_EXT = 0x8798,
  juce::gl::GL_OP_MOV_EXT = 0x8799,
  juce::gl::GL_OUTPUT_VERTEX_EXT = 0x879A,
  juce::gl::GL_OUTPUT_COLOR0_EXT = 0x879B,
  juce::gl::GL_OUTPUT_COLOR1_EXT = 0x879C,
  juce::gl::GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D,
  juce::gl::GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E,
  juce::gl::GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F,
  juce::gl::GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0,
  juce::gl::GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1,
  juce::gl::GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2,
  juce::gl::GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3,
  juce::gl::GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4,
  juce::gl::GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5,
  juce::gl::GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6,
  juce::gl::GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7,
  juce::gl::GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8,
  juce::gl::GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9,
  juce::gl::GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA,
  juce::gl::GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB,
  juce::gl::GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC,
  juce::gl::GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD,
  juce::gl::GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE,
  juce::gl::GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF,
  juce::gl::GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0,
  juce::gl::GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1,
  juce::gl::GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2,
  juce::gl::GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3,
  juce::gl::GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4,
  juce::gl::GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5,
  juce::gl::GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6,
  juce::gl::GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7,
  juce::gl::GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8,
  juce::gl::GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9,
  juce::gl::GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA,
  juce::gl::GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB,
  juce::gl::GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC,
  juce::gl::GL_OUTPUT_FOG_EXT = 0x87BD,
  juce::gl::GL_SCALAR_EXT = 0x87BE,
  juce::gl::GL_VECTOR_EXT = 0x87BF,
  juce::gl::GL_MATRIX_EXT = 0x87C0,
  juce::gl::GL_VARIANT_EXT = 0x87C1,
  juce::gl::GL_INVARIANT_EXT = 0x87C2,
  juce::gl::GL_LOCAL_CONSTANT_EXT = 0x87C3,
  juce::gl::GL_LOCAL_EXT = 0x87C4,
  juce::gl::GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5,
  juce::gl::GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6,
  juce::gl::GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7,
  juce::gl::GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8,
  juce::gl::GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9,
  juce::gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA,
  juce::gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB,
  juce::gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC,
  juce::gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD,
  juce::gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE,
  juce::gl::GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF,
  juce::gl::GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0,
  juce::gl::GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1,
  juce::gl::GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2,
  juce::gl::GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3,
  juce::gl::GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4,
  juce::gl::GL_X_EXT = 0x87D5,
  juce::gl::GL_Y_EXT = 0x87D6,
  juce::gl::GL_Z_EXT = 0x87D7,
  juce::gl::GL_W_EXT = 0x87D8,
  juce::gl::GL_NEGATIVE_X_EXT = 0x87D9,
  juce::gl::GL_NEGATIVE_Y_EXT = 0x87DA,
  juce::gl::GL_NEGATIVE_Z_EXT = 0x87DB,
  juce::gl::GL_NEGATIVE_W_EXT = 0x87DC,
  juce::gl::GL_ZERO_EXT = 0x87DD,
  juce::gl::GL_ONE_EXT = 0x87DE,
  juce::gl::GL_NEGATIVE_ONE_EXT = 0x87DF,
  juce::gl::GL_NORMALIZED_RANGE_EXT = 0x87E0,
  juce::gl::GL_FULL_RANGE_EXT = 0x87E1,
  juce::gl::GL_CURRENT_VERTEX_EXT = 0x87E2,
  juce::gl::GL_MVP_MATRIX_EXT = 0x87E3,
  juce::gl::GL_VARIANT_VALUE_EXT = 0x87E4,
  juce::gl::GL_VARIANT_DATATYPE_EXT = 0x87E5,
  juce::gl::GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6,
  juce::gl::GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7,
  juce::gl::GL_VARIANT_ARRAY_EXT = 0x87E8,
  juce::gl::GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9,
  juce::gl::GL_INVARIANT_VALUE_EXT = 0x87EA,
  juce::gl::GL_INVARIANT_DATATYPE_EXT = 0x87EB,
  juce::gl::GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC,
  juce::gl::GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
}
 
enum  : GLenum {
  juce::gl::GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3,
  juce::gl::GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502,
  juce::gl::GL_MODELVIEW0_MATRIX_EXT = 0x0BA6,
  juce::gl::GL_MODELVIEW1_MATRIX_EXT = 0x8506,
  juce::gl::GL_VERTEX_WEIGHTING_EXT = 0x8509,
  juce::gl::GL_MODELVIEW0_EXT = 0x1700,
  juce::gl::GL_MODELVIEW1_EXT = 0x850A,
  juce::gl::GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B,
  juce::gl::GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C,
  juce::gl::GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D,
  juce::gl::GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E,
  juce::gl::GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F,
  juce::gl::GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
}
 
enum  : GLenum {
  juce::gl::GL_INCLUSIVE_EXT = 0x8F10,
  juce::gl::GL_EXCLUSIVE_EXT = 0x8F11,
  juce::gl::GL_WINDOW_RECTANGLE_EXT = 0x8F12,
  juce::gl::GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13,
  juce::gl::GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14,
  juce::gl::GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15
}
 
enum  : GLenum { juce::gl::GL_SYNC_X11_FENCE_EXT = 0x90E1 }
 
enum  : GLenum {
  juce::gl::GL_UNSIGNED_BYTE_3_3_2 = 0x8032,
  juce::gl::GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
  juce::gl::GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
  juce::gl::GL_UNSIGNED_INT_8_8_8_8 = 0x8035,
  juce::gl::GL_UNSIGNED_INT_10_10_10_2 = 0x8036,
  juce::gl::GL_TEXTURE_BINDING_3D = 0x806A,
  juce::gl::GL_PACK_SKIP_IMAGES = 0x806B,
  juce::gl::GL_PACK_IMAGE_HEIGHT = 0x806C,
  juce::gl::GL_UNPACK_SKIP_IMAGES = 0x806D,
  juce::gl::GL_UNPACK_IMAGE_HEIGHT = 0x806E,
  juce::gl::GL_TEXTURE_3D = 0x806F,
  juce::gl::GL_PROXY_TEXTURE_3D = 0x8070,
  juce::gl::GL_TEXTURE_DEPTH = 0x8071,
  juce::gl::GL_TEXTURE_WRAP_R = 0x8072,
  juce::gl::GL_MAX_3D_TEXTURE_SIZE = 0x8073,
  juce::gl::GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
  juce::gl::GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
  juce::gl::GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
  juce::gl::GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
  juce::gl::GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
  juce::gl::GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
  juce::gl::GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
  juce::gl::GL_BGR = 0x80E0,
  juce::gl::GL_BGRA = 0x80E1,
  juce::gl::GL_MAX_ELEMENTS_VERTICES = 0x80E8,
  juce::gl::GL_MAX_ELEMENTS_INDICES = 0x80E9,
  juce::gl::GL_CLAMP_TO_EDGE = 0x812F,
  juce::gl::GL_TEXTURE_MIN_LOD = 0x813A,
  juce::gl::GL_TEXTURE_MAX_LOD = 0x813B,
  juce::gl::GL_TEXTURE_BASE_LEVEL = 0x813C,
  juce::gl::GL_TEXTURE_MAX_LEVEL = 0x813D,
  juce::gl::GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12,
  juce::gl::GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13,
  juce::gl::GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22,
  juce::gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23,
  juce::gl::GL_ALIASED_LINE_WIDTH_RANGE = 0x846E,
  juce::gl::GL_RESCALE_NORMAL = 0x803A,
  juce::gl::GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8,
  juce::gl::GL_SINGLE_COLOR = 0x81F9,
  juce::gl::GL_SEPARATE_SPECULAR_COLOR = 0x81FA,
  juce::gl::GL_ALIASED_POINT_SIZE_RANGE = 0x846D
}
 
enum  : GLenum {
  juce::gl::GL_IGNORE_BORDER_HP = 0x8150,
  juce::gl::GL_CONSTANT_BORDER_HP = 0x8151,
  juce::gl::GL_REPLICATE_BORDER_HP = 0x8153,
  juce::gl::GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154
}
 
enum  : GLenum {
  juce::gl::GL_IMAGE_SCALE_X_HP = 0x8155,
  juce::gl::GL_IMAGE_SCALE_Y_HP = 0x8156,
  juce::gl::GL_IMAGE_TRANSLATE_X_HP = 0x8157,
  juce::gl::GL_IMAGE_TRANSLATE_Y_HP = 0x8158,
  juce::gl::GL_IMAGE_ROTATE_ANGLE_HP = 0x8159,
  juce::gl::GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A,
  juce::gl::GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B,
  juce::gl::GL_IMAGE_MAG_FILTER_HP = 0x815C,
  juce::gl::GL_IMAGE_MIN_FILTER_HP = 0x815D,
  juce::gl::GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E,
  juce::gl::GL_CUBIC_HP = 0x815F,
  juce::gl::GL_AVERAGE_HP = 0x8160,
  juce::gl::GL_IMAGE_TRANSFORM_2D_HP = 0x8161,
  juce::gl::GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162,
  juce::gl::GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
}
 
enum  : GLenum {
  juce::gl::GL_OCCLUSION_TEST_HP = 0x8165,
  juce::gl::GL_OCCLUSION_TEST_RESULT_HP = 0x8166
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_LIGHTING_MODE_HP = 0x8167,
  juce::gl::GL_TEXTURE_POST_SPECULAR_HP = 0x8168,
  juce::gl::GL_TEXTURE_PRE_SPECULAR_HP = 0x8169
}
 
enum  : GLenum { juce::gl::GL_CULL_VERTEX_IBM = 103050 }
 
enum  : GLenum { juce::gl::GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 }
 
enum  : GLenum {
  juce::gl::GL_ALL_STATIC_DATA_IBM = 103060,
  juce::gl::GL_STATIC_VERTEX_ARRAY_IBM = 103061
}
 
enum  : GLenum { juce::gl::GL_MIRRORED_REPEAT_IBM = 0x8370 }
 
enum  : GLenum {
  juce::gl::GL_VERTEX_ARRAY_LIST_IBM = 103070,
  juce::gl::GL_NORMAL_ARRAY_LIST_IBM = 103071,
  juce::gl::GL_COLOR_ARRAY_LIST_IBM = 103072,
  juce::gl::GL_INDEX_ARRAY_LIST_IBM = 103073,
  juce::gl::GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074,
  juce::gl::GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075,
  juce::gl::GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077,
  juce::gl::GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080,
  juce::gl::GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081,
  juce::gl::GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082,
  juce::gl::GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083,
  juce::gl::GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084,
  juce::gl::GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085,
  juce::gl::GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
}
 
enum  : GLenum {
  juce::gl::GL_RED_MIN_CLAMP_INGR = 0x8560,
  juce::gl::GL_GREEN_MIN_CLAMP_INGR = 0x8561,
  juce::gl::GL_BLUE_MIN_CLAMP_INGR = 0x8562,
  juce::gl::GL_ALPHA_MIN_CLAMP_INGR = 0x8563,
  juce::gl::GL_RED_MAX_CLAMP_INGR = 0x8564,
  juce::gl::GL_GREEN_MAX_CLAMP_INGR = 0x8565,
  juce::gl::GL_BLUE_MAX_CLAMP_INGR = 0x8566,
  juce::gl::GL_ALPHA_MAX_CLAMP_INGR = 0x8567
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE0 = 0x84C0,
  juce::gl::GL_TEXTURE1 = 0x84C1,
  juce::gl::GL_TEXTURE2 = 0x84C2,
  juce::gl::GL_TEXTURE3 = 0x84C3,
  juce::gl::GL_TEXTURE4 = 0x84C4,
  juce::gl::GL_TEXTURE5 = 0x84C5,
  juce::gl::GL_TEXTURE6 = 0x84C6,
  juce::gl::GL_TEXTURE7 = 0x84C7,
  juce::gl::GL_TEXTURE8 = 0x84C8,
  juce::gl::GL_TEXTURE9 = 0x84C9,
  juce::gl::GL_TEXTURE10 = 0x84CA,
  juce::gl::GL_TEXTURE11 = 0x84CB,
  juce::gl::GL_TEXTURE12 = 0x84CC,
  juce::gl::GL_TEXTURE13 = 0x84CD,
  juce::gl::GL_TEXTURE14 = 0x84CE,
  juce::gl::GL_TEXTURE15 = 0x84CF,
  juce::gl::GL_TEXTURE16 = 0x84D0,
  juce::gl::GL_TEXTURE17 = 0x84D1,
  juce::gl::GL_TEXTURE18 = 0x84D2,
  juce::gl::GL_TEXTURE19 = 0x84D3,
  juce::gl::GL_TEXTURE20 = 0x84D4,
  juce::gl::GL_TEXTURE21 = 0x84D5,
  juce::gl::GL_TEXTURE22 = 0x84D6,
  juce::gl::GL_TEXTURE23 = 0x84D7,
  juce::gl::GL_TEXTURE24 = 0x84D8,
  juce::gl::GL_TEXTURE25 = 0x84D9,
  juce::gl::GL_TEXTURE26 = 0x84DA,
  juce::gl::GL_TEXTURE27 = 0x84DB,
  juce::gl::GL_TEXTURE28 = 0x84DC,
  juce::gl::GL_TEXTURE29 = 0x84DD,
  juce::gl::GL_TEXTURE30 = 0x84DE,
  juce::gl::GL_TEXTURE31 = 0x84DF,
  juce::gl::GL_ACTIVE_TEXTURE = 0x84E0,
  juce::gl::GL_MULTISAMPLE = 0x809D,
  juce::gl::GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
  juce::gl::GL_SAMPLE_ALPHA_TO_ONE = 0x809F,
  juce::gl::GL_SAMPLE_COVERAGE = 0x80A0,
  juce::gl::GL_SAMPLE_BUFFERS = 0x80A8,
  juce::gl::GL_SAMPLES = 0x80A9,
  juce::gl::GL_SAMPLE_COVERAGE_VALUE = 0x80AA,
  juce::gl::GL_SAMPLE_COVERAGE_INVERT = 0x80AB,
  juce::gl::GL_TEXTURE_CUBE_MAP = 0x8513,
  juce::gl::GL_TEXTURE_BINDING_CUBE_MAP = 0x8514,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
  juce::gl::GL_PROXY_TEXTURE_CUBE_MAP = 0x851B,
  juce::gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
  juce::gl::GL_COMPRESSED_RGB = 0x84ED,
  juce::gl::GL_COMPRESSED_RGBA = 0x84EE,
  juce::gl::GL_TEXTURE_COMPRESSION_HINT = 0x84EF,
  juce::gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0,
  juce::gl::GL_TEXTURE_COMPRESSED = 0x86A1,
  juce::gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
  juce::gl::GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3,
  juce::gl::GL_CLAMP_TO_BORDER = 0x812D,
  juce::gl::GL_CLIENT_ACTIVE_TEXTURE = 0x84E1,
  juce::gl::GL_MAX_TEXTURE_UNITS = 0x84E2,
  juce::gl::GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3,
  juce::gl::GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4,
  juce::gl::GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5,
  juce::gl::GL_TRANSPOSE_COLOR_MATRIX = 0x84E6,
  juce::gl::GL_MULTISAMPLE_BIT = 0x20000000,
  juce::gl::GL_NORMAL_MAP = 0x8511,
  juce::gl::GL_REFLECTION_MAP = 0x8512,
  juce::gl::GL_COMPRESSED_ALPHA = 0x84E9,
  juce::gl::GL_COMPRESSED_LUMINANCE = 0x84EA,
  juce::gl::GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB,
  juce::gl::GL_COMPRESSED_INTENSITY = 0x84EC,
  juce::gl::GL_COMBINE = 0x8570,
  juce::gl::GL_COMBINE_RGB = 0x8571,
  juce::gl::GL_COMBINE_ALPHA = 0x8572,
  juce::gl::GL_SOURCE0_RGB = 0x8580,
  juce::gl::GL_SOURCE1_RGB = 0x8581,
  juce::gl::GL_SOURCE2_RGB = 0x8582,
  juce::gl::GL_SOURCE0_ALPHA = 0x8588,
  juce::gl::GL_SOURCE1_ALPHA = 0x8589,
  juce::gl::GL_SOURCE2_ALPHA = 0x858A,
  juce::gl::GL_OPERAND0_RGB = 0x8590,
  juce::gl::GL_OPERAND1_RGB = 0x8591,
  juce::gl::GL_OPERAND2_RGB = 0x8592,
  juce::gl::GL_OPERAND0_ALPHA = 0x8598,
  juce::gl::GL_OPERAND1_ALPHA = 0x8599,
  juce::gl::GL_OPERAND2_ALPHA = 0x859A,
  juce::gl::GL_RGB_SCALE = 0x8573,
  juce::gl::GL_ADD_SIGNED = 0x8574,
  juce::gl::GL_INTERPOLATE = 0x8575,
  juce::gl::GL_SUBTRACT = 0x84E7,
  juce::gl::GL_CONSTANT = 0x8576,
  juce::gl::GL_PRIMARY_COLOR = 0x8577,
  juce::gl::GL_PREVIOUS = 0x8578,
  juce::gl::GL_DOT3_RGB = 0x86AE,
  juce::gl::GL_DOT3_RGBA = 0x86AF
}
 
enum  : GLenum { juce::gl::GL_INTERLACE_READ_INGR = 0x8568 }
 
enum  : GLenum { juce::gl::GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF,
  juce::gl::GL_LAYOUT_DEFAULT_INTEL = 0,
  juce::gl::GL_LAYOUT_LINEAR_INTEL = 1,
  juce::gl::GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
}
 
enum  : GLenum { juce::gl::GL_BLACKHOLE_RENDER_INTEL = 0x83FC }
 
enum  : GLenum {
  juce::gl::GL_PARALLEL_ARRAYS_INTEL = 0x83F4,
  juce::gl::GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5,
  juce::gl::GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6,
  juce::gl::GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7,
  juce::gl::GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
}
 
enum  : GLenum {
  juce::gl::GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000,
  juce::gl::GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001,
  juce::gl::GL_PERFQUERY_WAIT_INTEL = 0x83FB,
  juce::gl::GL_PERFQUERY_FLUSH_INTEL = 0x83FA,
  juce::gl::GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9,
  juce::gl::GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0,
  juce::gl::GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1,
  juce::gl::GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2,
  juce::gl::GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3,
  juce::gl::GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4,
  juce::gl::GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5,
  juce::gl::GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8,
  juce::gl::GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9,
  juce::gl::GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA,
  juce::gl::GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB,
  juce::gl::GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC,
  juce::gl::GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD,
  juce::gl::GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE,
  juce::gl::GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF,
  juce::gl::GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
}
 
enum  : GLenum {
  juce::gl::GL_MULTIPLY_KHR = 0x9294,
  juce::gl::GL_SCREEN_KHR = 0x9295,
  juce::gl::GL_OVERLAY_KHR = 0x9296,
  juce::gl::GL_DARKEN_KHR = 0x9297,
  juce::gl::GL_LIGHTEN_KHR = 0x9298,
  juce::gl::GL_COLORDODGE_KHR = 0x9299,
  juce::gl::GL_COLORBURN_KHR = 0x929A,
  juce::gl::GL_HARDLIGHT_KHR = 0x929B,
  juce::gl::GL_SOFTLIGHT_KHR = 0x929C,
  juce::gl::GL_DIFFERENCE_KHR = 0x929E,
  juce::gl::GL_EXCLUSION_KHR = 0x92A0,
  juce::gl::GL_HSL_HUE_KHR = 0x92AD,
  juce::gl::GL_HSL_SATURATION_KHR = 0x92AE,
  juce::gl::GL_HSL_COLOR_KHR = 0x92AF,
  juce::gl::GL_HSL_LUMINOSITY_KHR = 0x92B0
}
 
enum  : GLenum { juce::gl::GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 }
 
enum  : GLenum {
  juce::gl::GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB,
  juce::gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
}
 
enum  : GLenum {
  juce::gl::GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242,
  juce::gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243,
  juce::gl::GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244,
  juce::gl::GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245,
  juce::gl::GL_DEBUG_SOURCE_API_KHR = 0x8246,
  juce::gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247,
  juce::gl::GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248,
  juce::gl::GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249,
  juce::gl::GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A,
  juce::gl::GL_DEBUG_SOURCE_OTHER_KHR = 0x824B,
  juce::gl::GL_DEBUG_TYPE_ERROR_KHR = 0x824C,
  juce::gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D,
  juce::gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E,
  juce::gl::GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F,
  juce::gl::GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250,
  juce::gl::GL_DEBUG_TYPE_OTHER_KHR = 0x8251,
  juce::gl::GL_DEBUG_TYPE_MARKER_KHR = 0x8268,
  juce::gl::GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269,
  juce::gl::GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A,
  juce::gl::GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B,
  juce::gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C,
  juce::gl::GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D,
  juce::gl::GL_BUFFER_KHR = 0x82E0,
  juce::gl::GL_SHADER_KHR = 0x82E1,
  juce::gl::GL_PROGRAM_KHR = 0x82E2,
  juce::gl::GL_VERTEX_ARRAY_KHR = 0x8074,
  juce::gl::GL_QUERY_KHR = 0x82E3,
  juce::gl::GL_PROGRAM_PIPELINE_KHR = 0x82E4,
  juce::gl::GL_SAMPLER_KHR = 0x82E6,
  juce::gl::GL_MAX_LABEL_LENGTH_KHR = 0x82E8,
  juce::gl::GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143,
  juce::gl::GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144,
  juce::gl::GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145,
  juce::gl::GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146,
  juce::gl::GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147,
  juce::gl::GL_DEBUG_SEVERITY_LOW_KHR = 0x9148,
  juce::gl::GL_DEBUG_OUTPUT_KHR = 0x92E0,
  juce::gl::GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002,
  juce::gl::GL_STACK_OVERFLOW_KHR = 0x0503,
  juce::gl::GL_STACK_UNDERFLOW_KHR = 0x0504
}
 
enum  : GLenum {
  juce::gl::GL_BLEND_DST_RGB = 0x80C8,
  juce::gl::GL_BLEND_SRC_RGB = 0x80C9,
  juce::gl::GL_BLEND_DST_ALPHA = 0x80CA,
  juce::gl::GL_BLEND_SRC_ALPHA = 0x80CB,
  juce::gl::GL_POINT_FADE_THRESHOLD_SIZE = 0x8128,
  juce::gl::GL_DEPTH_COMPONENT16 = 0x81A5,
  juce::gl::GL_DEPTH_COMPONENT24 = 0x81A6,
  juce::gl::GL_DEPTH_COMPONENT32 = 0x81A7,
  juce::gl::GL_MIRRORED_REPEAT = 0x8370,
  juce::gl::GL_MAX_TEXTURE_LOD_BIAS = 0x84FD,
  juce::gl::GL_TEXTURE_LOD_BIAS = 0x8501,
  juce::gl::GL_INCR_WRAP = 0x8507,
  juce::gl::GL_DECR_WRAP = 0x8508,
  juce::gl::GL_TEXTURE_DEPTH_SIZE = 0x884A,
  juce::gl::GL_TEXTURE_COMPARE_MODE = 0x884C,
  juce::gl::GL_TEXTURE_COMPARE_FUNC = 0x884D,
  juce::gl::GL_POINT_SIZE_MIN = 0x8126,
  juce::gl::GL_POINT_SIZE_MAX = 0x8127,
  juce::gl::GL_POINT_DISTANCE_ATTENUATION = 0x8129,
  juce::gl::GL_GENERATE_MIPMAP = 0x8191,
  juce::gl::GL_GENERATE_MIPMAP_HINT = 0x8192,
  juce::gl::GL_FOG_COORDINATE_SOURCE = 0x8450,
  juce::gl::GL_FOG_COORDINATE = 0x8451,
  juce::gl::GL_FRAGMENT_DEPTH = 0x8452,
  juce::gl::GL_CURRENT_FOG_COORDINATE = 0x8453,
  juce::gl::GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454,
  juce::gl::GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455,
  juce::gl::GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456,
  juce::gl::GL_FOG_COORDINATE_ARRAY = 0x8457,
  juce::gl::GL_COLOR_SUM = 0x8458,
  juce::gl::GL_CURRENT_SECONDARY_COLOR = 0x8459,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D,
  juce::gl::GL_SECONDARY_COLOR_ARRAY = 0x845E,
  juce::gl::GL_TEXTURE_FILTER_CONTROL = 0x8500,
  juce::gl::GL_DEPTH_TEXTURE_MODE = 0x884B,
  juce::gl::GL_COMPARE_R_TO_TEXTURE = 0x884E,
  juce::gl::GL_BLEND_COLOR = 0x8005,
  juce::gl::GL_BLEND_EQUATION = 0x8009,
  juce::gl::GL_CONSTANT_COLOR = 0x8001,
  juce::gl::GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
  juce::gl::GL_CONSTANT_ALPHA = 0x8003,
  juce::gl::GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
  juce::gl::GL_FUNC_ADD = 0x8006,
  juce::gl::GL_FUNC_REVERSE_SUBTRACT = 0x800B,
  juce::gl::GL_FUNC_SUBTRACT = 0x800A,
  juce::gl::GL_MIN = 0x8007,
  juce::gl::GL_MAX = 0x8008
}
 
enum  : GLenum { juce::gl::GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 }
 
enum  : GLenum {
  juce::gl::GL_CONTEXT_ROBUST_ACCESS = 0x90F3,
  juce::gl::GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3,
  juce::gl::GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252,
  juce::gl::GL_GUILTY_CONTEXT_RESET_KHR = 0x8253,
  juce::gl::GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254,
  juce::gl::GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255,
  juce::gl::GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256,
  juce::gl::GL_NO_RESET_NOTIFICATION_KHR = 0x8261,
  juce::gl::GL_CONTEXT_LOST_KHR = 0x0507
}
 
enum  : GLenum {
  juce::gl::GL_SUBGROUP_SIZE_KHR = 0x9532,
  juce::gl::GL_SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533,
  juce::gl::GL_SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534,
  juce::gl::GL_SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535,
  juce::gl::GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001,
  juce::gl::GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002,
  juce::gl::GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004,
  juce::gl::GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008,
  juce::gl::GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010,
  juce::gl::GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020,
  juce::gl::GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040,
  juce::gl::GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
}
 
enum  : GLenum {
  juce::gl::GL_MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0,
  juce::gl::GL_COMPLETION_STATUS_KHR = 0x91B1
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_1D_STACK_MESAX = 0x8759,
  juce::gl::GL_TEXTURE_2D_STACK_MESAX = 0x875A,
  juce::gl::GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B,
  juce::gl::GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C,
  juce::gl::GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D,
  juce::gl::GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
}
 
enum  : GLenum { juce::gl::GL_FRAMEBUFFER_FLIP_X_MESA = 0x8BBC }
 
enum  : GLenum { juce::gl::GL_FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB }
 
enum  : GLenum { juce::gl::GL_FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD }
 
enum  : GLenum { juce::gl::GL_PACK_INVERT_MESA = 0x8758 }
 
enum  : GLenum {
  juce::gl::GL_BUFFER_SIZE = 0x8764,
  juce::gl::GL_BUFFER_USAGE = 0x8765,
  juce::gl::GL_QUERY_COUNTER_BITS = 0x8864,
  juce::gl::GL_CURRENT_QUERY = 0x8865,
  juce::gl::GL_QUERY_RESULT = 0x8866,
  juce::gl::GL_QUERY_RESULT_AVAILABLE = 0x8867,
  juce::gl::GL_ARRAY_BUFFER = 0x8892,
  juce::gl::GL_ELEMENT_ARRAY_BUFFER = 0x8893,
  juce::gl::GL_ARRAY_BUFFER_BINDING = 0x8894,
  juce::gl::GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
  juce::gl::GL_READ_ONLY = 0x88B8,
  juce::gl::GL_WRITE_ONLY = 0x88B9,
  juce::gl::GL_READ_WRITE = 0x88BA,
  juce::gl::GL_BUFFER_ACCESS = 0x88BB,
  juce::gl::GL_BUFFER_MAPPED = 0x88BC,
  juce::gl::GL_BUFFER_MAP_POINTER = 0x88BD,
  juce::gl::GL_STREAM_DRAW = 0x88E0,
  juce::gl::GL_STREAM_READ = 0x88E1,
  juce::gl::GL_STREAM_COPY = 0x88E2,
  juce::gl::GL_STATIC_DRAW = 0x88E4,
  juce::gl::GL_STATIC_READ = 0x88E5,
  juce::gl::GL_STATIC_COPY = 0x88E6,
  juce::gl::GL_DYNAMIC_DRAW = 0x88E8,
  juce::gl::GL_DYNAMIC_READ = 0x88E9,
  juce::gl::GL_DYNAMIC_COPY = 0x88EA,
  juce::gl::GL_SAMPLES_PASSED = 0x8914,
  juce::gl::GL_SRC1_ALPHA = 0x8589,
  juce::gl::GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896,
  juce::gl::GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897,
  juce::gl::GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898,
  juce::gl::GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899,
  juce::gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A,
  juce::gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C,
  juce::gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D,
  juce::gl::GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E,
  juce::gl::GL_FOG_COORD_SRC = 0x8450,
  juce::gl::GL_FOG_COORD = 0x8451,
  juce::gl::GL_CURRENT_FOG_COORD = 0x8453,
  juce::gl::GL_FOG_COORD_ARRAY_TYPE = 0x8454,
  juce::gl::GL_FOG_COORD_ARRAY_STRIDE = 0x8455,
  juce::gl::GL_FOG_COORD_ARRAY_POINTER = 0x8456,
  juce::gl::GL_FOG_COORD_ARRAY = 0x8457,
  juce::gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D,
  juce::gl::GL_SRC0_RGB = 0x8580,
  juce::gl::GL_SRC1_RGB = 0x8581,
  juce::gl::GL_SRC2_RGB = 0x8582,
  juce::gl::GL_SRC0_ALPHA = 0x8588,
  juce::gl::GL_SRC2_ALPHA = 0x858A
}
 
enum  : GLenum { juce::gl::GL_PROGRAM_BINARY_FORMAT_MESA = 0x875F }
 
enum  : GLenum {
  juce::gl::GL_TILE_RASTER_ORDER_FIXED_MESA = 0x8BB8,
  juce::gl::GL_TILE_RASTER_ORDER_INCREASING_X_MESA = 0x8BB9,
  juce::gl::GL_TILE_RASTER_ORDER_INCREASING_Y_MESA = 0x8BBA
}
 
enum  : GLenum {
  juce::gl::GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA,
  juce::gl::GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB,
  juce::gl::GL_YCBCR_MESA = 0x8757
}
 
enum  : GLenum {
  juce::gl::GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047,
  juce::gl::GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048,
  juce::gl::GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049,
  juce::gl::GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A,
  juce::gl::GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B
}
 
enum  : GLenum {
  juce::gl::GL_LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800,
  juce::gl::GL_MAX_LGPU_GPUS_NVX = 0x92BA
}
 
enum  : GLenum {
  juce::gl::GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D,
  juce::gl::GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E,
  juce::gl::GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F,
  juce::gl::GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF
}
 
enum  : GLenum {
  juce::gl::GL_BLEND_OVERLAP_NV = 0x9281,
  juce::gl::GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280,
  juce::gl::GL_BLUE_NV = 0x1905,
  juce::gl::GL_COLORBURN_NV = 0x929A,
  juce::gl::GL_COLORDODGE_NV = 0x9299,
  juce::gl::GL_CONJOINT_NV = 0x9284,
  juce::gl::GL_CONTRAST_NV = 0x92A1,
  juce::gl::GL_DARKEN_NV = 0x9297,
  juce::gl::GL_DIFFERENCE_NV = 0x929E,
  juce::gl::GL_DISJOINT_NV = 0x9283,
  juce::gl::GL_DST_ATOP_NV = 0x928F,
  juce::gl::GL_DST_IN_NV = 0x928B,
  juce::gl::GL_DST_NV = 0x9287,
  juce::gl::GL_DST_OUT_NV = 0x928D,
  juce::gl::GL_DST_OVER_NV = 0x9289,
  juce::gl::GL_EXCLUSION_NV = 0x92A0,
  juce::gl::GL_GREEN_NV = 0x1904,
  juce::gl::GL_HARDLIGHT_NV = 0x929B,
  juce::gl::GL_HARDMIX_NV = 0x92A9,
  juce::gl::GL_HSL_COLOR_NV = 0x92AF,
  juce::gl::GL_HSL_HUE_NV = 0x92AD,
  juce::gl::GL_HSL_LUMINOSITY_NV = 0x92B0,
  juce::gl::GL_HSL_SATURATION_NV = 0x92AE,
  juce::gl::GL_INVERT_OVG_NV = 0x92B4,
  juce::gl::GL_INVERT_RGB_NV = 0x92A3,
  juce::gl::GL_LIGHTEN_NV = 0x9298,
  juce::gl::GL_LINEARBURN_NV = 0x92A5,
  juce::gl::GL_LINEARDODGE_NV = 0x92A4,
  juce::gl::GL_LINEARLIGHT_NV = 0x92A7,
  juce::gl::GL_MINUS_CLAMPED_NV = 0x92B3,
  juce::gl::GL_MINUS_NV = 0x929F,
  juce::gl::GL_MULTIPLY_NV = 0x9294,
  juce::gl::GL_OVERLAY_NV = 0x9296,
  juce::gl::GL_PINLIGHT_NV = 0x92A8,
  juce::gl::GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2,
  juce::gl::GL_PLUS_CLAMPED_NV = 0x92B1,
  juce::gl::GL_PLUS_DARKER_NV = 0x9292,
  juce::gl::GL_PLUS_NV = 0x9291,
  juce::gl::GL_RED_NV = 0x1903,
  juce::gl::GL_SCREEN_NV = 0x9295,
  juce::gl::GL_SOFTLIGHT_NV = 0x929C,
  juce::gl::GL_SRC_ATOP_NV = 0x928E,
  juce::gl::GL_SRC_IN_NV = 0x928A,
  juce::gl::GL_SRC_NV = 0x9286,
  juce::gl::GL_SRC_OUT_NV = 0x928C,
  juce::gl::GL_SRC_OVER_NV = 0x9288,
  juce::gl::GL_UNCORRELATED_NV = 0x9282,
  juce::gl::GL_VIVIDLIGHT_NV = 0x92A6,
  juce::gl::GL_XOR_NV = 0x1506
}
 
enum  : GLenum { juce::gl::GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 }
 
enum  : GLenum {
  juce::gl::GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C,
  juce::gl::GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D,
  juce::gl::GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E
}
 
enum  : GLenum {
  juce::gl::GL_TERMINATE_SEQUENCE_COMMAND_NV = 0x0000,
  juce::gl::GL_NOP_COMMAND_NV = 0x0001,
  juce::gl::GL_DRAW_ELEMENTS_COMMAND_NV = 0x0002,
  juce::gl::GL_DRAW_ARRAYS_COMMAND_NV = 0x0003,
  juce::gl::GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004,
  juce::gl::GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005,
  juce::gl::GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006,
  juce::gl::GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007,
  juce::gl::GL_ELEMENT_ADDRESS_COMMAND_NV = 0x0008,
  juce::gl::GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009,
  juce::gl::GL_UNIFORM_ADDRESS_COMMAND_NV = 0x000A,
  juce::gl::GL_BLEND_COLOR_COMMAND_NV = 0x000B,
  juce::gl::GL_STENCIL_REF_COMMAND_NV = 0x000C,
  juce::gl::GL_LINE_WIDTH_COMMAND_NV = 0x000D,
  juce::gl::GL_POLYGON_OFFSET_COMMAND_NV = 0x000E,
  juce::gl::GL_ALPHA_REF_COMMAND_NV = 0x000F,
  juce::gl::GL_VIEWPORT_COMMAND_NV = 0x0010,
  juce::gl::GL_SCISSOR_COMMAND_NV = 0x0011,
  juce::gl::GL_FRONT_FACE_COMMAND_NV = 0x0012
}
 
enum  : GLenum {
  juce::gl::GL_BLEND_EQUATION_RGB = 0x8009,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
  juce::gl::GL_CURRENT_VERTEX_ATTRIB = 0x8626,
  juce::gl::GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
  juce::gl::GL_STENCIL_BACK_FUNC = 0x8800,
  juce::gl::GL_STENCIL_BACK_FAIL = 0x8801,
  juce::gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
  juce::gl::GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
  juce::gl::GL_MAX_DRAW_BUFFERS = 0x8824,
  juce::gl::GL_DRAW_BUFFER0 = 0x8825,
  juce::gl::GL_DRAW_BUFFER1 = 0x8826,
  juce::gl::GL_DRAW_BUFFER2 = 0x8827,
  juce::gl::GL_DRAW_BUFFER3 = 0x8828,
  juce::gl::GL_DRAW_BUFFER4 = 0x8829,
  juce::gl::GL_DRAW_BUFFER5 = 0x882A,
  juce::gl::GL_DRAW_BUFFER6 = 0x882B,
  juce::gl::GL_DRAW_BUFFER7 = 0x882C,
  juce::gl::GL_DRAW_BUFFER8 = 0x882D,
  juce::gl::GL_DRAW_BUFFER9 = 0x882E,
  juce::gl::GL_DRAW_BUFFER10 = 0x882F,
  juce::gl::GL_DRAW_BUFFER11 = 0x8830,
  juce::gl::GL_DRAW_BUFFER12 = 0x8831,
  juce::gl::GL_DRAW_BUFFER13 = 0x8832,
  juce::gl::GL_DRAW_BUFFER14 = 0x8833,
  juce::gl::GL_DRAW_BUFFER15 = 0x8834,
  juce::gl::GL_BLEND_EQUATION_ALPHA = 0x883D,
  juce::gl::GL_MAX_VERTEX_ATTRIBS = 0x8869,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
  juce::gl::GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872,
  juce::gl::GL_FRAGMENT_SHADER = 0x8B30,
  juce::gl::GL_VERTEX_SHADER = 0x8B31,
  juce::gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49,
  juce::gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A,
  juce::gl::GL_MAX_VARYING_FLOATS = 0x8B4B,
  juce::gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
  juce::gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
  juce::gl::GL_SHADER_TYPE = 0x8B4F,
  juce::gl::GL_FLOAT_VEC2 = 0x8B50,
  juce::gl::GL_FLOAT_VEC3 = 0x8B51,
  juce::gl::GL_FLOAT_VEC4 = 0x8B52,
  juce::gl::GL_INT_VEC2 = 0x8B53,
  juce::gl::GL_INT_VEC3 = 0x8B54,
  juce::gl::GL_INT_VEC4 = 0x8B55,
  juce::gl::GL_BOOL = 0x8B56,
  juce::gl::GL_BOOL_VEC2 = 0x8B57,
  juce::gl::GL_BOOL_VEC3 = 0x8B58,
  juce::gl::GL_BOOL_VEC4 = 0x8B59,
  juce::gl::GL_FLOAT_MAT2 = 0x8B5A,
  juce::gl::GL_FLOAT_MAT3 = 0x8B5B,
  juce::gl::GL_FLOAT_MAT4 = 0x8B5C,
  juce::gl::GL_SAMPLER_1D = 0x8B5D,
  juce::gl::GL_SAMPLER_2D = 0x8B5E,
  juce::gl::GL_SAMPLER_3D = 0x8B5F,
  juce::gl::GL_SAMPLER_CUBE = 0x8B60,
  juce::gl::GL_SAMPLER_1D_SHADOW = 0x8B61,
  juce::gl::GL_SAMPLER_2D_SHADOW = 0x8B62,
  juce::gl::GL_DELETE_STATUS = 0x8B80,
  juce::gl::GL_COMPILE_STATUS = 0x8B81,
  juce::gl::GL_LINK_STATUS = 0x8B82,
  juce::gl::GL_VALIDATE_STATUS = 0x8B83,
  juce::gl::GL_INFO_LOG_LENGTH = 0x8B84,
  juce::gl::GL_ATTACHED_SHADERS = 0x8B85,
  juce::gl::GL_ACTIVE_UNIFORMS = 0x8B86,
  juce::gl::GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
  juce::gl::GL_SHADER_SOURCE_LENGTH = 0x8B88,
  juce::gl::GL_ACTIVE_ATTRIBUTES = 0x8B89,
  juce::gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
  juce::gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B,
  juce::gl::GL_SHADING_LANGUAGE_VERSION = 0x8B8C,
  juce::gl::GL_CURRENT_PROGRAM = 0x8B8D,
  juce::gl::GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0,
  juce::gl::GL_LOWER_LEFT = 0x8CA1,
  juce::gl::GL_UPPER_LEFT = 0x8CA2,
  juce::gl::GL_STENCIL_BACK_REF = 0x8CA3,
  juce::gl::GL_STENCIL_BACK_VALUE_MASK = 0x8CA4,
  juce::gl::GL_STENCIL_BACK_WRITEMASK = 0x8CA5,
  juce::gl::GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643,
  juce::gl::GL_POINT_SPRITE = 0x8861,
  juce::gl::GL_COORD_REPLACE = 0x8862,
  juce::gl::GL_MAX_TEXTURE_COORDS = 0x8871
}
 
enum  : GLenum {
  juce::gl::GL_COMPUTE_PROGRAM_NV = 0x90FB,
  juce::gl::GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC
}
 
enum  : GLenum {
  juce::gl::GL_QUERY_WAIT_NV = 0x8E13,
  juce::gl::GL_QUERY_NO_WAIT_NV = 0x8E14,
  juce::gl::GL_QUERY_BY_REGION_WAIT_NV = 0x8E15,
  juce::gl::GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
}
 
enum  : GLenum {
  juce::gl::GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346,
  juce::gl::GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347,
  juce::gl::GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348,
  juce::gl::GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349
}
 
enum  : GLenum {
  juce::gl::GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379,
  juce::gl::GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A,
  juce::gl::GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B
}
 
enum  : GLenum { juce::gl::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 }
 
enum  : GLenum {
  juce::gl::GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D,
  juce::gl::GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E,
  juce::gl::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F
}
 
enum  : GLenum {
  juce::gl::GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E,
  juce::gl::GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F
}
 
enum  : GLenum {
  juce::gl::GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0,
  juce::gl::GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1
}
 
enum  : GLenum {
  juce::gl::GL_DEPTH_COMPONENT32F_NV = 0x8DAB,
  juce::gl::GL_DEPTH32F_STENCIL8_NV = 0x8DAC,
  juce::gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD,
  juce::gl::GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
}
 
enum  : GLenum { juce::gl::GL_DEPTH_CLAMP_NV = 0x864F }
 
enum  : GLenum {
  juce::gl::GL_PIXEL_PACK_BUFFER = 0x88EB,
  juce::gl::GL_PIXEL_UNPACK_BUFFER = 0x88EC,
  juce::gl::GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED,
  juce::gl::GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF,
  juce::gl::GL_FLOAT_MAT2x3 = 0x8B65,
  juce::gl::GL_FLOAT_MAT2x4 = 0x8B66,
  juce::gl::GL_FLOAT_MAT3x2 = 0x8B67,
  juce::gl::GL_FLOAT_MAT3x4 = 0x8B68,
  juce::gl::GL_FLOAT_MAT4x2 = 0x8B69,
  juce::gl::GL_FLOAT_MAT4x3 = 0x8B6A,
  juce::gl::GL_SRGB = 0x8C40,
  juce::gl::GL_SRGB8 = 0x8C41,
  juce::gl::GL_SRGB_ALPHA = 0x8C42,
  juce::gl::GL_SRGB8_ALPHA8 = 0x8C43,
  juce::gl::GL_COMPRESSED_SRGB = 0x8C48,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA = 0x8C49,
  juce::gl::GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F,
  juce::gl::GL_SLUMINANCE_ALPHA = 0x8C44,
  juce::gl::GL_SLUMINANCE8_ALPHA8 = 0x8C45,
  juce::gl::GL_SLUMINANCE = 0x8C46,
  juce::gl::GL_SLUMINANCE8 = 0x8C47,
  juce::gl::GL_COMPRESSED_SLUMINANCE = 0x8C4A,
  juce::gl::GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
}
 
enum  : GLenum {
  juce::gl::GL_EVAL_2D_NV = 0x86C0,
  juce::gl::GL_EVAL_TRIANGULAR_2D_NV = 0x86C1,
  juce::gl::GL_MAP_TESSELLATION_NV = 0x86C2,
  juce::gl::GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3,
  juce::gl::GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4,
  juce::gl::GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5,
  juce::gl::GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6,
  juce::gl::GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7,
  juce::gl::GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8,
  juce::gl::GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9,
  juce::gl::GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA,
  juce::gl::GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB,
  juce::gl::GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC,
  juce::gl::GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD,
  juce::gl::GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE,
  juce::gl::GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF,
  juce::gl::GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0,
  juce::gl::GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1,
  juce::gl::GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2,
  juce::gl::GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3,
  juce::gl::GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4,
  juce::gl::GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5,
  juce::gl::GL_MAX_MAP_TESSELLATION_NV = 0x86D6,
  juce::gl::GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
}
 
enum  : GLenum {
  juce::gl::GL_SAMPLE_POSITION_NV = 0x8E50,
  juce::gl::GL_SAMPLE_MASK_NV = 0x8E51,
  juce::gl::GL_SAMPLE_MASK_VALUE_NV = 0x8E52,
  juce::gl::GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53,
  juce::gl::GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54,
  juce::gl::GL_TEXTURE_RENDERBUFFER_NV = 0x8E55,
  juce::gl::GL_SAMPLER_RENDERBUFFER_NV = 0x8E56,
  juce::gl::GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58,
  juce::gl::GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
}
 
enum  : GLenum {
  juce::gl::GL_ALL_COMPLETED_NV = 0x84F2,
  juce::gl::GL_FENCE_STATUS_NV = 0x84F3,
  juce::gl::GL_FENCE_CONDITION_NV = 0x84F4
}
 
enum  : GLenum { juce::gl::GL_FILL_RECTANGLE_NV = 0x933C }
 
enum  : GLenum {
  juce::gl::GL_FLOAT_R_NV = 0x8880,
  juce::gl::GL_FLOAT_RG_NV = 0x8881,
  juce::gl::GL_FLOAT_RGB_NV = 0x8882,
  juce::gl::GL_FLOAT_RGBA_NV = 0x8883,
  juce::gl::GL_FLOAT_R16_NV = 0x8884,
  juce::gl::GL_FLOAT_R32_NV = 0x8885,
  juce::gl::GL_FLOAT_RG16_NV = 0x8886,
  juce::gl::GL_FLOAT_RG32_NV = 0x8887,
  juce::gl::GL_FLOAT_RGB16_NV = 0x8888,
  juce::gl::GL_FLOAT_RGB32_NV = 0x8889,
  juce::gl::GL_FLOAT_RGBA16_NV = 0x888A,
  juce::gl::GL_FLOAT_RGBA32_NV = 0x888B,
  juce::gl::GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C,
  juce::gl::GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D,
  juce::gl::GL_FLOAT_RGBA_MODE_NV = 0x888E
}
 
enum  : GLenum {
  juce::gl::GL_FOG_DISTANCE_MODE_NV = 0x855A,
  juce::gl::GL_EYE_RADIAL_NV = 0x855B,
  juce::gl::GL_EYE_PLANE_ABSOLUTE_NV = 0x855C
}
 
enum  : GLenum {
  juce::gl::GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD,
  juce::gl::GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE
}
 
enum  : GLenum {
  juce::gl::GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868,
  juce::gl::GL_FRAGMENT_PROGRAM_NV = 0x8870,
  juce::gl::GL_MAX_TEXTURE_COORDS_NV = 0x8871,
  juce::gl::GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872,
  juce::gl::GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873,
  juce::gl::GL_PROGRAM_ERROR_STRING_NV = 0x8874
}
 
enum  : GLenum {
  juce::gl::GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4,
  juce::gl::GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5,
  juce::gl::GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6,
  juce::gl::GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7,
  juce::gl::GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
}
 
enum  : GLenum {
  juce::gl::GL_COVERAGE_MODULATION_TABLE_NV = 0x9331,
  juce::gl::GL_COLOR_SAMPLES_NV = 0x8E20,
  juce::gl::GL_DEPTH_SAMPLES_NV = 0x932D,
  juce::gl::GL_STENCIL_SAMPLES_NV = 0x932E,
  juce::gl::GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F,
  juce::gl::GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330,
  juce::gl::GL_COVERAGE_MODULATION_NV = 0x9332,
  juce::gl::GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333
}
 
enum  : GLenum {
  juce::gl::GL_COMPARE_REF_TO_TEXTURE = 0x884E,
  juce::gl::GL_CLIP_DISTANCE0 = 0x3000,
  juce::gl::GL_CLIP_DISTANCE1 = 0x3001,
  juce::gl::GL_CLIP_DISTANCE2 = 0x3002,
  juce::gl::GL_CLIP_DISTANCE3 = 0x3003,
  juce::gl::GL_CLIP_DISTANCE4 = 0x3004,
  juce::gl::GL_CLIP_DISTANCE5 = 0x3005,
  juce::gl::GL_CLIP_DISTANCE6 = 0x3006,
  juce::gl::GL_CLIP_DISTANCE7 = 0x3007,
  juce::gl::GL_MAX_CLIP_DISTANCES = 0x0D32,
  juce::gl::GL_MAJOR_VERSION = 0x821B,
  juce::gl::GL_MINOR_VERSION = 0x821C,
  juce::gl::GL_NUM_EXTENSIONS = 0x821D,
  juce::gl::GL_CONTEXT_FLAGS = 0x821E,
  juce::gl::GL_COMPRESSED_RED = 0x8225,
  juce::gl::GL_COMPRESSED_RG = 0x8226,
  juce::gl::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001,
  juce::gl::GL_RGBA32F = 0x8814,
  juce::gl::GL_RGB32F = 0x8815,
  juce::gl::GL_RGBA16F = 0x881A,
  juce::gl::GL_RGB16F = 0x881B,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD,
  juce::gl::GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF,
  juce::gl::GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904,
  juce::gl::GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905,
  juce::gl::GL_CLAMP_READ_COLOR = 0x891C,
  juce::gl::GL_FIXED_ONLY = 0x891D,
  juce::gl::GL_MAX_VARYING_COMPONENTS = 0x8B4B,
  juce::gl::GL_TEXTURE_1D_ARRAY = 0x8C18,
  juce::gl::GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19,
  juce::gl::GL_TEXTURE_2D_ARRAY = 0x8C1A,
  juce::gl::GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B,
  juce::gl::GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C,
  juce::gl::GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D,
  juce::gl::GL_R11F_G11F_B10F = 0x8C3A,
  juce::gl::GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B,
  juce::gl::GL_RGB9_E5 = 0x8C3D,
  juce::gl::GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E,
  juce::gl::GL_TEXTURE_SHARED_SIZE = 0x8C3F,
  juce::gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80,
  juce::gl::GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85,
  juce::gl::GL_PRIMITIVES_GENERATED = 0x8C87,
  juce::gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88,
  juce::gl::GL_RASTERIZER_DISCARD = 0x8C89,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B,
  juce::gl::GL_INTERLEAVED_ATTRIBS = 0x8C8C,
  juce::gl::GL_SEPARATE_ATTRIBS = 0x8C8D,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F,
  juce::gl::GL_RGBA32UI = 0x8D70,
  juce::gl::GL_RGB32UI = 0x8D71,
  juce::gl::GL_RGBA16UI = 0x8D76,
  juce::gl::GL_RGB16UI = 0x8D77,
  juce::gl::GL_RGBA8UI = 0x8D7C,
  juce::gl::GL_RGB8UI = 0x8D7D,
  juce::gl::GL_RGBA32I = 0x8D82,
  juce::gl::GL_RGB32I = 0x8D83,
  juce::gl::GL_RGBA16I = 0x8D88,
  juce::gl::GL_RGB16I = 0x8D89,
  juce::gl::GL_RGBA8I = 0x8D8E,
  juce::gl::GL_RGB8I = 0x8D8F,
  juce::gl::GL_RED_INTEGER = 0x8D94,
  juce::gl::GL_GREEN_INTEGER = 0x8D95,
  juce::gl::GL_BLUE_INTEGER = 0x8D96,
  juce::gl::GL_RGB_INTEGER = 0x8D98,
  juce::gl::GL_RGBA_INTEGER = 0x8D99,
  juce::gl::GL_BGR_INTEGER = 0x8D9A,
  juce::gl::GL_BGRA_INTEGER = 0x8D9B,
  juce::gl::GL_SAMPLER_1D_ARRAY = 0x8DC0,
  juce::gl::GL_SAMPLER_2D_ARRAY = 0x8DC1,
  juce::gl::GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3,
  juce::gl::GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4,
  juce::gl::GL_SAMPLER_CUBE_SHADOW = 0x8DC5,
  juce::gl::GL_UNSIGNED_INT_VEC2 = 0x8DC6,
  juce::gl::GL_UNSIGNED_INT_VEC3 = 0x8DC7,
  juce::gl::GL_UNSIGNED_INT_VEC4 = 0x8DC8,
  juce::gl::GL_INT_SAMPLER_1D = 0x8DC9,
  juce::gl::GL_INT_SAMPLER_2D = 0x8DCA,
  juce::gl::GL_INT_SAMPLER_3D = 0x8DCB,
  juce::gl::GL_INT_SAMPLER_CUBE = 0x8DCC,
  juce::gl::GL_INT_SAMPLER_1D_ARRAY = 0x8DCE,
  juce::gl::GL_INT_SAMPLER_2D_ARRAY = 0x8DCF,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7,
  juce::gl::GL_QUERY_WAIT = 0x8E13,
  juce::gl::GL_QUERY_NO_WAIT = 0x8E14,
  juce::gl::GL_QUERY_BY_REGION_WAIT = 0x8E15,
  juce::gl::GL_QUERY_BY_REGION_NO_WAIT = 0x8E16,
  juce::gl::GL_BUFFER_ACCESS_FLAGS = 0x911F,
  juce::gl::GL_BUFFER_MAP_LENGTH = 0x9120,
  juce::gl::GL_BUFFER_MAP_OFFSET = 0x9121,
  juce::gl::GL_DEPTH_COMPONENT32F = 0x8CAC,
  juce::gl::GL_DEPTH32F_STENCIL8 = 0x8CAD,
  juce::gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD,
  juce::gl::GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217,
  juce::gl::GL_FRAMEBUFFER_DEFAULT = 0x8218,
  juce::gl::GL_FRAMEBUFFER_UNDEFINED = 0x8219,
  juce::gl::GL_DEPTH_STENCIL_ATTACHMENT = 0x821A,
  juce::gl::GL_MAX_RENDERBUFFER_SIZE = 0x84E8,
  juce::gl::GL_DEPTH_STENCIL = 0x84F9,
  juce::gl::GL_UNSIGNED_INT_24_8 = 0x84FA,
  juce::gl::GL_DEPTH24_STENCIL8 = 0x88F0,
  juce::gl::GL_TEXTURE_STENCIL_SIZE = 0x88F1,
  juce::gl::GL_TEXTURE_RED_TYPE = 0x8C10,
  juce::gl::GL_TEXTURE_GREEN_TYPE = 0x8C11,
  juce::gl::GL_TEXTURE_BLUE_TYPE = 0x8C12,
  juce::gl::GL_TEXTURE_ALPHA_TYPE = 0x8C13,
  juce::gl::GL_TEXTURE_DEPTH_TYPE = 0x8C16,
  juce::gl::GL_UNSIGNED_NORMALIZED = 0x8C17,
  juce::gl::GL_FRAMEBUFFER_BINDING = 0x8CA6,
  juce::gl::GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6,
  juce::gl::GL_RENDERBUFFER_BINDING = 0x8CA7,
  juce::gl::GL_READ_FRAMEBUFFER = 0x8CA8,
  juce::gl::GL_DRAW_FRAMEBUFFER = 0x8CA9,
  juce::gl::GL_READ_FRAMEBUFFER_BINDING = 0x8CAA,
  juce::gl::GL_RENDERBUFFER_SAMPLES = 0x8CAB,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4,
  juce::gl::GL_FRAMEBUFFER_COMPLETE = 0x8CD5,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC,
  juce::gl::GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
  juce::gl::GL_MAX_COLOR_ATTACHMENTS = 0x8CDF,
  juce::gl::GL_COLOR_ATTACHMENT0 = 0x8CE0,
  juce::gl::GL_COLOR_ATTACHMENT1 = 0x8CE1,
  juce::gl::GL_COLOR_ATTACHMENT2 = 0x8CE2,
  juce::gl::GL_COLOR_ATTACHMENT3 = 0x8CE3,
  juce::gl::GL_COLOR_ATTACHMENT4 = 0x8CE4,
  juce::gl::GL_COLOR_ATTACHMENT5 = 0x8CE5,
  juce::gl::GL_COLOR_ATTACHMENT6 = 0x8CE6,
  juce::gl::GL_COLOR_ATTACHMENT7 = 0x8CE7,
  juce::gl::GL_COLOR_ATTACHMENT8 = 0x8CE8,
  juce::gl::GL_COLOR_ATTACHMENT9 = 0x8CE9,
  juce::gl::GL_COLOR_ATTACHMENT10 = 0x8CEA,
  juce::gl::GL_COLOR_ATTACHMENT11 = 0x8CEB,
  juce::gl::GL_COLOR_ATTACHMENT12 = 0x8CEC,
  juce::gl::GL_COLOR_ATTACHMENT13 = 0x8CED,
  juce::gl::GL_COLOR_ATTACHMENT14 = 0x8CEE,
  juce::gl::GL_COLOR_ATTACHMENT15 = 0x8CEF,
  juce::gl::GL_COLOR_ATTACHMENT16 = 0x8CF0,
  juce::gl::GL_COLOR_ATTACHMENT17 = 0x8CF1,
  juce::gl::GL_COLOR_ATTACHMENT18 = 0x8CF2,
  juce::gl::GL_COLOR_ATTACHMENT19 = 0x8CF3,
  juce::gl::GL_COLOR_ATTACHMENT20 = 0x8CF4,
  juce::gl::GL_COLOR_ATTACHMENT21 = 0x8CF5,
  juce::gl::GL_COLOR_ATTACHMENT22 = 0x8CF6,
  juce::gl::GL_COLOR_ATTACHMENT23 = 0x8CF7,
  juce::gl::GL_COLOR_ATTACHMENT24 = 0x8CF8,
  juce::gl::GL_COLOR_ATTACHMENT25 = 0x8CF9,
  juce::gl::GL_COLOR_ATTACHMENT26 = 0x8CFA,
  juce::gl::GL_COLOR_ATTACHMENT27 = 0x8CFB,
  juce::gl::GL_COLOR_ATTACHMENT28 = 0x8CFC,
  juce::gl::GL_COLOR_ATTACHMENT29 = 0x8CFD,
  juce::gl::GL_COLOR_ATTACHMENT30 = 0x8CFE,
  juce::gl::GL_COLOR_ATTACHMENT31 = 0x8CFF,
  juce::gl::GL_DEPTH_ATTACHMENT = 0x8D00,
  juce::gl::GL_STENCIL_ATTACHMENT = 0x8D20,
  juce::gl::GL_FRAMEBUFFER = 0x8D40,
  juce::gl::GL_RENDERBUFFER = 0x8D41,
  juce::gl::GL_RENDERBUFFER_WIDTH = 0x8D42,
  juce::gl::GL_RENDERBUFFER_HEIGHT = 0x8D43,
  juce::gl::GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
  juce::gl::GL_STENCIL_INDEX1 = 0x8D46,
  juce::gl::GL_STENCIL_INDEX4 = 0x8D47,
  juce::gl::GL_STENCIL_INDEX8 = 0x8D48,
  juce::gl::GL_STENCIL_INDEX16 = 0x8D49,
  juce::gl::GL_RENDERBUFFER_RED_SIZE = 0x8D50,
  juce::gl::GL_RENDERBUFFER_GREEN_SIZE = 0x8D51,
  juce::gl::GL_RENDERBUFFER_BLUE_SIZE = 0x8D52,
  juce::gl::GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53,
  juce::gl::GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54,
  juce::gl::GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
  juce::gl::GL_MAX_SAMPLES = 0x8D57,
  juce::gl::GL_INDEX = 0x8222,
  juce::gl::GL_TEXTURE_LUMINANCE_TYPE = 0x8C14,
  juce::gl::GL_TEXTURE_INTENSITY_TYPE = 0x8C15,
  juce::gl::GL_FRAMEBUFFER_SRGB = 0x8DB9,
  juce::gl::GL_HALF_FLOAT = 0x140B,
  juce::gl::GL_MAP_READ_BIT = 0x0001,
  juce::gl::GL_MAP_WRITE_BIT = 0x0002,
  juce::gl::GL_MAP_INVALIDATE_RANGE_BIT = 0x0004,
  juce::gl::GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008,
  juce::gl::GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010,
  juce::gl::GL_MAP_UNSYNCHRONIZED_BIT = 0x0020,
  juce::gl::GL_COMPRESSED_RED_RGTC1 = 0x8DBB,
  juce::gl::GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
  juce::gl::GL_COMPRESSED_RG_RGTC2 = 0x8DBD,
  juce::gl::GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE,
  juce::gl::GL_RG = 0x8227,
  juce::gl::GL_RG_INTEGER = 0x8228,
  juce::gl::GL_R8 = 0x8229,
  juce::gl::GL_R16 = 0x822A,
  juce::gl::GL_RG8 = 0x822B,
  juce::gl::GL_RG16 = 0x822C,
  juce::gl::GL_R16F = 0x822D,
  juce::gl::GL_R32F = 0x822E,
  juce::gl::GL_RG16F = 0x822F,
  juce::gl::GL_RG32F = 0x8230,
  juce::gl::GL_R8I = 0x8231,
  juce::gl::GL_R8UI = 0x8232,
  juce::gl::GL_R16I = 0x8233,
  juce::gl::GL_R16UI = 0x8234,
  juce::gl::GL_R32I = 0x8235,
  juce::gl::GL_R32UI = 0x8236,
  juce::gl::GL_RG8I = 0x8237,
  juce::gl::GL_RG8UI = 0x8238,
  juce::gl::GL_RG16I = 0x8239,
  juce::gl::GL_RG16UI = 0x823A,
  juce::gl::GL_RG32I = 0x823B,
  juce::gl::GL_RG32UI = 0x823C,
  juce::gl::GL_VERTEX_ARRAY_BINDING = 0x85B5,
  juce::gl::GL_CLAMP_VERTEX_COLOR = 0x891A,
  juce::gl::GL_CLAMP_FRAGMENT_COLOR = 0x891B,
  juce::gl::GL_ALPHA_INTEGER = 0x8D97
}
 
enum  : GLenum {
  juce::gl::GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB,
  juce::gl::GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10,
  juce::gl::GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11,
  juce::gl::GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
}
 
enum  : GLenum {
  juce::gl::GL_GEOMETRY_PROGRAM_NV = 0x8C26,
  juce::gl::GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27,
  juce::gl::GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
}
 
enum  : GLenum {
  juce::gl::GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904,
  juce::gl::GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905,
  juce::gl::GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906,
  juce::gl::GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907,
  juce::gl::GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908,
  juce::gl::GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909,
  juce::gl::GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5,
  juce::gl::GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
}
 
enum  : GLenum {
  juce::gl::GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A,
  juce::gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B,
  juce::gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C,
  juce::gl::GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D,
  juce::gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E,
  juce::gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F,
  juce::gl::GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44,
  juce::gl::GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45
}
 
enum  : GLenum { juce::gl::GL_HALF_FLOAT_NV = 0x140B }
 
enum  : GLenum {
  juce::gl::GL_MULTISAMPLES_NV = 0x9371,
  juce::gl::GL_SUPERSAMPLE_SCALE_X_NV = 0x9372,
  juce::gl::GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373,
  juce::gl::GL_CONFORMANT_NV = 0x9374
}
 
enum  : GLenum {
  juce::gl::GL_MAX_SHININESS_NV = 0x8504,
  juce::gl::GL_MAX_SPOT_EXPONENT_NV = 0x8505
}
 
enum  : GLenum {
  juce::gl::GL_PER_GPU_STORAGE_BIT_NV = 0x0800,
  juce::gl::GL_MULTICAST_GPUS_NV = 0x92BA,
  juce::gl::GL_RENDER_GPU_MASK_NV = 0x9558,
  juce::gl::GL_PER_GPU_STORAGE_NV = 0x9548,
  juce::gl::GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549
}
 
enum  : GLenum { juce::gl::GL_UPLOAD_GPU_MASK_NVX = 0x954A }
 
enum  : GLenum {
  juce::gl::GL_ATTACHED_MEMORY_OBJECT_NV = 0x95A4,
  juce::gl::GL_ATTACHED_MEMORY_OFFSET_NV = 0x95A5,
  juce::gl::GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6,
  juce::gl::GL_MEMORY_ATTACHABLE_SIZE_NV = 0x95A7,
  juce::gl::GL_MEMORY_ATTACHABLE_NV = 0x95A8,
  juce::gl::GL_DETACHED_MEMORY_INCARNATION_NV = 0x95A9,
  juce::gl::GL_DETACHED_TEXTURES_NV = 0x95AA,
  juce::gl::GL_DETACHED_BUFFERS_NV = 0x95AB,
  juce::gl::GL_MAX_DETACHED_TEXTURES_NV = 0x95AC,
  juce::gl::GL_MAX_DETACHED_BUFFERS_NV = 0x95AD
}
 
enum  : GLenum {
  juce::gl::GL_SAMPLER_2D_RECT = 0x8B63,
  juce::gl::GL_SAMPLER_2D_RECT_SHADOW = 0x8B64,
  juce::gl::GL_SAMPLER_BUFFER = 0x8DC2,
  juce::gl::GL_INT_SAMPLER_2D_RECT = 0x8DCD,
  juce::gl::GL_INT_SAMPLER_BUFFER = 0x8DD0,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8,
  juce::gl::GL_TEXTURE_BUFFER = 0x8C2A,
  juce::gl::GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B,
  juce::gl::GL_TEXTURE_BINDING_BUFFER = 0x8C2C,
  juce::gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D,
  juce::gl::GL_TEXTURE_RECTANGLE = 0x84F5,
  juce::gl::GL_TEXTURE_BINDING_RECTANGLE = 0x84F6,
  juce::gl::GL_PROXY_TEXTURE_RECTANGLE = 0x84F7,
  juce::gl::GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8,
  juce::gl::GL_R8_SNORM = 0x8F94,
  juce::gl::GL_RG8_SNORM = 0x8F95,
  juce::gl::GL_RGB8_SNORM = 0x8F96,
  juce::gl::GL_RGBA8_SNORM = 0x8F97,
  juce::gl::GL_R16_SNORM = 0x8F98,
  juce::gl::GL_RG16_SNORM = 0x8F99,
  juce::gl::GL_RGB16_SNORM = 0x8F9A,
  juce::gl::GL_RGBA16_SNORM = 0x8F9B,
  juce::gl::GL_SIGNED_NORMALIZED = 0x8F9C,
  juce::gl::GL_PRIMITIVE_RESTART = 0x8F9D,
  juce::gl::GL_PRIMITIVE_RESTART_INDEX = 0x8F9E,
  juce::gl::GL_COPY_READ_BUFFER = 0x8F36,
  juce::gl::GL_COPY_WRITE_BUFFER = 0x8F37,
  juce::gl::GL_UNIFORM_BUFFER = 0x8A11,
  juce::gl::GL_UNIFORM_BUFFER_BINDING = 0x8A28,
  juce::gl::GL_UNIFORM_BUFFER_START = 0x8A29,
  juce::gl::GL_UNIFORM_BUFFER_SIZE = 0x8A2A,
  juce::gl::GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B,
  juce::gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C,
  juce::gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D,
  juce::gl::GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E,
  juce::gl::GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F,
  juce::gl::GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30,
  juce::gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31,
  juce::gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32,
  juce::gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33,
  juce::gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34,
  juce::gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35,
  juce::gl::GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36,
  juce::gl::GL_UNIFORM_TYPE = 0x8A37,
  juce::gl::GL_UNIFORM_SIZE = 0x8A38,
  juce::gl::GL_UNIFORM_NAME_LENGTH = 0x8A39,
  juce::gl::GL_UNIFORM_BLOCK_INDEX = 0x8A3A,
  juce::gl::GL_UNIFORM_OFFSET = 0x8A3B,
  juce::gl::GL_UNIFORM_ARRAY_STRIDE = 0x8A3C,
  juce::gl::GL_UNIFORM_MATRIX_STRIDE = 0x8A3D,
  juce::gl::GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E,
  juce::gl::GL_UNIFORM_BLOCK_BINDING = 0x8A3F,
  juce::gl::GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40,
  juce::gl::GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41,
  juce::gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42,
  juce::gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46,
  juce::gl::GL_INVALID_INDEX = 0xFFFFFFFF
}
 
enum  : GLenum {
  juce::gl::GL_MESH_SHADER_NV = 0x9559,
  juce::gl::GL_TASK_SHADER_NV = 0x955A,
  juce::gl::GL_MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60,
  juce::gl::GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61,
  juce::gl::GL_MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62,
  juce::gl::GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63,
  juce::gl::GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64,
  juce::gl::GL_MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65,
  juce::gl::GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66,
  juce::gl::GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67,
  juce::gl::GL_MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68,
  juce::gl::GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69,
  juce::gl::GL_MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A,
  juce::gl::GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B,
  juce::gl::GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C,
  juce::gl::GL_MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D,
  juce::gl::GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E,
  juce::gl::GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F,
  juce::gl::GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2,
  juce::gl::GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3,
  juce::gl::GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536,
  juce::gl::GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537,
  juce::gl::GL_MAX_MESH_OUTPUT_VERTICES_NV = 0x9538,
  juce::gl::GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539,
  juce::gl::GL_MAX_TASK_OUTPUT_COUNT_NV = 0x953A,
  juce::gl::GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D,
  juce::gl::GL_MAX_MESH_VIEWS_NV = 0x9557,
  juce::gl::GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF,
  juce::gl::GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543,
  juce::gl::GL_MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B,
  juce::gl::GL_MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C,
  juce::gl::GL_MESH_WORK_GROUP_SIZE_NV = 0x953E,
  juce::gl::GL_TASK_WORK_GROUP_SIZE_NV = 0x953F,
  juce::gl::GL_MESH_VERTICES_OUT_NV = 0x9579,
  juce::gl::GL_MESH_PRIMITIVES_OUT_NV = 0x957A,
  juce::gl::GL_MESH_OUTPUT_TYPE_NV = 0x957B,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D,
  juce::gl::GL_REFERENCED_BY_MESH_SHADER_NV = 0x95A0,
  juce::gl::GL_REFERENCED_BY_TASK_SHADER_NV = 0x95A1,
  juce::gl::GL_MESH_SHADER_BIT_NV = 0x00000040,
  juce::gl::GL_TASK_SHADER_BIT_NV = 0x00000080,
  juce::gl::GL_MESH_SUBROUTINE_NV = 0x957C,
  juce::gl::GL_TASK_SUBROUTINE_NV = 0x957D,
  juce::gl::GL_MESH_SUBROUTINE_UNIFORM_NV = 0x957E,
  juce::gl::GL_TASK_SUBROUTINE_UNIFORM_NV = 0x957F,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F
}
 
enum  : GLenum { juce::gl::GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 }
 
enum  : GLenum {
  juce::gl::GL_PIXEL_COUNTER_BITS_NV = 0x8864,
  juce::gl::GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865,
  juce::gl::GL_PIXEL_COUNT_NV = 0x8866,
  juce::gl::GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867
}
 
enum  : GLenum {
  juce::gl::GL_DEPTH_STENCIL_NV = 0x84F9,
  juce::gl::GL_UNSIGNED_INT_24_8_NV = 0x84FA
}
 
enum  : GLenum {
  juce::gl::GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0,
  juce::gl::GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1,
  juce::gl::GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2,
  juce::gl::GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3,
  juce::gl::GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
}
 
enum  : GLenum {
  juce::gl::GL_PATH_FORMAT_SVG_NV = 0x9070,
  juce::gl::GL_PATH_FORMAT_PS_NV = 0x9071,
  juce::gl::GL_STANDARD_FONT_NAME_NV = 0x9072,
  juce::gl::GL_SYSTEM_FONT_NAME_NV = 0x9073,
  juce::gl::GL_FILE_NAME_NV = 0x9074,
  juce::gl::GL_PATH_STROKE_WIDTH_NV = 0x9075,
  juce::gl::GL_PATH_END_CAPS_NV = 0x9076,
  juce::gl::GL_PATH_INITIAL_END_CAP_NV = 0x9077,
  juce::gl::GL_PATH_TERMINAL_END_CAP_NV = 0x9078,
  juce::gl::GL_PATH_JOIN_STYLE_NV = 0x9079,
  juce::gl::GL_PATH_MITER_LIMIT_NV = 0x907A,
  juce::gl::GL_PATH_DASH_CAPS_NV = 0x907B,
  juce::gl::GL_PATH_INITIAL_DASH_CAP_NV = 0x907C,
  juce::gl::GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D,
  juce::gl::GL_PATH_DASH_OFFSET_NV = 0x907E,
  juce::gl::GL_PATH_CLIENT_LENGTH_NV = 0x907F,
  juce::gl::GL_PATH_FILL_MODE_NV = 0x9080,
  juce::gl::GL_PATH_FILL_MASK_NV = 0x9081,
  juce::gl::GL_PATH_FILL_COVER_MODE_NV = 0x9082,
  juce::gl::GL_PATH_STROKE_COVER_MODE_NV = 0x9083,
  juce::gl::GL_PATH_STROKE_MASK_NV = 0x9084,
  juce::gl::GL_COUNT_UP_NV = 0x9088,
  juce::gl::GL_COUNT_DOWN_NV = 0x9089,
  juce::gl::GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A,
  juce::gl::GL_CONVEX_HULL_NV = 0x908B,
  juce::gl::GL_BOUNDING_BOX_NV = 0x908D,
  juce::gl::GL_TRANSLATE_X_NV = 0x908E,
  juce::gl::GL_TRANSLATE_Y_NV = 0x908F,
  juce::gl::GL_TRANSLATE_2D_NV = 0x9090,
  juce::gl::GL_TRANSLATE_3D_NV = 0x9091,
  juce::gl::GL_AFFINE_2D_NV = 0x9092,
  juce::gl::GL_AFFINE_3D_NV = 0x9094,
  juce::gl::GL_TRANSPOSE_AFFINE_2D_NV = 0x9096,
  juce::gl::GL_TRANSPOSE_AFFINE_3D_NV = 0x9098,
  juce::gl::GL_UTF8_NV = 0x909A,
  juce::gl::GL_UTF16_NV = 0x909B,
  juce::gl::GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C,
  juce::gl::GL_PATH_COMMAND_COUNT_NV = 0x909D,
  juce::gl::GL_PATH_COORD_COUNT_NV = 0x909E,
  juce::gl::GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F,
  juce::gl::GL_PATH_COMPUTED_LENGTH_NV = 0x90A0,
  juce::gl::GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1,
  juce::gl::GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2,
  juce::gl::GL_SQUARE_NV = 0x90A3,
  juce::gl::GL_ROUND_NV = 0x90A4,
  juce::gl::GL_TRIANGULAR_NV = 0x90A5,
  juce::gl::GL_BEVEL_NV = 0x90A6,
  juce::gl::GL_MITER_REVERT_NV = 0x90A7,
  juce::gl::GL_MITER_TRUNCATE_NV = 0x90A8,
  juce::gl::GL_SKIP_MISSING_GLYPH_NV = 0x90A9,
  juce::gl::GL_USE_MISSING_GLYPH_NV = 0x90AA,
  juce::gl::GL_PATH_ERROR_POSITION_NV = 0x90AB,
  juce::gl::GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD,
  juce::gl::GL_ADJACENT_PAIRS_NV = 0x90AE,
  juce::gl::GL_FIRST_TO_REST_NV = 0x90AF,
  juce::gl::GL_PATH_GEN_MODE_NV = 0x90B0,
  juce::gl::GL_PATH_GEN_COEFF_NV = 0x90B1,
  juce::gl::GL_PATH_GEN_COMPONENTS_NV = 0x90B3,
  juce::gl::GL_PATH_STENCIL_FUNC_NV = 0x90B7,
  juce::gl::GL_PATH_STENCIL_REF_NV = 0x90B8,
  juce::gl::GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9,
  juce::gl::GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD,
  juce::gl::GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE,
  juce::gl::GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF,
  juce::gl::GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4,
  juce::gl::GL_MOVE_TO_RESETS_NV = 0x90B5,
  juce::gl::GL_MOVE_TO_CONTINUES_NV = 0x90B6,
  juce::gl::GL_CLOSE_PATH_NV = 0x00,
  juce::gl::GL_MOVE_TO_NV = 0x02,
  juce::gl::GL_RELATIVE_MOVE_TO_NV = 0x03,
  juce::gl::GL_LINE_TO_NV = 0x04,
  juce::gl::GL_RELATIVE_LINE_TO_NV = 0x05,
  juce::gl::GL_HORIZONTAL_LINE_TO_NV = 0x06,
  juce::gl::GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07,
  juce::gl::GL_VERTICAL_LINE_TO_NV = 0x08,
  juce::gl::GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09,
  juce::gl::GL_QUADRATIC_CURVE_TO_NV = 0x0A,
  juce::gl::GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B,
  juce::gl::GL_CUBIC_CURVE_TO_NV = 0x0C,
  juce::gl::GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D,
  juce::gl::GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E,
  juce::gl::GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F,
  juce::gl::GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10,
  juce::gl::GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11,
  juce::gl::GL_SMALL_CCW_ARC_TO_NV = 0x12,
  juce::gl::GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13,
  juce::gl::GL_SMALL_CW_ARC_TO_NV = 0x14,
  juce::gl::GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15,
  juce::gl::GL_LARGE_CCW_ARC_TO_NV = 0x16,
  juce::gl::GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17,
  juce::gl::GL_LARGE_CW_ARC_TO_NV = 0x18,
  juce::gl::GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19,
  juce::gl::GL_RESTART_PATH_NV = 0xF0,
  juce::gl::GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2,
  juce::gl::GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4,
  juce::gl::GL_RECT_NV = 0xF6,
  juce::gl::GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8,
  juce::gl::GL_CIRCULAR_CW_ARC_TO_NV = 0xFA,
  juce::gl::GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC,
  juce::gl::GL_ARC_TO_NV = 0xFE,
  juce::gl::GL_RELATIVE_ARC_TO_NV = 0xFF,
  juce::gl::GL_BOLD_BIT_NV = 0x01,
  juce::gl::GL_ITALIC_BIT_NV = 0x02,
  juce::gl::GL_GLYPH_WIDTH_BIT_NV = 0x01,
  juce::gl::GL_GLYPH_HEIGHT_BIT_NV = 0x02,
  juce::gl::GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04,
  juce::gl::GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08,
  juce::gl::GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10,
  juce::gl::GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20,
  juce::gl::GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40,
  juce::gl::GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80,
  juce::gl::GL_GLYPH_HAS_KERNING_BIT_NV = 0x100,
  juce::gl::GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000,
  juce::gl::GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000,
  juce::gl::GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000,
  juce::gl::GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000,
  juce::gl::GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000,
  juce::gl::GL_FONT_ASCENDER_BIT_NV = 0x00200000,
  juce::gl::GL_FONT_DESCENDER_BIT_NV = 0x00400000,
  juce::gl::GL_FONT_HEIGHT_BIT_NV = 0x00800000,
  juce::gl::GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000,
  juce::gl::GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000,
  juce::gl::GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000,
  juce::gl::GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000,
  juce::gl::GL_FONT_HAS_KERNING_BIT_NV = 0x10000000,
  juce::gl::GL_ROUNDED_RECT_NV = 0xE8,
  juce::gl::GL_RELATIVE_ROUNDED_RECT_NV = 0xE9,
  juce::gl::GL_ROUNDED_RECT2_NV = 0xEA,
  juce::gl::GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB,
  juce::gl::GL_ROUNDED_RECT4_NV = 0xEC,
  juce::gl::GL_RELATIVE_ROUNDED_RECT4_NV = 0xED,
  juce::gl::GL_ROUNDED_RECT8_NV = 0xEE,
  juce::gl::GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF,
  juce::gl::GL_RELATIVE_RECT_NV = 0xF7,
  juce::gl::GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368,
  juce::gl::GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369,
  juce::gl::GL_FONT_UNAVAILABLE_NV = 0x936A,
  juce::gl::GL_FONT_UNINTELLIGIBLE_NV = 0x936B,
  juce::gl::GL_CONIC_CURVE_TO_NV = 0x1A,
  juce::gl::GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B,
  juce::gl::GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000,
  juce::gl::GL_STANDARD_FONT_FORMAT_NV = 0x936C,
  juce::gl::GL_2_BYTES_NV = 0x1407,
  juce::gl::GL_3_BYTES_NV = 0x1408,
  juce::gl::GL_4_BYTES_NV = 0x1409,
  juce::gl::GL_EYE_LINEAR_NV = 0x2400,
  juce::gl::GL_OBJECT_LINEAR_NV = 0x2401,
  juce::gl::GL_CONSTANT_NV = 0x8576,
  juce::gl::GL_PATH_FOG_GEN_MODE_NV = 0x90AC,
  juce::gl::GL_PRIMARY_COLOR_NV = 0x852C,
  juce::gl::GL_SECONDARY_COLOR_NV = 0x852D,
  juce::gl::GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2,
  juce::gl::GL_PATH_PROJECTION_NV = 0x1701,
  juce::gl::GL_PATH_MODELVIEW_NV = 0x1700,
  juce::gl::GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3,
  juce::gl::GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6,
  juce::gl::GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36,
  juce::gl::GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3,
  juce::gl::GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4,
  juce::gl::GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7,
  juce::gl::GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38,
  juce::gl::GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4,
  juce::gl::GL_FRAGMENT_INPUT_NV = 0x936D
}
 
enum  : GLenum { juce::gl::GL_SHARED_EDGE_NV = 0xC0 }
 
enum  : GLenum {
  juce::gl::GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878,
  juce::gl::GL_READ_PIXEL_DATA_RANGE_NV = 0x8879,
  juce::gl::GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A,
  juce::gl::GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B,
  juce::gl::GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C,
  juce::gl::GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
}
 
enum  : GLenum {
  juce::gl::GL_POINT_SPRITE_NV = 0x8861,
  juce::gl::GL_COORD_REPLACE_NV = 0x8862,
  juce::gl::GL_POINT_SPRITE_R_MODE_NV = 0x8863
}
 
enum  : GLenum {
  juce::gl::GL_FRAME_NV = 0x8E26,
  juce::gl::GL_FIELDS_NV = 0x8E27,
  juce::gl::GL_CURRENT_TIME_NV = 0x8E28,
  juce::gl::GL_NUM_FILL_STREAMS_NV = 0x8E29,
  juce::gl::GL_PRESENT_TIME_NV = 0x8E2A,
  juce::gl::GL_PRESENT_DURATION_NV = 0x8E2B
}
 
enum  : GLenum {
  juce::gl::GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001,
  juce::gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002,
  juce::gl::GL_LINES_ADJACENCY = 0x000A,
  juce::gl::GL_LINE_STRIP_ADJACENCY = 0x000B,
  juce::gl::GL_TRIANGLES_ADJACENCY = 0x000C,
  juce::gl::GL_TRIANGLE_STRIP_ADJACENCY = 0x000D,
  juce::gl::GL_PROGRAM_POINT_SIZE = 0x8642,
  juce::gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8,
  juce::gl::GL_GEOMETRY_SHADER = 0x8DD9,
  juce::gl::GL_GEOMETRY_VERTICES_OUT = 0x8916,
  juce::gl::GL_GEOMETRY_INPUT_TYPE = 0x8917,
  juce::gl::GL_GEOMETRY_OUTPUT_TYPE = 0x8918,
  juce::gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF,
  juce::gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0,
  juce::gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1,
  juce::gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122,
  juce::gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123,
  juce::gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124,
  juce::gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125,
  juce::gl::GL_CONTEXT_PROFILE_MASK = 0x9126,
  juce::gl::GL_DEPTH_CLAMP = 0x864F,
  juce::gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C,
  juce::gl::GL_FIRST_VERTEX_CONVENTION = 0x8E4D,
  juce::gl::GL_LAST_VERTEX_CONVENTION = 0x8E4E,
  juce::gl::GL_PROVOKING_VERTEX = 0x8E4F,
  juce::gl::GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F,
  juce::gl::GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111,
  juce::gl::GL_OBJECT_TYPE = 0x9112,
  juce::gl::GL_SYNC_CONDITION = 0x9113,
  juce::gl::GL_SYNC_STATUS = 0x9114,
  juce::gl::GL_SYNC_FLAGS = 0x9115,
  juce::gl::GL_SYNC_FENCE = 0x9116,
  juce::gl::GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117,
  juce::gl::GL_UNSIGNALED = 0x9118,
  juce::gl::GL_SIGNALED = 0x9119,
  juce::gl::GL_ALREADY_SIGNALED = 0x911A,
  juce::gl::GL_TIMEOUT_EXPIRED = 0x911B,
  juce::gl::GL_CONDITION_SATISFIED = 0x911C,
  juce::gl::GL_WAIT_FAILED = 0x911D
}
 
enum  : GLenum {
  juce::gl::GL_PRIMITIVE_RESTART_NV = 0x8558,
  juce::gl::GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559
}
 
enum  : GLenum {
  juce::gl::GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1,
  juce::gl::GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2
}
 
enum  : GLenum {
  juce::gl::GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = 0x9540,
  juce::gl::GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = 0x9542,
  juce::gl::GL_QUERY_RESOURCE_SYS_RESERVED_NV = 0x9544,
  juce::gl::GL_QUERY_RESOURCE_TEXTURE_NV = 0x9545,
  juce::gl::GL_QUERY_RESOURCE_RENDERBUFFER_NV = 0x9546,
  juce::gl::GL_QUERY_RESOURCE_BUFFEROBJECT_NV = 0x9547
}
 
enum  : GLenum {
  juce::gl::GL_REGISTER_COMBINERS_NV = 0x8522,
  juce::gl::GL_VARIABLE_A_NV = 0x8523,
  juce::gl::GL_VARIABLE_B_NV = 0x8524,
  juce::gl::GL_VARIABLE_C_NV = 0x8525,
  juce::gl::GL_VARIABLE_D_NV = 0x8526,
  juce::gl::GL_VARIABLE_E_NV = 0x8527,
  juce::gl::GL_VARIABLE_F_NV = 0x8528,
  juce::gl::GL_VARIABLE_G_NV = 0x8529,
  juce::gl::GL_CONSTANT_COLOR0_NV = 0x852A,
  juce::gl::GL_CONSTANT_COLOR1_NV = 0x852B,
  juce::gl::GL_SPARE0_NV = 0x852E,
  juce::gl::GL_SPARE1_NV = 0x852F,
  juce::gl::GL_DISCARD_NV = 0x8530,
  juce::gl::GL_E_TIMES_F_NV = 0x8531,
  juce::gl::GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532,
  juce::gl::GL_UNSIGNED_IDENTITY_NV = 0x8536,
  juce::gl::GL_UNSIGNED_INVERT_NV = 0x8537,
  juce::gl::GL_EXPAND_NORMAL_NV = 0x8538,
  juce::gl::GL_EXPAND_NEGATE_NV = 0x8539,
  juce::gl::GL_HALF_BIAS_NORMAL_NV = 0x853A,
  juce::gl::GL_HALF_BIAS_NEGATE_NV = 0x853B,
  juce::gl::GL_SIGNED_IDENTITY_NV = 0x853C,
  juce::gl::GL_SIGNED_NEGATE_NV = 0x853D,
  juce::gl::GL_SCALE_BY_TWO_NV = 0x853E,
  juce::gl::GL_SCALE_BY_FOUR_NV = 0x853F,
  juce::gl::GL_SCALE_BY_ONE_HALF_NV = 0x8540,
  juce::gl::GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541,
  juce::gl::GL_COMBINER_INPUT_NV = 0x8542,
  juce::gl::GL_COMBINER_MAPPING_NV = 0x8543,
  juce::gl::GL_COMBINER_COMPONENT_USAGE_NV = 0x8544,
  juce::gl::GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545,
  juce::gl::GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546,
  juce::gl::GL_COMBINER_MUX_SUM_NV = 0x8547,
  juce::gl::GL_COMBINER_SCALE_NV = 0x8548,
  juce::gl::GL_COMBINER_BIAS_NV = 0x8549,
  juce::gl::GL_COMBINER_AB_OUTPUT_NV = 0x854A,
  juce::gl::GL_COMBINER_CD_OUTPUT_NV = 0x854B,
  juce::gl::GL_COMBINER_SUM_OUTPUT_NV = 0x854C,
  juce::gl::GL_MAX_GENERAL_COMBINERS_NV = 0x854D,
  juce::gl::GL_NUM_GENERAL_COMBINERS_NV = 0x854E,
  juce::gl::GL_COLOR_SUM_CLAMP_NV = 0x854F,
  juce::gl::GL_COMBINER0_NV = 0x8550,
  juce::gl::GL_COMBINER1_NV = 0x8551,
  juce::gl::GL_COMBINER2_NV = 0x8552,
  juce::gl::GL_COMBINER3_NV = 0x8553,
  juce::gl::GL_COMBINER4_NV = 0x8554,
  juce::gl::GL_COMBINER5_NV = 0x8555,
  juce::gl::GL_COMBINER6_NV = 0x8556,
  juce::gl::GL_COMBINER7_NV = 0x8557
}
 
enum  : GLenum { juce::gl::GL_PER_STAGE_CONSTANTS_NV = 0x8535 }
 
enum  : GLenum { juce::gl::GL_REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F }
 
enum  : GLenum { juce::gl::GL_PURGED_CONTEXT_RESET_NV = 0x92BB }
 
enum  : GLenum {
  juce::gl::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D,
  juce::gl::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E,
  juce::gl::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F,
  juce::gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340,
  juce::gl::GL_SAMPLE_LOCATION_NV = 0x8E50,
  juce::gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341,
  juce::gl::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342,
  juce::gl::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343
}
 
enum  : GLenum {
  juce::gl::GL_SCISSOR_TEST_EXCLUSIVE_NV = 0x9555,
  juce::gl::GL_SCISSOR_BOX_EXCLUSIVE_NV = 0x9556
}
 
enum  : GLenum {
  juce::gl::GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D,
  juce::gl::GL_GPU_ADDRESS_NV = 0x8F34,
  juce::gl::GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
}
 
enum  : GLuint64 { juce::gl::GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF }
 
enum  : GLenum { juce::gl::GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 }
 
enum  : GLenum { juce::gl::GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 }
 
enum  : GLenum {
  juce::gl::GL_WARP_SIZE_NV = 0x9339,
  juce::gl::GL_WARPS_PER_SM_NV = 0x933A,
  juce::gl::GL_SM_COUNT_NV = 0x933B
}
 
enum  : GLenum {
  juce::gl::GL_SHADING_RATE_IMAGE_NV = 0x9563,
  juce::gl::GL_SHADING_RATE_NO_INVOCATIONS_NV = 0x9564,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B,
  juce::gl::GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C,
  juce::gl::GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D,
  juce::gl::GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E,
  juce::gl::GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F,
  juce::gl::GL_SHADING_RATE_IMAGE_BINDING_NV = 0x955B,
  juce::gl::GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C,
  juce::gl::GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D,
  juce::gl::GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E,
  juce::gl::GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F,
  juce::gl::GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE,
  juce::gl::GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF,
  juce::gl::GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0
}
 
enum  : GLenum {
  juce::gl::GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8,
  juce::gl::GL_TESS_CONTROL_PROGRAM_NV = 0x891E,
  juce::gl::GL_TESS_EVALUATION_PROGRAM_NV = 0x891F,
  juce::gl::GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74,
  juce::gl::GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
}
 
enum  : GLenum {
  juce::gl::GL_EMBOSS_LIGHT_NV = 0x855D,
  juce::gl::GL_EMBOSS_CONSTANT_NV = 0x855E,
  juce::gl::GL_EMBOSS_MAP_NV = 0x855F
}
 
enum  : GLenum {
  juce::gl::GL_NORMAL_MAP_NV = 0x8511,
  juce::gl::GL_REFLECTION_MAP_NV = 0x8512
}
 
enum  : GLenum {
  juce::gl::GL_COMBINE4_NV = 0x8503,
  juce::gl::GL_SOURCE3_RGB_NV = 0x8583,
  juce::gl::GL_SOURCE3_ALPHA_NV = 0x858B,
  juce::gl::GL_OPERAND3_RGB_NV = 0x8593,
  juce::gl::GL_OPERAND3_ALPHA_NV = 0x859B
}
 
enum  : GLenum { juce::gl::GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045,
  juce::gl::GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046
}
 
enum  : GLenum {
  juce::gl::GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001,
  juce::gl::GL_SAMPLE_POSITION = 0x8E50,
  juce::gl::GL_SAMPLE_MASK = 0x8E51,
  juce::gl::GL_SAMPLE_MASK_VALUE = 0x8E52,
  juce::gl::GL_MAX_SAMPLE_MASK_WORDS = 0x8E59,
  juce::gl::GL_TEXTURE_2D_MULTISAMPLE = 0x9100,
  juce::gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101,
  juce::gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102,
  juce::gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103,
  juce::gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104,
  juce::gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105,
  juce::gl::GL_TEXTURE_SAMPLES = 0x9106,
  juce::gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107,
  juce::gl::GL_SAMPLER_2D_MULTISAMPLE = 0x9108,
  juce::gl::GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A,
  juce::gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B,
  juce::gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D,
  juce::gl::GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E,
  juce::gl::GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F,
  juce::gl::GL_MAX_INTEGER_SAMPLES = 0x9110
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_RECTANGLE_NV = 0x84F5,
  juce::gl::GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6,
  juce::gl::GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7,
  juce::gl::GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
}
 
enum  : GLenum {
  juce::gl::GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C,
  juce::gl::GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D,
  juce::gl::GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E,
  juce::gl::GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9,
  juce::gl::GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA,
  juce::gl::GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB,
  juce::gl::GL_DSDT_MAG_INTENSITY_NV = 0x86DC,
  juce::gl::GL_SHADER_CONSISTENT_NV = 0x86DD,
  juce::gl::GL_TEXTURE_SHADER_NV = 0x86DE,
  juce::gl::GL_SHADER_OPERATION_NV = 0x86DF,
  juce::gl::GL_CULL_MODES_NV = 0x86E0,
  juce::gl::GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1,
  juce::gl::GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2,
  juce::gl::GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3,
  juce::gl::GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1,
  juce::gl::GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2,
  juce::gl::GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3,
  juce::gl::GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4,
  juce::gl::GL_CONST_EYE_NV = 0x86E5,
  juce::gl::GL_PASS_THROUGH_NV = 0x86E6,
  juce::gl::GL_CULL_FRAGMENT_NV = 0x86E7,
  juce::gl::GL_OFFSET_TEXTURE_2D_NV = 0x86E8,
  juce::gl::GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9,
  juce::gl::GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA,
  juce::gl::GL_DOT_PRODUCT_NV = 0x86EC,
  juce::gl::GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED,
  juce::gl::GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE,
  juce::gl::GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0,
  juce::gl::GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1,
  juce::gl::GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2,
  juce::gl::GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3,
  juce::gl::GL_HILO_NV = 0x86F4,
  juce::gl::GL_DSDT_NV = 0x86F5,
  juce::gl::GL_DSDT_MAG_NV = 0x86F6,
  juce::gl::GL_DSDT_MAG_VIB_NV = 0x86F7,
  juce::gl::GL_HILO16_NV = 0x86F8,
  juce::gl::GL_SIGNED_HILO_NV = 0x86F9,
  juce::gl::GL_SIGNED_HILO16_NV = 0x86FA,
  juce::gl::GL_SIGNED_RGBA_NV = 0x86FB,
  juce::gl::GL_SIGNED_RGBA8_NV = 0x86FC,
  juce::gl::GL_SIGNED_RGB_NV = 0x86FE,
  juce::gl::GL_SIGNED_RGB8_NV = 0x86FF,
  juce::gl::GL_SIGNED_LUMINANCE_NV = 0x8701,
  juce::gl::GL_SIGNED_LUMINANCE8_NV = 0x8702,
  juce::gl::GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703,
  juce::gl::GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704,
  juce::gl::GL_SIGNED_ALPHA_NV = 0x8705,
  juce::gl::GL_SIGNED_ALPHA8_NV = 0x8706,
  juce::gl::GL_SIGNED_INTENSITY_NV = 0x8707,
  juce::gl::GL_SIGNED_INTENSITY8_NV = 0x8708,
  juce::gl::GL_DSDT8_NV = 0x8709,
  juce::gl::GL_DSDT8_MAG8_NV = 0x870A,
  juce::gl::GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B,
  juce::gl::GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C,
  juce::gl::GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D,
  juce::gl::GL_HI_SCALE_NV = 0x870E,
  juce::gl::GL_LO_SCALE_NV = 0x870F,
  juce::gl::GL_DS_SCALE_NV = 0x8710,
  juce::gl::GL_DT_SCALE_NV = 0x8711,
  juce::gl::GL_MAGNITUDE_SCALE_NV = 0x8712,
  juce::gl::GL_VIBRANCE_SCALE_NV = 0x8713,
  juce::gl::GL_HI_BIAS_NV = 0x8714,
  juce::gl::GL_LO_BIAS_NV = 0x8715,
  juce::gl::GL_DS_BIAS_NV = 0x8716,
  juce::gl::GL_DT_BIAS_NV = 0x8717,
  juce::gl::GL_MAGNITUDE_BIAS_NV = 0x8718,
  juce::gl::GL_VIBRANCE_BIAS_NV = 0x8719,
  juce::gl::GL_TEXTURE_BORDER_VALUES_NV = 0x871A,
  juce::gl::GL_TEXTURE_HI_SIZE_NV = 0x871B,
  juce::gl::GL_TEXTURE_LO_SIZE_NV = 0x871C,
  juce::gl::GL_TEXTURE_DS_SIZE_NV = 0x871D,
  juce::gl::GL_TEXTURE_DT_SIZE_NV = 0x871E,
  juce::gl::GL_TEXTURE_MAG_SIZE_NV = 0x871F
}
 
enum  : GLenum { juce::gl::GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF }
 
enum  : GLenum {
  juce::gl::GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850,
  juce::gl::GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851,
  juce::gl::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852,
  juce::gl::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853,
  juce::gl::GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854,
  juce::gl::GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855,
  juce::gl::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856,
  juce::gl::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857,
  juce::gl::GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858,
  juce::gl::GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859,
  juce::gl::GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A,
  juce::gl::GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B,
  juce::gl::GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C,
  juce::gl::GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D,
  juce::gl::GL_HILO8_NV = 0x885E,
  juce::gl::GL_SIGNED_HILO8_NV = 0x885F,
  juce::gl::GL_FORCE_BLUE_TO_ONE_NV = 0x8860
}
 
enum  : GLenum {
  juce::gl::GL_BACK_PRIMARY_COLOR_NV = 0x8C77,
  juce::gl::GL_BACK_SECONDARY_COLOR_NV = 0x8C78,
  juce::gl::GL_TEXTURE_COORD_NV = 0x8C79,
  juce::gl::GL_CLIP_DISTANCE_NV = 0x8C7A,
  juce::gl::GL_VERTEX_ID_NV = 0x8C7B,
  juce::gl::GL_PRIMITIVE_ID_NV = 0x8C7C,
  juce::gl::GL_GENERIC_ATTRIB_NV = 0x8C7D,
  juce::gl::GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80,
  juce::gl::GL_ACTIVE_VARYINGS_NV = 0x8C81,
  juce::gl::GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82,
  juce::gl::GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85,
  juce::gl::GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86,
  juce::gl::GL_PRIMITIVES_GENERATED_NV = 0x8C87,
  juce::gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88,
  juce::gl::GL_RASTERIZER_DISCARD_NV = 0x8C89,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B,
  juce::gl::GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C,
  juce::gl::GL_SEPARATE_ATTRIBS_NV = 0x8C8D,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F,
  juce::gl::GL_LAYER_NV = 0x8DAA
}
 
enum  : GLint {
  juce::gl::GL_NEXT_BUFFER_NV = -2,
  juce::gl::GL_SKIP_COMPONENTS4_NV = -3,
  juce::gl::GL_SKIP_COMPONENTS3_NV = -4,
  juce::gl::GL_SKIP_COMPONENTS2_NV = -5,
  juce::gl::GL_SKIP_COMPONENTS1_NV = -6
}
 
enum  : GLenum {
  juce::gl::GL_TRANSFORM_FEEDBACK_NV = 0x8E22,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24,
  juce::gl::GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
}
 
enum  : GLenum {
  juce::gl::GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E,
  juce::gl::GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F,
  juce::gl::GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370
}
 
enum  : GLenum {
  juce::gl::GL_SURFACE_STATE_NV = 0x86EB,
  juce::gl::GL_SURFACE_REGISTERED_NV = 0x86FD,
  juce::gl::GL_SURFACE_MAPPED_NV = 0x8700,
  juce::gl::GL_WRITE_DISCARD_NV = 0x88BE
}
 
enum  : GLenum {
  juce::gl::GL_VERTEX_ARRAY_RANGE_NV = 0x851D,
  juce::gl::GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E,
  juce::gl::GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F,
  juce::gl::GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520,
  juce::gl::GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
}
 
enum  : GLenum {
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE,
  juce::gl::GL_SRC1_COLOR = 0x88F9,
  juce::gl::GL_ONE_MINUS_SRC1_COLOR = 0x88FA,
  juce::gl::GL_ONE_MINUS_SRC1_ALPHA = 0x88FB,
  juce::gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC,
  juce::gl::GL_ANY_SAMPLES_PASSED = 0x8C2F,
  juce::gl::GL_SAMPLER_BINDING = 0x8919,
  juce::gl::GL_RGB10_A2UI = 0x906F,
  juce::gl::GL_TEXTURE_SWIZZLE_R = 0x8E42,
  juce::gl::GL_TEXTURE_SWIZZLE_G = 0x8E43,
  juce::gl::GL_TEXTURE_SWIZZLE_B = 0x8E44,
  juce::gl::GL_TEXTURE_SWIZZLE_A = 0x8E45,
  juce::gl::GL_TEXTURE_SWIZZLE_RGBA = 0x8E46,
  juce::gl::GL_TIME_ELAPSED = 0x88BF,
  juce::gl::GL_TIMESTAMP = 0x8E28,
  juce::gl::GL_INT_2_10_10_10_REV = 0x8D9F
}
 
enum  : GLenum { juce::gl::GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 }
 
enum  : GLenum {
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E,
  juce::gl::GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20,
  juce::gl::GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21,
  juce::gl::GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22,
  juce::gl::GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23,
  juce::gl::GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24,
  juce::gl::GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25,
  juce::gl::GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27,
  juce::gl::GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28,
  juce::gl::GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A,
  juce::gl::GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B,
  juce::gl::GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C,
  juce::gl::GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D,
  juce::gl::GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E,
  juce::gl::GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F,
  juce::gl::GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30,
  juce::gl::GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31,
  juce::gl::GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32,
  juce::gl::GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33,
  juce::gl::GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40,
  juce::gl::GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41,
  juce::gl::GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42
}
 
enum  : GLenum {
  juce::gl::GL_VERTEX_PROGRAM_NV = 0x8620,
  juce::gl::GL_VERTEX_STATE_PROGRAM_NV = 0x8621,
  juce::gl::GL_ATTRIB_ARRAY_SIZE_NV = 0x8623,
  juce::gl::GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624,
  juce::gl::GL_ATTRIB_ARRAY_TYPE_NV = 0x8625,
  juce::gl::GL_CURRENT_ATTRIB_NV = 0x8626,
  juce::gl::GL_PROGRAM_LENGTH_NV = 0x8627,
  juce::gl::GL_PROGRAM_STRING_NV = 0x8628,
  juce::gl::GL_MODELVIEW_PROJECTION_NV = 0x8629,
  juce::gl::GL_IDENTITY_NV = 0x862A,
  juce::gl::GL_INVERSE_NV = 0x862B,
  juce::gl::GL_TRANSPOSE_NV = 0x862C,
  juce::gl::GL_INVERSE_TRANSPOSE_NV = 0x862D,
  juce::gl::GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E,
  juce::gl::GL_MAX_TRACK_MATRICES_NV = 0x862F,
  juce::gl::GL_MATRIX0_NV = 0x8630,
  juce::gl::GL_MATRIX1_NV = 0x8631,
  juce::gl::GL_MATRIX2_NV = 0x8632,
  juce::gl::GL_MATRIX3_NV = 0x8633,
  juce::gl::GL_MATRIX4_NV = 0x8634,
  juce::gl::GL_MATRIX5_NV = 0x8635,
  juce::gl::GL_MATRIX6_NV = 0x8636,
  juce::gl::GL_MATRIX7_NV = 0x8637,
  juce::gl::GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640,
  juce::gl::GL_CURRENT_MATRIX_NV = 0x8641,
  juce::gl::GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642,
  juce::gl::GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643,
  juce::gl::GL_PROGRAM_PARAMETER_NV = 0x8644,
  juce::gl::GL_ATTRIB_ARRAY_POINTER_NV = 0x8645,
  juce::gl::GL_PROGRAM_TARGET_NV = 0x8646,
  juce::gl::GL_PROGRAM_RESIDENT_NV = 0x8647,
  juce::gl::GL_TRACK_MATRIX_NV = 0x8648,
  juce::gl::GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649,
  juce::gl::GL_VERTEX_PROGRAM_BINDING_NV = 0x864A,
  juce::gl::GL_PROGRAM_ERROR_POSITION_NV = 0x864B,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F,
  juce::gl::GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660,
  juce::gl::GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661,
  juce::gl::GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662,
  juce::gl::GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663,
  juce::gl::GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664,
  juce::gl::GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665,
  juce::gl::GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666,
  juce::gl::GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667,
  juce::gl::GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668,
  juce::gl::GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669,
  juce::gl::GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A,
  juce::gl::GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B,
  juce::gl::GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C,
  juce::gl::GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D,
  juce::gl::GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E,
  juce::gl::GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F,
  juce::gl::GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670,
  juce::gl::GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671,
  juce::gl::GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672,
  juce::gl::GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673,
  juce::gl::GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674,
  juce::gl::GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675,
  juce::gl::GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676,
  juce::gl::GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677,
  juce::gl::GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678,
  juce::gl::GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679,
  juce::gl::GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A,
  juce::gl::GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B,
  juce::gl::GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C,
  juce::gl::GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D,
  juce::gl::GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E,
  juce::gl::GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
}
 
enum  : GLenum { juce::gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD }
 
enum  : GLenum {
  juce::gl::GL_VIDEO_BUFFER_NV = 0x9020,
  juce::gl::GL_VIDEO_BUFFER_BINDING_NV = 0x9021,
  juce::gl::GL_FIELD_UPPER_NV = 0x9022,
  juce::gl::GL_FIELD_LOWER_NV = 0x9023,
  juce::gl::GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024,
  juce::gl::GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025,
  juce::gl::GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026,
  juce::gl::GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027,
  juce::gl::GL_VIDEO_BUFFER_PITCH_NV = 0x9028,
  juce::gl::GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029,
  juce::gl::GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A,
  juce::gl::GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B,
  juce::gl::GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C,
  juce::gl::GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D,
  juce::gl::GL_PARTIAL_SUCCESS_NV = 0x902E,
  juce::gl::GL_SUCCESS_NV = 0x902F,
  juce::gl::GL_FAILURE_NV = 0x9030,
  juce::gl::GL_YCBYCR8_422_NV = 0x9031,
  juce::gl::GL_YCBAYCR8A_4224_NV = 0x9032,
  juce::gl::GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033,
  juce::gl::GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034,
  juce::gl::GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035,
  juce::gl::GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036,
  juce::gl::GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037,
  juce::gl::GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038,
  juce::gl::GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039,
  juce::gl::GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A,
  juce::gl::GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B,
  juce::gl::GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
}
 
enum  : GLenum {
  juce::gl::GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350,
  juce::gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351,
  juce::gl::GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352,
  juce::gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353,
  juce::gl::GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354,
  juce::gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355,
  juce::gl::GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356,
  juce::gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357,
  juce::gl::GL_VIEWPORT_SWIZZLE_X_NV = 0x9358,
  juce::gl::GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359,
  juce::gl::GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A,
  juce::gl::GL_VIEWPORT_SWIZZLE_W_NV = 0x935B
}
 
enum  : GLenum {
  juce::gl::GL_PALETTE4_RGB8_OES = 0x8B90,
  juce::gl::GL_PALETTE4_RGBA8_OES = 0x8B91,
  juce::gl::GL_PALETTE4_R5_G6_B5_OES = 0x8B92,
  juce::gl::GL_PALETTE4_RGBA4_OES = 0x8B93,
  juce::gl::GL_PALETTE4_RGB5_A1_OES = 0x8B94,
  juce::gl::GL_PALETTE8_RGB8_OES = 0x8B95,
  juce::gl::GL_PALETTE8_RGBA8_OES = 0x8B96,
  juce::gl::GL_PALETTE8_R5_G6_B5_OES = 0x8B97,
  juce::gl::GL_PALETTE8_RGBA4_OES = 0x8B98,
  juce::gl::GL_PALETTE8_RGB5_A1_OES = 0x8B99
}
 
enum  : GLenum { juce::gl::GL_FIXED_OES = 0x140C }
 
enum  : GLenum {
  juce::gl::GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A,
  juce::gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
}
 
enum  : GLenum {
  juce::gl::GL_INTERLACE_OML = 0x8980,
  juce::gl::GL_INTERLACE_READ_OML = 0x8981
}
 
enum  : GLenum {
  juce::gl::GL_SAMPLE_SHADING = 0x8C36,
  juce::gl::GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37,
  juce::gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E,
  juce::gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F,
  juce::gl::GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009,
  juce::gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A,
  juce::gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B,
  juce::gl::GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C,
  juce::gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D,
  juce::gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F,
  juce::gl::GL_DRAW_INDIRECT_BUFFER = 0x8F3F,
  juce::gl::GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43,
  juce::gl::GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F,
  juce::gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A,
  juce::gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B,
  juce::gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C,
  juce::gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D,
  juce::gl::GL_MAX_VERTEX_STREAMS = 0x8E71,
  juce::gl::GL_DOUBLE_VEC2 = 0x8FFC,
  juce::gl::GL_DOUBLE_VEC3 = 0x8FFD,
  juce::gl::GL_DOUBLE_VEC4 = 0x8FFE,
  juce::gl::GL_DOUBLE_MAT2 = 0x8F46,
  juce::gl::GL_DOUBLE_MAT3 = 0x8F47,
  juce::gl::GL_DOUBLE_MAT4 = 0x8F48,
  juce::gl::GL_DOUBLE_MAT2x3 = 0x8F49,
  juce::gl::GL_DOUBLE_MAT2x4 = 0x8F4A,
  juce::gl::GL_DOUBLE_MAT3x2 = 0x8F4B,
  juce::gl::GL_DOUBLE_MAT3x4 = 0x8F4C,
  juce::gl::GL_DOUBLE_MAT4x2 = 0x8F4D,
  juce::gl::GL_DOUBLE_MAT4x3 = 0x8F4E,
  juce::gl::GL_ACTIVE_SUBROUTINES = 0x8DE5,
  juce::gl::GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6,
  juce::gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47,
  juce::gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48,
  juce::gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49,
  juce::gl::GL_MAX_SUBROUTINES = 0x8DE7,
  juce::gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8,
  juce::gl::GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A,
  juce::gl::GL_COMPATIBLE_SUBROUTINES = 0x8E4B,
  juce::gl::GL_PATCHES = 0x000E,
  juce::gl::GL_PATCH_VERTICES = 0x8E72,
  juce::gl::GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73,
  juce::gl::GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74,
  juce::gl::GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75,
  juce::gl::GL_TESS_GEN_MODE = 0x8E76,
  juce::gl::GL_TESS_GEN_SPACING = 0x8E77,
  juce::gl::GL_TESS_GEN_VERTEX_ORDER = 0x8E78,
  juce::gl::GL_TESS_GEN_POINT_MODE = 0x8E79,
  juce::gl::GL_ISOLINES = 0x8E7A,
  juce::gl::GL_FRACTIONAL_ODD = 0x8E7B,
  juce::gl::GL_FRACTIONAL_EVEN = 0x8E7C,
  juce::gl::GL_MAX_PATCH_VERTICES = 0x8E7D,
  juce::gl::GL_MAX_TESS_GEN_LEVEL = 0x8E7E,
  juce::gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F,
  juce::gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80,
  juce::gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81,
  juce::gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82,
  juce::gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83,
  juce::gl::GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84,
  juce::gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85,
  juce::gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86,
  juce::gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89,
  juce::gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A,
  juce::gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C,
  juce::gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D,
  juce::gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E,
  juce::gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1,
  juce::gl::GL_TESS_EVALUATION_SHADER = 0x8E87,
  juce::gl::GL_TESS_CONTROL_SHADER = 0x8E88,
  juce::gl::GL_TRANSFORM_FEEDBACK = 0x8E22,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24,
  juce::gl::GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
}
 
enum  : GLenum {
  juce::gl::GL_PACK_RESAMPLE_OML = 0x8984,
  juce::gl::GL_UNPACK_RESAMPLE_OML = 0x8985,
  juce::gl::GL_RESAMPLE_REPLICATE_OML = 0x8986,
  juce::gl::GL_RESAMPLE_ZERO_FILL_OML = 0x8987,
  juce::gl::GL_RESAMPLE_AVERAGE_OML = 0x8988,
  juce::gl::GL_RESAMPLE_DECIMATE_OML = 0x8989
}
 
enum  : GLenum {
  juce::gl::GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982,
  juce::gl::GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983
}
 
enum  : GLenum {
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632,
  juce::gl::GL_MAX_VIEWS_OVR = 0x9631,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633
}
 
enum  : GLenum {
  juce::gl::GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8,
  juce::gl::GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD,
  juce::gl::GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE,
  juce::gl::GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202,
  juce::gl::GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203,
  juce::gl::GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204,
  juce::gl::GL_ALWAYS_FAST_HINT_PGI = 0x1A20C,
  juce::gl::GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D,
  juce::gl::GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E,
  juce::gl::GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F,
  juce::gl::GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210,
  juce::gl::GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211,
  juce::gl::GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216,
  juce::gl::GL_STRICT_LIGHTING_HINT_PGI = 0x1A217,
  juce::gl::GL_STRICT_SCISSOR_HINT_PGI = 0x1A218,
  juce::gl::GL_FULL_STIPPLE_HINT_PGI = 0x1A219,
  juce::gl::GL_CLIP_NEAR_HINT_PGI = 0x1A220,
  juce::gl::GL_CLIP_FAR_HINT_PGI = 0x1A221,
  juce::gl::GL_WIDE_LINE_HINT_PGI = 0x1A222,
  juce::gl::GL_BACK_NORMALS_HINT_PGI = 0x1A223
}
 
enum  : GLenum {
  juce::gl::GL_VERTEX_DATA_HINT_PGI = 0x1A22A,
  juce::gl::GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B,
  juce::gl::GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C,
  juce::gl::GL_MAX_VERTEX_HINT_PGI = 0x1A22D,
  juce::gl::GL_COLOR3_BIT_PGI = 0x00010000,
  juce::gl::GL_COLOR4_BIT_PGI = 0x00020000,
  juce::gl::GL_EDGEFLAG_BIT_PGI = 0x00040000,
  juce::gl::GL_INDEX_BIT_PGI = 0x00080000,
  juce::gl::GL_MAT_AMBIENT_BIT_PGI = 0x00100000,
  juce::gl::GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000,
  juce::gl::GL_MAT_DIFFUSE_BIT_PGI = 0x00400000,
  juce::gl::GL_MAT_EMISSION_BIT_PGI = 0x00800000,
  juce::gl::GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000,
  juce::gl::GL_MAT_SHININESS_BIT_PGI = 0x02000000,
  juce::gl::GL_MAT_SPECULAR_BIT_PGI = 0x04000000,
  juce::gl::GL_NORMAL_BIT_PGI = 0x08000000,
  juce::gl::GL_TEXCOORD1_BIT_PGI = 0x10000000,
  juce::gl::GL_TEXCOORD2_BIT_PGI = 0x20000000,
  juce::gl::GL_TEXCOORD3_BIT_PGI = 0x40000000,
  juce::gl::GL_TEXCOORD4_BIT_PGI = 0x80000000,
  juce::gl::GL_VERTEX23_BIT_PGI = 0x00000004,
  juce::gl::GL_VERTEX4_BIT_PGI = 0x00000008
}
 
enum  : GLenum {
  juce::gl::GL_SCREEN_COORDINATES_REND = 0x8490,
  juce::gl::GL_INVERTED_SCREEN_W_REND = 0x8491
}
 
enum  : GLenum {
  juce::gl::GL_RGB_S3TC = 0x83A0,
  juce::gl::GL_RGB4_S3TC = 0x83A1,
  juce::gl::GL_RGBA_S3TC = 0x83A2,
  juce::gl::GL_RGBA4_S3TC = 0x83A3,
  juce::gl::GL_RGBA_DXT5_S3TC = 0x83A4,
  juce::gl::GL_RGBA4_DXT5_S3TC = 0x83A5
}
 
enum  : GLenum {
  juce::gl::GL_DETAIL_TEXTURE_2D_SGIS = 0x8095,
  juce::gl::GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096,
  juce::gl::GL_LINEAR_DETAIL_SGIS = 0x8097,
  juce::gl::GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098,
  juce::gl::GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099,
  juce::gl::GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A,
  juce::gl::GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B,
  juce::gl::GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
}
 
enum  : GLenum {
  juce::gl::GL_FOG_FUNC_SGIS = 0x812A,
  juce::gl::GL_FOG_FUNC_POINTS_SGIS = 0x812B,
  juce::gl::GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
}
 
enum  : GLenum {
  juce::gl::GL_GENERATE_MIPMAP_SGIS = 0x8191,
  juce::gl::GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
}
 
enum  : GLenum {
  juce::gl::GL_FIXED = 0x140C,
  juce::gl::GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A,
  juce::gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B,
  juce::gl::GL_LOW_FLOAT = 0x8DF0,
  juce::gl::GL_MEDIUM_FLOAT = 0x8DF1,
  juce::gl::GL_HIGH_FLOAT = 0x8DF2,
  juce::gl::GL_LOW_INT = 0x8DF3,
  juce::gl::GL_MEDIUM_INT = 0x8DF4,
  juce::gl::GL_HIGH_INT = 0x8DF5,
  juce::gl::GL_SHADER_COMPILER = 0x8DFA,
  juce::gl::GL_SHADER_BINARY_FORMATS = 0x8DF8,
  juce::gl::GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9,
  juce::gl::GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
  juce::gl::GL_MAX_VARYING_VECTORS = 0x8DFC,
  juce::gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
  juce::gl::GL_RGB565 = 0x8D62,
  juce::gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257,
  juce::gl::GL_PROGRAM_BINARY_LENGTH = 0x8741,
  juce::gl::GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE,
  juce::gl::GL_PROGRAM_BINARY_FORMATS = 0x87FF,
  juce::gl::GL_VERTEX_SHADER_BIT = 0x00000001,
  juce::gl::GL_FRAGMENT_SHADER_BIT = 0x00000002,
  juce::gl::GL_GEOMETRY_SHADER_BIT = 0x00000004,
  juce::gl::GL_TESS_CONTROL_SHADER_BIT = 0x00000008,
  juce::gl::GL_TESS_EVALUATION_SHADER_BIT = 0x00000010,
  juce::gl::GL_ALL_SHADER_BITS = 0xFFFFFFFF,
  juce::gl::GL_PROGRAM_SEPARABLE = 0x8258,
  juce::gl::GL_ACTIVE_PROGRAM = 0x8259,
  juce::gl::GL_PROGRAM_PIPELINE_BINDING = 0x825A,
  juce::gl::GL_MAX_VIEWPORTS = 0x825B,
  juce::gl::GL_VIEWPORT_SUBPIXEL_BITS = 0x825C,
  juce::gl::GL_VIEWPORT_BOUNDS_RANGE = 0x825D,
  juce::gl::GL_LAYER_PROVOKING_VERTEX = 0x825E,
  juce::gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F,
  juce::gl::GL_UNDEFINED_VERTEX = 0x8260
}
 
enum  : GLenum {
  juce::gl::GL_MULTISAMPLE_SGIS = 0x809D,
  juce::gl::GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E,
  juce::gl::GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F,
  juce::gl::GL_SAMPLE_MASK_SGIS = 0x80A0,
  juce::gl::GL_1PASS_SGIS = 0x80A1,
  juce::gl::GL_2PASS_0_SGIS = 0x80A2,
  juce::gl::GL_2PASS_1_SGIS = 0x80A3,
  juce::gl::GL_4PASS_0_SGIS = 0x80A4,
  juce::gl::GL_4PASS_1_SGIS = 0x80A5,
  juce::gl::GL_4PASS_2_SGIS = 0x80A6,
  juce::gl::GL_4PASS_3_SGIS = 0x80A7,
  juce::gl::GL_SAMPLE_BUFFERS_SGIS = 0x80A8,
  juce::gl::GL_SAMPLES_SGIS = 0x80A9,
  juce::gl::GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA,
  juce::gl::GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB,
  juce::gl::GL_SAMPLE_PATTERN_SGIS = 0x80AC
}
 
enum  : GLenum {
  juce::gl::GL_PIXEL_TEXTURE_SGIS = 0x8353,
  juce::gl::GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354,
  juce::gl::GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355,
  juce::gl::GL_PIXEL_GROUP_COLOR_SGIS = 0x8356
}
 
enum  : GLenum {
  juce::gl::GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0,
  juce::gl::GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1,
  juce::gl::GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2,
  juce::gl::GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3,
  juce::gl::GL_EYE_POINT_SGIS = 0x81F4,
  juce::gl::GL_OBJECT_POINT_SGIS = 0x81F5,
  juce::gl::GL_EYE_LINE_SGIS = 0x81F6,
  juce::gl::GL_OBJECT_LINE_SGIS = 0x81F7
}
 
enum  : GLenum {
  juce::gl::GL_POINT_SIZE_MIN_SGIS = 0x8126,
  juce::gl::GL_POINT_SIZE_MAX_SGIS = 0x8127,
  juce::gl::GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128,
  juce::gl::GL_DISTANCE_ATTENUATION_SGIS = 0x8129
}
 
enum  : GLenum {
  juce::gl::GL_LINEAR_SHARPEN_SGIS = 0x80AD,
  juce::gl::GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE,
  juce::gl::GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF,
  juce::gl::GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
}
 
enum  : GLenum {
  juce::gl::GL_PACK_SKIP_VOLUMES_SGIS = 0x8130,
  juce::gl::GL_PACK_IMAGE_DEPTH_SGIS = 0x8131,
  juce::gl::GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132,
  juce::gl::GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133,
  juce::gl::GL_TEXTURE_4D_SGIS = 0x8134,
  juce::gl::GL_PROXY_TEXTURE_4D_SGIS = 0x8135,
  juce::gl::GL_TEXTURE_4DSIZE_SGIS = 0x8136,
  juce::gl::GL_TEXTURE_WRAP_Q_SGIS = 0x8137,
  juce::gl::GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138,
  juce::gl::GL_TEXTURE_4D_BINDING_SGIS = 0x814F
}
 
enum  : GLenum { juce::gl::GL_CLAMP_TO_BORDER_SGIS = 0x812D }
 
enum  : GLenum { juce::gl::GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF }
 
enum  : GLenum { juce::gl::GL_CLAMP_TO_EDGE_SGIS = 0x812F }
 
enum  : GLenum {
  juce::gl::GL_FILTER4_SGIS = 0x8146,
  juce::gl::GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
}
 
enum  : GLenum {
  juce::gl::GL_COPY_READ_BUFFER_BINDING = 0x8F36,
  juce::gl::GL_COPY_WRITE_BUFFER_BINDING = 0x8F37,
  juce::gl::GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24,
  juce::gl::GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23,
  juce::gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127,
  juce::gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128,
  juce::gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129,
  juce::gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A,
  juce::gl::GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B,
  juce::gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C,
  juce::gl::GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D,
  juce::gl::GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E,
  juce::gl::GL_NUM_SAMPLE_COUNTS = 0x9380,
  juce::gl::GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER = 0x92C0,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB,
  juce::gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC,
  juce::gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD,
  juce::gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE,
  juce::gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF,
  juce::gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0,
  juce::gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1,
  juce::gl::GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2,
  juce::gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3,
  juce::gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4,
  juce::gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5,
  juce::gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6,
  juce::gl::GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7,
  juce::gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8,
  juce::gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC,
  juce::gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9,
  juce::gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA,
  juce::gl::GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001,
  juce::gl::GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002,
  juce::gl::GL_UNIFORM_BARRIER_BIT = 0x00000004,
  juce::gl::GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008,
  juce::gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020,
  juce::gl::GL_COMMAND_BARRIER_BIT = 0x00000040,
  juce::gl::GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080,
  juce::gl::GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100,
  juce::gl::GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200,
  juce::gl::GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400,
  juce::gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800,
  juce::gl::GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000,
  juce::gl::GL_ALL_BARRIER_BITS = 0xFFFFFFFF,
  juce::gl::GL_MAX_IMAGE_UNITS = 0x8F38,
  juce::gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39,
  juce::gl::GL_IMAGE_BINDING_NAME = 0x8F3A,
  juce::gl::GL_IMAGE_BINDING_LEVEL = 0x8F3B,
  juce::gl::GL_IMAGE_BINDING_LAYERED = 0x8F3C,
  juce::gl::GL_IMAGE_BINDING_LAYER = 0x8F3D,
  juce::gl::GL_IMAGE_BINDING_ACCESS = 0x8F3E,
  juce::gl::GL_IMAGE_1D = 0x904C,
  juce::gl::GL_IMAGE_2D = 0x904D,
  juce::gl::GL_IMAGE_3D = 0x904E,
  juce::gl::GL_IMAGE_2D_RECT = 0x904F,
  juce::gl::GL_IMAGE_CUBE = 0x9050,
  juce::gl::GL_IMAGE_BUFFER = 0x9051,
  juce::gl::GL_IMAGE_1D_ARRAY = 0x9052,
  juce::gl::GL_IMAGE_2D_ARRAY = 0x9053,
  juce::gl::GL_IMAGE_CUBE_MAP_ARRAY = 0x9054,
  juce::gl::GL_IMAGE_2D_MULTISAMPLE = 0x9055,
  juce::gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056,
  juce::gl::GL_INT_IMAGE_1D = 0x9057,
  juce::gl::GL_INT_IMAGE_2D = 0x9058,
  juce::gl::GL_INT_IMAGE_3D = 0x9059,
  juce::gl::GL_INT_IMAGE_2D_RECT = 0x905A,
  juce::gl::GL_INT_IMAGE_CUBE = 0x905B,
  juce::gl::GL_INT_IMAGE_BUFFER = 0x905C,
  juce::gl::GL_INT_IMAGE_1D_ARRAY = 0x905D,
  juce::gl::GL_INT_IMAGE_2D_ARRAY = 0x905E,
  juce::gl::GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F,
  juce::gl::GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060,
  juce::gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061,
  juce::gl::GL_UNSIGNED_INT_IMAGE_1D = 0x9062,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D = 0x9063,
  juce::gl::GL_UNSIGNED_INT_IMAGE_3D = 0x9064,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065,
  juce::gl::GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066,
  juce::gl::GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067,
  juce::gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069,
  juce::gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C,
  juce::gl::GL_MAX_IMAGE_SAMPLES = 0x906D,
  juce::gl::GL_IMAGE_BINDING_FORMAT = 0x906E,
  juce::gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7,
  juce::gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8,
  juce::gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9,
  juce::gl::GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA,
  juce::gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB,
  juce::gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC,
  juce::gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD,
  juce::gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE,
  juce::gl::GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF,
  juce::gl::GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D,
  juce::gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E,
  juce::gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F,
  juce::gl::GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_MIN_LOD_SGIS = 0x813A,
  juce::gl::GL_TEXTURE_MAX_LOD_SGIS = 0x813B,
  juce::gl::GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C,
  juce::gl::GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
}
 
enum  : GLenum {
  juce::gl::GL_DUAL_ALPHA4_SGIS = 0x8110,
  juce::gl::GL_DUAL_ALPHA8_SGIS = 0x8111,
  juce::gl::GL_DUAL_ALPHA12_SGIS = 0x8112,
  juce::gl::GL_DUAL_ALPHA16_SGIS = 0x8113,
  juce::gl::GL_DUAL_LUMINANCE4_SGIS = 0x8114,
  juce::gl::GL_DUAL_LUMINANCE8_SGIS = 0x8115,
  juce::gl::GL_DUAL_LUMINANCE12_SGIS = 0x8116,
  juce::gl::GL_DUAL_LUMINANCE16_SGIS = 0x8117,
  juce::gl::GL_DUAL_INTENSITY4_SGIS = 0x8118,
  juce::gl::GL_DUAL_INTENSITY8_SGIS = 0x8119,
  juce::gl::GL_DUAL_INTENSITY12_SGIS = 0x811A,
  juce::gl::GL_DUAL_INTENSITY16_SGIS = 0x811B,
  juce::gl::GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C,
  juce::gl::GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D,
  juce::gl::GL_QUAD_ALPHA4_SGIS = 0x811E,
  juce::gl::GL_QUAD_ALPHA8_SGIS = 0x811F,
  juce::gl::GL_QUAD_LUMINANCE4_SGIS = 0x8120,
  juce::gl::GL_QUAD_LUMINANCE8_SGIS = 0x8121,
  juce::gl::GL_QUAD_INTENSITY4_SGIS = 0x8122,
  juce::gl::GL_QUAD_INTENSITY8_SGIS = 0x8123,
  juce::gl::GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124,
  juce::gl::GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
}
 
enum  : GLenum { juce::gl::GL_ASYNC_MARKER_SGIX = 0x8329 }
 
enum  : GLenum {
  juce::gl::GL_ASYNC_HISTOGRAM_SGIX = 0x832C,
  juce::gl::GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
}
 
enum  : GLenum {
  juce::gl::GL_ASYNC_TEX_IMAGE_SGIX = 0x835C,
  juce::gl::GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D,
  juce::gl::GL_ASYNC_READ_PIXELS_SGIX = 0x835E,
  juce::gl::GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F,
  juce::gl::GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360,
  juce::gl::GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
}
 
enum  : GLenum {
  juce::gl::GL_ALPHA_MIN_SGIX = 0x8320,
  juce::gl::GL_ALPHA_MAX_SGIX = 0x8321
}
 
enum  : GLenum { juce::gl::GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 }
 
enum  : GLenum {
  juce::gl::GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170,
  juce::gl::GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171,
  juce::gl::GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172,
  juce::gl::GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173,
  juce::gl::GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174,
  juce::gl::GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175,
  juce::gl::GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176,
  juce::gl::GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177,
  juce::gl::GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178,
  juce::gl::GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D,
  juce::gl::GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E,
  juce::gl::GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
}
 
enum  : GLenum { juce::gl::GL_CONVOLUTION_HINT_SGIX = 0x8316 }
 
enum  : GLenum {
  juce::gl::GL_DEPTH_COMPONENT16_SGIX = 0x81A5,
  juce::gl::GL_DEPTH_COMPONENT24_SGIX = 0x81A6,
  juce::gl::GL_DEPTH_COMPONENT32_SGIX = 0x81A7
}
 
enum  : GLenum {
  juce::gl::GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E,
  juce::gl::GL_COMPRESSED_RGB8_ETC2 = 0x9274,
  juce::gl::GL_COMPRESSED_SRGB8_ETC2 = 0x9275,
  juce::gl::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276,
  juce::gl::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277,
  juce::gl::GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279,
  juce::gl::GL_COMPRESSED_R11_EAC = 0x9270,
  juce::gl::GL_COMPRESSED_SIGNED_R11_EAC = 0x9271,
  juce::gl::GL_COMPRESSED_RG11_EAC = 0x9272,
  juce::gl::GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273,
  juce::gl::GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69,
  juce::gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A,
  juce::gl::GL_MAX_ELEMENT_INDEX = 0x8D6B,
  juce::gl::GL_COMPUTE_SHADER = 0x91B9,
  juce::gl::GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB,
  juce::gl::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC,
  juce::gl::GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD,
  juce::gl::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262,
  juce::gl::GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263,
  juce::gl::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264,
  juce::gl::GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265,
  juce::gl::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266,
  juce::gl::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB,
  juce::gl::GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE,
  juce::gl::GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF,
  juce::gl::GL_COMPUTE_WORK_GROUP_SIZE = 0x8267,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED,
  juce::gl::GL_DISPATCH_INDIRECT_BUFFER = 0x90EE,
  juce::gl::GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF,
  juce::gl::GL_COMPUTE_SHADER_BIT = 0x00000020,
  juce::gl::GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242,
  juce::gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243,
  juce::gl::GL_DEBUG_CALLBACK_FUNCTION = 0x8244,
  juce::gl::GL_DEBUG_CALLBACK_USER_PARAM = 0x8245,
  juce::gl::GL_DEBUG_SOURCE_API = 0x8246,
  juce::gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247,
  juce::gl::GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248,
  juce::gl::GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249,
  juce::gl::GL_DEBUG_SOURCE_APPLICATION = 0x824A,
  juce::gl::GL_DEBUG_SOURCE_OTHER = 0x824B,
  juce::gl::GL_DEBUG_TYPE_ERROR = 0x824C,
  juce::gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D,
  juce::gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E,
  juce::gl::GL_DEBUG_TYPE_PORTABILITY = 0x824F,
  juce::gl::GL_DEBUG_TYPE_PERFORMANCE = 0x8250,
  juce::gl::GL_DEBUG_TYPE_OTHER = 0x8251,
  juce::gl::GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143,
  juce::gl::GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144,
  juce::gl::GL_DEBUG_LOGGED_MESSAGES = 0x9145,
  juce::gl::GL_DEBUG_SEVERITY_HIGH = 0x9146,
  juce::gl::GL_DEBUG_SEVERITY_MEDIUM = 0x9147,
  juce::gl::GL_DEBUG_SEVERITY_LOW = 0x9148,
  juce::gl::GL_DEBUG_TYPE_MARKER = 0x8268,
  juce::gl::GL_DEBUG_TYPE_PUSH_GROUP = 0x8269,
  juce::gl::GL_DEBUG_TYPE_POP_GROUP = 0x826A,
  juce::gl::GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B,
  juce::gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C,
  juce::gl::GL_DEBUG_GROUP_STACK_DEPTH = 0x826D,
  juce::gl::GL_BUFFER = 0x82E0,
  juce::gl::GL_SHADER = 0x82E1,
  juce::gl::GL_PROGRAM = 0x82E2,
  juce::gl::GL_QUERY = 0x82E3,
  juce::gl::GL_PROGRAM_PIPELINE = 0x82E4,
  juce::gl::GL_SAMPLER = 0x82E6,
  juce::gl::GL_MAX_LABEL_LENGTH = 0x82E8,
  juce::gl::GL_DEBUG_OUTPUT = 0x92E0,
  juce::gl::GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002,
  juce::gl::GL_MAX_UNIFORM_LOCATIONS = 0x826E,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314,
  juce::gl::GL_MAX_FRAMEBUFFER_WIDTH = 0x9315,
  juce::gl::GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316,
  juce::gl::GL_MAX_FRAMEBUFFER_LAYERS = 0x9317,
  juce::gl::GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318,
  juce::gl::GL_INTERNALFORMAT_SUPPORTED = 0x826F,
  juce::gl::GL_INTERNALFORMAT_PREFERRED = 0x8270,
  juce::gl::GL_INTERNALFORMAT_RED_SIZE = 0x8271,
  juce::gl::GL_INTERNALFORMAT_GREEN_SIZE = 0x8272,
  juce::gl::GL_INTERNALFORMAT_BLUE_SIZE = 0x8273,
  juce::gl::GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274,
  juce::gl::GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275,
  juce::gl::GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276,
  juce::gl::GL_INTERNALFORMAT_SHARED_SIZE = 0x8277,
  juce::gl::GL_INTERNALFORMAT_RED_TYPE = 0x8278,
  juce::gl::GL_INTERNALFORMAT_GREEN_TYPE = 0x8279,
  juce::gl::GL_INTERNALFORMAT_BLUE_TYPE = 0x827A,
  juce::gl::GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B,
  juce::gl::GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C,
  juce::gl::GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D,
  juce::gl::GL_MAX_WIDTH = 0x827E,
  juce::gl::GL_MAX_HEIGHT = 0x827F,
  juce::gl::GL_MAX_DEPTH = 0x8280,
  juce::gl::GL_MAX_LAYERS = 0x8281,
  juce::gl::GL_MAX_COMBINED_DIMENSIONS = 0x8282,
  juce::gl::GL_COLOR_COMPONENTS = 0x8283,
  juce::gl::GL_DEPTH_COMPONENTS = 0x8284,
  juce::gl::GL_STENCIL_COMPONENTS = 0x8285,
  juce::gl::GL_COLOR_RENDERABLE = 0x8286,
  juce::gl::GL_DEPTH_RENDERABLE = 0x8287,
  juce::gl::GL_STENCIL_RENDERABLE = 0x8288,
  juce::gl::GL_FRAMEBUFFER_RENDERABLE = 0x8289,
  juce::gl::GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A,
  juce::gl::GL_FRAMEBUFFER_BLEND = 0x828B,
  juce::gl::GL_READ_PIXELS = 0x828C,
  juce::gl::GL_READ_PIXELS_FORMAT = 0x828D,
  juce::gl::GL_READ_PIXELS_TYPE = 0x828E,
  juce::gl::GL_TEXTURE_IMAGE_FORMAT = 0x828F,
  juce::gl::GL_TEXTURE_IMAGE_TYPE = 0x8290,
  juce::gl::GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291,
  juce::gl::GL_GET_TEXTURE_IMAGE_TYPE = 0x8292,
  juce::gl::GL_MIPMAP = 0x8293,
  juce::gl::GL_MANUAL_GENERATE_MIPMAP = 0x8294,
  juce::gl::GL_AUTO_GENERATE_MIPMAP = 0x8295,
  juce::gl::GL_COLOR_ENCODING = 0x8296,
  juce::gl::GL_SRGB_READ = 0x8297,
  juce::gl::GL_SRGB_WRITE = 0x8298,
  juce::gl::GL_FILTER = 0x829A,
  juce::gl::GL_VERTEX_TEXTURE = 0x829B,
  juce::gl::GL_TESS_CONTROL_TEXTURE = 0x829C,
  juce::gl::GL_TESS_EVALUATION_TEXTURE = 0x829D,
  juce::gl::GL_GEOMETRY_TEXTURE = 0x829E,
  juce::gl::GL_FRAGMENT_TEXTURE = 0x829F,
  juce::gl::GL_COMPUTE_TEXTURE = 0x82A0,
  juce::gl::GL_TEXTURE_SHADOW = 0x82A1,
  juce::gl::GL_TEXTURE_GATHER = 0x82A2,
  juce::gl::GL_TEXTURE_GATHER_SHADOW = 0x82A3,
  juce::gl::GL_SHADER_IMAGE_LOAD = 0x82A4,
  juce::gl::GL_SHADER_IMAGE_STORE = 0x82A5,
  juce::gl::GL_SHADER_IMAGE_ATOMIC = 0x82A6,
  juce::gl::GL_IMAGE_TEXEL_SIZE = 0x82A7,
  juce::gl::GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8,
  juce::gl::GL_IMAGE_PIXEL_FORMAT = 0x82A9,
  juce::gl::GL_IMAGE_PIXEL_TYPE = 0x82AA,
  juce::gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC,
  juce::gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD,
  juce::gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE,
  juce::gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF,
  juce::gl::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1,
  juce::gl::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2,
  juce::gl::GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3,
  juce::gl::GL_CLEAR_BUFFER = 0x82B4,
  juce::gl::GL_TEXTURE_VIEW = 0x82B5,
  juce::gl::GL_VIEW_COMPATIBILITY_CLASS = 0x82B6,
  juce::gl::GL_FULL_SUPPORT = 0x82B7,
  juce::gl::GL_CAVEAT_SUPPORT = 0x82B8,
  juce::gl::GL_IMAGE_CLASS_4_X_32 = 0x82B9,
  juce::gl::GL_IMAGE_CLASS_2_X_32 = 0x82BA,
  juce::gl::GL_IMAGE_CLASS_1_X_32 = 0x82BB,
  juce::gl::GL_IMAGE_CLASS_4_X_16 = 0x82BC,
  juce::gl::GL_IMAGE_CLASS_2_X_16 = 0x82BD,
  juce::gl::GL_IMAGE_CLASS_1_X_16 = 0x82BE,
  juce::gl::GL_IMAGE_CLASS_4_X_8 = 0x82BF,
  juce::gl::GL_IMAGE_CLASS_2_X_8 = 0x82C0,
  juce::gl::GL_IMAGE_CLASS_1_X_8 = 0x82C1,
  juce::gl::GL_IMAGE_CLASS_11_11_10 = 0x82C2,
  juce::gl::GL_IMAGE_CLASS_10_10_10_2 = 0x82C3,
  juce::gl::GL_VIEW_CLASS_128_BITS = 0x82C4,
  juce::gl::GL_VIEW_CLASS_96_BITS = 0x82C5,
  juce::gl::GL_VIEW_CLASS_64_BITS = 0x82C6,
  juce::gl::GL_VIEW_CLASS_48_BITS = 0x82C7,
  juce::gl::GL_VIEW_CLASS_32_BITS = 0x82C8,
  juce::gl::GL_VIEW_CLASS_24_BITS = 0x82C9,
  juce::gl::GL_VIEW_CLASS_16_BITS = 0x82CA,
  juce::gl::GL_VIEW_CLASS_8_BITS = 0x82CB,
  juce::gl::GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC,
  juce::gl::GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD,
  juce::gl::GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE,
  juce::gl::GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF,
  juce::gl::GL_VIEW_CLASS_RGTC1_RED = 0x82D0,
  juce::gl::GL_VIEW_CLASS_RGTC2_RG = 0x82D1,
  juce::gl::GL_VIEW_CLASS_BPTC_UNORM = 0x82D2,
  juce::gl::GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3,
  juce::gl::GL_UNIFORM = 0x92E1,
  juce::gl::GL_UNIFORM_BLOCK = 0x92E2,
  juce::gl::GL_PROGRAM_INPUT = 0x92E3,
  juce::gl::GL_PROGRAM_OUTPUT = 0x92E4,
  juce::gl::GL_BUFFER_VARIABLE = 0x92E5,
  juce::gl::GL_SHADER_STORAGE_BLOCK = 0x92E6,
  juce::gl::GL_VERTEX_SUBROUTINE = 0x92E8,
  juce::gl::GL_TESS_CONTROL_SUBROUTINE = 0x92E9,
  juce::gl::GL_TESS_EVALUATION_SUBROUTINE = 0x92EA,
  juce::gl::GL_GEOMETRY_SUBROUTINE = 0x92EB,
  juce::gl::GL_FRAGMENT_SUBROUTINE = 0x92EC,
  juce::gl::GL_COMPUTE_SUBROUTINE = 0x92ED,
  juce::gl::GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE,
  juce::gl::GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF,
  juce::gl::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0,
  juce::gl::GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1,
  juce::gl::GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2,
  juce::gl::GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3,
  juce::gl::GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4,
  juce::gl::GL_ACTIVE_RESOURCES = 0x92F5,
  juce::gl::GL_MAX_NAME_LENGTH = 0x92F6,
  juce::gl::GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7,
  juce::gl::GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8,
  juce::gl::GL_NAME_LENGTH = 0x92F9,
  juce::gl::GL_TYPE = 0x92FA,
  juce::gl::GL_ARRAY_SIZE = 0x92FB,
  juce::gl::GL_OFFSET = 0x92FC,
  juce::gl::GL_BLOCK_INDEX = 0x92FD,
  juce::gl::GL_ARRAY_STRIDE = 0x92FE,
  juce::gl::GL_MATRIX_STRIDE = 0x92FF,
  juce::gl::GL_IS_ROW_MAJOR = 0x9300,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301,
  juce::gl::GL_BUFFER_BINDING = 0x9302,
  juce::gl::GL_BUFFER_DATA_SIZE = 0x9303,
  juce::gl::GL_NUM_ACTIVE_VARIABLES = 0x9304,
  juce::gl::GL_ACTIVE_VARIABLES = 0x9305,
  juce::gl::GL_REFERENCED_BY_VERTEX_SHADER = 0x9306,
  juce::gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307,
  juce::gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308,
  juce::gl::GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309,
  juce::gl::GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A,
  juce::gl::GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B,
  juce::gl::GL_TOP_LEVEL_ARRAY_SIZE = 0x930C,
  juce::gl::GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D,
  juce::gl::GL_LOCATION = 0x930E,
  juce::gl::GL_LOCATION_INDEX = 0x930F,
  juce::gl::GL_IS_PER_PATCH = 0x92E7,
  juce::gl::GL_SHADER_STORAGE_BUFFER = 0x90D2,
  juce::gl::GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3,
  juce::gl::GL_SHADER_STORAGE_BUFFER_START = 0x90D4,
  juce::gl::GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5,
  juce::gl::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6,
  juce::gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7,
  juce::gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8,
  juce::gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9,
  juce::gl::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA,
  juce::gl::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB,
  juce::gl::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC,
  juce::gl::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD,
  juce::gl::GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE,
  juce::gl::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF,
  juce::gl::GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000,
  juce::gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39,
  juce::gl::GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA,
  juce::gl::GL_TEXTURE_BUFFER_OFFSET = 0x919D,
  juce::gl::GL_TEXTURE_BUFFER_SIZE = 0x919E,
  juce::gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F,
  juce::gl::GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB,
  juce::gl::GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC,
  juce::gl::GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD,
  juce::gl::GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE,
  juce::gl::GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF,
  juce::gl::GL_VERTEX_ATTRIB_BINDING = 0x82D4,
  juce::gl::GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5,
  juce::gl::GL_VERTEX_BINDING_DIVISOR = 0x82D6,
  juce::gl::GL_VERTEX_BINDING_OFFSET = 0x82D7,
  juce::gl::GL_VERTEX_BINDING_STRIDE = 0x82D8,
  juce::gl::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9,
  juce::gl::GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA,
  juce::gl::GL_VERTEX_BINDING_BUFFER = 0x8F4F,
  juce::gl::GL_DISPLAY_LIST = 0x82E7
}
 
enum  : GLenum {
  juce::gl::GL_FOG_OFFSET_SGIX = 0x8198,
  juce::gl::GL_FOG_OFFSET_VALUE_SGIX = 0x8199
}
 
enum  : GLenum {
  juce::gl::GL_FRAGMENT_LIGHTING_SGIX = 0x8400,
  juce::gl::GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401,
  juce::gl::GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402,
  juce::gl::GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403,
  juce::gl::GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404,
  juce::gl::GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405,
  juce::gl::GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406,
  juce::gl::GL_LIGHT_ENV_MODE_SGIX = 0x8407,
  juce::gl::GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408,
  juce::gl::GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409,
  juce::gl::GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A,
  juce::gl::GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B,
  juce::gl::GL_FRAGMENT_LIGHT0_SGIX = 0x840C,
  juce::gl::GL_FRAGMENT_LIGHT1_SGIX = 0x840D,
  juce::gl::GL_FRAGMENT_LIGHT2_SGIX = 0x840E,
  juce::gl::GL_FRAGMENT_LIGHT3_SGIX = 0x840F,
  juce::gl::GL_FRAGMENT_LIGHT4_SGIX = 0x8410,
  juce::gl::GL_FRAGMENT_LIGHT5_SGIX = 0x8411,
  juce::gl::GL_FRAGMENT_LIGHT6_SGIX = 0x8412,
  juce::gl::GL_FRAGMENT_LIGHT7_SGIX = 0x8413
}
 
enum  : GLenum {
  juce::gl::GL_FRAMEZOOM_SGIX = 0x818B,
  juce::gl::GL_FRAMEZOOM_FACTOR_SGIX = 0x818C,
  juce::gl::GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
}
 
enum  : GLenum {
  juce::gl::GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180,
  juce::gl::GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
}
 
enum  : GLenum { juce::gl::GL_INTERLACE_SGIX = 0x8094 }
 
enum  : GLenum { juce::gl::GL_IR_INSTRUMENT1_SGIX = 0x817F }
 
enum  : GLenum { juce::gl::GL_LIST_PRIORITY_SGIX = 0x8182 }
 
enum  : GLenum {
  juce::gl::GL_PIXEL_TEX_GEN_SGIX = 0x8139,
  juce::gl::GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
}
 
enum  : GLenum {
  juce::gl::GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E,
  juce::gl::GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F,
  juce::gl::GL_PIXEL_TILE_WIDTH_SGIX = 0x8140,
  juce::gl::GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141,
  juce::gl::GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142,
  juce::gl::GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143,
  juce::gl::GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144,
  juce::gl::GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001,
  juce::gl::GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002,
  juce::gl::GL_GEOMETRY_DEFORMATION_SGIX = 0x8194,
  juce::gl::GL_TEXTURE_DEFORMATION_SGIX = 0x8195,
  juce::gl::GL_DEFORMATIONS_MASK_SGIX = 0x8196,
  juce::gl::GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197
}
 
enum  : GLenum {
  juce::gl::GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5,
  juce::gl::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221,
  juce::gl::GL_TEXTURE_BUFFER_BINDING = 0x8C2A,
  juce::gl::GL_MAP_PERSISTENT_BIT = 0x0040,
  juce::gl::GL_MAP_COHERENT_BIT = 0x0080,
  juce::gl::GL_DYNAMIC_STORAGE_BIT = 0x0100,
  juce::gl::GL_CLIENT_STORAGE_BIT = 0x0200,
  juce::gl::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000,
  juce::gl::GL_BUFFER_IMMUTABLE_STORAGE = 0x821F,
  juce::gl::GL_BUFFER_STORAGE_FLAGS = 0x8220,
  juce::gl::GL_CLEAR_TEXTURE = 0x9365,
  juce::gl::GL_LOCATION_COMPONENT = 0x934A,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C,
  juce::gl::GL_QUERY_BUFFER = 0x9192,
  juce::gl::GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000,
  juce::gl::GL_QUERY_BUFFER_BINDING = 0x9193,
  juce::gl::GL_QUERY_RESULT_NO_WAIT = 0x9194,
  juce::gl::GL_MIRROR_CLAMP_TO_EDGE = 0x8743
}
 
enum  : GLenum {
  juce::gl::GL_REFERENCE_PLANE_SGIX = 0x817D,
  juce::gl::GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
}
 
enum  : GLenum {
  juce::gl::GL_PACK_RESAMPLE_SGIX = 0x842E,
  juce::gl::GL_UNPACK_RESAMPLE_SGIX = 0x842F,
  juce::gl::GL_RESAMPLE_REPLICATE_SGIX = 0x8433,
  juce::gl::GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434,
  juce::gl::GL_RESAMPLE_DECIMATE_SGIX = 0x8430
}
 
enum  : GLenum { juce::gl::GL_SCALEBIAS_HINT_SGIX = 0x8322 }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_COMPARE_SGIX = 0x819A,
  juce::gl::GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B,
  juce::gl::GL_TEXTURE_LEQUAL_R_SGIX = 0x819C,
  juce::gl::GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
}
 
enum  : GLenum { juce::gl::GL_SHADOW_AMBIENT_SGIX = 0x80BF }
 
enum  : GLenum {
  juce::gl::GL_SPRITE_SGIX = 0x8148,
  juce::gl::GL_SPRITE_MODE_SGIX = 0x8149,
  juce::gl::GL_SPRITE_AXIS_SGIX = 0x814A,
  juce::gl::GL_SPRITE_TRANSLATION_SGIX = 0x814B,
  juce::gl::GL_SPRITE_AXIAL_SGIX = 0x814C,
  juce::gl::GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D,
  juce::gl::GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E
}
 
enum  : GLenum {
  juce::gl::GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0,
  juce::gl::GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1,
  juce::gl::GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2,
  juce::gl::GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3,
  juce::gl::GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
}
 
enum  : GLenum { juce::gl::GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369,
  juce::gl::GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A,
  juce::gl::GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E,
  juce::gl::GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F,
  juce::gl::GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
}
 
enum  : GLenum {
  juce::gl::GL_CONTEXT_LOST = 0x0507,
  juce::gl::GL_NEGATIVE_ONE_TO_ONE = 0x935E,
  juce::gl::GL_ZERO_TO_ONE = 0x935F,
  juce::gl::GL_CLIP_ORIGIN = 0x935C,
  juce::gl::GL_CLIP_DEPTH_MODE = 0x935D,
  juce::gl::GL_QUERY_WAIT_INVERTED = 0x8E17,
  juce::gl::GL_QUERY_NO_WAIT_INVERTED = 0x8E18,
  juce::gl::GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19,
  juce::gl::GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A,
  juce::gl::GL_MAX_CULL_DISTANCES = 0x82F9,
  juce::gl::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA,
  juce::gl::GL_TEXTURE_TARGET = 0x1006,
  juce::gl::GL_QUERY_TARGET = 0x82EA,
  juce::gl::GL_GUILTY_CONTEXT_RESET = 0x8253,
  juce::gl::GL_INNOCENT_CONTEXT_RESET = 0x8254,
  juce::gl::GL_UNKNOWN_CONTEXT_RESET = 0x8255,
  juce::gl::GL_RESET_NOTIFICATION_STRATEGY = 0x8256,
  juce::gl::GL_LOSE_CONTEXT_ON_RESET = 0x8252,
  juce::gl::GL_NO_RESET_NOTIFICATION = 0x8261,
  juce::gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004,
  juce::gl::GL_COLOR_TABLE = 0x80D0,
  juce::gl::GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1,
  juce::gl::GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2,
  juce::gl::GL_PROXY_COLOR_TABLE = 0x80D3,
  juce::gl::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4,
  juce::gl::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5,
  juce::gl::GL_CONVOLUTION_1D = 0x8010,
  juce::gl::GL_CONVOLUTION_2D = 0x8011,
  juce::gl::GL_SEPARABLE_2D = 0x8012,
  juce::gl::GL_HISTOGRAM = 0x8024,
  juce::gl::GL_PROXY_HISTOGRAM = 0x8025,
  juce::gl::GL_MINMAX = 0x802E,
  juce::gl::GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB,
  juce::gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
}
 
enum  : GLenum { juce::gl::GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E }
 
enum  : GLenum {
  juce::gl::GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179,
  juce::gl::GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A,
  juce::gl::GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B,
  juce::gl::GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
}
 
enum  : GLenum {
  juce::gl::GL_VERTEX_PRECLIP_SGIX = 0x83EE,
  juce::gl::GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
}
 
enum  : GLenum {
  juce::gl::GL_YCRCB_422_SGIX = 0x81BB,
  juce::gl::GL_YCRCB_444_SGIX = 0x81BC
}
 
enum  : GLenum {
  juce::gl::GL_YCRCB_SGIX = 0x8318,
  juce::gl::GL_YCRCBA_SGIX = 0x8319
}
 
enum  : GLenum {
  juce::gl::GL_COLOR_MATRIX_SGI = 0x80B1,
  juce::gl::GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2,
  juce::gl::GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3,
  juce::gl::GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4,
  juce::gl::GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5,
  juce::gl::GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6,
  juce::gl::GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7,
  juce::gl::GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8,
  juce::gl::GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9,
  juce::gl::GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA,
  juce::gl::GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
}
 
enum  : GLenum {
  juce::gl::GL_COLOR_TABLE_SGI = 0x80D0,
  juce::gl::GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1,
  juce::gl::GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2,
  juce::gl::GL_PROXY_COLOR_TABLE_SGI = 0x80D3,
  juce::gl::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4,
  juce::gl::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5,
  juce::gl::GL_COLOR_TABLE_SCALE_SGI = 0x80D6,
  juce::gl::GL_COLOR_TABLE_BIAS_SGI = 0x80D7,
  juce::gl::GL_COLOR_TABLE_FORMAT_SGI = 0x80D8,
  juce::gl::GL_COLOR_TABLE_WIDTH_SGI = 0x80D9,
  juce::gl::GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA,
  juce::gl::GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB,
  juce::gl::GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC,
  juce::gl::GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD,
  juce::gl::GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE,
  juce::gl::GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC,
  juce::gl::GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
}
 
enum  : GLenum {
  juce::gl::GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5,
  juce::gl::GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
}
 
enum  : GLenum { juce::gl::GL_WRAP_BORDER_SUN = 0x81D4 }
 
enum  : GLenum {
  juce::gl::GL_SHADER_BINARY_FORMAT_SPIR_V = 0x9551,
  juce::gl::GL_SPIR_V_BINARY = 0x9552,
  juce::gl::GL_PARAMETER_BUFFER = 0x80EE,
  juce::gl::GL_PARAMETER_BUFFER_BINDING = 0x80EF,
  juce::gl::GL_CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008,
  juce::gl::GL_VERTICES_SUBMITTED = 0x82EE,
  juce::gl::GL_PRIMITIVES_SUBMITTED = 0x82EF,
  juce::gl::GL_VERTEX_SHADER_INVOCATIONS = 0x82F0,
  juce::gl::GL_TESS_CONTROL_SHADER_PATCHES = 0x82F1,
  juce::gl::GL_TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2,
  juce::gl::GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3,
  juce::gl::GL_FRAGMENT_SHADER_INVOCATIONS = 0x82F4,
  juce::gl::GL_COMPUTE_SHADER_INVOCATIONS = 0x82F5,
  juce::gl::GL_CLIPPING_INPUT_PRIMITIVES = 0x82F6,
  juce::gl::GL_CLIPPING_OUTPUT_PRIMITIVES = 0x82F7,
  juce::gl::GL_POLYGON_OFFSET_CLAMP = 0x8E1B,
  juce::gl::GL_SPIR_V_EXTENSIONS = 0x9553,
  juce::gl::GL_NUM_SPIR_V_EXTENSIONS = 0x9554,
  juce::gl::GL_TEXTURE_MAX_ANISOTROPY = 0x84FE,
  juce::gl::GL_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF,
  juce::gl::GL_TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC,
  juce::gl::GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED
}
 
enum  : GLenum {
  juce::gl::GL_GLOBAL_ALPHA_SUN = 0x81D9,
  juce::gl::GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
}
 
enum  : GLenum {
  juce::gl::GL_QUAD_MESH_SUN = 0x8614,
  juce::gl::GL_TRIANGLE_MESH_SUN = 0x8615
}
 
enum  : GLenum { juce::gl::GL_SLICE_ACCUM_SUN = 0x85CC }
 
enum  : GLenum {
  juce::gl::GL_RESTART_SUN = 0x0001,
  juce::gl::GL_REPLACE_MIDDLE_SUN = 0x0002,
  juce::gl::GL_REPLACE_OLDEST_SUN = 0x0003,
  juce::gl::GL_TRIANGLE_LIST_SUN = 0x81D7,
  juce::gl::GL_REPLACEMENT_CODE_SUN = 0x81D8,
  juce::gl::GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0,
  juce::gl::GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1,
  juce::gl::GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2,
  juce::gl::GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3,
  juce::gl::GL_R1UI_V3F_SUN = 0x85C4,
  juce::gl::GL_R1UI_C4UB_V3F_SUN = 0x85C5,
  juce::gl::GL_R1UI_C3F_V3F_SUN = 0x85C6,
  juce::gl::GL_R1UI_N3F_V3F_SUN = 0x85C7,
  juce::gl::GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8,
  juce::gl::GL_R1UI_T2F_V3F_SUN = 0x85C9,
  juce::gl::GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA,
  juce::gl::GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
}
 
enum  : GLenum {
  juce::gl::GL_PHONG_WIN = 0x80EA,
  juce::gl::GL_PHONG_HINT_WIN = 0x80EB
}
 
enum  : GLenum { juce::gl::GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC }
 
enum  : GLenum {
  juce::gl::GL_MULTISAMPLE_3DFX = 0x86B2,
  juce::gl::GL_SAMPLE_BUFFERS_3DFX = 0x86B3,
  juce::gl::GL_SAMPLES_3DFX = 0x86B4,
  juce::gl::GL_MULTISAMPLE_BIT_3DFX = 0x20000000
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0,
  juce::gl::GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
}
 
enum  : GLenum {
  juce::gl::GL_FACTOR_MIN_AMD = 0x901C,
  juce::gl::GL_FACTOR_MAX_AMD = 0x901D
}
 
enum  : GLenum {
  juce::gl::GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143,
  juce::gl::GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144,
  juce::gl::GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145,
  juce::gl::GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146,
  juce::gl::GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147,
  juce::gl::GL_DEBUG_SEVERITY_LOW_AMD = 0x9148,
  juce::gl::GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149,
  juce::gl::GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A,
  juce::gl::GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B,
  juce::gl::GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C,
  juce::gl::GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D,
  juce::gl::GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E,
  juce::gl::GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F,
  juce::gl::GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150
}
 
enum  : GLenum {
  juce::gl::GL_DEPTH_CLAMP_NEAR_AMD = 0x901E,
  juce::gl::GL_DEPTH_CLAMP_FAR_AMD = 0x901F
}
 
enum  : GLenum {
  juce::gl::GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2,
  juce::gl::GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3,
  juce::gl::GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4,
  juce::gl::GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5,
  juce::gl::GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6,
  juce::gl::GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7
}
 
enum  : GLenum {
  juce::gl::GL_SUBSAMPLE_DISTANCE_AMD = 0x883F,
  juce::gl::GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE,
  juce::gl::GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF,
  juce::gl::GL_ALL_PIXELS_AMD = 0xFFFFFFFF
}
 
enum  : GLenum {
  juce::gl::GL_FLOAT16_NV = 0x8FF8,
  juce::gl::GL_FLOAT16_VEC2_NV = 0x8FF9,
  juce::gl::GL_FLOAT16_VEC3_NV = 0x8FFA,
  juce::gl::GL_FLOAT16_VEC4_NV = 0x8FFB,
  juce::gl::GL_FLOAT16_MAT2_AMD = 0x91C5,
  juce::gl::GL_FLOAT16_MAT3_AMD = 0x91C6,
  juce::gl::GL_FLOAT16_MAT4_AMD = 0x91C7,
  juce::gl::GL_FLOAT16_MAT2x3_AMD = 0x91C8,
  juce::gl::GL_FLOAT16_MAT2x4_AMD = 0x91C9,
  juce::gl::GL_FLOAT16_MAT3x2_AMD = 0x91CA,
  juce::gl::GL_FLOAT16_MAT3x4_AMD = 0x91CB,
  juce::gl::GL_FLOAT16_MAT4x2_AMD = 0x91CC,
  juce::gl::GL_FLOAT16_MAT4x3_AMD = 0x91CD
}
 
enum  : GLenum {
  juce::gl::GL_INT64_NV = 0x140E,
  juce::gl::GL_UNSIGNED_INT64_NV = 0x140F,
  juce::gl::GL_INT8_NV = 0x8FE0,
  juce::gl::GL_INT8_VEC2_NV = 0x8FE1,
  juce::gl::GL_INT8_VEC3_NV = 0x8FE2,
  juce::gl::GL_INT8_VEC4_NV = 0x8FE3,
  juce::gl::GL_INT16_NV = 0x8FE4,
  juce::gl::GL_INT16_VEC2_NV = 0x8FE5,
  juce::gl::GL_INT16_VEC3_NV = 0x8FE6,
  juce::gl::GL_INT16_VEC4_NV = 0x8FE7,
  juce::gl::GL_INT64_VEC2_NV = 0x8FE9,
  juce::gl::GL_INT64_VEC3_NV = 0x8FEA,
  juce::gl::GL_INT64_VEC4_NV = 0x8FEB,
  juce::gl::GL_UNSIGNED_INT8_NV = 0x8FEC,
  juce::gl::GL_UNSIGNED_INT8_VEC2_NV = 0x8FED,
  juce::gl::GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE,
  juce::gl::GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF,
  juce::gl::GL_UNSIGNED_INT16_NV = 0x8FF0,
  juce::gl::GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1,
  juce::gl::GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2,
  juce::gl::GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3,
  juce::gl::GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5,
  juce::gl::GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6,
  juce::gl::GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
}
 
enum  : GLenum {
  juce::gl::GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4,
  juce::gl::GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5
}
 
enum  : GLenum {
  juce::gl::GL_DATA_BUFFER_AMD = 0x9151,
  juce::gl::GL_PERFORMANCE_MONITOR_AMD = 0x9152,
  juce::gl::GL_QUERY_OBJECT_AMD = 0x9153,
  juce::gl::GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154,
  juce::gl::GL_SAMPLER_OBJECT_AMD = 0x9155
}
 
enum  : GLenum {
  juce::gl::GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F,
  juce::gl::GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001,
  juce::gl::GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002,
  juce::gl::GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004,
  juce::gl::GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008,
  juce::gl::GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
}
 
enum  : GLenum {
  juce::gl::GL_COUNTER_TYPE_AMD = 0x8BC0,
  juce::gl::GL_COUNTER_RANGE_AMD = 0x8BC1,
  juce::gl::GL_UNSIGNED_INT64_AMD = 0x8BC2,
  juce::gl::GL_PERCENTAGE_AMD = 0x8BC3,
  juce::gl::GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4,
  juce::gl::GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5,
  juce::gl::GL_PERFMON_RESULT_AMD = 0x8BC6
}
 
enum  : GLenum { juce::gl::GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 }
 
enum  : GLenum {
  juce::gl::GL_QUERY_BUFFER_AMD = 0x9192,
  juce::gl::GL_QUERY_BUFFER_BINDING_AMD = 0x9193,
  juce::gl::GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194
}
 
enum  : GLenum {
  juce::gl::GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195,
  juce::gl::GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196,
  juce::gl::GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197,
  juce::gl::GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198,
  juce::gl::GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199,
  juce::gl::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A,
  juce::gl::GL_MIN_SPARSE_LEVEL_AMD = 0x919B,
  juce::gl::GL_MIN_LOD_WARNING_AMD = 0x919C,
  juce::gl::GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
}
 
enum  : GLenum {
  juce::gl::GL_SET_AMD = 0x874A,
  juce::gl::GL_REPLACE_VALUE_AMD = 0x874B,
  juce::gl::GL_STENCIL_OP_VALUE_AMD = 0x874C,
  juce::gl::GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D
}
 
enum  : GLenum { juce::gl::GL_STREAM_RASTERIZATION_AMD = 0x91A0 }
 
enum  : GLenum {
  juce::gl::GL_SAMPLER_BUFFER_AMD = 0x9001,
  juce::gl::GL_INT_SAMPLER_BUFFER_AMD = 0x9002,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003,
  juce::gl::GL_TESSELLATION_MODE_AMD = 0x9004,
  juce::gl::GL_TESSELLATION_FACTOR_AMD = 0x9005,
  juce::gl::GL_DISCRETE_AMD = 0x9006,
  juce::gl::GL_CONTINUOUS_AMD = 0x9007
}
 
enum  : GLenum { juce::gl::GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 }
 
enum  : GLenum { juce::gl::GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 }
 
enum  : GLenum {
  juce::gl::GL_ELEMENT_ARRAY_APPLE = 0x8A0C,
  juce::gl::GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D,
  juce::gl::GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
}
 
enum  : GLenum {
  juce::gl::GL_DRAW_PIXELS_APPLE = 0x8A0A,
  juce::gl::GL_FENCE_APPLE = 0x8A0B
}
 
enum  : GLenum {
  juce::gl::GL_HALF_APPLE = 0x140B,
  juce::gl::GL_RGBA_FLOAT32_APPLE = 0x8814,
  juce::gl::GL_RGB_FLOAT32_APPLE = 0x8815,
  juce::gl::GL_ALPHA_FLOAT32_APPLE = 0x8816,
  juce::gl::GL_INTENSITY_FLOAT32_APPLE = 0x8817,
  juce::gl::GL_LUMINANCE_FLOAT32_APPLE = 0x8818,
  juce::gl::GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819,
  juce::gl::GL_RGBA_FLOAT16_APPLE = 0x881A,
  juce::gl::GL_RGB_FLOAT16_APPLE = 0x881B,
  juce::gl::GL_ALPHA_FLOAT16_APPLE = 0x881C,
  juce::gl::GL_INTENSITY_FLOAT16_APPLE = 0x881D,
  juce::gl::GL_LUMINANCE_FLOAT16_APPLE = 0x881E,
  juce::gl::GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F,
  juce::gl::GL_COLOR_FLOAT_APPLE = 0x8A0F
}
 
enum  : GLenum {
  juce::gl::GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12,
  juce::gl::GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
}
 
enum  : GLenum {
  juce::gl::GL_BUFFER_OBJECT_APPLE = 0x85B3,
  juce::gl::GL_RELEASED_APPLE = 0x8A19,
  juce::gl::GL_VOLATILE_APPLE = 0x8A1A,
  juce::gl::GL_RETAINED_APPLE = 0x8A1B,
  juce::gl::GL_UNDEFINED_APPLE = 0x8A1C,
  juce::gl::GL_PURGEABLE_APPLE = 0x8A1D
}
 
enum  : GLenum {
  juce::gl::GL_RGB_422_APPLE = 0x8A1F,
  juce::gl::GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA,
  juce::gl::GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB,
  juce::gl::GL_RGB_RAW_422_APPLE = 0x8A51
}
 
enum  : GLenum {
  juce::gl::GL_PACK_ROW_BYTES_APPLE = 0x8A15,
  juce::gl::GL_UNPACK_ROW_BYTES_APPLE = 0x8A16
}
 
enum  : GLenum { juce::gl::GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7,
  juce::gl::GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8,
  juce::gl::GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC,
  juce::gl::GL_STORAGE_PRIVATE_APPLE = 0x85BD,
  juce::gl::GL_STORAGE_CACHED_APPLE = 0x85BE,
  juce::gl::GL_STORAGE_SHARED_APPLE = 0x85BF
}
 
enum  : GLenum { juce::gl::GL_TRANSFORM_HINT_APPLE = 0x85B1 }
 
enum  : GLenum { juce::gl::GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 }
 
enum  : GLenum {
  juce::gl::GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D,
  juce::gl::GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E,
  juce::gl::GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F,
  juce::gl::GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521,
  juce::gl::GL_STORAGE_CLIENT_APPLE = 0x85B4
}
 
enum  : GLenum {
  juce::gl::GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00,
  juce::gl::GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01,
  juce::gl::GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02,
  juce::gl::GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03,
  juce::gl::GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04,
  juce::gl::GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05,
  juce::gl::GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06,
  juce::gl::GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07,
  juce::gl::GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08,
  juce::gl::GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
}
 
enum  : GLenum { juce::gl::GL_YCBCR_422_APPLE = 0x85B9 }
 
enum  : GLenum {
  juce::gl::GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE,
  juce::gl::GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381,
  juce::gl::GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382
}
 
enum  : GLenum { juce::gl::GL_UNSIGNED_INT64_ARB = 0x140F }
 
enum  : GLenum {
  juce::gl::GL_SYNC_CL_EVENT_ARB = 0x8240,
  juce::gl::GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
}
 
enum  : GLenum {
  juce::gl::GL_RGBA_FLOAT_MODE_ARB = 0x8820,
  juce::gl::GL_CLAMP_VERTEX_COLOR_ARB = 0x891A,
  juce::gl::GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B,
  juce::gl::GL_CLAMP_READ_COLOR_ARB = 0x891C,
  juce::gl::GL_FIXED_ONLY_ARB = 0x891D
}
 
enum  : GLenum {
  juce::gl::GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344,
  juce::gl::GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB,
  juce::gl::GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345,
  juce::gl::GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
}
 
enum  : GLenum {
  juce::gl::GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242,
  juce::gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243,
  juce::gl::GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244,
  juce::gl::GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245,
  juce::gl::GL_DEBUG_SOURCE_API_ARB = 0x8246,
  juce::gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247,
  juce::gl::GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248,
  juce::gl::GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249,
  juce::gl::GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A,
  juce::gl::GL_DEBUG_SOURCE_OTHER_ARB = 0x824B,
  juce::gl::GL_DEBUG_TYPE_ERROR_ARB = 0x824C,
  juce::gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D,
  juce::gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E,
  juce::gl::GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F,
  juce::gl::GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250,
  juce::gl::GL_DEBUG_TYPE_OTHER_ARB = 0x8251,
  juce::gl::GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143,
  juce::gl::GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144,
  juce::gl::GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145,
  juce::gl::GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146,
  juce::gl::GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147,
  juce::gl::GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
}
 
enum  : GLenum {
  juce::gl::GL_DEPTH_COMPONENT16_ARB = 0x81A5,
  juce::gl::GL_DEPTH_COMPONENT24_ARB = 0x81A6,
  juce::gl::GL_DEPTH_COMPONENT32_ARB = 0x81A7,
  juce::gl::GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A,
  juce::gl::GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
}
 
enum  : GLenum {
  juce::gl::GL_MAX_DRAW_BUFFERS_ARB = 0x8824,
  juce::gl::GL_DRAW_BUFFER0_ARB = 0x8825,
  juce::gl::GL_DRAW_BUFFER1_ARB = 0x8826,
  juce::gl::GL_DRAW_BUFFER2_ARB = 0x8827,
  juce::gl::GL_DRAW_BUFFER3_ARB = 0x8828,
  juce::gl::GL_DRAW_BUFFER4_ARB = 0x8829,
  juce::gl::GL_DRAW_BUFFER5_ARB = 0x882A,
  juce::gl::GL_DRAW_BUFFER6_ARB = 0x882B,
  juce::gl::GL_DRAW_BUFFER7_ARB = 0x882C,
  juce::gl::GL_DRAW_BUFFER8_ARB = 0x882D,
  juce::gl::GL_DRAW_BUFFER9_ARB = 0x882E,
  juce::gl::GL_DRAW_BUFFER10_ARB = 0x882F,
  juce::gl::GL_DRAW_BUFFER11_ARB = 0x8830,
  juce::gl::GL_DRAW_BUFFER12_ARB = 0x8831,
  juce::gl::GL_DRAW_BUFFER13_ARB = 0x8832,
  juce::gl::GL_DRAW_BUFFER14_ARB = 0x8833,
  juce::gl::GL_DRAW_BUFFER15_ARB = 0x8834
}
 
enum  : GLenum {
  juce::gl::GL_FRAGMENT_PROGRAM_ARB = 0x8804,
  juce::gl::GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875,
  juce::gl::GL_PROGRAM_LENGTH_ARB = 0x8627,
  juce::gl::GL_PROGRAM_FORMAT_ARB = 0x8876,
  juce::gl::GL_PROGRAM_BINDING_ARB = 0x8677,
  juce::gl::GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0,
  juce::gl::GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1,
  juce::gl::GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2,
  juce::gl::GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3,
  juce::gl::GL_PROGRAM_TEMPORARIES_ARB = 0x88A4,
  juce::gl::GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5,
  juce::gl::GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6,
  juce::gl::GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7,
  juce::gl::GL_PROGRAM_PARAMETERS_ARB = 0x88A8,
  juce::gl::GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9,
  juce::gl::GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA,
  juce::gl::GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB,
  juce::gl::GL_PROGRAM_ATTRIBS_ARB = 0x88AC,
  juce::gl::GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD,
  juce::gl::GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE,
  juce::gl::GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF,
  juce::gl::GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4,
  juce::gl::GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5,
  juce::gl::GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6,
  juce::gl::GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805,
  juce::gl::GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806,
  juce::gl::GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807,
  juce::gl::GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808,
  juce::gl::GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809,
  juce::gl::GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A,
  juce::gl::GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B,
  juce::gl::GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C,
  juce::gl::GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D,
  juce::gl::GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E,
  juce::gl::GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F,
  juce::gl::GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810,
  juce::gl::GL_PROGRAM_STRING_ARB = 0x8628,
  juce::gl::GL_PROGRAM_ERROR_POSITION_ARB = 0x864B,
  juce::gl::GL_CURRENT_MATRIX_ARB = 0x8641,
  juce::gl::GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7,
  juce::gl::GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640,
  juce::gl::GL_MAX_PROGRAM_MATRICES_ARB = 0x862F,
  juce::gl::GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E,
  juce::gl::GL_MAX_TEXTURE_COORDS_ARB = 0x8871,
  juce::gl::GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872,
  juce::gl::GL_PROGRAM_ERROR_STRING_ARB = 0x8874,
  juce::gl::GL_MATRIX0_ARB = 0x88C0,
  juce::gl::GL_MATRIX1_ARB = 0x88C1,
  juce::gl::GL_MATRIX2_ARB = 0x88C2,
  juce::gl::GL_MATRIX3_ARB = 0x88C3,
  juce::gl::GL_MATRIX4_ARB = 0x88C4,
  juce::gl::GL_MATRIX5_ARB = 0x88C5,
  juce::gl::GL_MATRIX6_ARB = 0x88C6,
  juce::gl::GL_MATRIX7_ARB = 0x88C7,
  juce::gl::GL_MATRIX8_ARB = 0x88C8,
  juce::gl::GL_MATRIX9_ARB = 0x88C9,
  juce::gl::GL_MATRIX10_ARB = 0x88CA,
  juce::gl::GL_MATRIX11_ARB = 0x88CB,
  juce::gl::GL_MATRIX12_ARB = 0x88CC,
  juce::gl::GL_MATRIX13_ARB = 0x88CD,
  juce::gl::GL_MATRIX14_ARB = 0x88CE,
  juce::gl::GL_MATRIX15_ARB = 0x88CF,
  juce::gl::GL_MATRIX16_ARB = 0x88D0,
  juce::gl::GL_MATRIX17_ARB = 0x88D1,
  juce::gl::GL_MATRIX18_ARB = 0x88D2,
  juce::gl::GL_MATRIX19_ARB = 0x88D3,
  juce::gl::GL_MATRIX20_ARB = 0x88D4,
  juce::gl::GL_MATRIX21_ARB = 0x88D5,
  juce::gl::GL_MATRIX22_ARB = 0x88D6,
  juce::gl::GL_MATRIX23_ARB = 0x88D7,
  juce::gl::GL_MATRIX24_ARB = 0x88D8,
  juce::gl::GL_MATRIX25_ARB = 0x88D9,
  juce::gl::GL_MATRIX26_ARB = 0x88DA,
  juce::gl::GL_MATRIX27_ARB = 0x88DB,
  juce::gl::GL_MATRIX28_ARB = 0x88DC,
  juce::gl::GL_MATRIX29_ARB = 0x88DD,
  juce::gl::GL_MATRIX30_ARB = 0x88DE,
  juce::gl::GL_MATRIX31_ARB = 0x88DF
}
 
enum  : GLenum {
  juce::gl::GL_FRAGMENT_SHADER_ARB = 0x8B30,
  juce::gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49,
  juce::gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
}
 
enum  : GLenum {
  juce::gl::GL_LINES_ADJACENCY_ARB = 0x000A,
  juce::gl::GL_LINE_STRIP_ADJACENCY_ARB = 0x000B,
  juce::gl::GL_TRIANGLES_ADJACENCY_ARB = 0x000C,
  juce::gl::GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D,
  juce::gl::GL_PROGRAM_POINT_SIZE_ARB = 0x8642,
  juce::gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9,
  juce::gl::GL_GEOMETRY_SHADER_ARB = 0x8DD9,
  juce::gl::GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA,
  juce::gl::GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB,
  juce::gl::GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC,
  juce::gl::GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD,
  juce::gl::GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE,
  juce::gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF,
  juce::gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0,
  juce::gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
}
 
enum  : GLenum {
  juce::gl::GL_SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551,
  juce::gl::GL_SPIR_V_BINARY_ARB = 0x9552
}
 
enum  : GLenum {
  juce::gl::GL_INT64_ARB = 0x140E,
  juce::gl::GL_INT64_VEC2_ARB = 0x8FE9,
  juce::gl::GL_INT64_VEC3_ARB = 0x8FEA,
  juce::gl::GL_INT64_VEC4_ARB = 0x8FEB,
  juce::gl::GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5,
  juce::gl::GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6,
  juce::gl::GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7
}
 
enum  : GLenum { juce::gl::GL_HALF_FLOAT_ARB = 0x140B }
 
enum  : GLenum {
  juce::gl::GL_CONVOLUTION_BORDER_MODE = 0x8013,
  juce::gl::GL_CONVOLUTION_FILTER_SCALE = 0x8014,
  juce::gl::GL_CONVOLUTION_FILTER_BIAS = 0x8015,
  juce::gl::GL_REDUCE = 0x8016,
  juce::gl::GL_CONVOLUTION_FORMAT = 0x8017,
  juce::gl::GL_CONVOLUTION_WIDTH = 0x8018,
  juce::gl::GL_CONVOLUTION_HEIGHT = 0x8019,
  juce::gl::GL_MAX_CONVOLUTION_WIDTH = 0x801A,
  juce::gl::GL_MAX_CONVOLUTION_HEIGHT = 0x801B,
  juce::gl::GL_POST_CONVOLUTION_RED_SCALE = 0x801C,
  juce::gl::GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D,
  juce::gl::GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E,
  juce::gl::GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F,
  juce::gl::GL_POST_CONVOLUTION_RED_BIAS = 0x8020,
  juce::gl::GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021,
  juce::gl::GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022,
  juce::gl::GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023,
  juce::gl::GL_HISTOGRAM_WIDTH = 0x8026,
  juce::gl::GL_HISTOGRAM_FORMAT = 0x8027,
  juce::gl::GL_HISTOGRAM_RED_SIZE = 0x8028,
  juce::gl::GL_HISTOGRAM_GREEN_SIZE = 0x8029,
  juce::gl::GL_HISTOGRAM_BLUE_SIZE = 0x802A,
  juce::gl::GL_HISTOGRAM_ALPHA_SIZE = 0x802B,
  juce::gl::GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C,
  juce::gl::GL_HISTOGRAM_SINK = 0x802D,
  juce::gl::GL_MINMAX_FORMAT = 0x802F,
  juce::gl::GL_MINMAX_SINK = 0x8030,
  juce::gl::GL_TABLE_TOO_LARGE = 0x8031,
  juce::gl::GL_COLOR_MATRIX = 0x80B1,
  juce::gl::GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2,
  juce::gl::GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3,
  juce::gl::GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4,
  juce::gl::GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5,
  juce::gl::GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6,
  juce::gl::GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7,
  juce::gl::GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8,
  juce::gl::GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9,
  juce::gl::GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA,
  juce::gl::GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB,
  juce::gl::GL_COLOR_TABLE_SCALE = 0x80D6,
  juce::gl::GL_COLOR_TABLE_BIAS = 0x80D7,
  juce::gl::GL_COLOR_TABLE_FORMAT = 0x80D8,
  juce::gl::GL_COLOR_TABLE_WIDTH = 0x80D9,
  juce::gl::GL_COLOR_TABLE_RED_SIZE = 0x80DA,
  juce::gl::GL_COLOR_TABLE_GREEN_SIZE = 0x80DB,
  juce::gl::GL_COLOR_TABLE_BLUE_SIZE = 0x80DC,
  juce::gl::GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD,
  juce::gl::GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE,
  juce::gl::GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF,
  juce::gl::GL_CONSTANT_BORDER = 0x8151,
  juce::gl::GL_REPLICATE_BORDER = 0x8153,
  juce::gl::GL_CONVOLUTION_BORDER_COLOR = 0x8154
}
 
enum  : GLenum {
  juce::gl::GL_PARAMETER_BUFFER_ARB = 0x80EE,
  juce::gl::GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
}
 
enum  : GLenum { juce::gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE }
 
enum  : GLenum {
  juce::gl::GL_SRGB_DECODE_ARB = 0x8299,
  juce::gl::GL_VIEW_CLASS_EAC_R11 = 0x9383,
  juce::gl::GL_VIEW_CLASS_EAC_RG11 = 0x9384,
  juce::gl::GL_VIEW_CLASS_ETC2_RGB = 0x9385,
  juce::gl::GL_VIEW_CLASS_ETC2_RGBA = 0x9386,
  juce::gl::GL_VIEW_CLASS_ETC2_EAC_RGBA = 0x9387,
  juce::gl::GL_VIEW_CLASS_ASTC_4x4_RGBA = 0x9388,
  juce::gl::GL_VIEW_CLASS_ASTC_5x4_RGBA = 0x9389,
  juce::gl::GL_VIEW_CLASS_ASTC_5x5_RGBA = 0x938A,
  juce::gl::GL_VIEW_CLASS_ASTC_6x5_RGBA = 0x938B,
  juce::gl::GL_VIEW_CLASS_ASTC_6x6_RGBA = 0x938C,
  juce::gl::GL_VIEW_CLASS_ASTC_8x5_RGBA = 0x938D,
  juce::gl::GL_VIEW_CLASS_ASTC_8x6_RGBA = 0x938E,
  juce::gl::GL_VIEW_CLASS_ASTC_8x8_RGBA = 0x938F,
  juce::gl::GL_VIEW_CLASS_ASTC_10x5_RGBA = 0x9390,
  juce::gl::GL_VIEW_CLASS_ASTC_10x6_RGBA = 0x9391,
  juce::gl::GL_VIEW_CLASS_ASTC_10x8_RGBA = 0x9392,
  juce::gl::GL_VIEW_CLASS_ASTC_10x10_RGBA = 0x9393,
  juce::gl::GL_VIEW_CLASS_ASTC_12x10_RGBA = 0x9394,
  juce::gl::GL_VIEW_CLASS_ASTC_12x12_RGBA = 0x9395
}
 
enum  : GLenum {
  juce::gl::GL_MATRIX_PALETTE_ARB = 0x8840,
  juce::gl::GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841,
  juce::gl::GL_MAX_PALETTE_MATRICES_ARB = 0x8842,
  juce::gl::GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843,
  juce::gl::GL_MATRIX_INDEX_ARRAY_ARB = 0x8844,
  juce::gl::GL_CURRENT_MATRIX_INDEX_ARB = 0x8845,
  juce::gl::GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846,
  juce::gl::GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847,
  juce::gl::GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848,
  juce::gl::GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
}
 
enum  : GLenum {
  juce::gl::GL_MULTISAMPLE_ARB = 0x809D,
  juce::gl::GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E,
  juce::gl::GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F,
  juce::gl::GL_SAMPLE_COVERAGE_ARB = 0x80A0,
  juce::gl::GL_SAMPLE_BUFFERS_ARB = 0x80A8,
  juce::gl::GL_SAMPLES_ARB = 0x80A9,
  juce::gl::GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA,
  juce::gl::GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB,
  juce::gl::GL_MULTISAMPLE_BIT_ARB = 0x20000000
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE0_ARB = 0x84C0,
  juce::gl::GL_TEXTURE1_ARB = 0x84C1,
  juce::gl::GL_TEXTURE2_ARB = 0x84C2,
  juce::gl::GL_TEXTURE3_ARB = 0x84C3,
  juce::gl::GL_TEXTURE4_ARB = 0x84C4,
  juce::gl::GL_TEXTURE5_ARB = 0x84C5,
  juce::gl::GL_TEXTURE6_ARB = 0x84C6,
  juce::gl::GL_TEXTURE7_ARB = 0x84C7,
  juce::gl::GL_TEXTURE8_ARB = 0x84C8,
  juce::gl::GL_TEXTURE9_ARB = 0x84C9,
  juce::gl::GL_TEXTURE10_ARB = 0x84CA,
  juce::gl::GL_TEXTURE11_ARB = 0x84CB,
  juce::gl::GL_TEXTURE12_ARB = 0x84CC,
  juce::gl::GL_TEXTURE13_ARB = 0x84CD,
  juce::gl::GL_TEXTURE14_ARB = 0x84CE,
  juce::gl::GL_TEXTURE15_ARB = 0x84CF,
  juce::gl::GL_TEXTURE16_ARB = 0x84D0,
  juce::gl::GL_TEXTURE17_ARB = 0x84D1,
  juce::gl::GL_TEXTURE18_ARB = 0x84D2,
  juce::gl::GL_TEXTURE19_ARB = 0x84D3,
  juce::gl::GL_TEXTURE20_ARB = 0x84D4,
  juce::gl::GL_TEXTURE21_ARB = 0x84D5,
  juce::gl::GL_TEXTURE22_ARB = 0x84D6,
  juce::gl::GL_TEXTURE23_ARB = 0x84D7,
  juce::gl::GL_TEXTURE24_ARB = 0x84D8,
  juce::gl::GL_TEXTURE25_ARB = 0x84D9,
  juce::gl::GL_TEXTURE26_ARB = 0x84DA,
  juce::gl::GL_TEXTURE27_ARB = 0x84DB,
  juce::gl::GL_TEXTURE28_ARB = 0x84DC,
  juce::gl::GL_TEXTURE29_ARB = 0x84DD,
  juce::gl::GL_TEXTURE30_ARB = 0x84DE,
  juce::gl::GL_TEXTURE31_ARB = 0x84DF,
  juce::gl::GL_ACTIVE_TEXTURE_ARB = 0x84E0,
  juce::gl::GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1,
  juce::gl::GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
}
 
enum  : GLenum {
  juce::gl::GL_QUERY_COUNTER_BITS_ARB = 0x8864,
  juce::gl::GL_CURRENT_QUERY_ARB = 0x8865,
  juce::gl::GL_QUERY_RESULT_ARB = 0x8866,
  juce::gl::GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867,
  juce::gl::GL_SAMPLES_PASSED_ARB = 0x8914
}
 

Functions

 juce::gl::GLbitfield (KHRONOS_APIENTRY *const &glQueryMatrixxOES)(GLfixed *mantissa
 
 juce::gl::GLboolean (KHRONOS_APIENTRY *const &glIsEnabled)(GLenum cap)
 
 juce::gl::GLenum (KHRONOS_APIENTRY *const &glGetError)()
 
 juce::gl::GLfloat (KHRONOS_APIENTRY *const &glGetPathLengthNV)(GLuint path
 
const GLubyte *KHRONOS_APIENTRY *const & juce::gl::glGetString (GLenum name)
 
const GLubyte *KHRONOS_APIENTRY *const & juce::gl::glGetStringi (GLenum name, GLuint index)
 
 juce::gl::GLhandleARB (KHRONOS_APIENTRY *const &glGetHandleARB)(GLenum pname)
 
 juce::gl::GLint (KHRONOS_APIENTRY *const &glRenderMode)(GLenum mode)
 
 juce::gl::GLintptr (KHRONOS_APIENTRY *const &glGetUniformOffsetEXT)(GLuint program
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapBuffer (GLenum target, GLenum access)
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapBufferARB (GLenum target, GLenum access)
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapNamedBuffer (GLuint buffer, GLenum access)
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapNamedBufferEXT (GLuint buffer, GLenum access)
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapObjectBufferATI (GLuint buffer)
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
 
 juce::gl::GLsync (KHRONOS_APIENTRY *const &glFenceSync)(GLenum condition
 
 juce::gl::GLuint (KHRONOS_APIENTRY *const &glGenLists)(GLsizei range)
 
 juce::gl::GLuint64 (KHRONOS_APIENTRY *const &glGetTextureHandleARB)(GLuint texture)
 
 juce::gl::GLushort (KHRONOS_APIENTRY *const &glGetStageIndexNV)(GLenum shadertype)
 
 juce::gl::GLvdpauSurfaceNV (KHRONOS_APIENTRY *const &glVDPAURegisterVideoSurfaceNV)(const void *vdpSurface
 
 juce::gl::GLVULKANPROCNV (KHRONOS_APIENTRY *const &glGetVkProcAddrNV)(const GLchar *name)
 
void juce::gl::loadExtensions ()
 Load all available OpenGL extension functions. More...
 
void juce::gl::loadFunctions ()
 Load all available functions from the OpenGL core API. More...
 
 juce::gl::void (KHRONOS_APIENTRY *const &glCullFace)(GLenum mode)
 

Variables

GLboolean GLboolean GLboolean GLboolean juce::gl::a
 
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean juce::gl::abDotProduct
 
GLenum GLenum juce::gl::abOutput
 
GLuint GLint GLboolean GLint GLenum juce::gl::access
 
GLenum const void * juce::gl::addr
 
GLuint GLuint64EXT juce::gl::address
 
GLsizei GLenum const void GLuint GLfloat juce::gl::advanceScale
 
GLfloat GLfloat GLfloat juce::gl::alpha
 
GLfloat juce::gl::angle
 
GLuint GLuint GLuint GLuint juce::gl::arg1
 
GLuint GLuint GLuint GLuint GLuint GLuint juce::gl::arg1Mod
 
GLuint GLuint GLuint GLuint GLuint juce::gl::arg1Rep
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint juce::gl::arg2
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint juce::gl::arg2Mod
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint juce::gl::arg2Rep
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint juce::gl::arg3
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint juce::gl::arg3Mod
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint juce::gl::arg3Rep
 
GLenum juce::gl::array
 
const GLuintjuce::gl::arrays
 
GLhandleARB juce::gl::attachedObj
 
GLenum juce::gl::attachment
 
GLsizei const GLenumjuce::gl::attachments
 
GLeglImageOES const GLintjuce::gl::attrib_list
 
GLuint juce::gl::attribindex
 
const GLintjuce::gl::attribs
 
GLboolean GLboolean GLboolean juce::gl::b
 
GLenum juce::gl::backfunc
 
const void GLbitfield GLuint GLfloat GLuintjuce::gl::baseAndCount
 
GLint GLsizei GLsizei GLuint juce::gl::baseinstance
 
GLsizei GLenum const void GLint juce::gl::basevertex
 
GLenum GLuint GLint GLint juce::gl::baseViewIndex
 
GLuint64EXT GLuint juce::gl::beginPresentTimeId
 
GLfloat juce::gl::bias
 
const GLuint GLenum const void * juce::gl::binary
 
const GLuint GLenum juce::gl::binaryFormat
 
GLuint juce::gl::bindingindex
 
GLuint juce::gl::bindingIndex
 
GLsizei GLfloat GLfloat GLfloat GLfloat const GLubytejuce::gl::bitmap
 
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * juce::gl::bits
 
GLfloat GLfloat juce::gl::blue
 
GLint GLint GLsizei GLint juce::gl::border
 
GLdouble GLdouble juce::gl::bottom
 
GLsizei const GLintjuce::gl::box
 
GLenum GLuint GLenum GLsizei const GLcharjuce::gl::buf
 
GLenum GLfloatjuce::gl::buffer
 
GLuint juce::gl::bufferIndex
 
GLsizei const GLchar *const GLenum juce::gl::bufferMode
 
const GLuintjuce::gl::buffers
 
const GLenumjuce::gl::bufs
 
GLuint GLsizei juce::gl::bufSize
 
const GLint GLsizei const GLintjuce::gl::bufstreams
 
GLbyte juce::gl::by
 
GLenum GLsizei GLuint GLintjuce::gl::bytesWritten
 
GLbyte GLbyte juce::gl::bz
 
const GLubytejuce::gl::c
 
GLenum juce::gl::cap
 
GLuint GLchar GLuint GLuint GLuint GLuintjuce::gl::capsMask
 
GLuint GLuint64EXTjuce::gl::capture_time
 
GLsizei GLenumjuce::gl::categories
 
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean juce::gl::cdDotProduct
 
GLenum GLenum GLenum juce::gl::cdOutput
 
GLenum const void GLbitfield GLsizei GLenum const void * juce::gl::charcodes
 
GLenum juce::gl::clamp
 
GLintptr GLsizeiptr GLeglClientBufferEXT juce::gl::clientBuffer
 
GLint GLenum GLint const GLfloatjuce::gl::coeffs
 
GLuint juce::gl::color
 
GLenum GLenum juce::gl::colorFormat
 
GLuint juce::gl::colorNumber
 
GLsizei GLsizei juce::gl::colorSamples
 
GLenum GLenum GLsizei void GLsizei void * juce::gl::column
 
GLenum GLenum GLsizei void GLsizei juce::gl::columnBufSize
 
GLsizei const GLubytejuce::gl::commands
 
GLsizei juce::gl::commandStart
 
GLsizei GLsizei juce::gl::commandsToDelete
 
GLintptr GLsizeiptr GLboolean juce::gl::commit
 
GLenum GLenum GLuint juce::gl::components
 
GLenum GLenum GLenum GLenum GLenum juce::gl::componentUsage
 
GLenum juce::gl::condition
 
GLuint juce::gl::coord
 
GLuint juce::gl::coords
 
GLsizei juce::gl::coordStart
 
GLsizei const GLubyte GLsizei GLenum juce::gl::coordType
 
GLint GLsizei juce::gl::count
 
GLuint juce::gl::counter
 
GLuint GLuint GLchar GLuint GLchar GLuint GLuintjuce::gl::counterDataSize
 
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuintjuce::gl::counterDataTypeEnum
 
GLuint GLuint GLchar GLuint GLcharjuce::gl::counterDesc
 
GLuint GLuint GLchar GLuint juce::gl::counterDescLength
 
GLuint juce::gl::counterId
 
GLboolean GLuint GLint GLuintjuce::gl::counterList
 
GLuint GLuint GLcharjuce::gl::counterName
 
GLuint GLuint juce::gl::counterNameLength
 
GLuint GLuint GLchar GLuint GLchar GLuintjuce::gl::counterOffset
 
GLint GLint GLsizei GLuintjuce::gl::counters
 
GLint GLint GLsizei juce::gl::counterSize
 
GLuint GLsizei GLsizei GLcharjuce::gl::counterString
 
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuintjuce::gl::counterTypeEnum
 
GLsizei juce::gl::coverageSamples
 
GLenum juce::gl::coverMode
 
GLsizei const GLfloatjuce::gl::dashArray
 
GLsizei juce::gl::dashCount
 
GLbooleanjuce::gl::data
 
GLenum GLsizei juce::gl::dataSize
 
GLint GLint GLsizei GLsizei GLsizei juce::gl::depth
 
GLbitfield juce::gl::destinationGpuMask
 
GLenum juce::gl::dfactor
 
GLenum GLenum GLenum juce::gl::dfactorAlpha
 
GLenum juce::gl::dfactorRGB
 
GLsizei GLsizei GLfloat juce::gl::distance
 
GLuint juce::gl::divisor
 
GLenum GLenum juce::gl::dpfail
 
GLenum GLenum GLenum juce::gl::dppass
 
GLint juce::gl::drawbuffer
 
const GLint const GLsizei GLsizei juce::gl::drawcount
 
const void GLsizei juce::gl::drawCount
 
GLuint juce::gl::drawFramebuffer
 
GLenum GLenum juce::gl::dst
 
GLenum GLenum GLenum GLenum juce::gl::dstAlpha
 
GLuint juce::gl::dstGpu
 
GLbitfield juce::gl::dstGpuMask
 
GLuint const GLuint GLuint const GLuint const GLenumjuce::gl::dstLayouts
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint juce::gl::dstLevel
 
GLuint GLuint juce::gl::dstMask
 
GLuint GLuint GLuint juce::gl::dstMod
 
GLenum GLint GLint GLint GLint GLuint juce::gl::dstName
 
GLenum GLenum juce::gl::dstRGB
 
GLenum GLint GLint GLint GLint GLuint GLenum juce::gl::dstTarget
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint juce::gl::dstX
 
GLint GLint GLint GLint juce::gl::dstX0
 
GLint GLint GLint GLint GLint GLint juce::gl::dstX1
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint juce::gl::dstY
 
GLint GLint GLint GLint GLint juce::gl::dstY0
 
GLint GLint GLint GLint GLint GLint GLint juce::gl::dstY1
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint juce::gl::dstZ
 
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat juce::gl::emScale
 
GLboolean juce::gl::enable
 
GLenum GLenum GLsizei const GLuint GLboolean juce::gl::enabled
 
GLuint GLuint juce::gl::end
 
GLuint juce::gl::entry
 
const GLdoublejuce::gl::equation
 
struct _cl_event * juce::gl::event
 
GLintjuce::gl::exponent
 
GLintptr juce::gl::external_sync
 
GLdouble juce::gl::f
 
GLenum GLuint GLint GLenum juce::gl::face
 
GLenum GLsizeiptr const void GLsizei juce::gl::faceIndex
 
const GLintptr const GLsizei const GLuint const GLuintjuce::gl::fbos
 
GLuint64 GLenum GLint juce::gl::fd
 
GLsizei juce::gl::fenceObjectCount
 
GLuintjuce::gl::fences
 
const GLuint const GLuint64juce::gl::fenceValueArray
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint juce::gl::fill0
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint juce::gl::fill1
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint juce::gl::fill2
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint juce::gl::fill3
 
GLenum juce::gl::fillMode
 
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum juce::gl::filter
 
GLint juce::gl::first
 
GLenum const void GLbitfield GLuint juce::gl::firstGlyph
 
GLenum const void GLbitfield GLuint juce::gl::firstGlyphIndex
 
GLuint juce::gl::firstPathName
 
GLsizei GLenum GLsizei GLsizei GLboolean juce::gl::fixedsamplelocations
 
GLsizei GLenum GLsizei GLsizei GLboolean juce::gl::fixedSampleLocations
 
GLbitfield juce::gl::flags
 
GLenum GLsizeiptr const void * juce::gl::fontData
 
GLenum const void * juce::gl::fontName
 
GLenum GLsizeiptr juce::gl::fontSize
 
GLenum const void GLbitfield juce::gl::fontStyle
 
GLenum juce::gl::fontTarget
 
GLint GLint GLsizei GLint GLenum juce::gl::format
 
GLuint GLenum juce::gl::frame_region
 
GLuint juce::gl::framebuffer
 
const GLuintjuce::gl::framebuffers
 
GLint juce::gl::fsize
 
GLenum juce::gl::func
 
GLboolean GLboolean juce::gl::g
 
GLint GLenum juce::gl::genMode
 
const void * juce::gl::getProcAddress
 
GLfloat juce::gl::green
 
GLboolean GLuint juce::gl::group
 
GLuint GLuint GLuint juce::gl::group_size_x
 
GLuint GLuint GLuint GLuint juce::gl::group_size_y
 
GLuint GLuint GLuint GLuint GLuint juce::gl::group_size_z
 
GLsizei GLuintjuce::gl::groups
 
GLsizei juce::gl::groupsSize
 
GLsizei GLsizei GLcharjuce::gl::groupString
 
GLfloat GLfloat GLfloat GLfloat juce::gl::h
 
GLuint64 GLenum void * juce::gl::handle
 
GLenum const void GLbitfield GLsizei GLenum const void GLenum juce::gl::handleMissingGlyphs
 
GLuint64 GLenum juce::gl::handleType
 
GLint GLsizei GLsizei juce::gl::height
 
GLint juce::gl::i1
 
GLint GLint juce::gl::i2
 
GLuint juce::gl::id
 
GLuintjuce::gl::ids
 
GLenum GLenum GLsizei void * juce::gl::image
 
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei juce::gl::imageSize
 
GLint void * juce::gl::img
 
GLuint juce::gl::in
 
GLuint juce::gl::index
 
GLsizei GLenum const void * juce::gl::indices
 
const void * juce::gl::indirect
 
GLuint const GLintptrjuce::gl::indirects
 
GLsizei GLsizei GLcharjuce::gl::infoLog
 
GLenum GLenum GLenum juce::gl::input
 
GLint GLsizei GLsizei juce::gl::instancecount
 
GLint GLint juce::gl::internalformat
 
GLenum juce::gl::internalFormat
 
GLuint juce::gl::interp
 
GLboolean juce::gl::invert
 
GLenum GLsizei const GLuint GLboolean juce::gl::isFrameStructure
 
GLint juce::gl::j
 
GLint GLint GLint juce::gl::j1
 
GLint GLint GLint GLint juce::gl::j2
 
GLsizei GLenum const void GLuint GLfloat GLfloat juce::gl::kerningScale
 
GLuint64 juce::gl::key
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint juce::gl::key0
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint juce::gl::key1
 
GLuint GLsizei const GLcharjuce::gl::label
 
GLenum GLuint GLint GLint juce::gl::layer
 
GLuint GLint GLboolean juce::gl::layered
 
GLenum GLsizei GLsizei GLsizei GLsizei juce::gl::layers
 
GLint juce::gl::left
 
GLenum GLsizei juce::gl::len
 
GLuint GLsizei GLsizeijuce::gl::length
 
GLsizei GLenum GLenum GLuint GLenum GLsizeijuce::gl::lengths
 
GLint juce::gl::level
 
GLsizei juce::gl::levels
 
GLint juce::gl::limit
 
GLenum const void * juce::gl::lists
 
GLint juce::gl::location
 
GLuint const GLintjuce::gl::locations
 
GLint juce::gl::lod
 
const GLfloatjuce::gl::m
 
GLenum GLenum GLenum GLenum juce::gl::mapping
 
GLsizei juce::gl::mapsize
 
const GLcharjuce::gl::marker
 
GLint GLuint juce::gl::mask
 
GLuint GLenum juce::gl::matrix
 
GLint GLintjuce::gl::maxActiveCounters
 
GLsizei juce::gl::maxCount
 
const void GLintptr GLsizei juce::gl::maxdrawcount
 
const void GLsizei GLsizei juce::gl::maxDrawCount
 
GLsizei juce::gl::maxLength
 
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat juce::gl::maxW
 
GLfloat GLfloat GLfloat GLfloat juce::gl::maxX
 
GLfloat GLfloat GLfloat GLfloat GLfloat juce::gl::maxY
 
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat juce::gl::maxZ
 
GLintptr GLsizeiptr GLuint GLuint64 juce::gl::memOffset
 
GLsizei GLenum GLsizei GLsizei GLuint juce::gl::memory
 
const GLuintjuce::gl::memoryObjects
 
GLuint GLsizei const GLcharjuce::gl::message
 
GLsizei GLenum GLenum GLuint GLenum GLsizei GLcharjuce::gl::messageLog
 
GLsizei GLenum const void GLuint GLsizei GLfloatjuce::gl::metrics
 
GLenum GLuint GLenum GLuint GLuint GLuint juce::gl::minlayer
 
GLenum GLuint GLenum GLuint juce::gl::minlevel
 
GLuint64EXT juce::gl::minPresentTime
 
GLfloat GLfloat GLfloat juce::gl::minW
 
GLfloat juce::gl::minY
 
GLfloat GLfloat juce::gl::minZ
 
GLenum juce::gl::mode
 
GLenum juce::gl::modeAlpha
 
GLenum juce::gl::modeRGB
 
const GLint const GLsizei GLsizei GLint juce::gl::modestride
 
GLuintjuce::gl::monitors
 
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean juce::gl::muxSum
 
GLdouble juce::gl::n
 
GLuint const GLcharjuce::gl::name
 
GLint juce::gl::namelen
 
GLuint GLuintjuce::gl::names
 
const GLint GLsizei juce::gl::nbuffers
 
GLuintjuce::gl::nextQueryId
 
GLuint GLchar GLuint GLuintjuce::gl::noCounters
 
GLuint GLchar GLuint GLuint GLuintjuce::gl::noInstances
 
GLint GLenum GLboolean juce::gl::normalized
 
GLuint juce::gl::num
 
GLuint juce::gl::num_groups_y
 
GLuint GLuint juce::gl::num_groups_z
 
GLsizei juce::gl::numAttachments
 
GLuint juce::gl::numBufferBarriers
 
GLsizei juce::gl::numCommands
 
GLsizei const GLubyte GLsizei juce::gl::numCoords
 
GLintjuce::gl::numCounters
 
GLenum const void GLbitfield GLsizei juce::gl::numGlyphs
 
GLenum GLuint GLenum GLuint GLuint GLuint GLuint juce::gl::numlayers
 
GLenum GLuint GLenum GLuint GLuint juce::gl::numlevels
 
GLsizei juce::gl::numPaths
 
GLuint juce::gl::numsamples
 
GLsizei GLsizei juce::gl::numSegments
 
const GLchar GLuint juce::gl::numSpecializationConstants
 
GLuint const GLuint GLuint juce::gl::numTextureBarriers
 
GLenum GLsizei juce::gl::numTextureNames
 
GLenum GLuint GLint GLint GLsizei juce::gl::numViews
 
GLbyte juce::gl::nx
 
GLbyte juce::gl::ny
 
GLbyte GLbyte juce::gl::nz
 
GLhandleARB juce::gl::obj
 
GLuint juce::gl::object
 
GLintptr juce::gl::offset
 
GLuint GLsizei const GLuint const GLintptrjuce::gl::offsets
 
GLuint GLenum juce::gl::option
 
GLdouble GLdouble GLint GLint juce::gl::order
 
GLenum GLuint juce::gl::origtexture
 
GLuint GLenum GLenum GLenum GLenum juce::gl::outW
 
GLuint GLenum juce::gl::outX
 
GLuint GLenum GLenum juce::gl::outY
 
GLuint GLenum GLenum GLenum juce::gl::outZ
 
GLfloat GLfloat juce::gl::p
 
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean juce::gl::packed
 
GLenum GLfloat juce::gl::param
 
GLenum const GLfloatjuce::gl::params
 
GLsizei const GLchar *const * juce::gl::path
 
GLuint juce::gl::pathA
 
GLuint GLuint juce::gl::pathB
 
GLenum const void GLuint juce::gl::pathBase
 
GLenum juce::gl::pathNameType
 
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint juce::gl::pathParameterTemplate
 
GLsizei const GLuintjuce::gl::paths
 
GLenum GLsizei const void * juce::gl::pathString
 
GLushort juce::gl::pattern
 
const GLchar GLuint const GLuintjuce::gl::pConstantIndex
 
const GLchar GLuint const GLuint const GLuintjuce::gl::pConstantValue
 
const GLcharjuce::gl::pEntryPoint
 
const GLuintjuce::gl::pipelines
 
GLuint GLuint juce::gl::pixelindex
 
GLint GLint GLsizei GLint GLenum GLenum const void * juce::gl::pixels
 
GLenum juce::gl::pname
 
GLenum GLsizei const void * juce::gl::pointer
 
GLdouble GLdouble GLint GLint const GLdoublejuce::gl::points
 
GLenum juce::gl::portion
 
GLenum GLint GLintjuce::gl::precision
 
GLenum juce::gl::precisiontype
 
GLuint64EXT GLuint GLuint juce::gl::presentDurationId
 
GLuint GLsizei const void GLenum juce::gl::preserve
 
const void GLsizei juce::gl::primcount
 
const GLuint const GLfloatjuce::gl::priorities
 
GLbitfield GLuint juce::gl::program
 
GLenum juce::gl::programInterface
 
const GLuintjuce::gl::programs
 
GLenum GLuint GLsizei juce::gl::propCount
 
GLenum GLuint GLsizei const GLenumjuce::gl::props
 
GLenum GLint const void GLint juce::gl::ptrstride
 
GLdouble GLdouble GLdouble juce::gl::q
 
GLenum juce::gl::query
 
GLuintjuce::gl::queryHandle
 
GLuintjuce::gl::queryId
 
GLuint GLcharjuce::gl::queryName
 
GLuint juce::gl::queryNameLength
 
GLdouble GLdouble juce::gl::r
 
GLsizei juce::gl::range
 
GLuint GLenumjuce::gl::rate
 
GLuint GLsizei const GLenumjuce::gl::rates
 
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64juce::gl::rawCounterMaxValue
 
GLbitfield GLuint juce::gl::readBuffer
 
const GLuint const GLuint64 GLuint juce::gl::readGpu
 
GLenum GLintptr juce::gl::readOffset
 
GLint juce::gl::ref
 
GLint juce::gl::reference
 
GLint GLenum GLboolean GLuint juce::gl::relativeoffset
 
GLuint juce::gl::renderbuffer
 
const GLuintjuce::gl::renderbuffers
 
GLenum GLenum juce::gl::renderbuffertarget
 
GLuint juce::gl::res
 
GLboolean juce::gl::reset
 
const GLuint GLbooleanjuce::gl::residences
 
GLuint64EXTjuce::gl::result
 
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloatjuce::gl::returnedSpacing
 
GLdouble juce::gl::right
 
GLenum GLenum GLsizei void * juce::gl::row
 
GLenum GLenum GLsizei juce::gl::rowBufSize
 
GLdouble juce::gl::s
 
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat juce::gl::s0
 
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat juce::gl::s1
 
GLuint juce::gl::sampler
 
GLuintjuce::gl::samplers
 
GLsizei juce::gl::samples
 
GLenum GLenum GLenum GLenum GLenum juce::gl::scale
 
GLuint juce::gl::segment
 
GLuint juce::gl::segments
 
GLsizei const GLuintjuce::gl::semaphoreArray
 
GLuintjuce::gl::semaphores
 
GLuintjuce::gl::sequence_num
 
GLsizei GLenum GLenum GLuint GLenumjuce::gl::severities
 
GLenum GLenum juce::gl::severity
 
GLenum GLenum juce::gl::sfactorAlpha
 
GLenum juce::gl::sfail
 
GLuint juce::gl::shader
 
GLsizei GLsizei GLuintjuce::gl::shaders
 
GLenum juce::gl::shadertype
 
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei const GLuintjuce::gl::signalSemaphoreArray
 
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei juce::gl::signalSemaphoreCount
 
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei const GLuint const GLuint64juce::gl::signalValueArray
 
GLsizei GLenum GLboolean juce::gl::sink
 
GLsizeiptr juce::gl::size
 
GLint GLenum GLsizei GLsizei GLsizei GLsizei juce::gl::size4d
 
GLuint GLsizei const GLuint const GLintptr const GLsizeiptrjuce::gl::sizes
 
GLsizei GLsizei GLcharjuce::gl::source
 
GLsizei GLenumjuce::gl::sources
 
GLenum GLenum GLsizei void GLsizei void void * juce::gl::span
 
GLenum juce::gl::src
 
GLenum GLenum GLenum juce::gl::srcAlpha
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei juce::gl::srcDepth
 
const GLuint const GLuint64 GLuint juce::gl::srcGpu
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei juce::gl::srcHeight
 
GLuint const GLuint GLuint const GLuint const GLenumjuce::gl::srcLayouts
 
GLenum GLint juce::gl::srcLevel
 
GLbitfield GLuint juce::gl::srcName
 
GLuint juce::gl::srcPath
 
GLenum juce::gl::srcRGB
 
GLenum juce::gl::srcTarget
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei juce::gl::srcWidth
 
GLenum GLint GLint juce::gl::srcX
 
GLuint GLint juce::gl::srcX0
 
GLint GLint juce::gl::srcX1
 
GLenum GLint GLint GLint juce::gl::srcY
 
GLint juce::gl::srcY0
 
GLint GLint GLint juce::gl::srcY1
 
GLenum GLint GLint GLint GLint juce::gl::srcZ
 
GLbitfield GLuint GLenum GLint GLint GLint juce::gl::srxY
 
GLbitfield juce::gl::stages
 
GLuint juce::gl::start
 
GLsizei juce::gl::startSegment
 
GLuintjuce::gl::states
 
GLint GLfloat GLint juce::gl::stencil
 
GLuint juce::gl::stencilClearTag
 
GLuint GLuint juce::gl::storageBlockBinding
 
GLuint juce::gl::storageBlockIndex
 
GLsizei GLsizei juce::gl::storageSamples
 
GLenum juce::gl::storagetype
 
GLuint GLuint juce::gl::stream
 
GLdouble GLdouble GLint juce::gl::stride
 
GLsizei const GLuint const GLintptr const GLsizeijuce::gl::strides
 
GLsizei const GLchar *const * juce::gl::string
 
GLint const GLchar GLint juce::gl::stringlen
 
GLsizei const GLchar *const * juce::gl::strings
 
GLenum GLenum GLenum GLenum juce::gl::sumOutput
 
const GLvdpauSurfaceNVjuce::gl::surfaces
 
GLuint GLenum juce::gl::swizzle
 
GLenum GLenum GLenum GLenum juce::gl::swizzlew
 
GLenum juce::gl::swizzlex
 
GLenum GLenum juce::gl::swizzley
 
GLenum GLenum GLenum juce::gl::swizzlez
 
GLdouble juce::gl::t
 
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat juce::gl::t0
 
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat juce::gl::t1
 
GLenum GLenum GLsizei void * juce::gl::table
 
GLint juce::gl::tagId
 
GLintjuce::gl::tagIds
 
const GLcharjuce::gl::tagString
 
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloatjuce::gl::tangentX
 
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloatjuce::gl::tangentY
 
GLenum juce::gl::target
 
GLuint64EXT GLuint GLuint GLenum GLenum juce::gl::target0
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum juce::gl::target1
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum juce::gl::target2
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum juce::gl::target3
 
const GLfloatjuce::gl::tc
 
GLenum GLenum juce::gl::textarget
 
GLuint juce::gl::texture
 
GLenum GLsizei const GLuintjuce::gl::textureNames
 
const GLuintjuce::gl::textures
 
GLuint GLenum juce::gl::texunit
 
GLbitfield GLuint64 juce::gl::timeout
 
GLdouble GLdouble GLdouble juce::gl::top
 
GLuint GLenum GLenum juce::gl::transform
 
GLuint GLenum juce::gl::transformType
 
GLuint GLenum const GLfloatjuce::gl::transformValues
 
GLsizei GLboolean juce::gl::transpose
 
GLbyte juce::gl::ty
 
GLint GLint GLsizei GLint GLenum GLenum juce::gl::type
 
GLsizei GLenum GLenumjuce::gl::types
 
GLbyte GLbyte juce::gl::tz
 
GLdouble juce::gl::u1
 
GLdouble GLdouble juce::gl::u2
 
GLuint GLuint juce::gl::uniformBlockBinding
 
GLuint juce::gl::uniformBlockIndex
 
const GLcharjuce::gl::uniformBlockName
 
GLsizei juce::gl::uniformCount
 
GLuint juce::gl::uniformIndex
 
GLsizei const GLchar *const GLuintjuce::gl::uniformIndices
 
GLuint GLsizei GLsizei GLcharjuce::gl::uniformName
 
GLsizei const GLchar *const * juce::gl::uniformNames
 
GLfloat juce::gl::units
 
GLdouble GLdouble GLint GLint juce::gl::uorder
 
GLsizeiptr const void GLenum juce::gl::usage
 
const void * juce::gl::userParam
 
GLdouble GLdouble GLint juce::gl::ustride
 
GLdouble juce::gl::v
 
GLfloat juce::gl::v0
 
GLdouble GLdouble GLint GLint GLdouble juce::gl::v1
 
const GLdoublejuce::gl::v2
 
GLfloat GLfloat GLfloat GLfloat juce::gl::v3
 
GLuint GLfloatjuce::gl::val
 
GLfloat juce::gl::value
 
GLsizei const GLfloatjuce::gl::values
 
GLenum GLenum juce::gl::variable
 
GLsizei const GLchar *const * juce::gl::varyings
 
const void GLsizei GLsizei GLint juce::gl::vertexBufferCount
 
GLdouble GLdouble GLint juce::gl::vn
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint juce::gl::vorder
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint juce::gl::vstride
 
GLdouble GLdouble GLdouble juce::gl::w
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble juce::gl::w1
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble juce::gl::w2
 
GLbitfield juce::gl::waitGpuMask
 
const GLuintjuce::gl::waitSemaphoreArray
 
const GLuint const GLuint64juce::gl::waitValueArray
 
GLuint GLuint GLfloat juce::gl::weight
 
const GLbytejuce::gl::weights
 
GLint GLsizei juce::gl::width
 
GLint GLint GLint GLint GLint juce::gl::woffset
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint juce::gl::worder
 
GLuint GLuint juce::gl::wordIndex
 
GLuint juce::gl::writeBuffer
 
GLbitfield juce::gl::writeGpuMask
 
GLenum GLintptr GLintptr juce::gl::writeOffset
 
GLenum juce::gl::writeTarget
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint juce::gl::wstride
 
GLdouble juce::gl::x
 
GLuint GLfloat juce::gl::x0
 
GLuint GLfloat GLfloat GLfloat juce::gl::x1
 
GLdouble GLdouble juce::gl::x2
 
GLfloat juce::gl::xcoeff
 
GLsizei GLfloat GLfloat GLfloat juce::gl::xmove
 
GLint GLint juce::gl::xoffset
 
GLsizei GLfloat juce::gl::xorig
 
GLint juce::gl::y
 
GLuint GLfloat GLfloat juce::gl::y0
 
GLdouble juce::gl::y1
 
GLdouble GLdouble GLdouble juce::gl::y2
 
GLuint juce::gl::ybits
 
GLfloat GLfloat juce::gl::ycoeff
 
GLfloat juce::gl::yfactor
 
GLsizei GLfloat GLfloat GLfloat GLfloat juce::gl::ymove
 
GLint GLint GLint juce::gl::yoffset
 
GLsizei GLfloat GLfloat juce::gl::yorig
 
GLdouble GLdouble juce::gl::z
 
GLenum juce::gl::zfail
 
GLdouble GLdouble GLdouble GLdouble GLdouble juce::gl::zFar
 
GLclampd juce::gl::zmax
 
GLdouble GLdouble GLdouble GLdouble juce::gl::zNear
 
GLint GLint GLint GLint juce::gl::zoffset
 
GLenum GLenum juce::gl::zpass
 

Macro Definition Documentation

◆ __gl2_h_

#define __gl2_h_

◆ __gl_ATI_h_

#define __gl_ATI_h_

◆ __gl_gl_h_

#define __gl_gl_h_

◆ __gl_glext_h_

#define __gl_glext_h_

◆ __gl_h_

#define __gl_h_

◆ __GL_H__

#define __GL_H__

◆ __glext_h_

#define __glext_h_

◆ __GLEXT_H_

#define __GLEXT_H_

◆ __gltypes_h_

#define __gltypes_h_

◆ __REGAL_H__

#define __REGAL_H__

◆ __X_GL_H

#define __X_GL_H

◆ _GL_H

#define _GL_H

◆ GL_3DFX_multisample

#define GL_3DFX_multisample   1

◆ GL_3DFX_tbuffer

#define GL_3DFX_tbuffer   1

◆ GL_3DFX_texture_compression_FXT1

#define GL_3DFX_texture_compression_FXT1   1

◆ GL_AMD_blend_minmax_factor

#define GL_AMD_blend_minmax_factor   1

◆ GL_AMD_conservative_depth

#define GL_AMD_conservative_depth   1

◆ GL_AMD_debug_output

#define GL_AMD_debug_output   1

◆ GL_AMD_depth_clamp_separate

#define GL_AMD_depth_clamp_separate   1

◆ GL_AMD_draw_buffers_blend

#define GL_AMD_draw_buffers_blend   1

◆ GL_AMD_framebuffer_multisample_advanced

#define GL_AMD_framebuffer_multisample_advanced   1

◆ GL_AMD_framebuffer_sample_positions

#define GL_AMD_framebuffer_sample_positions   1

◆ GL_AMD_gcn_shader

#define GL_AMD_gcn_shader   1

◆ GL_AMD_gpu_shader_half_float

#define GL_AMD_gpu_shader_half_float   1

◆ GL_AMD_gpu_shader_int16

#define GL_AMD_gpu_shader_int16   1

◆ GL_AMD_gpu_shader_int64

#define GL_AMD_gpu_shader_int64   1

◆ GL_AMD_interleaved_elements

#define GL_AMD_interleaved_elements   1

◆ GL_AMD_multi_draw_indirect

#define GL_AMD_multi_draw_indirect   1

◆ GL_AMD_name_gen_delete

#define GL_AMD_name_gen_delete   1

◆ GL_AMD_occlusion_query_event

#define GL_AMD_occlusion_query_event   1

◆ GL_AMD_performance_monitor

#define GL_AMD_performance_monitor   1

◆ GL_AMD_pinned_memory

#define GL_AMD_pinned_memory   1

◆ GL_AMD_query_buffer_object

#define GL_AMD_query_buffer_object   1

◆ GL_AMD_sample_positions

#define GL_AMD_sample_positions   1

◆ GL_AMD_seamless_cubemap_per_texture

#define GL_AMD_seamless_cubemap_per_texture   1

◆ GL_AMD_shader_atomic_counter_ops

#define GL_AMD_shader_atomic_counter_ops   1

◆ GL_AMD_shader_ballot

#define GL_AMD_shader_ballot   1

◆ GL_AMD_shader_explicit_vertex_parameter

#define GL_AMD_shader_explicit_vertex_parameter   1

◆ GL_AMD_shader_gpu_shader_half_float_fetch

#define GL_AMD_shader_gpu_shader_half_float_fetch   1

◆ GL_AMD_shader_image_load_store_lod

#define GL_AMD_shader_image_load_store_lod   1

◆ GL_AMD_shader_stencil_export

#define GL_AMD_shader_stencil_export   1

◆ GL_AMD_shader_trinary_minmax

#define GL_AMD_shader_trinary_minmax   1

◆ GL_AMD_sparse_texture

#define GL_AMD_sparse_texture   1

◆ GL_AMD_stencil_operation_extended

#define GL_AMD_stencil_operation_extended   1

◆ GL_AMD_texture_gather_bias_lod

#define GL_AMD_texture_gather_bias_lod   1

◆ GL_AMD_texture_texture4

#define GL_AMD_texture_texture4   1

◆ GL_AMD_transform_feedback3_lines_triangles

#define GL_AMD_transform_feedback3_lines_triangles   1

◆ GL_AMD_transform_feedback4

#define GL_AMD_transform_feedback4   1

◆ GL_AMD_vertex_shader_layer

#define GL_AMD_vertex_shader_layer   1

◆ GL_AMD_vertex_shader_tessellator

#define GL_AMD_vertex_shader_tessellator   1

◆ GL_AMD_vertex_shader_viewport_index

#define GL_AMD_vertex_shader_viewport_index   1

◆ GL_APPLE_aux_depth_stencil

#define GL_APPLE_aux_depth_stencil   1

◆ GL_APPLE_client_storage

#define GL_APPLE_client_storage   1

◆ GL_APPLE_element_array

#define GL_APPLE_element_array   1

◆ GL_APPLE_fence

#define GL_APPLE_fence   1

◆ GL_APPLE_float_pixels

#define GL_APPLE_float_pixels   1

◆ GL_APPLE_flush_buffer_range

#define GL_APPLE_flush_buffer_range   1

◆ GL_APPLE_object_purgeable

#define GL_APPLE_object_purgeable   1

◆ GL_APPLE_rgb_422

#define GL_APPLE_rgb_422   1

◆ GL_APPLE_row_bytes

#define GL_APPLE_row_bytes   1

◆ GL_APPLE_specular_vector

#define GL_APPLE_specular_vector   1

◆ GL_APPLE_texture_range

#define GL_APPLE_texture_range   1

◆ GL_APPLE_transform_hint

#define GL_APPLE_transform_hint   1

◆ GL_APPLE_vertex_array_object

#define GL_APPLE_vertex_array_object   1

◆ GL_APPLE_vertex_array_range

#define GL_APPLE_vertex_array_range   1

◆ GL_APPLE_vertex_program_evaluators

#define GL_APPLE_vertex_program_evaluators   1

◆ GL_APPLE_ycbcr_422

#define GL_APPLE_ycbcr_422   1

◆ GL_ARB_arrays_of_arrays

#define GL_ARB_arrays_of_arrays   1

◆ GL_ARB_base_instance

#define GL_ARB_base_instance   1

◆ GL_ARB_bindless_texture

#define GL_ARB_bindless_texture   1

◆ GL_ARB_blend_func_extended

#define GL_ARB_blend_func_extended   1

◆ GL_ARB_buffer_storage

#define GL_ARB_buffer_storage   1

◆ GL_ARB_cl_event

#define GL_ARB_cl_event   1

◆ GL_ARB_clear_buffer_object

#define GL_ARB_clear_buffer_object   1

◆ GL_ARB_clear_texture

#define GL_ARB_clear_texture   1

◆ GL_ARB_clip_control

#define GL_ARB_clip_control   1

◆ GL_ARB_color_buffer_float

#define GL_ARB_color_buffer_float   1

◆ GL_ARB_compatibility

#define GL_ARB_compatibility   1

◆ GL_ARB_compressed_texture_pixel_storage

#define GL_ARB_compressed_texture_pixel_storage   1

◆ GL_ARB_compute_shader

#define GL_ARB_compute_shader   1

◆ GL_ARB_compute_variable_group_size

#define GL_ARB_compute_variable_group_size   1

◆ GL_ARB_conditional_render_inverted

#define GL_ARB_conditional_render_inverted   1

◆ GL_ARB_conservative_depth

#define GL_ARB_conservative_depth   1

◆ GL_ARB_copy_buffer

#define GL_ARB_copy_buffer   1

◆ GL_ARB_copy_image

#define GL_ARB_copy_image   1

◆ GL_ARB_cull_distance

#define GL_ARB_cull_distance   1

◆ GL_ARB_debug_output

#define GL_ARB_debug_output   1

◆ GL_ARB_depth_buffer_float

#define GL_ARB_depth_buffer_float   1

◆ GL_ARB_depth_clamp

#define GL_ARB_depth_clamp   1

◆ GL_ARB_depth_texture

#define GL_ARB_depth_texture   1

◆ GL_ARB_derivative_control

#define GL_ARB_derivative_control   1

◆ GL_ARB_direct_state_access

#define GL_ARB_direct_state_access   1

◆ GL_ARB_draw_buffers

#define GL_ARB_draw_buffers   1

◆ GL_ARB_draw_buffers_blend

#define GL_ARB_draw_buffers_blend   1

◆ GL_ARB_draw_elements_base_vertex

#define GL_ARB_draw_elements_base_vertex   1

◆ GL_ARB_draw_indirect

#define GL_ARB_draw_indirect   1

◆ GL_ARB_draw_instanced

#define GL_ARB_draw_instanced   1

◆ GL_ARB_enhanced_layouts

#define GL_ARB_enhanced_layouts   1

◆ GL_ARB_ES2_compatibility

#define GL_ARB_ES2_compatibility   1

◆ GL_ARB_ES3_1_compatibility

#define GL_ARB_ES3_1_compatibility   1

◆ GL_ARB_ES3_2_compatibility

#define GL_ARB_ES3_2_compatibility   1

◆ GL_ARB_ES3_compatibility

#define GL_ARB_ES3_compatibility   1

◆ GL_ARB_explicit_attrib_location

#define GL_ARB_explicit_attrib_location   1

◆ GL_ARB_explicit_uniform_location

#define GL_ARB_explicit_uniform_location   1

◆ GL_ARB_fragment_coord_conventions

#define GL_ARB_fragment_coord_conventions   1

◆ GL_ARB_fragment_layer_viewport

#define GL_ARB_fragment_layer_viewport   1

◆ GL_ARB_fragment_program

#define GL_ARB_fragment_program   1

◆ GL_ARB_fragment_program_shadow

#define GL_ARB_fragment_program_shadow   1

◆ GL_ARB_fragment_shader

#define GL_ARB_fragment_shader   1

◆ GL_ARB_fragment_shader_interlock

#define GL_ARB_fragment_shader_interlock   1

◆ GL_ARB_framebuffer_no_attachments

#define GL_ARB_framebuffer_no_attachments   1

◆ GL_ARB_framebuffer_object

#define GL_ARB_framebuffer_object   1

◆ GL_ARB_framebuffer_sRGB

#define GL_ARB_framebuffer_sRGB   1

◆ GL_ARB_geometry_shader4

#define GL_ARB_geometry_shader4   1

◆ GL_ARB_get_program_binary

#define GL_ARB_get_program_binary   1

◆ GL_ARB_get_texture_sub_image

#define GL_ARB_get_texture_sub_image   1

◆ GL_ARB_gl_spirv

#define GL_ARB_gl_spirv   1

◆ GL_ARB_gpu_shader5

#define GL_ARB_gpu_shader5   1

◆ GL_ARB_gpu_shader_fp64

#define GL_ARB_gpu_shader_fp64   1

◆ GL_ARB_gpu_shader_int64

#define GL_ARB_gpu_shader_int64   1

◆ GL_ARB_half_float_pixel

#define GL_ARB_half_float_pixel   1

◆ GL_ARB_half_float_vertex

#define GL_ARB_half_float_vertex   1

◆ GL_ARB_imaging

#define GL_ARB_imaging   1

◆ GL_ARB_indirect_parameters

#define GL_ARB_indirect_parameters   1

◆ GL_ARB_instanced_arrays

#define GL_ARB_instanced_arrays   1

◆ GL_ARB_internalformat_query

#define GL_ARB_internalformat_query   1

◆ GL_ARB_internalformat_query2

#define GL_ARB_internalformat_query2   1

◆ GL_ARB_invalidate_subdata

#define GL_ARB_invalidate_subdata   1

◆ GL_ARB_map_buffer_alignment

#define GL_ARB_map_buffer_alignment   1

◆ GL_ARB_map_buffer_range

#define GL_ARB_map_buffer_range   1

◆ GL_ARB_matrix_palette

#define GL_ARB_matrix_palette   1

◆ GL_ARB_multi_bind

#define GL_ARB_multi_bind   1

◆ GL_ARB_multi_draw_indirect

#define GL_ARB_multi_draw_indirect   1

◆ GL_ARB_multisample

#define GL_ARB_multisample   1

◆ GL_ARB_multitexture

#define GL_ARB_multitexture   1

◆ GL_ARB_occlusion_query

#define GL_ARB_occlusion_query   1

◆ GL_ARB_occlusion_query2

#define GL_ARB_occlusion_query2   1

◆ GL_ARB_parallel_shader_compile

#define GL_ARB_parallel_shader_compile   1

◆ GL_ARB_pipeline_statistics_query

#define GL_ARB_pipeline_statistics_query   1

◆ GL_ARB_pixel_buffer_object

#define GL_ARB_pixel_buffer_object   1

◆ GL_ARB_point_parameters

#define GL_ARB_point_parameters   1

◆ GL_ARB_point_sprite

#define GL_ARB_point_sprite   1

◆ GL_ARB_polygon_offset_clamp

#define GL_ARB_polygon_offset_clamp   1

◆ GL_ARB_post_depth_coverage

#define GL_ARB_post_depth_coverage   1

◆ GL_ARB_program_interface_query

#define GL_ARB_program_interface_query   1

◆ GL_ARB_provoking_vertex

#define GL_ARB_provoking_vertex   1

◆ GL_ARB_query_buffer_object

#define GL_ARB_query_buffer_object   1

◆ GL_ARB_robust_buffer_access_behavior

#define GL_ARB_robust_buffer_access_behavior   1

◆ GL_ARB_robustness

#define GL_ARB_robustness   1

◆ GL_ARB_robustness_isolation

#define GL_ARB_robustness_isolation   1

◆ GL_ARB_sample_locations

#define GL_ARB_sample_locations   1

◆ GL_ARB_sample_shading

#define GL_ARB_sample_shading   1

◆ GL_ARB_sampler_objects

#define GL_ARB_sampler_objects   1

◆ GL_ARB_seamless_cube_map

#define GL_ARB_seamless_cube_map   1

◆ GL_ARB_seamless_cubemap_per_texture

#define GL_ARB_seamless_cubemap_per_texture   1

◆ GL_ARB_separate_shader_objects

#define GL_ARB_separate_shader_objects   1

◆ GL_ARB_shader_atomic_counter_ops

#define GL_ARB_shader_atomic_counter_ops   1

◆ GL_ARB_shader_atomic_counters

#define GL_ARB_shader_atomic_counters   1

◆ GL_ARB_shader_ballot

#define GL_ARB_shader_ballot   1

◆ GL_ARB_shader_bit_encoding

#define GL_ARB_shader_bit_encoding   1

◆ GL_ARB_shader_clock

#define GL_ARB_shader_clock   1

◆ GL_ARB_shader_draw_parameters

#define GL_ARB_shader_draw_parameters   1

◆ GL_ARB_shader_group_vote

#define GL_ARB_shader_group_vote   1

◆ GL_ARB_shader_image_load_store

#define GL_ARB_shader_image_load_store   1

◆ GL_ARB_shader_image_size

#define GL_ARB_shader_image_size   1

◆ GL_ARB_shader_objects

#define GL_ARB_shader_objects   1

◆ GL_ARB_shader_precision

#define GL_ARB_shader_precision   1

◆ GL_ARB_shader_stencil_export

#define GL_ARB_shader_stencil_export   1

◆ GL_ARB_shader_storage_buffer_object

#define GL_ARB_shader_storage_buffer_object   1

◆ GL_ARB_shader_subroutine

#define GL_ARB_shader_subroutine   1

◆ GL_ARB_shader_texture_image_samples

#define GL_ARB_shader_texture_image_samples   1

◆ GL_ARB_shader_texture_lod

#define GL_ARB_shader_texture_lod   1

◆ GL_ARB_shader_viewport_layer_array

#define GL_ARB_shader_viewport_layer_array   1

◆ GL_ARB_shading_language_100

#define GL_ARB_shading_language_100   1

◆ GL_ARB_shading_language_420pack

#define GL_ARB_shading_language_420pack   1

◆ GL_ARB_shading_language_include

#define GL_ARB_shading_language_include   1

◆ GL_ARB_shading_language_packing

#define GL_ARB_shading_language_packing   1

◆ GL_ARB_shadow

#define GL_ARB_shadow   1

◆ GL_ARB_shadow_ambient

#define GL_ARB_shadow_ambient   1

◆ GL_ARB_sparse_buffer

#define GL_ARB_sparse_buffer   1

◆ GL_ARB_sparse_texture

#define GL_ARB_sparse_texture   1

◆ GL_ARB_sparse_texture2

#define GL_ARB_sparse_texture2   1

◆ GL_ARB_sparse_texture_clamp

#define GL_ARB_sparse_texture_clamp   1

◆ GL_ARB_spirv_extensions

#define GL_ARB_spirv_extensions   1

◆ GL_ARB_stencil_texturing

#define GL_ARB_stencil_texturing   1

◆ GL_ARB_sync

#define GL_ARB_sync   1

◆ GL_ARB_tessellation_shader

#define GL_ARB_tessellation_shader   1

◆ GL_ARB_texture_barrier

#define GL_ARB_texture_barrier   1

◆ GL_ARB_texture_border_clamp

#define GL_ARB_texture_border_clamp   1

◆ GL_ARB_texture_buffer_object

#define GL_ARB_texture_buffer_object   1

◆ GL_ARB_texture_buffer_object_rgb32

#define GL_ARB_texture_buffer_object_rgb32   1

◆ GL_ARB_texture_buffer_range

#define GL_ARB_texture_buffer_range   1

◆ GL_ARB_texture_compression

#define GL_ARB_texture_compression   1

◆ GL_ARB_texture_compression_bptc

#define GL_ARB_texture_compression_bptc   1

◆ GL_ARB_texture_compression_rgtc

#define GL_ARB_texture_compression_rgtc   1

◆ GL_ARB_texture_cube_map

#define GL_ARB_texture_cube_map   1

◆ GL_ARB_texture_cube_map_array

#define GL_ARB_texture_cube_map_array   1

◆ GL_ARB_texture_env_add

#define GL_ARB_texture_env_add   1

◆ GL_ARB_texture_env_combine

#define GL_ARB_texture_env_combine   1

◆ GL_ARB_texture_env_crossbar

#define GL_ARB_texture_env_crossbar   1

◆ GL_ARB_texture_env_dot3

#define GL_ARB_texture_env_dot3   1

◆ GL_ARB_texture_filter_anisotropic

#define GL_ARB_texture_filter_anisotropic   1

◆ GL_ARB_texture_filter_minmax

#define GL_ARB_texture_filter_minmax   1

◆ GL_ARB_texture_float

#define GL_ARB_texture_float   1

◆ GL_ARB_texture_gather

#define GL_ARB_texture_gather   1

◆ GL_ARB_texture_mirror_clamp_to_edge

#define GL_ARB_texture_mirror_clamp_to_edge   1

◆ GL_ARB_texture_mirrored_repeat

#define GL_ARB_texture_mirrored_repeat   1

◆ GL_ARB_texture_multisample

#define GL_ARB_texture_multisample   1

◆ GL_ARB_texture_non_power_of_two

#define GL_ARB_texture_non_power_of_two   1

◆ GL_ARB_texture_query_levels

#define GL_ARB_texture_query_levels   1

◆ GL_ARB_texture_query_lod

#define GL_ARB_texture_query_lod   1

◆ GL_ARB_texture_rectangle

#define GL_ARB_texture_rectangle   1

◆ GL_ARB_texture_rg

#define GL_ARB_texture_rg   1

◆ GL_ARB_texture_rgb10_a2ui

#define GL_ARB_texture_rgb10_a2ui   1

◆ GL_ARB_texture_stencil8

#define GL_ARB_texture_stencil8   1

◆ GL_ARB_texture_storage

#define GL_ARB_texture_storage   1

◆ GL_ARB_texture_storage_multisample

#define GL_ARB_texture_storage_multisample   1

◆ GL_ARB_texture_swizzle

#define GL_ARB_texture_swizzle   1

◆ GL_ARB_texture_view

#define GL_ARB_texture_view   1

◆ GL_ARB_timer_query

#define GL_ARB_timer_query   1

◆ GL_ARB_transform_feedback2

#define GL_ARB_transform_feedback2   1

◆ GL_ARB_transform_feedback3

#define GL_ARB_transform_feedback3   1

◆ GL_ARB_transform_feedback_instanced

#define GL_ARB_transform_feedback_instanced   1

◆ GL_ARB_transform_feedback_overflow_query

#define GL_ARB_transform_feedback_overflow_query   1

◆ GL_ARB_transpose_matrix

#define GL_ARB_transpose_matrix   1

◆ GL_ARB_uniform_buffer_object

#define GL_ARB_uniform_buffer_object   1

◆ GL_ARB_vertex_array_bgra

#define GL_ARB_vertex_array_bgra   1

◆ GL_ARB_vertex_array_object

#define GL_ARB_vertex_array_object   1

◆ GL_ARB_vertex_attrib_64bit

#define GL_ARB_vertex_attrib_64bit   1

◆ GL_ARB_vertex_attrib_binding

#define GL_ARB_vertex_attrib_binding   1

◆ GL_ARB_vertex_blend

#define GL_ARB_vertex_blend   1

◆ GL_ARB_vertex_buffer_object

#define GL_ARB_vertex_buffer_object   1

◆ GL_ARB_vertex_program

#define GL_ARB_vertex_program   1

◆ GL_ARB_vertex_shader

#define GL_ARB_vertex_shader   1

◆ GL_ARB_vertex_type_10f_11f_11f_rev

#define GL_ARB_vertex_type_10f_11f_11f_rev   1

◆ GL_ARB_vertex_type_2_10_10_10_rev

#define GL_ARB_vertex_type_2_10_10_10_rev   1

◆ GL_ARB_viewport_array

#define GL_ARB_viewport_array   1

◆ GL_ARB_window_pos

#define GL_ARB_window_pos   1

◆ GL_ATI_draw_buffers

#define GL_ATI_draw_buffers   1

◆ GL_ATI_element_array

#define GL_ATI_element_array   1

◆ GL_ATI_envmap_bumpmap

#define GL_ATI_envmap_bumpmap   1

◆ GL_ATI_fragment_shader

#define GL_ATI_fragment_shader   1

◆ GL_ATI_map_object_buffer

#define GL_ATI_map_object_buffer   1

◆ GL_ATI_meminfo

#define GL_ATI_meminfo   1

◆ GL_ATI_pixel_format_float

#define GL_ATI_pixel_format_float   1

◆ GL_ATI_pn_triangles

#define GL_ATI_pn_triangles   1

◆ GL_ATI_separate_stencil

#define GL_ATI_separate_stencil   1

◆ GL_ATI_text_fragment_shader

#define GL_ATI_text_fragment_shader   1

◆ GL_ATI_texture_env_combine3

#define GL_ATI_texture_env_combine3   1

◆ GL_ATI_texture_float

#define GL_ATI_texture_float   1

◆ GL_ATI_texture_mirror_once

#define GL_ATI_texture_mirror_once   1

◆ GL_ATI_vertex_array_object

#define GL_ATI_vertex_array_object   1

◆ GL_ATI_vertex_attrib_array_object

#define GL_ATI_vertex_attrib_array_object   1

◆ GL_ATI_vertex_streams

#define GL_ATI_vertex_streams   1

◆ GL_EXT_422_pixels

#define GL_EXT_422_pixels   1

◆ GL_EXT_abgr

#define GL_EXT_abgr   1

◆ GL_EXT_bgra

#define GL_EXT_bgra   1

◆ GL_EXT_bindable_uniform

#define GL_EXT_bindable_uniform   1

◆ GL_EXT_blend_color

#define GL_EXT_blend_color   1

◆ GL_EXT_blend_equation_separate

#define GL_EXT_blend_equation_separate   1

◆ GL_EXT_blend_func_separate

#define GL_EXT_blend_func_separate   1

◆ GL_EXT_blend_logic_op

#define GL_EXT_blend_logic_op   1

◆ GL_EXT_blend_minmax

#define GL_EXT_blend_minmax   1

◆ GL_EXT_blend_subtract

#define GL_EXT_blend_subtract   1

◆ GL_EXT_clip_volume_hint

#define GL_EXT_clip_volume_hint   1

◆ GL_EXT_cmyka

#define GL_EXT_cmyka   1

◆ GL_EXT_color_subtable

#define GL_EXT_color_subtable   1

◆ GL_EXT_compiled_vertex_array

#define GL_EXT_compiled_vertex_array   1

◆ GL_EXT_convolution

#define GL_EXT_convolution   1

◆ GL_EXT_coordinate_frame

#define GL_EXT_coordinate_frame   1

◆ GL_EXT_copy_texture

#define GL_EXT_copy_texture   1

◆ GL_EXT_cull_vertex

#define GL_EXT_cull_vertex   1

◆ GL_EXT_debug_label

#define GL_EXT_debug_label   1

◆ GL_EXT_debug_marker

#define GL_EXT_debug_marker   1

◆ GL_EXT_depth_bounds_test

#define GL_EXT_depth_bounds_test   1

◆ GL_EXT_direct_state_access

#define GL_EXT_direct_state_access   1

◆ GL_EXT_draw_buffers2

#define GL_EXT_draw_buffers2   1

◆ GL_EXT_draw_instanced

#define GL_EXT_draw_instanced   1

◆ GL_EXT_draw_range_elements

#define GL_EXT_draw_range_elements   1

◆ GL_EXT_EGL_image_storage

#define GL_EXT_EGL_image_storage   1

◆ GL_EXT_EGL_sync

#define GL_EXT_EGL_sync   1

◆ GL_EXT_external_buffer

#define GL_EXT_external_buffer   1

◆ GL_EXT_fog_coord

#define GL_EXT_fog_coord   1

◆ GL_EXT_framebuffer_blit

#define GL_EXT_framebuffer_blit   1

◆ GL_EXT_framebuffer_multisample

#define GL_EXT_framebuffer_multisample   1

◆ GL_EXT_framebuffer_multisample_blit_scaled

#define GL_EXT_framebuffer_multisample_blit_scaled   1

◆ GL_EXT_framebuffer_object

#define GL_EXT_framebuffer_object   1

◆ GL_EXT_framebuffer_sRGB

#define GL_EXT_framebuffer_sRGB   1

◆ GL_EXT_geometry_shader4

#define GL_EXT_geometry_shader4   1

◆ GL_EXT_gpu_program_parameters

#define GL_EXT_gpu_program_parameters   1

◆ GL_EXT_gpu_shader4

#define GL_EXT_gpu_shader4   1

◆ GL_EXT_histogram

#define GL_EXT_histogram   1

◆ GL_EXT_index_array_formats

#define GL_EXT_index_array_formats   1

◆ GL_EXT_index_func

#define GL_EXT_index_func   1

◆ GL_EXT_index_material

#define GL_EXT_index_material   1

◆ GL_EXT_index_texture

#define GL_EXT_index_texture   1

◆ GL_EXT_light_texture

#define GL_EXT_light_texture   1

◆ GL_EXT_memory_object

#define GL_EXT_memory_object   1

◆ GL_EXT_memory_object_fd

#define GL_EXT_memory_object_fd   1

◆ GL_EXT_memory_object_win32

#define GL_EXT_memory_object_win32   1

◆ GL_EXT_misc_attribute

#define GL_EXT_misc_attribute   1

◆ GL_EXT_multi_draw_arrays

#define GL_EXT_multi_draw_arrays   1

◆ GL_EXT_multisample

#define GL_EXT_multisample   1

◆ GL_EXT_multiview_tessellation_geometry_shader

#define GL_EXT_multiview_tessellation_geometry_shader   1

◆ GL_EXT_multiview_texture_multisample

#define GL_EXT_multiview_texture_multisample   1

◆ GL_EXT_multiview_timer_query

#define GL_EXT_multiview_timer_query   1

◆ GL_EXT_packed_depth_stencil

#define GL_EXT_packed_depth_stencil   1

◆ GL_EXT_packed_float

#define GL_EXT_packed_float   1

◆ GL_EXT_packed_pixels

#define GL_EXT_packed_pixels   1

◆ GL_EXT_paletted_texture

#define GL_EXT_paletted_texture   1

◆ GL_EXT_pixel_buffer_object

#define GL_EXT_pixel_buffer_object   1

◆ GL_EXT_pixel_transform

#define GL_EXT_pixel_transform   1

◆ GL_EXT_pixel_transform_color_table

#define GL_EXT_pixel_transform_color_table   1

◆ GL_EXT_point_parameters

#define GL_EXT_point_parameters   1

◆ GL_EXT_polygon_offset

#define GL_EXT_polygon_offset   1

◆ GL_EXT_polygon_offset_clamp

#define GL_EXT_polygon_offset_clamp   1

◆ GL_EXT_post_depth_coverage

#define GL_EXT_post_depth_coverage   1

◆ GL_EXT_provoking_vertex

#define GL_EXT_provoking_vertex   1

◆ GL_EXT_raster_multisample

#define GL_EXT_raster_multisample   1

◆ GL_EXT_rescale_normal

#define GL_EXT_rescale_normal   1

◆ GL_EXT_secondary_color

#define GL_EXT_secondary_color   1

◆ GL_EXT_semaphore

#define GL_EXT_semaphore   1

◆ GL_EXT_semaphore_fd

#define GL_EXT_semaphore_fd   1

◆ GL_EXT_semaphore_win32

#define GL_EXT_semaphore_win32   1

◆ GL_EXT_separate_shader_objects

#define GL_EXT_separate_shader_objects   1

◆ GL_EXT_separate_specular_color

#define GL_EXT_separate_specular_color   1

◆ GL_EXT_shader_framebuffer_fetch

#define GL_EXT_shader_framebuffer_fetch   1

◆ GL_EXT_shader_framebuffer_fetch_non_coherent

#define GL_EXT_shader_framebuffer_fetch_non_coherent   1

◆ GL_EXT_shader_image_load_formatted

#define GL_EXT_shader_image_load_formatted   1

◆ GL_EXT_shader_image_load_store

#define GL_EXT_shader_image_load_store   1

◆ GL_EXT_shader_integer_mix

#define GL_EXT_shader_integer_mix   1

◆ GL_EXT_shadow_funcs

#define GL_EXT_shadow_funcs   1

◆ GL_EXT_shared_texture_palette

#define GL_EXT_shared_texture_palette   1

◆ GL_EXT_sparse_texture2

#define GL_EXT_sparse_texture2   1

◆ GL_EXT_stencil_clear_tag

#define GL_EXT_stencil_clear_tag   1

◆ GL_EXT_stencil_two_side

#define GL_EXT_stencil_two_side   1

◆ GL_EXT_stencil_wrap

#define GL_EXT_stencil_wrap   1

◆ GL_EXT_subtexture

#define GL_EXT_subtexture   1

◆ GL_EXT_texture

#define GL_EXT_texture   1

◆ GL_EXT_texture3D

#define GL_EXT_texture3D   1

◆ GL_EXT_texture_array

#define GL_EXT_texture_array   1

◆ GL_EXT_texture_buffer_object

#define GL_EXT_texture_buffer_object   1

◆ GL_EXT_texture_compression_latc

#define GL_EXT_texture_compression_latc   1

◆ GL_EXT_texture_compression_rgtc

#define GL_EXT_texture_compression_rgtc   1

◆ GL_EXT_texture_compression_s3tc

#define GL_EXT_texture_compression_s3tc   1

◆ GL_EXT_texture_cube_map

#define GL_EXT_texture_cube_map   1

◆ GL_EXT_texture_env_add

#define GL_EXT_texture_env_add   1

◆ GL_EXT_texture_env_combine

#define GL_EXT_texture_env_combine   1

◆ GL_EXT_texture_env_dot3

#define GL_EXT_texture_env_dot3   1

◆ GL_EXT_texture_filter_anisotropic

#define GL_EXT_texture_filter_anisotropic   1

◆ GL_EXT_texture_filter_minmax

#define GL_EXT_texture_filter_minmax   1

◆ GL_EXT_texture_integer

#define GL_EXT_texture_integer   1

◆ GL_EXT_texture_lod_bias

#define GL_EXT_texture_lod_bias   1

◆ GL_EXT_texture_mirror_clamp

#define GL_EXT_texture_mirror_clamp   1

◆ GL_EXT_texture_object

#define GL_EXT_texture_object   1

◆ GL_EXT_texture_perturb_normal

#define GL_EXT_texture_perturb_normal   1

◆ GL_EXT_texture_shadow_lod

#define GL_EXT_texture_shadow_lod   1

◆ GL_EXT_texture_shared_exponent

#define GL_EXT_texture_shared_exponent   1

◆ GL_EXT_texture_snorm

#define GL_EXT_texture_snorm   1

◆ GL_EXT_texture_sRGB

#define GL_EXT_texture_sRGB   1

◆ GL_EXT_texture_sRGB_decode

#define GL_EXT_texture_sRGB_decode   1

◆ GL_EXT_texture_sRGB_R8

#define GL_EXT_texture_sRGB_R8   1

◆ GL_EXT_texture_sRGB_RG8

#define GL_EXT_texture_sRGB_RG8   1

◆ GL_EXT_texture_swizzle

#define GL_EXT_texture_swizzle   1

◆ GL_EXT_timer_query

#define GL_EXT_timer_query   1

◆ GL_EXT_transform_feedback

#define GL_EXT_transform_feedback   1

◆ GL_EXT_vertex_array

#define GL_EXT_vertex_array   1

◆ GL_EXT_vertex_array_bgra

#define GL_EXT_vertex_array_bgra   1

◆ GL_EXT_vertex_attrib_64bit

#define GL_EXT_vertex_attrib_64bit   1

◆ GL_EXT_vertex_shader

#define GL_EXT_vertex_shader   1

◆ GL_EXT_vertex_weighting

#define GL_EXT_vertex_weighting   1

◆ GL_EXT_win32_keyed_mutex

#define GL_EXT_win32_keyed_mutex   1

◆ GL_EXT_window_rectangles

#define GL_EXT_window_rectangles   1

◆ GL_EXT_x11_sync_object

#define GL_EXT_x11_sync_object   1

◆ GL_GREMEDY_frame_terminator

#define GL_GREMEDY_frame_terminator   1

◆ GL_GREMEDY_string_marker

#define GL_GREMEDY_string_marker   1

◆ GL_HP_convolution_border_modes

#define GL_HP_convolution_border_modes   1

◆ GL_HP_image_transform

#define GL_HP_image_transform   1

◆ GL_HP_occlusion_test

#define GL_HP_occlusion_test   1

◆ GL_HP_texture_lighting

#define GL_HP_texture_lighting   1

◆ GL_IBM_cull_vertex

#define GL_IBM_cull_vertex   1

◆ GL_IBM_multimode_draw_arrays

#define GL_IBM_multimode_draw_arrays   1

◆ GL_IBM_rasterpos_clip

#define GL_IBM_rasterpos_clip   1

◆ GL_IBM_static_data

#define GL_IBM_static_data   1

◆ GL_IBM_texture_mirrored_repeat

#define GL_IBM_texture_mirrored_repeat   1

◆ GL_IBM_vertex_array_lists

#define GL_IBM_vertex_array_lists   1

◆ GL_INGR_blend_func_separate

#define GL_INGR_blend_func_separate   1

◆ GL_INGR_color_clamp

#define GL_INGR_color_clamp   1

◆ GL_INGR_interlace_read

#define GL_INGR_interlace_read   1

◆ GL_INTEL_blackhole_render

#define GL_INTEL_blackhole_render   1

◆ GL_INTEL_conservative_rasterization

#define GL_INTEL_conservative_rasterization   1

◆ GL_INTEL_fragment_shader_ordering

#define GL_INTEL_fragment_shader_ordering   1

◆ GL_INTEL_framebuffer_CMAA

#define GL_INTEL_framebuffer_CMAA   1

◆ GL_INTEL_map_texture

#define GL_INTEL_map_texture   1

◆ GL_INTEL_parallel_arrays

#define GL_INTEL_parallel_arrays   1

◆ GL_INTEL_performance_query

#define GL_INTEL_performance_query   1

◆ GL_KHR_blend_equation_advanced

#define GL_KHR_blend_equation_advanced   1

◆ GL_KHR_blend_equation_advanced_coherent

#define GL_KHR_blend_equation_advanced_coherent   1

◆ GL_KHR_context_flush_control

#define GL_KHR_context_flush_control   1

◆ GL_KHR_debug

#define GL_KHR_debug   1

◆ GL_KHR_no_error

#define GL_KHR_no_error   1

◆ GL_KHR_parallel_shader_compile

#define GL_KHR_parallel_shader_compile   1

◆ GL_KHR_robust_buffer_access_behavior

#define GL_KHR_robust_buffer_access_behavior   1

◆ GL_KHR_robustness

#define GL_KHR_robustness   1

◆ GL_KHR_shader_subgroup

#define GL_KHR_shader_subgroup   1

◆ GL_KHR_texture_compression_astc_hdr

#define GL_KHR_texture_compression_astc_hdr   1

◆ GL_KHR_texture_compression_astc_ldr

#define GL_KHR_texture_compression_astc_ldr   1

◆ GL_KHR_texture_compression_astc_sliced_3d

#define GL_KHR_texture_compression_astc_sliced_3d   1

◆ GL_MESA_framebuffer_flip_x

#define GL_MESA_framebuffer_flip_x   1

◆ GL_MESA_framebuffer_flip_y

#define GL_MESA_framebuffer_flip_y   1

◆ GL_MESA_framebuffer_swap_xy

#define GL_MESA_framebuffer_swap_xy   1

◆ GL_MESA_pack_invert

#define GL_MESA_pack_invert   1

◆ GL_MESA_program_binary_formats

#define GL_MESA_program_binary_formats   1

◆ GL_MESA_resize_buffers

#define GL_MESA_resize_buffers   1

◆ GL_MESA_shader_integer_functions

#define GL_MESA_shader_integer_functions   1

◆ GL_MESA_tile_raster_order

#define GL_MESA_tile_raster_order   1

◆ GL_MESA_window_pos

#define GL_MESA_window_pos   1

◆ GL_MESA_ycbcr_texture

#define GL_MESA_ycbcr_texture   1

◆ GL_MESAX_texture_stack

#define GL_MESAX_texture_stack   1

◆ GL_NV_alpha_to_coverage_dither_control

#define GL_NV_alpha_to_coverage_dither_control   1

◆ GL_NV_bindless_multi_draw_indirect

#define GL_NV_bindless_multi_draw_indirect   1

◆ GL_NV_bindless_multi_draw_indirect_count

#define GL_NV_bindless_multi_draw_indirect_count   1

◆ GL_NV_bindless_texture

#define GL_NV_bindless_texture   1

◆ GL_NV_blend_equation_advanced

#define GL_NV_blend_equation_advanced   1

◆ GL_NV_blend_equation_advanced_coherent

#define GL_NV_blend_equation_advanced_coherent   1

◆ GL_NV_blend_minmax_factor

#define GL_NV_blend_minmax_factor   1

◆ GL_NV_blend_square

#define GL_NV_blend_square   1

◆ GL_NV_clip_space_w_scaling

#define GL_NV_clip_space_w_scaling   1

◆ GL_NV_command_list

#define GL_NV_command_list   1

◆ GL_NV_compute_program5

#define GL_NV_compute_program5   1

◆ GL_NV_compute_shader_derivatives

#define GL_NV_compute_shader_derivatives   1

◆ GL_NV_conditional_render

#define GL_NV_conditional_render   1

◆ GL_NV_conservative_raster

#define GL_NV_conservative_raster   1

◆ GL_NV_conservative_raster_dilate

#define GL_NV_conservative_raster_dilate   1

◆ GL_NV_conservative_raster_pre_snap

#define GL_NV_conservative_raster_pre_snap   1

◆ GL_NV_conservative_raster_pre_snap_triangles

#define GL_NV_conservative_raster_pre_snap_triangles   1

◆ GL_NV_conservative_raster_underestimation

#define GL_NV_conservative_raster_underestimation   1

◆ GL_NV_copy_depth_to_color

#define GL_NV_copy_depth_to_color   1

◆ GL_NV_copy_image

#define GL_NV_copy_image   1

◆ GL_NV_deep_texture3D

#define GL_NV_deep_texture3D   1

◆ GL_NV_depth_buffer_float

#define GL_NV_depth_buffer_float   1

◆ GL_NV_depth_clamp

#define GL_NV_depth_clamp   1

◆ GL_NV_draw_texture

#define GL_NV_draw_texture   1

◆ GL_NV_draw_vulkan_image

#define GL_NV_draw_vulkan_image   1

◆ GL_NV_evaluators

#define GL_NV_evaluators   1

◆ GL_NV_explicit_multisample

#define GL_NV_explicit_multisample   1

◆ GL_NV_fence

#define GL_NV_fence   1

◆ GL_NV_fill_rectangle

#define GL_NV_fill_rectangle   1

◆ GL_NV_float_buffer

#define GL_NV_float_buffer   1

◆ GL_NV_fog_distance

#define GL_NV_fog_distance   1

◆ GL_NV_fragment_coverage_to_color

#define GL_NV_fragment_coverage_to_color   1

◆ GL_NV_fragment_program

#define GL_NV_fragment_program   1

◆ GL_NV_fragment_program2

#define GL_NV_fragment_program2   1

◆ GL_NV_fragment_program4

#define GL_NV_fragment_program4   1

◆ GL_NV_fragment_program_option

#define GL_NV_fragment_program_option   1

◆ GL_NV_fragment_shader_barycentric

#define GL_NV_fragment_shader_barycentric   1

◆ GL_NV_fragment_shader_interlock

#define GL_NV_fragment_shader_interlock   1

◆ GL_NV_framebuffer_mixed_samples

#define GL_NV_framebuffer_mixed_samples   1

◆ GL_NV_framebuffer_multisample_coverage

#define GL_NV_framebuffer_multisample_coverage   1

◆ GL_NV_geometry_program4

#define GL_NV_geometry_program4   1

◆ GL_NV_geometry_shader4

#define GL_NV_geometry_shader4   1

◆ GL_NV_geometry_shader_passthrough

#define GL_NV_geometry_shader_passthrough   1

◆ GL_NV_gpu_multicast

#define GL_NV_gpu_multicast   1

◆ GL_NV_gpu_program4

#define GL_NV_gpu_program4   1

◆ GL_NV_gpu_program5

#define GL_NV_gpu_program5   1

◆ GL_NV_gpu_program5_mem_extended

#define GL_NV_gpu_program5_mem_extended   1

◆ GL_NV_gpu_shader5

#define GL_NV_gpu_shader5   1

◆ GL_NV_half_float

#define GL_NV_half_float   1

◆ GL_NV_internalformat_sample_query

#define GL_NV_internalformat_sample_query   1

◆ GL_NV_light_max_exponent

#define GL_NV_light_max_exponent   1

◆ GL_NV_memory_attachment

#define GL_NV_memory_attachment   1

◆ GL_NV_memory_object_sparse

#define GL_NV_memory_object_sparse   1

◆ GL_NV_mesh_shader

#define GL_NV_mesh_shader   1

◆ GL_NV_multisample_coverage

#define GL_NV_multisample_coverage   1

◆ GL_NV_multisample_filter_hint

#define GL_NV_multisample_filter_hint   1

◆ GL_NV_occlusion_query

#define GL_NV_occlusion_query   1

◆ GL_NV_packed_depth_stencil

#define GL_NV_packed_depth_stencil   1

◆ GL_NV_parameter_buffer_object

#define GL_NV_parameter_buffer_object   1

◆ GL_NV_parameter_buffer_object2

#define GL_NV_parameter_buffer_object2   1

◆ GL_NV_path_rendering

#define GL_NV_path_rendering   1

◆ GL_NV_path_rendering_shared_edge

#define GL_NV_path_rendering_shared_edge   1

◆ GL_NV_pixel_data_range

#define GL_NV_pixel_data_range   1

◆ GL_NV_point_sprite

#define GL_NV_point_sprite   1

◆ GL_NV_present_video

#define GL_NV_present_video   1

◆ GL_NV_primitive_restart

#define GL_NV_primitive_restart   1

◆ GL_NV_primitive_shading_rate

#define GL_NV_primitive_shading_rate   1

◆ GL_NV_query_resource

#define GL_NV_query_resource   1

◆ GL_NV_query_resource_tag

#define GL_NV_query_resource_tag   1

◆ GL_NV_register_combiners

#define GL_NV_register_combiners   1

◆ GL_NV_register_combiners2

#define GL_NV_register_combiners2   1

◆ GL_NV_representative_fragment_test

#define GL_NV_representative_fragment_test   1

◆ GL_NV_robustness_video_memory_purge

#define GL_NV_robustness_video_memory_purge   1

◆ GL_NV_sample_locations

#define GL_NV_sample_locations   1

◆ GL_NV_sample_mask_override_coverage

#define GL_NV_sample_mask_override_coverage   1

◆ GL_NV_scissor_exclusive

#define GL_NV_scissor_exclusive   1

◆ GL_NV_shader_atomic_counters

#define GL_NV_shader_atomic_counters   1

◆ GL_NV_shader_atomic_float

#define GL_NV_shader_atomic_float   1

◆ GL_NV_shader_atomic_float64

#define GL_NV_shader_atomic_float64   1

◆ GL_NV_shader_atomic_fp16_vector

#define GL_NV_shader_atomic_fp16_vector   1

◆ GL_NV_shader_atomic_int64

#define GL_NV_shader_atomic_int64   1

◆ GL_NV_shader_buffer_load

#define GL_NV_shader_buffer_load   1

◆ GL_NV_shader_buffer_store

#define GL_NV_shader_buffer_store   1

◆ GL_NV_shader_storage_buffer_object

#define GL_NV_shader_storage_buffer_object   1

◆ GL_NV_shader_subgroup_partitioned

#define GL_NV_shader_subgroup_partitioned   1

◆ GL_NV_shader_texture_footprint

#define GL_NV_shader_texture_footprint   1

◆ GL_NV_shader_thread_group

#define GL_NV_shader_thread_group   1

◆ GL_NV_shader_thread_shuffle

#define GL_NV_shader_thread_shuffle   1

◆ GL_NV_shading_rate_image

#define GL_NV_shading_rate_image   1

◆ GL_NV_stereo_view_rendering

#define GL_NV_stereo_view_rendering   1

◆ GL_NV_tessellation_program5

#define GL_NV_tessellation_program5   1

◆ GL_NV_texgen_emboss

#define GL_NV_texgen_emboss   1

◆ GL_NV_texgen_reflection

#define GL_NV_texgen_reflection   1

◆ GL_NV_texture_barrier

#define GL_NV_texture_barrier   1

◆ GL_NV_texture_compression_vtc

#define GL_NV_texture_compression_vtc   1

◆ GL_NV_texture_env_combine4

#define GL_NV_texture_env_combine4   1

◆ GL_NV_texture_expand_normal

#define GL_NV_texture_expand_normal   1

◆ GL_NV_texture_multisample

#define GL_NV_texture_multisample   1

◆ GL_NV_texture_rectangle

#define GL_NV_texture_rectangle   1

◆ GL_NV_texture_rectangle_compressed

#define GL_NV_texture_rectangle_compressed   1

◆ GL_NV_texture_shader

#define GL_NV_texture_shader   1

◆ GL_NV_texture_shader2

#define GL_NV_texture_shader2   1

◆ GL_NV_texture_shader3

#define GL_NV_texture_shader3   1

◆ GL_NV_timeline_semaphore

#define GL_NV_timeline_semaphore   1

◆ GL_NV_transform_feedback

#define GL_NV_transform_feedback   1

◆ GL_NV_transform_feedback2

#define GL_NV_transform_feedback2   1

◆ GL_NV_uniform_buffer_unified_memory

#define GL_NV_uniform_buffer_unified_memory   1

◆ GL_NV_vdpau_interop

#define GL_NV_vdpau_interop   1

◆ GL_NV_vdpau_interop2

#define GL_NV_vdpau_interop2   1

◆ GL_NV_vertex_array_range

#define GL_NV_vertex_array_range   1

◆ GL_NV_vertex_array_range2

#define GL_NV_vertex_array_range2   1

◆ GL_NV_vertex_attrib_integer_64bit

#define GL_NV_vertex_attrib_integer_64bit   1

◆ GL_NV_vertex_buffer_unified_memory

#define GL_NV_vertex_buffer_unified_memory   1

◆ GL_NV_vertex_program

#define GL_NV_vertex_program   1

◆ GL_NV_vertex_program1_1

#define GL_NV_vertex_program1_1   1

◆ GL_NV_vertex_program2

#define GL_NV_vertex_program2   1

◆ GL_NV_vertex_program2_option

#define GL_NV_vertex_program2_option   1

◆ GL_NV_vertex_program3

#define GL_NV_vertex_program3   1

◆ GL_NV_vertex_program4

#define GL_NV_vertex_program4   1

◆ GL_NV_video_capture

#define GL_NV_video_capture   1

◆ GL_NV_viewport_array2

#define GL_NV_viewport_array2   1

◆ GL_NV_viewport_swizzle

#define GL_NV_viewport_swizzle   1

◆ GL_NVX_blend_equation_advanced_multi_draw_buffers

#define GL_NVX_blend_equation_advanced_multi_draw_buffers   1

◆ GL_NVX_conditional_render

#define GL_NVX_conditional_render   1

◆ GL_NVX_gpu_memory_info

#define GL_NVX_gpu_memory_info   1

◆ GL_NVX_gpu_multicast2

#define GL_NVX_gpu_multicast2   1

◆ GL_NVX_linked_gpu_multicast

#define GL_NVX_linked_gpu_multicast   1

◆ GL_NVX_progress_fence

#define GL_NVX_progress_fence   1

◆ GL_OES_byte_coordinates

#define GL_OES_byte_coordinates   1

◆ GL_OES_compressed_paletted_texture

#define GL_OES_compressed_paletted_texture   1

◆ GL_OES_fixed_point

#define GL_OES_fixed_point   1

◆ GL_OES_query_matrix

#define GL_OES_query_matrix   1

◆ GL_OES_read_format

#define GL_OES_read_format   1

◆ GL_OES_single_precision

#define GL_OES_single_precision   1

◆ GL_OML_interlace

#define GL_OML_interlace   1

◆ GL_OML_resample

#define GL_OML_resample   1

◆ GL_OML_subsample

#define GL_OML_subsample   1

◆ GL_OVR_multiview

#define GL_OVR_multiview   1

◆ GL_OVR_multiview2

#define GL_OVR_multiview2   1

◆ GL_PGI_misc_hints

#define GL_PGI_misc_hints   1

◆ GL_PGI_vertex_hints

#define GL_PGI_vertex_hints   1

◆ GL_REND_screen_coordinates

#define GL_REND_screen_coordinates   1

◆ GL_S3_s3tc

#define GL_S3_s3tc   1

◆ GL_SGI_color_matrix

#define GL_SGI_color_matrix   1

◆ GL_SGI_color_table

#define GL_SGI_color_table   1

◆ GL_SGI_texture_color_table

#define GL_SGI_texture_color_table   1

◆ GL_SGIS_detail_texture

#define GL_SGIS_detail_texture   1

◆ GL_SGIS_fog_function

#define GL_SGIS_fog_function   1

◆ GL_SGIS_generate_mipmap

#define GL_SGIS_generate_mipmap   1

◆ GL_SGIS_multisample

#define GL_SGIS_multisample   1

◆ GL_SGIS_pixel_texture

#define GL_SGIS_pixel_texture   1

◆ GL_SGIS_point_line_texgen

#define GL_SGIS_point_line_texgen   1

◆ GL_SGIS_point_parameters

#define GL_SGIS_point_parameters   1

◆ GL_SGIS_sharpen_texture

#define GL_SGIS_sharpen_texture   1

◆ GL_SGIS_texture4D

#define GL_SGIS_texture4D   1

◆ GL_SGIS_texture_border_clamp

#define GL_SGIS_texture_border_clamp   1

◆ GL_SGIS_texture_color_mask

#define GL_SGIS_texture_color_mask   1

◆ GL_SGIS_texture_edge_clamp

#define GL_SGIS_texture_edge_clamp   1

◆ GL_SGIS_texture_filter4

#define GL_SGIS_texture_filter4   1

◆ GL_SGIS_texture_lod

#define GL_SGIS_texture_lod   1

◆ GL_SGIS_texture_select

#define GL_SGIS_texture_select   1

◆ GL_SGIX_async

#define GL_SGIX_async   1

◆ GL_SGIX_async_histogram

#define GL_SGIX_async_histogram   1

◆ GL_SGIX_async_pixel

#define GL_SGIX_async_pixel   1

◆ GL_SGIX_blend_alpha_minmax

#define GL_SGIX_blend_alpha_minmax   1

◆ GL_SGIX_calligraphic_fragment

#define GL_SGIX_calligraphic_fragment   1

◆ GL_SGIX_clipmap

#define GL_SGIX_clipmap   1

◆ GL_SGIX_convolution_accuracy

#define GL_SGIX_convolution_accuracy   1

◆ GL_SGIX_depth_pass_instrument

#define GL_SGIX_depth_pass_instrument   1

◆ GL_SGIX_depth_texture

#define GL_SGIX_depth_texture   1

◆ GL_SGIX_flush_raster

#define GL_SGIX_flush_raster   1

◆ GL_SGIX_fog_offset

#define GL_SGIX_fog_offset   1

◆ GL_SGIX_fragment_lighting

#define GL_SGIX_fragment_lighting   1

◆ GL_SGIX_framezoom

#define GL_SGIX_framezoom   1

◆ GL_SGIX_igloo_interface

#define GL_SGIX_igloo_interface   1

◆ GL_SGIX_instruments

#define GL_SGIX_instruments   1

◆ GL_SGIX_interlace

#define GL_SGIX_interlace   1

◆ GL_SGIX_ir_instrument1

#define GL_SGIX_ir_instrument1   1

◆ GL_SGIX_list_priority

#define GL_SGIX_list_priority   1

◆ GL_SGIX_pixel_texture

#define GL_SGIX_pixel_texture   1

◆ GL_SGIX_pixel_tiles

#define GL_SGIX_pixel_tiles   1

◆ GL_SGIX_polynomial_ffd

#define GL_SGIX_polynomial_ffd   1

◆ GL_SGIX_reference_plane

#define GL_SGIX_reference_plane   1

◆ GL_SGIX_resample

#define GL_SGIX_resample   1

◆ GL_SGIX_scalebias_hint

#define GL_SGIX_scalebias_hint   1

◆ GL_SGIX_shadow

#define GL_SGIX_shadow   1

◆ GL_SGIX_shadow_ambient

#define GL_SGIX_shadow_ambient   1

◆ GL_SGIX_sprite

#define GL_SGIX_sprite   1

◆ GL_SGIX_subsample

#define GL_SGIX_subsample   1

◆ GL_SGIX_tag_sample_buffer

#define GL_SGIX_tag_sample_buffer   1

◆ GL_SGIX_texture_add_env

#define GL_SGIX_texture_add_env   1

◆ GL_SGIX_texture_coordinate_clamp

#define GL_SGIX_texture_coordinate_clamp   1

◆ GL_SGIX_texture_lod_bias

#define GL_SGIX_texture_lod_bias   1

◆ GL_SGIX_texture_multi_buffer

#define GL_SGIX_texture_multi_buffer   1

◆ GL_SGIX_texture_scale_bias

#define GL_SGIX_texture_scale_bias   1

◆ GL_SGIX_vertex_preclip

#define GL_SGIX_vertex_preclip   1

◆ GL_SGIX_ycrcb

#define GL_SGIX_ycrcb   1

◆ GL_SGIX_ycrcb_subsample

#define GL_SGIX_ycrcb_subsample   1

◆ GL_SGIX_ycrcba

#define GL_SGIX_ycrcba   1

◆ GL_SUN_convolution_border_modes

#define GL_SUN_convolution_border_modes   1

◆ GL_SUN_global_alpha

#define GL_SUN_global_alpha   1

◆ GL_SUN_mesh_array

#define GL_SUN_mesh_array   1

◆ GL_SUN_slice_accum

#define GL_SUN_slice_accum   1

◆ GL_SUN_triangle_list

#define GL_SUN_triangle_list   1

◆ GL_SUN_vertex

#define GL_SUN_vertex   1

◆ GL_SUNX_constant_data

#define GL_SUNX_constant_data   1

◆ GL_VERSION_1_0

#define GL_VERSION_1_0   1

◆ GL_VERSION_1_1

#define GL_VERSION_1_1   1

◆ GL_VERSION_1_2

#define GL_VERSION_1_2   1

◆ GL_VERSION_1_3

#define GL_VERSION_1_3   1

◆ GL_VERSION_1_4

#define GL_VERSION_1_4   1

◆ GL_VERSION_1_5

#define GL_VERSION_1_5   1

◆ GL_VERSION_2_0

#define GL_VERSION_2_0   1

◆ GL_VERSION_2_1

#define GL_VERSION_2_1   1

◆ GL_VERSION_3_0

#define GL_VERSION_3_0   1

◆ GL_VERSION_3_1

#define GL_VERSION_3_1   1

◆ GL_VERSION_3_2

#define GL_VERSION_3_2   1

◆ GL_VERSION_3_3

#define GL_VERSION_3_3   1

◆ GL_VERSION_4_0

#define GL_VERSION_4_0   1

◆ GL_VERSION_4_1

#define GL_VERSION_4_1   1

◆ GL_VERSION_4_2

#define GL_VERSION_4_2   1

◆ GL_VERSION_4_3

#define GL_VERSION_4_3   1

◆ GL_VERSION_4_4

#define GL_VERSION_4_4   1

◆ GL_VERSION_4_5

#define GL_VERSION_4_5   1

◆ GL_VERSION_4_6

#define GL_VERSION_4_6   1

◆ GL_WIN_phong_shading

#define GL_WIN_phong_shading   1

◆ GL_WIN_specular_fog

#define GL_WIN_specular_fog   1

Typedef Documentation

◆ GLbitfield

typedef unsigned int GLbitfield

◆ GLboolean

typedef unsigned char GLboolean

◆ GLbyte

◆ GLchar

typedef char GLchar

◆ GLcharARB

typedef char GLcharARB

◆ GLclampd

typedef double GLclampd

◆ GLclampf

◆ GLclampx

◆ GLDEBUGPROC

typedef void( * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLDEBUGPROCAMD

typedef void( * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)

◆ GLDEBUGPROCARB

typedef void( * GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLDEBUGPROCKHR

typedef void( * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLdouble

typedef double GLdouble

◆ GLeglClientBufferEXT

typedef void* GLeglClientBufferEXT

◆ GLeglImageOES

typedef void* GLeglImageOES

◆ GLenum

typedef unsigned int GLenum

◆ GLfixed

◆ GLfloat

◆ GLhalf

◆ GLhalfARB

◆ GLhalfNV

typedef unsigned short GLhalfNV

◆ GLhandleARB

typedef unsigned int GLhandleARB

◆ GLint

typedef int GLint

◆ GLint64

◆ GLint64EXT

◆ GLintptr

◆ GLintptrARB

◆ GLshort

◆ GLsizei

typedef int GLsizei

◆ GLsizeiptr

◆ GLsizeiptrARB

◆ GLsync

typedef struct __GLsync* GLsync

◆ GLubyte

◆ GLuint

typedef unsigned int GLuint

◆ GLuint64

◆ GLuint64EXT

◆ GLushort

◆ GLvdpauSurfaceNV

◆ GLvoid

typedef void GLvoid

◆ GLVULKANPROCNV

typedef void( * GLVULKANPROCNV) (void)